{ "dataList": [ { "id": "get_11006_1", "desc": "Identity Acquisition", "dlg": "Ah... You've done it, you've... found me." }, { "id": "lobby_morning_11006_1", "desc": "Morning Greeting", "dlg": "Is there anything you wish? Why don't you come over... and try this with me?" }, { "id": "lobby_noon_11006_1", "desc": "Afternoon Greeting", "dlg": "Judging from the slanted ray of sunlight seeping in... Now must be noon. That's what time it is." }, { "id": "lobby_night_11006_1", "desc": "Evening Greeting", "dlg": "I should light more candles. If it's too dark... you won't see well in the night." }, { "id": "smalltalk_11006_1", "desc": "Chatter #1", "dlg": "It was such a long time... How many hours have passed while we stayed in here?" }, { "id": "smalltalk_11006_2", "desc": "Chatter #2", "dlg": "The talismans... shouldn't be too sparse. But... there shouldn't be too many of them on my body, either." }, { "id": "smalltalk_11006_3", "desc": "Chatter #3", "dlg": "These talismans... can impede movement. The more of them are attached... the more the curse piles up." }, { "id": "smalltalk_11006_4", "desc": "Post-Uptie Chat 1", "dlg": "Ah... You'll use them with me... thank you.\n...Ah! Y-You shouldn't attach them to me, even as a prank!" }, { "id": "smalltalk_11006_5", "desc": "Post-Uptie Chat 2", "dlg": "The ones on my body... I can't remove on my own.\nIt's... that kind of curse." }, { "id": "neglect_11006_1", "desc": "Idle", "dlg": "If you have the time, I'd suggest resting while watching fire. It calms your mind." }, { "id": "gacksung_11006_1", "desc": "Uptying", "dlg": "For the liberation... I'll bear this, even if it's a curse." }, { "id": "formation_11006_1", "desc": "Deployment", "dlg": "So there's something you want cursed." }, { "id": "battleentry_11006_1", "desc": "Stage Entry", "dlg": "I'll follow." }, { "id": "battle_select_11006_1", "desc": "Viewed in Battle", "dlg": "Stay... focused." }, { "id": "battle_endcommand_11006_1", "desc": "Commencing Attack", "dlg": "Stop there, and stay there." }, { "id": "battle_enemy_break_11006_1", "desc": "Enemy Stagger", "dlg": "They've become sluggish." }, { "id": "battle_break_11006_1", "desc": "Staggered", "dlg": "Hkh..." }, { "id": "battle_kill_11006_1", "desc": "Enemy Killed", "dlg": "Into the curse they sink." }, { "id": "battle_dead_11006_1", "desc": "Death", "dlg": "Ah... So it stops... in the end..." }, { "id": "choice_success_p_11006_2", "desc": "Check Passed", "dlg": "It worked as we wished." }, { "id": "choice_fail_n_11006_1", "desc": "Check Failed", "dlg": "This, too, is a curse..." }, { "id": "battle_clear_11006_1", "desc": "Victory Cry", "dlg": "We did it. Phew... I hope this brings us closer to the liberation." }, { "id": "battle_clear_ex_11006_1", "desc": "Extra Conditions Fulfilled", "dlg": "They have all been stopped... Now, we'll be able to liberate technology." }, { "id": "battle_defeat_11006_1", "desc": "Defeat Wail", "dlg": "It must be... that the cursed can't so much as curse others..." } ] }