{ "dataList": [ { "id": "ADDITIONAL_COST_START", "description": "開始コスト +{0}" }, { "id": "ADDITIONAL_COST_AFTER_WIN_BATTLE", "description": "戦闘勝利時、コスト{0}を追加で獲得" }, { "id": "EGO_RESOURCE", "description": "全スキル属性のE.G.O資源 +{0}" }, { "id": "EGO_RESOURCE_FORMATION", "description": "最初の編成人格が保有するスキル属性のE.G.O資源 +{0}" }, { "id": "HP_RECOVER_RATE_AFTER_WIN_BATTLE", "description": "戦闘勝利時、体力を最大値の{0}% 回復" }, { "id": "MP_RECOVER_NUMBER_AFTER_EVENT_ENCOUNTER", "description": "イベントエンカウント終了時、精神力を{0}回復" }, { "id": "AttackLevelAdder", "description": "攻撃レベル +{0}" }, { "id": "AttackLevelMultiply", "description": "攻撃レベル +{0}%" }, { "id": "DefenseLevelAdder", "description": "防御レベル +{0}" }, { "id": "DefenseLevelMultiply", "description": "防御レベル +{0}%" }, { "id": "MaxHpAdder", "description": "体力最大値 +{0} 増加" }, { "id": "MaxHpMultiply", "description": "体力最大値 +{0}% 増加" }, { "id": "MaxSpeedUpAdder", "description": "速度の最大値 +{0}" }, { "id": "AttackDamageAdder", "description": "与ダメージ量 +{0} 増加" }, { "id": "AttackDamageMultiply", "description": "与ダメージ量 +{0}% 増加" }, { "id": "TakeAttackDamageReducer", "description": "被ダメージ量 {0} 減少" }, { "id": "TakeAttackDamageMultipliedReducer", "description": "被ダメージ量 {0}% 減少" }, { "id": "StickCoinHeadAndTailToMaxPer", "description": "{0}ターンごとに使用する味方人格スキルのコイン結果が、種類によって全て表面または裏面に決定" }, { "id": "RemoveBreakSection", "description": "味方人格の最初の混乱区間を無効にする" } ] }