{ "dataList": [ { "id": 815901, "levelList": [ { "level": 1, "name": "掌", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Binding]2を付与" } ] } ] } ] }, { "id": 815902, "levelList": [ { "level": 1, "name": "石を積む", "desc": "[WhenUse] 対象の[Vibration]が5以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]回数が3増加" }, { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Vibration]8を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" } ] } ] } ] }, { "id": 815903, "levelList": [ { "level": 1, "name": "怠惰な押潰し", "desc": "[WhenUse] 自分より速度が低ければ、差だけマッチ威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[AttackDown]2を付与" }, { "desc": "[OnSucceedAttack] [VibrationExplosion]" } ] } ] } ] }, { "id": 815904, "levelList": [ { "level": 1, "name": "ガード", "desc": "[WhenUse] [Protection]3を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 816001, "levelList": [ { "level": 1, "name": "噛みつく", "desc": "この攻撃スキルが的中時、次のターンに[TakeHpHealIncrease]を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 816002, "levelList": [ { "level": 1, "name": "食事の時間", "desc": "[WhenUse] 対象に[Burst]威力があるなら、基本威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を3回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を3回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を3回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を3回復" } ] } ] } ] }, { "id": 816003, "levelList": [ { "level": 1, "name": "貪欲な食事時間", "desc": "[WhenUse] 対象の[Burst]が5以上なら、[DefenseDown]2を付与\n自分の[TakeHpHealIncrease]の数値だけ、基本威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]5を付与" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が2増加" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を5回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]5を付与" }, { "desc": "[OnSucceedAttackHead] 本体および部位体力を5回復" } ] } ] } ] }, { "id": 816004, "levelList": [ { "level": 1, "name": "反撃", "desc": "自分の本体体力が50%以下なら、このスキルのコイン的中時に本体および部位体力が10回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3付与、[Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3付与、[Burst]回数が2増加" } ] } ] } ] }, { "id": 816401, "levelList": [ { "level": 1, "name": "バットで殴る", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] } ] } ] }, { "id": 816402, "levelList": [ { "level": 1, "name": "打ち落とす", "desc": "[WinDuel] 次のターンに[Enhancement]、[AttackDmgUp]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] 対象の[Burst]だけ[Laceration]を付与" } ] } ] } ] }, { "id": 816403, "levelList": [ { "level": 1, "name": "腹いせ", "desc": "対象の[Burst]が5以上なら、マッチ威力 +1\n対象の[Laceration]が5以上なら、マッチ威力 +1\n[WinDuel] [Burst]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力 +1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力 +2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与" }, { "desc": "[OnSucceedAttack] [Laceration]8を付与" } ] } ] } ] }, { "id": 816404, "levelList": [ { "level": 1, "name": "贖罪の時間だ", "desc": "[CantChangeTarget]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数 3, [Burst]回数3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration] 3, [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration] 3, [Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Enhancement]1を得る" } ] } ] } ] }, { "id": 816405, "levelList": [ { "level": 1, "name": "もっと苦しむんだな!", "desc": "[CantChangeTarget]\n[WinDuel] [Burst]回数が3増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力 +1" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のコイン威力 +2" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]8を付与" } ] } ] } ] }, { "id": 816406, "levelList": [ { "level": 1, "name": "ガード", "desc": "[WhenUse] 次のターンに[Enhancement]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 816407, "levelList": [ { "level": 1, "name": "反撃", "desc": "[WhenUse] 次のターンに[Enhancement]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 816501, "levelList": [ { "level": 1, "name": "片付けてやる", "desc": "この攻撃スキルが与えたダメージ量の10%だけ、本体および部位体力を回復", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackUp]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [AttackUp]1を得る" }, { "desc": "[OnSucceedAttackHead] 次のターンに[Agility]1を得る" } ] } ] } ] }, { "id": 816502, "levelList": [ { "level": 1, "name": "クソ野郎", "desc": "対象より速度が高ければ、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象より速度が3以上高ければ、このコインを再使用(最大1回)" } ] } ] } ] }, { "id": 816503, "levelList": [ { "level": 1, "name": "俺の家だ!", "desc": "体力が最も低い対象を優先して攻撃\n[WhenUse] 対象の現体力の比率が70%未満なら、マッチ威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る" }, { "desc": "[OnSucceedAttack] [Vulnerable]1を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が20以上なら、与ダメージ量 +100%" }, { "desc": "[EnemyKill] このスキルを再使用(最大1)" } ] } ] } ] }, { "id": 816504, "levelList": [ { "level": 1, "name": "てめぇだけは…", "desc": "ヒースクリフを優先して攻撃\n[WhenUse] 速度が最も低い敵の場合、基本威力 +3\n[WhenUse] 次のターンに[AaCfPbBe], [Vulnerable] 2, [Paralysis] 3, [Binding] 5を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackUp]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[AttackUp]1を得る" } ] } ] } ] }, { "id": 816505, "levelList": [ { "level": 1, "name": "返せ…!!", "desc": "[CantDuel]", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のターンに[AttackUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のターンに[AttackUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttackHead] 次のターンに[AttackUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の30%だけ打撃ダメージ" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]が5以上なら、ダメージ量の50%だけ体力を回復" } ] } ] } ] }, { "id": 816506, "levelList": [ { "level": 1, "name": "この野郎め…", "desc": "[AaCfPbBe]を持つ対象を優先して攻撃\n対象の速度が自分より3以上低ければ、このスキルを再使用(最大1)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] ダメージ量の50%分、本体および部位体力を回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] ダメージ量の50%分、本体および部位体力を回復" } ] } ] } ] }, { "id": 816507, "levelList": [ { "level": 1, "name": "ガード", "desc": "ターン終了時にバリアが残っているなら、次のターンに[Protection]4を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 816508, "levelList": [ { "level": 1, "name": "回避", "desc": "[OnSucceedEvade] 次のターンに[Binding]1を付与(最大2)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 816509, "levelList": [ { "level": 1, "name": "ここは俺の居場所だ!", "desc": "自分の速度が対象より高ければ、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の30%だけ打撃ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の30%だけ打撃ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の30%だけ打撃ダメージ" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の30%だけ打撃ダメージ" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、ダメージ量の70%だけ体力を回復" } ] } ] } ] } ] }