{ "dataList": [ { "id": 838101, "levelList": [ { "level": 1, "name": "歩みは優雅に…", "desc": "混乱していない味方を優先して指定し、対象が味方ならマッチ威力 +10, ダメージ量が常時0に固定\n対象の[Laceration]3につき、マッチ威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与\n- 対象が味方なら、この効果の代わりに次のターンまで[AttackUp]3を付与" } ] } ] } ] }, { "id": 838102, "levelList": [ { "level": 1, "name": "身振りは美しく…", "desc": "混乱していない味方を優先して指定し、対象が味方ならマッチ威力 +10, ダメージ量が常時0に固定\n対象の[Laceration]3につき、マッチ威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加\n- 対象が味方なら、この効果の代わりに次のターンまで[DefenseUp]3を付与" } ] } ] } ] }, { "id": 838103, "levelList": [ { "level": 1, "name": "観客へと手招きして…", "desc": "[WhenUse] 自分の[FestivalFever]5または対象の[Laceration]6につき、最終威力 +1(最大4)\n[WhenUse] [Laceration]が15未満なら、[Laceration]15を得てから即1回発動させて[Laceration]回数が1減少(体力が10%未満なら[Laceration]・[Laceration]回数を得る効果のみ発動)\n[EndSkill] [BloodDinner]を15消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]6につき[AttackUp]1, [DefenseUp]1を得る(それぞれ最大3)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] [Laceration]回数が5増加" }, { "desc": "[OnSucceedAttack] [BloomingThorns]を3得る" } ] } ] } ] }, { "id": 838104, "levelList": [ { "level": 1, "name": "幻想的なパレード", "desc": "[CantIdentify]\nメインターゲットは敵、サブターゲットは味方を優先して指定し、対象が味方ならマッチい威力 +10, ダメージ量が常に0に固定\n[WhenUse] 自分の[BloodDinner_Accumulation]20につきマッチ威力 +1(最大10)\n[WhenUse] [BloodDinner]が25未満なら、[Laceration]25を得てから即1回発動させ、[Laceration]回数が1減少(体力が10%未満なら[Laceration], [Laceration]回数を得る効果のみを発動)\n[EndSkill] [BloodDinner]を25消耗\n[EndBattle] [FestivalFever]を全て消耗", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[FestivalFever]に比例し、次のターンまで[AttackUp]1, [DefenseUp]1を付与([FestivalFever]3につき1付与、それぞれ最大3)" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が3増加\n- 対象が味方なら、この効果の代わりに[BloomingThorns]5を付与" } ] } ] } ] }, { "id": 838105, "levelList": [ { "level": 1, "name": "パレードは永遠に繰り返されるの", "desc": "[WhenUse] 自分の[BloodDinner_Accumulation]20につきマッチ威力 +1(最大10)\n[WhenUse] [BloodDinner]が50未満なら、[Laceration]25, [Laceration]回数2を得てから即2回発動させ、[Laceration]回数が2減少(体力が10%未満なら[Laceration], [Laceration]回数を得る効果のみを発動)\n[WhenUse] [BloodDinner]を半分だけ消耗\n[EndBattle] [IncompleteParade]を全て消耗\n[EndBattle] [FestivalFever]を10得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 与ダメージ量の25%だけ体力を回復" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 与ダメージ量の25%だけ体力を回復" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 与ダメージ量の50%分体力を回復" }, { "desc": "[OnSucceedAttack] [Laceration] 5, [Burst]5を付与" }, { "desc": "[EndCoin] このスキルで消耗した[BloodDinner]10につき[BloomingThorns]1を得る(最大10)" } ] } ] } ] }, { "id": 838106, "levelList": [ { "level": 1, "name": "それを繰り返すだけ…。", "desc": "[DuelCounter]\n[WhenUse] 自分の[FestivalFever]が5以上なら、マッチ威力 +3\n[StartBattle] [BloomingThorns]5を得る\n[DefeatDuel] [BloomingThorns]5を失う", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 838107, "levelList": [ { "level": 1, "name": "フィナーレ", "desc": "[WhenUse] [BloodDinner]を半分消耗\n[WinDuel] ダメージ量が(このスキルで消耗した[BloodDinner])%だけ増加(最大150%)\n[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージによって対象が混乱しない\n[EndSkill] 精神力が-45になる", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]6を付与" }, { "desc": "[OnSucceedAttack] [Laceration]回数が6増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[WinDuelAttack] [Burst]6を付与" }, { "desc": "[WinDuelAttack] [Burst]回数が6増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[EndCoin] このスキルで消耗した[BloodDinner]10につき[BloomingThorns]1を得る(最大10)" } ] } ] } ] }, { "id": 838901, "levelList": [ { "level": 1, "name": "泉の竜", "desc": "[WhenUse] 次のターンに[Agility]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 838902, "levelList": [ { "level": 1, "name": "秋の蓮花", "desc": "[WhenUse] 次のターンに[Agility]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 838903, "levelList": [ { "level": 1, "name": "微かな軌跡", "desc": "[WhenUse] 次のターンに[Agility]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [SlashTakeDamageUp]3を付与" } ] } ] } ] }, { "id": 838904, "levelList": [ { "level": 1, "name": "蒼白な軌跡", "desc": "対象より速度が5以上高ければ、マッチ威力 +5", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 追加ダメージ100" } ] } ] } ] }, { "id": 838905, "levelList": [ { "level": 1, "name": "赤い矢", "desc": "[WhenUse] 次のターンに[Agility]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 追加ダメージ50" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 追加ダメージ50" } ] } ] } ] }, { "id": 838906, "levelList": [ { "level": 1, "name": "黒い矢", "desc": "[WhenUse] 次のターンに[Agility]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [MentalCrack]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [MentalCrack]2を付与" } ] } ] } ] }, { "id": 838907, "levelList": [ { "level": 1, "name": "水の鏡", "desc": "[CanDuelGuard]\n[WhenUse] [Protection]3を得る\n[WinDuel] このスキルの最終マッチ威力だけ、体力ダメージを与える", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 838908, "levelList": [ { "level": 1, "name": "電子加速レール活性化", "desc": "[StartBattle] 次のターンに[Enhancement]10, [Agility]10を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 838909, "levelList": [ { "level": 1, "name": "矢", "desc": "[WhenUse] [PenetrateDamageUp]を5得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] } ] }