{ "dataList": [ { "id": 837801, "levelList": [ { "level": 1, "name": "雪げぬ罪を…", "desc": "[WhenUse] 自分に[Laceration]20を付与、自分の[Laceration]回数が1増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 837802, "levelList": [ { "level": 1, "name": "当然の罰を…", "desc": "[WhenUse] 自分に[Laceration]20を付与、自分の[Laceration]回数が1増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 837803, "levelList": [ { "level": 1, "name": "今日は血のことを考えたか?", "desc": "[WhenUse] 自分へ[Laceration]10を付与\n[WhenUse] [BloodDinner]を最大30まで消耗し、体力が最も低い味方の(本体と部位の)体力を(消耗した[BloodDinner] × 2)だけ回復(本人を除く。小数点切り捨て)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [WornHeart]と[BloodyHand]2を得る" } ] } ] } ] }, { "id": 837804, "levelList": [ { "level": 1, "name": "未だに血のことが頭に浮かぶか?", "desc": "[WhenUse] 自分へ[Laceration]10を付与\n[WhenUse] [BloodDinner]を最大20まで消耗し、自分と体力が最も低い味方の(本体と部位の)体力を(消耗した[BloodDinner] × 2)だけ回復\n- 味方が存在しないなら、代わりに自分の体力を回復量だけ追加で回復", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[OnSucceedAttack] 自分の現体力が最大値の50%以上なら、自分の[Laceration]を発動させる。自分の[Laceration]回数を1消耗" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [WornHeart]と[BloodyHand]3を得る" }, { "desc": "[OnSucceedAttack] [WornHeart]が10なら、[BloodyHand]を追加で3得て次のターンに[AttackUp]1を得る" } ] } ] } ] }, { "id": 837805, "levelList": [ { "level": 1, "name": "もっと多くの血を…!", "desc": "[WhenUse] [BloodDinner]を最大で50消耗し、消耗した[BloodDinner]10につき[BloodyHand]1を得る\n[WhenUse] 自分へ[Laceration]を10付与\n[WhenUse] [BloodyHand]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]5につき[BloodyHand]1を得る(最大5)" } ] } ] } ] }, { "id": 837806, "levelList": [ { "level": 1, "name": "これほど豊かであるとは…", "desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につきコイン威力 +1(最初のコインの攻撃終了時に効果消滅)\n[DefeatDuel] 次のターンに[Vulnerable]1を得る", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] ダメージ量だけ体力を回復(最大30)" }, { "desc": "[OnSucceedAttack] このスキルで[BloodDinner]を30消耗したかつ、[BloodyHand_3rd]が30ならこのコインを1回再使用" }, { "desc": "- このスキルで[BloodDinner]を消耗できなければ、自分に[Laceration]20を付与" } ] } ] } ] }, { "id": 837807, "levelList": [ { "level": 1, "name": "家族のための献身", "desc": "[StartBattle] 自分の現体力が最大値の50%以上なら、自分の[Laceration]を発動させる(最大3回。発動回数だけ出血回数減少。このダメージで混乱しない)\n[StartBattle] 全味方の精神力を5回復(自分を含む)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 837808, "levelList": [ { "level": 1, "name": "血を…", "desc": "[WhenUse] 対象に[Laceration]が6以上あるなら、ダメージ量 +20%", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 837901, "levelList": [ { "level": 1, "name": "愛情表現", "desc": "マイナス効果が少ない対象を優先して指定\n[WhenUse] 対象にマイナス効果がなければ、次のターンに'荒々しい愛情表現'を使用\n\n[WhenUse] 対象の保有するマイナス効果の種類の数が自分の[FaintMemory]より多ければ次のターンに'もの悲しい抱擁'を使用", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [AffectionTeddy]4を付与" }, { "desc": "[WinDuelAttack] 次のターンに[Vulnerable]2を付与" } ] } ] } ] }, { "id": 837902, "levelList": [ { "level": 1, "name": "引っ掻く", "desc": "マイナス効果が少ない対象を優先して指定\n[WinDuel] 次のターンに[AffectionTeddy]3を付与\n[DefeatDuel] 次のターンに[AffectionTeddy]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[OnSucceedAttack] [NailPersonality]2を付与" } ] } ] } ] }, { "id": 837903, "levelList": [ { "level": 1, "name": "乱れ引っ掻き", "desc": "マイナス効果が少ない対象を優先して指定\n[WinDuel] 次のターンに[AffectionTeddy]3を付与\n[DefeatDuel] 次のターンに[AffectionTeddy]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Curse]3を付与" } ] } ] } ] }, { "id": 837904, "levelList": [ { "level": 1, "name": "気弱な愛情表現", "desc": "[DuelCounter]\n[WhenUse] 次のターンに[Disarming]2を付与\n[WhenUse] [Curse]1を付与", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象に[AffectionTeddy]があれば、[AffectionTeddy]を消耗してその数値だけ[Curse]と[NailPersonality]を付与(最大4消耗)" }, { "desc": "[OnSucceedAttack] 対象の[Curse]が4以上なら、対象の[Curse]4を消耗して[CursePackage]1を付与" } ] } ] } ] }, { "id": 837905, "levelList": [ { "level": 1, "name": "荒々しい愛情表現", "desc": "[CantChangeTarget]\n直前のターンに'愛情表現'でマッチした対象を指定", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "対象にマイナス効果がないならダメージ量 +100%" }, { "desc": "[OnSucceedAttack] [Curse]3を付与" }, { "desc": "[WinDuelAttack] [NailPersonality]6を付与" } ] } ] } ] }, { "id": 837906, "levelList": [ { "level": 1, "name": "もの悲しい抱擁", "desc": "[CantChangeTarget]\n直前のターンに'愛情表現'でマッチした対象を指定\n対象に与えるダメージ量が0に固定\n[StartBattle] 次のターンまで[Vulnerable]2を得る\n[EndBattle] 混乱する", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の精神力を全快" } ] } ] } ] }, { "id": 837907, "levelList": [ { "level": 1, "name": "懐かしいあの日の抱擁", "desc": "[DefeatDuel] このスキルによる敵への与ダメージ量が半減", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Curse]4を付与" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [NailPersonality]4を付与" }, { "desc": "[OnSucceedAttack] 対象の[AffectionTeddy]を全て消耗\n- マッチで勝利したなら(消耗した[AffectionTeddy] × 10)だけ混乱ダメージを与える" } ] } ] } ] }, { "id": 837301, "levelList": [ { "level": 1, "name": "刺し潰す", "desc": "", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 837302, "levelList": [ { "level": 1, "name": "貫れた欲望", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が3増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]6を付与" } ] } ] } ] }, { "id": 837303, "levelList": [ { "level": 1, "name": "押し潰した欲望", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、基本威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[WinDuelAttack] 対象がマッチの間失った[Laceration]回数だけ、[Laceration]回数が増加" } ] }, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]10を付与" }, { "desc": "[OnSucceedAttack] 次のターンに[ScarletTakeDamageUp]2を付与" } ] } ] } ] }, { "id": 837304, "levelList": [ { "level": 1, "name": "ガード", "desc": "[WhenUse] 対象の[Laceration]4につき、バリア体力 +10(最大30)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 837401, "levelList": [ { "level": 1, "name": "削り取る", "desc": "[WhenUse] 自分の[Breath]回数が2増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3を得る" }, { "desc": "[CriticalOnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] } ] } ] }, { "id": 837402, "levelList": [ { "level": 1, "name": "粉砕", "desc": "[WhenUse] [Breath]5を得る", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[IndigoTakeDamageUp]2を付与" }, { "desc": "[CriticalOnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] } ] } ] }, { "id": 837403, "levelList": [ { "level": 1, "name": "傲慢な粉砕", "desc": "[WhenUse] [Breath]が5以上なら、コイン威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]4を得る、[Breath]回数が3増加" }, { "desc": "[CriticalOnSucceedAttack] ダメージ量 +100%" } ] } ] } ] }, { "id": 837404, "levelList": [ { "level": 1, "name": "反撃", "desc": "[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +2", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Breath]回数が2増加" } ] } ] } ] }, { "id": 838001, "levelList": [ { "level": 1, "name": "崩す", "desc": "[WhenUse] [BloodDinner]を10消耗して[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]15につき、コイン威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 838002, "levelList": [ { "level": 1, "name": "傷を付ける", "desc": "[WhenUse] [BloodDinner]を最大20消耗し、消耗した[BloodDinner]10につき[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]15につき、コイン威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 838003, "levelList": [ { "level": 1, "name": "血喜", "desc": "[WhenUse] [BloodArmor]を4消耗し、精神力を10回復\n[WhenUse] [BloodDinner]を10消耗し、[BloodArmor]1を得る、精神力が10回復\n- [BloodDinner]を消耗できなければ、[Laceration]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +10%(最大100%)" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 838004, "levelList": [ { "level": 1, "name": "血の歓喜", "desc": "速度に関係なくこのスキルとマッチできる\n[StartBattle] 敵の中で[Laceration]を持つ敵がいれば、全ての敵の[Laceration]を発動。[Laceration]回数が2減少\n[WhenUse] 戦闘開始時に効果が発動しなかったら、[Laceration]30を得る\n[WinDuel] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき、[BloodArmor]1を得てダメージ量 +25%(最大100%)\n- [BloodDinner]を消耗できなかったら、[Laceration]5を得て発動させる。[Laceration]回数が2減少\n[EndSkill] このターンを終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 838005, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血4式 - 抉り抜き", "desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗し、バリア体力を20得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与" } ] } ] } ] }, { "id": 838006, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血11式 - 掘り穿つ", "desc": "[WhenUse] 対象の[Laceration]3につき、基本威力 +1(最大3)\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗し、バリア体力を20得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Laceration]を回数分発動させる。対象の[Laceration]回数を1まで消耗させる" } ] } ] } ] }, { "id": 838007, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血2式 - 硬血", "desc": "速度に関係なくこのスキルとマッチできる\n[StartBattle] [BloodDinner]を200消耗し、500のバリア体力を得て[BloodArmor]5、[SwirlingBlood]を1得る\n- [BloodDinner]が足りない場合、[Laceration]50を得て発動させる。[Laceration]回数が2減少。500だけバリア体力を得て[BloodArmor]5, [SwirlingBlood]を1得る(このダメージで体力が1未満にならない)\n[WinDuel] 200だけバリア体力を得る\n[DefeatDuel] このスキルで得たバリアがある間[Vulnerable]を3得る\n[DefeatDuel] ダメージ量が50%分減少し、このスキルのダメージで対象が混乱しない\n[EndSkill] このターンを終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加" } ] } ] } ] }, { "id": 838008, "levelList": [ { "level": 1, "name": "ドンキホーテ亜流サンチョ4式 - 追跡", "desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] [Laceration]が最も多い対象なら、攻撃加重値 +2, マッチ威力 +3\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]15につき[BloodArmor]を1得る。コイン威力 +1(最大2)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]8を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Binding]を1付与\n- このスキルで[BloodDinner]を30消耗したなら、[Binding]2を追加で付与" } ] } ] } ] }, { "id": 838009, "levelList": [ { "level": 1, "name": "ドンキホーテ亜流サンチョ3式 - 奇襲", "desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] [Laceration]が最も多い対象なら、攻撃加重値 +2, マッチ威力 +3\n[WhenUse] [BloodDinner]を最大50消耗し、消耗した[BloodDinner]10につき[BloodArmor]を1得る。基本威力 +1(最大5)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Paralysis]を1付与\n- このスキルで[BloodDinner]を50消耗したなら、[Paralysis]2を追加で付与" } ] } ] } ] }, { "id": 838010, "levelList": [ { "level": 1, "name": "ドンキホーテ亜流サンチョ2式 - ラ・サングレ", "desc": "速度に関係なくこのスキルとマッチできる\n[WhenUse] [BloodDinner]を50消耗し、対象と自分へ[Paralysis]を1付与\n[WhenUse] [BloodDinner]を100消耗し、マッチ威力 +5\n- [BloodDinner]が足りない場合、自分の体力を100消耗してマッチ威力 +5\n[EndSkill] このターンを終了", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttackHead] [Laceration]8を付与" }, { "desc": "[OnSucceedAttackHead] ダメージ量だけ体力を回復" } ] } ] } ] }, { "id": 838011, "levelList": [ { "level": 1, "name": "ラ・アベントゥラ・ア・テルミナード", "desc": "[WhenUse] [BloodDinner]を(45 - 現在の精神力)だけ消耗して精神力を45まで回復\n- [BloodDinner]が足りない場合、自分の体力を(45 - 現在の精神力)だけ消耗して精神力を45まで回復(このダメージで体力が1未満にならない)\n- 残った[BloodDinner]だけバリア体力を得る(最大100)\n[WinDuel] 対象へ[Laceration]10を付与\n[DefeatDuel] [BloodDinner]を100消耗\n[EndSkill] ダメージ量だけ[BloodDinner]が増加", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +10%(最大200%)" }, { "desc": "[OnSucceedAttack] [BloodDinner]1につきダメージ量 +10%(最大100%)" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 839401, "levelList": [ { "level": 1, "name": "キギギイギッ", "desc": "[WhenUse] [DefenseUp]3を得る\n[DefeatDuel] [DefenseUp]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る" } ] } ] } ] }, { "id": 839402, "levelList": [ { "level": 1, "name": "キイ イイッ", "desc": "[WinDuel] 次のターンに[Binding]1を付与\n[WhenUse] 自分の[DefenseUp]4につき、基本威力 +1(最大2)\n[WhenUse] [DefenseUp]3を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る" } ] } ] } ] }, { "id": 839403, "levelList": [ { "level": 1, "name": "キィイッ", "desc": "[StartBattle] 自分を含む現体力の比率が1番低い味方1名へ[DefenseUp]3を付与\n[WhenUse] 自分の[DefenseUp]5につき、基本威力 +1(最大4)", "coinlist": [ {}, {}, { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[DefenseUp]だけ攻撃レベル増加 を得る" } ] } ] } ] }, { "id": 839404, "levelList": [ { "level": 1, "name": "キキッ", "desc": "[StartBattle] (自分の[DefenseUp] × 2)だけバリアを得る(最大20, 1ターンにつき2回)", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 837601, "levelList": [ { "level": 1, "name": "棘の鞭", "desc": "[WhenUse] 対象の[Burst]が6以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]4を付与" } ] } ] } ] }, { "id": 837602, "levelList": [ { "level": 1, "name": "鞭を振り回す", "desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1\n[WinDuel] [Burst]回数が2増加", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Burst]回数が5未満なら、[Burst]回数が2増加\n- 5以上なら、代わりに[Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の[Burst]回数が5未満なら、[Burst]回数が2増加\n- 5以上なら、代わりに[Burst]2を付与" } ] } ] } ] }, { "id": 837603, "levelList": [ { "level": 1, "name": "締め付ける茨の冠", "desc": "精神力が最も低い対象を優先して攻撃\n[WhenUse] 対象の精神力が0以下なら、マッチ威力 +3\n[WhenUse] 対象の[Burst]4につき、コイン威力 +1(最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の精神力へ10ダメージ\n- 対象の精神力が0以下なら、代わりに精神力へ20ダメージ" } ] } ] } ] }, { "id": 837604, "levelList": [ { "level": 1, "name": "鞭を仕舞う", "desc": "[ThornNoose]を持つ対象を優先して攻撃\n[ThornNoose]が無い対象の場合、ダメージ量が50%減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 対象に[ThornNoose]があるなら、ダメージ量 +50%" } ] } ] } ] }, { "id": 837605, "levelList": [ { "level": 1, "name": "棘の投げ縄", "desc": "[WhenUse] 対象の速度より自分の速度が高ければ、マッチ威力 +5\n[WhenUse] 対象の[Burst]4につき、コイン威力 +1(最大2)\n[WhenUse] [ThornNoose]を持つ対象だけ基本威力が増加", "coinlist": [ {}, {}, {}, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Burst]4, [Burst]回数が2増加" }, { "desc": "[OnSucceedAttack] 対象が混乱状態下[ThornNoose]があるなら、ダメージ量 +30%" }, { "desc": "[EnemyKill] (対象の[Burst]回数 × 2)だけ全ての敵へ[Burst]を付与(最大10)" } ] } ] } ] }, { "id": 837606, "levelList": [ { "level": 1, "name": "鞭をまとう", "desc": "[StartBattle] 現体力の([ThornNoose]を持つ敵の数)%だけバリアを得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 837607, "levelList": [ { "level": 1, "name": "捉え来る投げ縄", "desc": "[StartBattle] [ThornNoose]を持つ敵が3名以下なら、[ThornNoose]を1付与", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Burst]回数が2増加" } ] } ] } ] }, { "id": 837701, "levelList": [ { "level": 1, "name": "棘", "desc": "[CantChangeTarget]\n棘の投げ縄 を持つ対象を優先して攻撃", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]4付与、[Burst]回数が2増加" } ] } ] } ] }, { "id": 839601, "levelList": [ { "level": 1, "name": "高貴に…", "desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Burst]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 839001, "levelList": [ { "level": 1, "name": "終わらぬ祝祭", "desc": "[CantDuel]\n対象が守備スキルを使用したならダメージ量 -100%\n[WhenUse] 次のターンにゴンドラを1つ生成", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 839002, "levelList": [ { "level": 1, "name": "永久なる祝祭", "desc": "[CantDuel]\n対象が守備スキルを使用したならダメージ量 -100%\n[WhenUse] 次のターンにゴンドラを4つ生成", "coinlist": [ { "coindescs": [ {} ] }, { "coindescs": [ {} ] }, { "coindescs": [ {} ] }, { "coindescs": [ {} ] } ] } ] }, { "id": 840301, "levelList": [ { "level": 1, "name": "だしてください!!!だしてください!!!", "desc": "次のターンに爆発するスキルを使用する。", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 840302, "levelList": [ { "level": 1, "name": "ばくはつする!!ばくはつする!!!!", "desc": "[CantDuel]\n[StartBattle] 脆弱3を得る", "coinlist": [ { "coindescs": [ { "desc": "[EndCoin] 対象へ10の色欲属性ダメージを与えて除去される。" } ] } ] } ] }, { "id": 840303, "levelList": [ { "level": 1, "name": "ファンファーレ!", "desc": "[CantDuel]", "coinlist": [ { "coindescs": [ { "desc": "[EndCoin] 対象へ10の色欲属性ダメージを与えて死亡する。" } ] } ] } ] }, { "id": 841001, "levelList": [ { "level": 1, "name": "燃えるような渇き", "desc": "[WhenUse] 対象の[Laceration]5につき、基本威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得る\n[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 841002, "levelList": [ { "level": 1, "name": "貫かれよ", "desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n\n[DefeatDuel] 精神力が3減少\n[DefeatDuel] [RegainedStrength]を3消耗。次のターンに[DefenseDown]を3得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える" } ] } ] } ] }, { "id": 841003, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血2式 - 杭", "desc": "[Laceration]が最も多く付与された対象を攻撃\n[WhenUse] 対象の[Laceration]5につきコイン威力 +1(最大2)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" }, { "desc": "[OnSucceedAttack] [Burst]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] (対象の[Laceration]威力 × 回数)だけ色欲属性ダメージを与える" } ] } ] } ] }, { "id": 841004, "levelList": [ { "level": 1, "name": "硬血式楔", "desc": "[StartBattle] 自分の[RegainedStrength]3につき攻撃加重値 +1(最大2)\n[EndSkill] [RegainedStrength]を3消耗", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]3を付与" }, { "desc": "[WinDuelAttack] [Burst]3を付与" }, { "desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" }, { "desc": "[WinDuelAttack] [Burst]3を付与" }, { "desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与" } ] } ] } ] }, { "id": 841005, "levelList": [ { "level": 1, "name": "血の欲望", "desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]を1得て精神力を5回復", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 841006, "levelList": [ { "level": 1, "name": "血餐の時間", "desc": "[CantIdentify]\n[WhenUse] [BloodDinner]を最大300消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n[WhenUse] [BloodDinner]を消耗したなら、精神力を30回復", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 841007, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血4式 - 抉り抜き", "desc": "このスキルを使用するまで混乱状態にならない。\n[WhenUse] [BloodDinner]を最大100消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を15回復\n[WhenUse] 自分の[BloodDinner_Accumulation]の数値30につき、マッチ威力 +1(最大15)\n[DefeatDuel] ダメージ量が半減し、このスキルのダメージで対象が混乱しない\n[EndSkill] 増加したマッチ威力だけ、このターンと次のターンに[AttackDown], [DefenseDown]を得る。(最大15)", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] [Laceration]8を付与" }, { "desc": "[OnSucceedAttack] [RegainedStrength]2を消耗" } ] } ] } ] }, { "id": 841008, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血14式マント", "desc": "[DuelGuard]\n[WinDuel] 対象へ[Laceration]4, [Burst]4を付与\n[DefeatDuel] [RegainedStrength]2を消耗", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 841009, "levelList": [ { "level": 1, "name": "脆い、脆いな", "desc": "[DuelCounter]\n[RegainedStrength]10につき基本威力 +1\n対象の[Laceration]5につきコイン威力 +1(最大2)\n[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 841010, "levelList": [ { "level": 1, "name": "ブラッディー・メアリ-・ゴー・ラウンド", "desc": "[CantDuel]\n[WhenUse] 次のターンに凝結した夢を生成", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与" } ] } ] } ] }, { "id": 841011, "levelList": [ { "level": 1, "name": "貫かれよ", "desc": "[DefeatDuel] 精神力が3減少", "coinlist": [ { "coindescs": [ {} ] }, { "coindescs": [ { "desc": "[SuperCoin]" }, { "desc": "[OnSucceedAttack] 混乱状態になり、次のターンに[Penetration]状態になる" }, { "desc": "[EndCoin] 対象の[Laceration]威力が25減少。該当数値だけ[Laceration]を得て、[BloodDinner]が増加" } ] } ] } ] }, { "id": 841012, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血奥義 - 球", "desc": "このスキルを使用するまで混乱状態にならない。\n[BloodDinner_Common_Accumulation]だけダメージ量が増加(最大300%)\n[WhenUse] 精神力が30回復\n[WhenUse] [RegainedStrength]10につき、マッチ威力 +1\n[EndSkill] [RegainedStrength]を全て消耗。このターンと次のターンに[Vulnerable]5を得る。次のターンに[Binding]2を得る。", "coinlist": [ { "coindescs": [ { "desc": "[SuperCoin]" } ] }, { "coindescs": [ { "desc": "[SuperCoin]" } ] } ] } ] }, { "id": 837501, "levelList": [ { "level": 1, "name": "キイッ", "desc": "[WhenUse] [DuelDeclaration_Camille]を付与\n[WhenUse] [Breath]5を得る\n[WinDuel] 自分の[Breath]回数が2増加", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 837502, "levelList": [ { "level": 1, "name": "キィイイッ", "desc": "[WhenUse] [Breath]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3を得る" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与" } ] } ] } ] }, { "id": 837503, "levelList": [ { "level": 1, "name": "キイ", "desc": "[WhenUse] 自分の[Breath]が7以上なら、コイン威力 +2\n[WinDuel] 自分の[Breath]回数が2増加 ", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]3を得る" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]回数が3増加" }, { "desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +50%" } ] } ] } ] }, { "id": 837504, "levelList": [ { "level": 1, "name": "キイッ", "desc": "[WhenUse] 自分の速度が攻撃者よりも高いほど、コイン威力 +1(速度差2につきコイン威力 +1.最大3)", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 自分の[Breath]回数が4増加" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]5を得る" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Breath]5を得る" }, { "desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加" } ] }, { "coindescs": [ { "desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +100%" }, { "desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +5%(最大50%)" } ] } ] } ] }, { "id": 837505, "levelList": [ { "level": 1, "name": "キキッ", "desc": "[WinDuel] マッチ回数に比例してダメージ量が増加(マッチ回数1につき +10%. 最大50%)\n[WinDuel] 次のターンに[Agility]2を得る\n[DefeatDuel] 次のターンに[Binding]2を得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与" } ] } ] } ] }, { "id": 837506, "levelList": [ { "level": 1, "name": "キギギギッ", "desc": "[OnSucceedEvade] 次のターンに[Agility]1を得る", "coinlist": [ { "coindescs": [ { "desc": "" } ] } ] } ] }, { "id": 841013, "levelList": [ { "level": 1, "name": "ドンキホーテ流硬血奥義 - ラ・サングレ", "desc": "", "coinlist": [ { "coindescs": [ {} ] } ] } ] }, { "id": 841301, "levelList": [ { "level": 1, "name": "輝く冒険の記憶", "desc": "[StartBattle] ランダムな囚人1名へ[ParryingResultUp]1, [AttackDmgUp]1を付与\n[StartBattle] ドンキホーテと凝結した夢に[Vulnerable]1を付与", "coinlist": [ { "coindescs": [ {} ] } ] } ] } ] }