{ "dataList": [ { "id": 835001, "levelList": [ { "level": 1, "name": "跪け", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 835002, "levelList": [ { "level": 1, "name": "取るに足らぬモノが", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] } ] } ] }, { "id": 835003, "levelList": [ { "level": 1, "name": "あっち行け…あっちいけ…!", "desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]回数1につき、ダメージ量 +5%(最大20%)", "coinlist": [ {}, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]8を付与、[Laceration]回数が2増加" } ] } ] } ] }, { "id": 835004, "levelList": [ { "level": 1, "name": "パレードの王子", "desc": "[StartBattle] [Laceration]を持つ対象だけ攻撃加重値が増加(最大5)\n[WhenUse] 対象の[Laceration]が4以上なら、基本威力 +1\n[WhenUse] 対象の[Laceration]回数が3以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]回数が2増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]4を付与" } ] } ] } ] }, { "id": 835005, "levelList": [ { "level": 1, "name": "血…血…血…!", "desc": "[WhenUse] 対象の[Laceration]が8以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加" }, { "desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のコインダメージ量 +20%" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [KeptBlood]1を得る" }, { "desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与" } ] } ] } ] }, { "id": 835006, "levelList": [ { "level": 1, "name": "放っておいてくれ…!", "desc": "[WhenUseEvade] 対象の[Laceration]回数1につき、基本威力 +1 (最大4)", "coinlist": [ {} ] } ] }, { "id": 835007, "levelList": [ { "level": 1, "name": "我は…この行進の…王子である…!", "desc": "[CantDuel]\n[WhenUse] 硬血[TabExplain]式グレイブの回復効果が2倍になる\n[WhenUse] 精神力が0になる\n[EndSkill] [KeptBlood]を10得る\nこのターンの間、混乱状態にならない。このスキルを使用後にターンを終了する。", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加" } ] } ] } ] }, { "id": 835008, "levelList": [ { "level": 1, "name": "絶対に…戻らぬぞ…!", "desc": "[WhenUse] メインターゲットの[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] メインターゲットの[Laceration]回数が4以上なら、コイン威力 +1\n[WhenUse] メインターゲットの[Laceration]回数1につき、ダメージ量 +5%(最大20%)\n[WhenUse] 硬血[TabExplain]式グレイブの回復効果が2倍になる\n[EndSkill] [KeptBlood]を10得る", "coinlist": [ { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] }, { "coindescs": [ { "desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加" } ] } ] } ] } ] }