{
"dataList": [
{
"id": 139001,
"levelList": [
{
"level": 1,
"name": "振り下ろす",
"desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が4増加"
}
]
}
]
}
]
},
{
"id": 139002,
"levelList": [
{
"level": 1,
"name": "振り下ろす",
"desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が4増加"
}
]
}
]
}
]
},
{
"id": 139003,
"levelList": [
{
"level": 1,
"name": "地響き",
"desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、マッチ威力 +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 139004,
"levelList": [
{
"level": 1,
"name": "生贄の儀式",
"desc": "[WhenUse] 対象に[Combustion]または[Laceration]があるなら、マッチ威力 +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 139005,
"levelList": [
{
"level": 1,
"name": "燃え上がる宇宙",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 139006,
"levelList": [
{
"level": 1,
"name": "堅固な祭壇",
"desc": "[StartBattle] [Combustion]を保有する全ての敵の[Combustion]回数が3増加",
"coinlist": [
{}
]
}
]
},
{
"id": 139007,
"levelList": [
{
"level": 1,
"name": "燃え上がる宇宙",
"desc": "[CantDuel]\n味方をターゲットに指定",
"coinlist": [
{}
]
}
]
},
{
"id": 139101,
"levelList": [
{
"level": 1,
"name": "刺す",
"desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が4増加"
}
]
}
]
}
]
},
{
"id": 139102,
"levelList": [
{
"level": 1,
"name": "引っ掻く",
"desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が4増加"
}
]
}
]
}
]
},
{
"id": 139201,
"levelList": [
{
"level": 1,
"name": "火を噴く",
"desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]5を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[Laceration]があれば、[Combustion]5を付与"
}
]
}
]
}
]
},
{
"id": 139202,
"levelList": [
{
"level": 1,
"name": "苦痛に満ちた突き",
"desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
}
]
}
]
}
]
},
{
"id": 139203,
"levelList": [
{
"level": 1,
"name": "苦痛に満ちた引っ掻き",
"desc": "[WhenUse] 自分を除いた生存している終末土偶1名につき、マッチ威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]5を付与"
},
{
"desc": "[OnSucceedAttack] 対象に[Laceration]があれば、[Combustion]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
}
]
}
]
}
]
},
{
"id": 139301,
"levelList": [
{
"level": 1,
"name": "6463",
"desc": "[AccumulatedPast]50につき、ダメージ量 +10%\n[WhenUse] 対象の[Vibration]威力と回数の合計10につき、基本威力 +1(最大3)\n[WhenUse] 自分の[AccumulatedPast]が奇数なら、このスキルのダメージ量 +30%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 139302,
"levelList": [
{
"level": 1,
"name": "6753",
"desc": "[AccumulatedPast]50につき、ダメージ量 +10%\n[WhenUse] 対象の[Vibration]威力と回数の合計10につき、基本威力 +1(最大3)\n[WhenUse] 自分の[AccumulatedPast]が偶数なら、[Protection]3を得る (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与"
}
]
}
]
}
]
},
{
"id": 139303,
"levelList": [
{
"level": 1,
"name": "853",
"desc": "[WhenUse] 自分の[Breath]5につき、マッチ威力+1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] ダメージ量の50%だけ混乱区間を前進"
},
{
"desc": "[OnSucceedAttack] [AccumulatedPast]1につきダメージ量 +1%(最大50%)"
}
]
}
]
}
]
},
{
"id": 139304,
"levelList": [
{
"level": 1,
"name": "5384",
"desc": "[WhenUse] 対象の[Vibration]威力と回数の合計10につき、マッチ威力 +2 (最大4)\n[WhenUse] 全部位が[Breath]3, [Breath]回数3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]だけ混乱区間を前進"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3につきダメージ量 +20% (最大100%)"
},
{
"desc": "[OnSucceedAttack] 全部位が[Breath]4を得る"
}
]
}
]
}
]
},
{
"id": 139305,
"levelList": [
{
"level": 1,
"name": "6475384",
"desc": "[Breath]が7以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]が5以上なら、ダメージ量の50%分混乱区間を前進"
},
{
"desc": "[OnSucceedAttack] 全部位が[Breath]8, [Breath]回数4を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
}
]
}
]
}
]
},
{
"id": 139306,
"levelList": [
{
"level": 1,
"name": "974569A",
"desc": "[Breath]が10以上なら、スキル威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[AccumulatedPast]1につき、ダメージ量 +1%(最大200%)"
},
{
"desc": "[OnSucceedAttack] [AccumulatedPast]50につき、[VibrationExplosion]1回。対象の[Vibration]回数が1減少 (最大5回発動)"
}
]
}
]
}
]
},
{
"id": 139401,
"levelList": [
{
"level": 1,
"name": "ク!",
"desc": "[WhenUse] 生存している鶏1匹つにつき、マッチ威力 +1\n[WhenUse] 生存している鶏2匹につき、マイナス効果の付与量 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
}
]
}
]
},
{
"id": 139402,
"levelList": [
{
"level": 1,
"name": "グッ",
"desc": "[WhenUse] 生存している鶏1匹つにつき、マッチ威力 +1\n[WhenUse] 生存している鶏2匹につき、マイナス効果の付与量 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Paralysis]1, [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 139403,
"levelList": [
{
"level": 1,
"name": "クググッ!",
"desc": "精神力が最も低い対象を優先して攻撃\n[OnSucceedAttack] 生鶏 を生産",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]7を付与"
},
{
"desc": "[OnSucceedAttack] 対象の精神力を10減少"
}
]
}
]
}
]
},
{
"id": 139404,
"levelList": [
{
"level": 1,
"name": "クググッ…",
"desc": "[StartBattle] (生存している × 100)だけバリアを得る",
"coinlist": [
{}
]
}
]
},
{
"id": 139501,
"levelList": [
{
"level": 1,
"name": "コオッゴッ",
"desc": "体力が最も低い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vulnerable]2を付与"
}
]
}
]
}
]
},
{
"id": 139502,
"levelList": [
{
"level": 1,
"name": "コゴコッ",
"desc": "体力が最も低い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 体力を7回復"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 139503,
"levelList": [
{
"level": 1,
"name": "ククッ",
"desc": "[OnSucceedEvade] 対象の精神力を-15",
"coinlist": [
{}
]
}
]
},
{
"id": 139601,
"levelList": [
{
"level": 1,
"name": "クククッ!",
"desc": "前のターンにダメージを受けなかった場合、コイン威力 +3\n[WhenUse] 対象より速度が高いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]3を得る"
}
]
}
]
}
]
},
{
"id": 139602,
"levelList": [
{
"level": 1,
"name": "ククゥッ!",
"desc": "前のターンにダメージを受けなかった場合、コイン威力 +3\n[WhenUse] 対象より速度が高いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 体力を7回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 139603,
"levelList": [
{
"level": 1,
"name": "ククッ!",
"desc": "[OnSucceedEvade] 対象の精神力を-15",
"coinlist": [
{}
]
}
]
},
{
"id": 139701,
"levelList": [
{
"level": 1,
"name": "クグッ",
"desc": "体力が最も高い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 139702,
"levelList": [
{
"level": 1,
"name": "ククゥゴッ",
"desc": "体力が最も高い対象を優先して攻撃\n[WhenUse] 対象より速度が低いなら、自分の速度だけマッチ威力が増加 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 体力を7回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1, [Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 139703,
"levelList": [
{
"level": 1,
"name": "クッ!",
"desc": "[OnSucceedEvade] 対象の精神力を-15",
"coinlist": [
{}
]
}
]
},
{
"id": 139801,
"levelList": [
{
"level": 1,
"name": "泣きぺちっ",
"desc": "[WhenUse] 対象の精神力を-15",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Sinking]5, [Sinking]回数を5付与"
}
]
}
]
}
]
},
{
"id": 139802,
"levelList": [
{
"level": 1,
"name": "ひた泣きぺちっ",
"desc": "[StartDuel] 対象の精神力を+10",
"coinlist": [
{
"coindescs": [
{
"desc": "[AlwaysUse] ダメージの半分を精神力ダメージとして与える"
},
{
"desc": "[AlwaysUse] ダメージが0になる"
}
]
}
]
}
]
},
{
"id": 139803,
"levelList": [
{
"level": 1,
"name": "溶け落ちる目玉",
"desc": "[WhenUse] 対象の精神力を-10\n精神力が0未満の対象を攻撃時、ダメージ量 +50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]だけ追加体力ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]だけ追加精神力ダメージ"
}
]
}
]
}
]
},
{
"id": 139804,
"levelList": [
{
"level": 1,
"name": "押し寄せる憂鬱",
"desc": "[WhenUse] 対象の精神力を-5\n[Sinking]が最も多い対象を優先して攻撃\n精神力が0未満の対象を攻撃時、ダメージ量 +30%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数を3付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]だけ追加体力ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]だけ追加精神力ダメージ"
}
]
}
]
}
]
},
{
"id": 139805,
"levelList": [
{
"level": 1,
"name": "目玉の重り",
"desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が保有している[Sinking], [Sinking]回数を2倍にする"
}
]
}
]
}
]
},
{
"id": 139806,
"levelList": [
{
"level": 1,
"name": "ぐぇん",
"desc": "[StartBattle] [Protection]2を得る",
"coinlist": []
}
]
},
{
"id": 139901,
"levelList": [
{
"level": 1,
"name": "手打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与"
}
]
}
]
}
]
},
{
"id": 139902,
"levelList": [
{
"level": 1,
"name": "強い手打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与"
}
]
}
]
}
]
},
{
"id": 139903,
"levelList": [
{
"level": 1,
"name": "尻尾打ち",
"desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与"
}
]
}
]
}
]
},
{
"id": 139904,
"levelList": [
{
"level": 1,
"name": "袋圧迫",
"desc": "[DefeatDuel] 全スキルをキャンセル\n[DefeatDuel] [Vulnerable]3を得る\n精神力が0未満の対象を攻撃時、ダメージ量 +100%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 139905,
"levelList": [
{
"level": 1,
"name": "血射砲",
"desc": "[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "対象にマイナス効果があるならダメージ量 +50%"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]20 を付与"
}
]
}
]
}
]
},
{
"id": 139906,
"levelList": [
{
"level": 1,
"name": "凝血",
"desc": "[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "対象にマイナス効果があるならダメージ量 +100%"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]30を付与"
}
]
}
]
}
]
},
{
"id": 140001,
"levelList": [
{
"level": 1,
"name": "引っ掻く",
"desc": "自分の[DogThunder]1につき、コイン威力 +2 (最大6)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Laceration]10を付与"
}
]
}
]
}
]
},
{
"id": 140002,
"levelList": [
{
"level": 1,
"name": "等圧",
"desc": "自分の[DogThunder]1につき、コイン威力 +2 (最大6)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]5を付与"
}
]
}
]
}
]
},
{
"id": 140003,
"levelList": [
{
"level": 1,
"name": "動圧追撃",
"desc": "自分の[DogThunder]1につき、コイン威力 +1 (最大3)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +15% (最大60%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]回数が4増加"
}
]
}
]
}
]
},
{
"id": 140004,
"levelList": [
{
"level": 1,
"name": "ハウリング",
"desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Paralysis]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttack] [Disarming]4を付与"
}
]
}
]
}
]
},
{
"id": 140005,
"levelList": [
{
"level": 1,
"name": "電撃ハウリング",
"desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Paralysis]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]10を付与"
}
]
}
]
}
]
},
{
"id": 140006,
"levelList": [
{
"level": 1,
"name": "避雷",
"desc": "自分の[DogThunder]1につき、コイン威力 +1 (最大3)\n[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +20% (最大80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]5付与、[Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 140007,
"levelList": [
{
"level": 1,
"name": "赤雷",
"desc": "[WhenUse] 対象の[Laceration]と[Burst]の合計5につき、ダメージ量 +15% (最大60%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]10を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 140008,
"levelList": [
{
"level": 1,
"name": "ハウリング",
"desc": "[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttack] [Disarming]4を付与"
}
]
}
]
}
]
},
{
"id": 140101,
"levelList": [
{
"level": 1,
"name": "奇怪な瞳",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ7精神力ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ7精神力ダメージ"
}
]
}
]
}
]
},
{
"id": 140102,
"levelList": [
{
"level": 1,
"name": "中途半端な模倣",
"desc": "受けた攻撃を模倣して使用\n[WhenUse] 対象に精神力ダメージ10\n[WhenUse] [Aggressive]2を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 140103,
"levelList": [
{
"level": 1,
"name": "殻を直す",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]5を得る\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象へ7精神力ダメージ"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 体力を最大値の10%回復"
}
]
}
]
}
]
},
{
"id": 140104,
"levelList": [
{
"level": 1,
"name": "骨爆発",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与"
}
]
}
]
}
]
},
{
"id": 140201,
"levelList": [
{
"level": 1,
"name": "奇怪な瞳",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ5精神力ダメージ"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ5精神力ダメージ"
}
]
}
]
}
]
},
{
"id": 140202,
"levelList": [
{
"level": 1,
"name": "中途半端な模倣",
"desc": "受けた攻撃を模倣して使用\n[WhenUse] 対象に精神力ダメージ10\n[WhenUse] [Aggressive]2を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 140203,
"levelList": [
{
"level": 1,
"name": "殻を直す",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]5を得る\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象へ5精神力ダメージ"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 体力を最大値の10%回復"
}
]
}
]
}
]
},
{
"id": 140204,
"levelList": [
{
"level": 1,
"name": "骨爆発",
"desc": "[WhenUse] 対象の精神力が0未満なら、基本威力 +2\n[WhenUse] [Aggressive]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与"
}
]
}
]
}
]
},
{
"id": 140301,
"levelList": [
{
"level": 1,
"name": "荒い引っ掻き",
"desc": "[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 140302,
"levelList": [
{
"level": 1,
"name": "狂的な突進",
"desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 140303,
"levelList": [
{
"level": 1,
"name": "ズタズタ",
"desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]が3以上なら、コイン威力 +1\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージによって対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] 次のターンに[Vulnerable]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与"
}
]
}
]
}
]
},
{
"id": 140304,
"levelList": [
{
"level": 1,
"name": "狂暴な追撃",
"desc": "体力が最も低い敵を攻撃\n[WhenUse] 対象の[Laceration]3につき、基本威力 +2 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が6増加"
},
{
"desc": "[OnSucceedAttack] [Burst]3付与、[Burst]回数が3増加"
}
]
}
]
}
]
},
{
"id": 140305,
"levelList": [
{
"level": 1,
"name": "気の立った警戒",
"desc": "[OnSucceedEvade] [Aggressive]1を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 140401,
"levelList": [
{
"level": 1,
"name": "巻き付く腕",
"desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与"
}
]
}
]
}
]
},
{
"id": 140402,
"levelList": [
{
"level": 1,
"name": "ねじ切る",
"desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、コイン威力 +1\n[DefeatDuel] [Aggressive]1を失う",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 体力を20回復"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 140403,
"levelList": [
{
"level": 1,
"name": "両腕振り回し",
"desc": "破壊された腕の数だけ基本威力 -1\n[WhenUse] 対象にマイナス効果が2種以上あるなら、マッチ威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 140404,
"levelList": [
{
"level": 1,
"name": "両腕で引っ叩く",
"desc": "[WhenUse] 対象にマイナス効果が2種以上あるなら、基本威力 +2\n[DefeatDuel] [Aggressive]1を失う",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 混乱区間を10前進"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]5を付与"
}
]
}
]
}
]
},
{
"id": 140405,
"levelList": [
{
"level": 1,
"name": "息を殺す",
"desc": "[StartBattle] [Aggressive]5を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 140406,
"levelList": [
{
"level": 1,
"name": "苦痛の身悶え",
"desc": "[WhenUse] 対象にマイナス効果があるなら、基本威力 +3\n[WhenUse] 体力を12消耗。次のターンに[Laceration]5を得る\n[DefeatDuel] 基本威力-5\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 毒 3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 毒 3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 毒 3を付与"
}
]
}
]
}
]
},
{
"id": 140407,
"levelList": [
{
"level": 1,
"name": "苦痛の足掻き",
"desc": "[WhenUse] 対象にマイナス効果があるなら、基本威力 +4\n[WhenUse] 体力を12消耗。次のターンに自分の[Laceration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 140501,
"levelList": [
{
"level": 1,
"name": "跪け",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 140502,
"levelList": [
{
"level": 1,
"name": "取るに足らぬモノが",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 140503,
"levelList": [
{
"level": 1,
"name": "あっち行け…あっちいけ…!",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]回数1につき、ダメージ量 +5%(最大20%)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]8を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 140504,
"levelList": [
{
"level": 1,
"name": "パレードの王子",
"desc": "[StartBattle] [Laceration]を持つ対象だけ攻撃加重値が増加(最大5)\n[WhenUse] メインターゲットの[Laceration]が4以上なら、基本威力 +1\n[WhenUse] メインターゲットの[Laceration]回数が3以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttack] [KeptBlood]1を得る"
}
]
}
]
}
]
},
{
"id": 140505,
"levelList": [
{
"level": 1,
"name": "血…血…血…!",
"desc": "[WhenUse] 対象の[Laceration]が8以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のコインダメージ量 +20%"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [KeptBlood]1を得る"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 140506,
"levelList": [
{
"level": 1,
"name": "放っておいてくれ…!",
"desc": "[WhenUseEvade] 対象の[Laceration]回数1につき、基本威力 +1 (最大4)",
"coinlist": [
{}
]
}
]
},
{
"id": 140507,
"levelList": [
{
"level": 1,
"name": "我は…この行進の…王子である…!",
"desc": "[CantDuel]\n[WhenUse] [Paralysis]4を得る\n[WhenUse] 硬血式グレイブの回復効果が2倍になる\n[WhenUse] 精神力が0になる\n[EndSkill] [KeptBlood]を10得る\nこのターンの間、混乱状態にならない。このスキルを使用後にターンを終了する。",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 140508,
"levelList": [
{
"level": 1,
"name": "絶対に…戻らぬぞ…!",
"desc": "[WhenUse] メインターゲットの[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] メインターゲットの[Laceration]回数が4以上なら、コイン威力 +1\n[WhenUse] メインターゲットの[Laceration]回数1につき、ダメージ量 +5%(最大20%)\n[WinDuel] 硬血式グレイブの回復効果が2倍になる\n[DefeatDuel] 硬血式グレイブの回復効果が発動しない\n[DefeatDuel] ダメージ量が80%だけ減少し、このスキルのダメージ量で対象が混乱しない\n[EndSkill] [KeptBlood]10を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 140601,
"levelList": [
{
"level": 1,
"name": "義体稼働",
"desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 140602,
"levelList": [
{
"level": 1,
"name": "硬血式血液逆流",
"desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttack] [Paralysis]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 140603,
"levelList": [
{
"level": 1,
"name": "生体エネルギー転換式充電",
"desc": "[WhenUse] 自分の体力を最大値の10%だけ消耗し、[Charge]回数が15増加\n[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]6を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [AttackDown]2を付与"
}
]
}
]
}
]
},
{
"id": 140604,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "[WhenUse] 自分の[Laceration]回数3につき、基本威力 +1 (最大2)",
"coinlist": [
{}
]
}
]
},
{
"id": 140605,
"levelList": [
{
"level": 1,
"name": "硬血式血液移転",
"desc": "[WhenUse] [Charge]回数が10以上なら、[Charge]回数を3消耗してコイン威力 +1\n[WhenUse] [Charge]回数が15以上なら、[Charge]回数を3を追加で消耗してダメージ量 + 20%\n[WhenUse] [Charge]回数が5未満なら、体力が最大値の10%分減少して[Charge]回数が9増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 140606,
"levelList": [
{
"level": 1,
"name": "生体エネルギー転換式再充電",
"desc": "[WhenUse] 自分の体力を最大値の10%だけ消耗し、[Charge]回数が15増加\n[DefeatDuel] ダメージ量が50%だけ減少し、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]6を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [AttackDown]2を付与"
}
]
}
]
}
]
},
{
"id": 140701,
"levelList": [
{
"level": 1,
"name": "引っかかった好餌",
"desc": "[CantDuel]\n妖精が生きているターン数だけ、攻撃加重値が増加。\n[FairyCharm]に掛かった人格を優先して攻撃。",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 本体、胴体の体力を15回復"
}
]
}
]
}
]
},
{
"id": 140702,
"levelList": [
{
"level": 1,
"name": "食い込む根",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 140703,
"levelList": [
{
"level": 1,
"name": "拡散する根",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]5を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 140704,
"levelList": [
{
"level": 1,
"name": "蚕食する枝",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]数値1につき、ダメージ量 +5%"
}
]
}
]
}
]
},
{
"id": 140705,
"levelList": [
{
"level": 1,
"name": "露わになった深淵",
"desc": "対象に[Burst]が5以上あれば、ダメージ量 +100%",
"coinlist": [
{}
]
}
]
},
{
"id": 140801,
"levelList": [
{
"level": 1,
"name": "傷を舐る",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、[Paralysis]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]回数が2以上なら、[Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 140802,
"levelList": [
{
"level": 1,
"name": "縛られた傷",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 140803,
"levelList": [
{
"level": 1,
"name": "引っ付く片肉",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 対象が[Laceration]を保有しているなら、精神力を20回復"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]回数が2以上なら、[Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 140804,
"levelList": [
{
"level": 1,
"name": "差し込める陰",
"desc": "[WhenUse] 次のターンに巨大クローバーを生成\n[DefeatDuel] 巨大クローバーが体力70%で生成される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数を全て消耗"
}
]
}
]
}
]
},
{
"id": 140805,
"levelList": [
{
"level": 1,
"name": "消化",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]3につき、自分の体力を最大値の1%だけ回復 (最大30%)。[Laceration]回数を全て消耗"
}
]
}
]
}
]
},
{
"id": 140901,
"levelList": [
{
"level": 1,
"name": "酔いたいか?",
"desc": "マッチ進行時、[Exalted]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与、[Vibration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 140902,
"levelList": [
{
"level": 1,
"name": "分けて飲もう!",
"desc": "マッチ進行時、[Exalted]2を付与\n[WhenUse] 体力を5%回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
}
]
}
]
}
]
},
{
"id": 140903,
"levelList": [
{
"level": 1,
"name": "残ったのはこれだけだよ!",
"desc": "マッチ進行時、[Exalted]2を付与\n[Vibration]を持つ対象を優先して攻撃",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Vibration]回数だけ、[VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 140904,
"levelList": [
{
"level": 1,
"name": "これ食べちゃうぞ!",
"desc": "[CantDuel]\n[CantChangeTarget]\n[Exalted]を持つ対象を優先して攻撃\n対象に[Tipsiness]がないなら、マッチ威力 +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が[Exalted]を保有しているなら、[Exalted]1につきダメージ量 +10%"
},
{
"desc": "[OnSucceedAttack] 対象が[Tipsiness]を持っているなら与ダメージが0になり、自分の体力が-50"
},
{
"desc": "[OnSucceedAttack] 対象の[Exalted]または[Tipsiness]を全て消耗"
}
]
}
]
}
]
},
{
"id": 140905,
"levelList": [
{
"level": 1,
"name": "これ食べちゃうぞ!",
"desc": "[Exalted]を持つ対象を優先して攻撃\n対象に[Tipsiness]がないなら、マッチ威力 +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が[Exalted]を保有しているなら、[Exalted]1につきダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] 対象が[Tipsiness]を持っているなら与ダメージが0になり、自分の体力が-50"
},
{
"desc": "[OnSucceedAttack] 対象の[Exalted]または[Tipsiness]を全て消耗"
}
]
}
]
}
]
},
{
"id": 140906,
"levelList": [
{
"level": 1,
"name": "今度はダメだ!",
"desc": "妖精酒を優先して攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 妖精酒を攻撃した場合、次のターンに体力を10%回復、[Enhancement]2, [Agility]2, [Protection]2 得る。"
}
]
}
]
}
]
},
{
"id": 140907,
"levelList": [
{
"level": 1,
"name": "この妖精酒が良いのか?",
"desc": "[WhenUse] 次のターンに[Binding]1を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 141001,
"levelList": [
{
"level": 1,
"name": "手打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与"
}
]
}
]
}
]
},
{
"id": 141002,
"levelList": [
{
"level": 1,
"name": "強い手打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与"
}
]
}
]
}
]
},
{
"id": 141003,
"levelList": [
{
"level": 1,
"name": "尻尾打ち",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与"
}
]
}
]
}
]
},
{
"id": 141004,
"levelList": [
{
"level": 1,
"name": "袋圧迫",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 141005,
"levelList": [
{
"level": 1,
"name": "血射砲",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +50%"
},
{
"desc": "[OnSucceedAttack] [Laceration]20を付与"
}
]
}
]
}
]
},
{
"id": 141006,
"levelList": [
{
"level": 1,
"name": "凝血",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] [Laceration]30を付与"
}
]
}
]
}
]
},
{
"id": 141101,
"levelList": [
{
"level": 1,
"name": "手打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、マッチ威力 +1 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与"
}
]
}
]
}
]
},
{
"id": 141102,
"levelList": [
{
"level": 1,
"name": "強い手打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、マッチ威力 +1 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3, [Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与"
}
]
}
]
}
]
},
{
"id": 141103,
"levelList": [
{
"level": 1,
"name": "尻尾打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3, [Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与"
}
]
}
]
}
]
},
{
"id": 141104,
"levelList": [
{
"level": 1,
"name": "袋圧迫",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 141105,
"levelList": [
{
"level": 1,
"name": "血射砲",
"desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +5\n- マイナス効果がないなら、代わりにマッチ威力 -5",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +50%"
},
{
"desc": "[OnSucceedAttack] [Laceration]20を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 141106,
"levelList": [
{
"level": 1,
"name": "凝血",
"desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +5\n- マイナス効果がないなら、代わりにマッチ威力 -5",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] [Laceration]30を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 141201,
"levelList": [
{
"level": 1,
"name": "手打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]1を付与"
}
]
}
]
}
]
},
{
"id": 141202,
"levelList": [
{
"level": 1,
"name": "強い手打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5, [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Reduction]3を付与"
}
]
}
]
}
]
},
{
"id": 141203,
"levelList": [
{
"level": 1,
"name": "尻尾打ち",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、コイン威力 +1 (最大3)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]5, [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が4増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]3を付与"
}
]
}
]
}
]
},
{
"id": 141204,
"levelList": [
{
"level": 1,
"name": "袋圧迫",
"desc": "[WhenUse] 対象の[Laceration]・[Vibration]・[Sinking]の合計5につき、基本威力 +2 (最大6)\n[WhenUse] 対象に[PlayingWithWaterTogetherMirror]があるなら、マッチ威力 -2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
}
]
}
]
}
]
},
{
"id": 141205,
"levelList": [
{
"level": 1,
"name": "血射砲",
"desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +10\n- マイナス効果がないなら、代わりにマッチ威力 -10",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +50%"
},
{
"desc": "[OnSucceedAttack] [Laceration]20を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]を1回発動。[Laceration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 141206,
"levelList": [
{
"level": 1,
"name": "凝血",
"desc": "[WhenUse] メインターゲットにマイナス効果があるなら、マッチ威力 +10\n- マイナス効果がないなら、代わりにマッチ威力 -10",
"coinlist": [
{
"coindescs": [
{
"desc": "対象にマイナス効果があるならダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] [Laceration]30を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]を3回発動。[Laceration]回数が3減少"
}
]
}
]
}
]
}
]
}