{
"dataList": [
{
"id": 40000901,
"levelList": [
{
"level": 1,
"name": "牽制",
"desc": "対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計2につき、基本威力 +1 (最大5)\n[WhenUse] 自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
}
]
}
]
},
{
"id": 40000902,
"levelList": [
{
"level": 1,
"name": "二連削",
"desc": "対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]と[Vibration]の合計2につき、基本威力 +1 (最大5)\n[WhenUse] 自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 40000903,
"levelList": [
{
"level": 1,
"name": "銛投擲",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大200%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [BeeSting]を付与"
},
{
"desc": "[OnSucceedAttack] ダメージ量の40%分、混乱区間を前進"
}
]
}
]
}
]
},
{
"id": 40000904,
"levelList": [
{
"level": 1,
"name": "銛を埋める - そこですか。",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大300%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [ArtifactBeeSting]を付与"
},
{
"desc": "[OnSucceedAttack] ダメージ量の60%分、混乱区間を前進"
}
]
}
]
}
]
},
{
"id": 40000905,
"levelList": [
{
"level": 1,
"name": "銛回収",
"desc": "[CantDuel]\n刺さった銛を保有したキャラクターをターゲティングする (対象がいないならスキルキャンセル)\n対象のマイナス効果1種につきダメージ量 +50% (最大200%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の刺さった銛を除去"
}
]
}
]
}
]
},
{
"id": 40000906,
"levelList": [
{
"level": 1,
"name": "打ち返しましょう。",
"desc": "[DuelCounter]\n対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[StartBattle] [SupportProtect]1を得る\n[WhenUse] 次のターンに[ResultEnhancement]2, [AttackDmgUp]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 40000907,
"levelList": [
{
"level": 1,
"name": "援護します。",
"desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n[WinDuel] 味方の精神力を4回復 (自分を含む)\n- LCD所属なら、代わりに精神力が8回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 40000908,
"levelList": [
{
"level": 1,
"name": "黄蜂針",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 次のターンに[CriticalDmgUpVespa]3を得る",
"flavor": "「抵抗しようとすら思わないでください」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象へ[BeeSting]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[BeeSting]を除去"
}
]
}
]
}
]
},
{
"id": 40000909,
"levelList": [
{
"level": 1,
"name": "グングニル",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Vibration]威力10につき、ダメージ量 +20%\n[BeforeAttack] 対象の体力が50%未満なら、このスキルで[VibrationExplosion]的中時に振動回数が減少しない\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- コイン威力 +1, ダメージ量 +50%\n[WhenUse] 次のターンに[CriticalDmgUpVespa]3を得る\n[EndSkill] マン(望)を生成したなら、精神力を2消耗",
"flavor": "「必ず当て、必ず貫きます。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象へ[ArtifactBeeSting]を付与"
}
]
}
]
}
]
},
{
"id": 40000910,
"levelList": [
{
"level": 1,
"name": "空間斬 - 閃蜂光剣",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Laceration]威力10につき、ダメージ量 +20%\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- コイン威力 +2, ダメージ量 +100%\n[BeforeAttack] 対象の体力が50%未満なら、このスキルで[Laceration]を発動するときに出血回数が減少しない\n[EndSkill] マン(望)を生成したなら、精神力を3消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象を混乱させる"
}
]
}
]
}
]
},
{
"id": 40001001,
"levelList": [
{
"level": 1,
"name": "赤い息: 切削",
"desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分の精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加ダメージ +5"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加ダメージ +5"
}
]
}
]
}
]
},
{
"id": 40001002,
"levelList": [
{
"level": 1,
"name": "白い息: 霧。夜明け。秘匿。 - 精神保護",
"desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 攻撃対象の精神力を15回復"
},
{
"desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesWhiteBreathMental]2を付与"
}
]
}
]
}
]
},
{
"id": 40001003,
"levelList": [
{
"level": 1,
"name": "赤い息: 肉体。血。加速。硬化 - 身体強化",
"desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesRedBreathBody]2, [AttackUp]1, [DefenseUp]1を付与"
}
]
}
]
}
]
},
{
"id": 40001004,
"levelList": [
{
"level": 1,
"name": "紫の息: 性急。疼き。締め付けるもの - 抑圧",
"desc": "このスキルは対象の守備スキルを発動させない\n対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分の精神力が8減少\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 精神力ダメージ8"
},
{
"desc": "[OnSucceedAttack] [MosesPurpleBreathBind]4, [Vulnerable]2, [PlusCoinValueDown]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]5を付与"
}
]
}
]
}
]
},
{
"id": 40001005,
"levelList": [
{
"level": 1,
"name": "息を整える",
"desc": "[CantDuel] \nこのスキルは敵に的中せず、守備スキルを発動させない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 40001006,
"levelList": [
{
"level": 1,
"name": "赤い息: 血。筋肉。収縮 - 保護",
"desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分と攻撃対象へ[MosesRedBreathShield]1, [Protection]5を付与"
}
]
}
]
}
]
},
{
"id": 40001007,
"levelList": [
{
"level": 1,
"name": "「赤い息を深く吸い込む。」",
"desc": "[CantDuel] \nこのスキルは敵に的中せず、守備スキルを発動させない\n[StartBattle] バリアを100得る (戦闘ごとに1回)\n[StartBattle] [MosesRedBreathCharge]1を得る\n[EndBattle] 精神力が15減少",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 40001008,
"levelList": [
{
"level": 1,
"name": "赤い息: 鼓動。血。硬化。憤怒 - 奔る身体",
"desc": "[CantDuel] \nこのスキルは味方をターゲティングして、守備スキルを発動させずダメージも与えない\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [MosesRedBreathAttack]1, [AttackUp]5を付与"
}
]
}
]
}
]
},
{
"id": 40001101,
"levelList": [
{
"level": 1,
"name": "アラス工房 - 加速パンチ!",
"desc": "自分の速度が6以上なら、ダメージ量 +50%\n[WhenUse] 次のターンに[Agility]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加打撃ダメージ3"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加打撃ダメージ3"
}
]
}
]
}
]
},
{
"id": 40001102,
"levelList": [
{
"level": 1,
"name": "ネスター工房 - いち!に!拡散!",
"desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 対象の[Vibration]が5以上なら、コイン的中時に対象の[Vibration]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]6を付与"
},
{
"desc": "- 自分の速度が6以上なら、[Vibration]威力2を追加で付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]2を得る"
}
]
}
]
}
]
},
{
"id": 40001103,
"levelList": [
{
"level": 1,
"name": "スクリューアトリエ - スクリュー!ドリル!",
"desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] [Charge]回数が5増加\n[WhenUse] 自分の[Charge]回数が10以上なら、このスキルの全コインが[SuperCoin]に変更される",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が6以上なら、[Vibration]を3追加で付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が3増加"
}
]
}
]
}
]
},
{
"id": 40001104,
"levelList": [
{
"level": 1,
"name": "ナミール工房 - 重量5倍!",
"desc": "対象にマイナス効果があるなら、ダメージ量 +50%\n[WhenUse] 自分に[Charge]回数が無いなら、スキル的中時に対象の[Vibration]回数が1追加で増加\n[WhenUse] 自分の[Charge]回数が15以上なら、全て消耗して下記の効果を適用\n- [VibrationExplosion]を1回追加\n- このスキルで使用する[VibrationExplosion]が[Vibration]回数を減少させない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 2回[VibrationExplosion]。対象の[Vibration]回数が2減少"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 40001105,
"levelList": [
{
"level": 1,
"name": "防いで守り抜きますよ",
"desc": "[CanDuelGuard]\n[StartBattle] [SupportProtect]1を得る\n[WinDuel] 対象に[Vibration]2を付与、[Vibration]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 40001106,
"levelList": [
{
"level": 1,
"name": "末っ子に美味しいところ全部持ってかせないかんね!",
"desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n[WinDuel] 味方の精神力を4回復 (自分を含む)\n- LCD所属なら、代わりに精神力が8回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 40001107,
"levelList": [
{
"level": 1,
"name": "ユリア工房 - 総攻撃モード、マーク17!",
"desc": "対象のマイナス効果1種につきダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Vibration]が6以上なら、基本威力 +3\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- 基本威力 +2, ダメージ量 +20%\n[EndSkill] マン(望)を生成したなら、精神力を10消耗",
"flavor": "特製の手作りゴールデンレトリバー専用斧。",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 40000701,
"levelList": [
{
"level": 1,
"name": "着火",
"desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + 対象の[Combustion])6につき、コイン威力 +1(最大2)\n[WhenUse] 自分の[Combustion]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を4付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を得る"
}
]
}
]
}
]
},
{
"id": 40000702,
"levelList": [
{
"level": 1,
"name": "E.G.O紅炎殺 展開",
"desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])6につき、コイン威力 +1 (最大2)\n[WhenUse] 自分の[Combustion]回数が3増加\n[BeforeAttack] 自分の[Combustion]が5以上なら、攻撃加重値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]1を得る"
}
]
}
]
}
]
},
{
"id": 40000703,
"levelList": [
{
"level": 1,
"name": "火に思い焦がれて",
"desc": "[WhenUse] 対象のマイナス効果が3種以上なら、基本威力 +1\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])6につき、コイン威力 +1 (最大2)\n[WhenUse] (自分の[Combustion] + メインターゲットの[Combustion])1につき、ダメージ量 +1% (最大50%)\n[WhenUse] 自分の[Combustion]回数が2増加\n[BeforeAttack] 自分の[Combustion]5につき、攻撃加重値 +1 (最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が4増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Combustion]2を得る"
}
]
}
]
}
]
},
{
"id": 40000704,
"levelList": [
{
"level": 1,
"name": "紅炎殺の感応度を上げますね",
"desc": "[WhenUse] 自分の[Combustion]が10以上なら、コイン威力 +3\n[WhenUse] 自分の[Combustion]が10減少\n[OnSucceedEvade] 自分の[Combustion]が5減少(1ターンにつき1回)",
"flavor": "「心配しないでください。私も生き残るための逃げ道くらいは、要領よく作ってありますから。」",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 40000705,
"levelList": [
{
"level": 1,
"name": "紅炎殺 最大感応【劣化侵蝕】",
"desc": "[CantDuel]\nこのスキルを使用する間、死亡しない\n[BeforeAttack] 敵のスロット数の合計だけ攻撃加重値が増加\n[WhenUse] (自分の[Combustion] + 全対象の[Combustion])1につき、ダメージ量 +1% (最大100%)\n[EndSkillAll] 戦闘不能状態になる",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を10付与、[Combustion]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40000801,
"levelList": [
{
"level": 1,
"name": "灯りのような眼",
"desc": "[CanDuelGuard]\n攻撃者の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[StartBattle] [LanternHohenheimBigBird]6を得る",
"coinlist": [
{}
]
}
]
},
{
"id": 40000802,
"levelList": [
{
"level": 1,
"name": "速射",
"desc": "対象の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[WhenUse] [LanternHohenheimBigBird]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を2付与、[Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与、[Sinking]回数が1増加"
}
]
}
]
}
]
},
{
"id": 40000803,
"levelList": [
{
"level": 1,
"name": "零距離注視",
"desc": "対象の速度が自分より高ければ、速度差2につきコイン威力 +1(最大2)\n- 自分の速度が1なら、代わりにコイン威力 +2\n[WhenUse] [LanternHohenheimBigBird]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]5を付与、[Sinking]回数が1増加"
}
]
}
]
}
]
},
{
"id": 40000804,
"levelList": [
{
"level": 1,
"name": "灯りに眩惑されたものには救いを",
"desc": "一方攻撃終了時まで自分は体力ダメージを受けず、マイナス効果が付与されない\n対象の速度が自分より高ければ、速度差1につきコイン威力 +1 (最大6)\n- 自分の速度が1なら、代わりにコイン威力 +6\n的に[DelusionHohenheimBigBird]があるなら、攻撃終了前まで対象の貫通耐性 +0.5\n[EndSkill] 対象の[DelusionHohenheimBigBird]を除去",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnStartCoin] [LanternHohenheimBigBird]を全て消耗し、消耗した数値1につきダメージ量 +15% (最大300%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]8を付与、[Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]を6付与、[Combustion]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40001201,
"levelList": [
{
"level": 1,
"name": "灼いて貫く",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
}
]
}
]
},
{
"id": 40001202,
"levelList": [
{
"level": 1,
"name": "灼熱切削",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
}
]
}
]
},
{
"id": 40001203,
"levelList": [
{
"level": 1,
"name": "流れを追って",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
}
]
}
]
},
{
"id": 40001204,
"levelList": [
{
"level": 1,
"name": "道を拓こう",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大3)\n[WhenUse] 精神力が0以上なら、マン(望)を1つ生成する\n- 基本威力 +1, ダメージ量 +30%\n[EndSkill] マン(望)を生成したなら、精神力を1消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
}
]
}
]
},
{
"id": 40001205,
"levelList": [
{
"level": 1,
"name": "黙るがいい",
"desc": "対象の[Combustion]と[Laceration]の合計6につき、コイン威力 +1 (最大4)\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- 基本威力 +2, ダメージ量 +60%\n[EndSkill] マン(望)を生成したなら、精神力を3消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
}
]
}
]
}
]
},
{
"id": 40001206,
"levelList": [
{
"level": 1,
"name": "内出血",
"desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大20%)\n[WhenUse] [Laceration]3を得る、自分の[Laceration]回数が5増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 40001207,
"levelList": [
{
"level": 1,
"name": "望血斬",
"desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大20%)\n[WhenUse] [Laceration]3を得る、自分の[Laceration]回数が5増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vulnerable]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 40001208,
"levelList": [
{
"level": 1,
"name": "血に沈んで溺死するように",
"desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大30%)\n[WhenUse] [Laceration]6を得る、自分の[Laceration]回数が5増加\n[WhenUse] 精神力が0以上なら、マン(望)を2つ生成する\n- 基本威力 +2, ダメージ量 +60%\n[EndSkill] マン(望)を生成したなら、精神力を5消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が4増加"
},
{
"desc": "[OnSucceedAttack] 対象と自分の[Laceration]の合計5につき、[BloodBranch]1を付与 (最大3)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 40001209,
"levelList": [
{
"level": 1,
"name": "死んだ血鬼たちが為の葬儀",
"desc": "対象と自分の[Laceration]の合計1につき、ダメージ量 +1% (最大50%)\n[WhenUse] [Laceration]10を得る、自分の[Laceration]回数が5増加\n[WhenUse] 精神力が0以上なら、マン(望)を3つ生成する\n- 基本威力 +3, ダメージ量 +90%\n[EndSkill] マン(望)を生成したなら、精神力を3消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
},
{
"desc": "[OnSucceedAttack] 対象と自分の[Laceration]の合計5につき、[BloodBranch]1を付与 (最大5)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 40001301,
"levelList": [
{
"level": 1,
"name": "縦斬り",
"desc": "[WhenUse] 自分の速度が6以上なら、ダメージ量 +20%\n[WhenUse] [Breath]4を得る、[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]8を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 40001302,
"levelList": [
{
"level": 1,
"name": "連続斬り",
"desc": "[WhenUse] 自分の速度が6以上なら、ダメージ量 +30%\n[WhenUse] [Breath]1を得る、[Breath]回数が3増加\n[WinDuel] ダメージ量 +30%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]5を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
}
]
}
]
},
{
"id": 40001303,
"levelList": [
{
"level": 1,
"name": "塹壕戦特化交戦槍術",
"desc": "[WhenUse] 自分の速度が7以上なら、ダメージ量 +40%\n[WhenUse] [Breath]回数が4増加\n[WinDuel] [Enhancement]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]6を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40001304,
"levelList": [
{
"level": 1,
"name": "真鎮終斬",
"desc": "自分に[WillAwakenSinclair]があるなら、攻撃終了前まで攻撃対象の斬撃耐性 +1\n[WhenUse] [Breath]5につき、基本威力 +2 (最大8)\n[WhenUse] 自分の精神力が5以上なら、マン(望)を1つ生成。基本威力 +3\n[EndSkill] このスキルでマン(望)を生成したなら、精神力 -5",
"coinlist": [
{
"coindescs": [
{
"desc": "[ExtractCoin]"
},
{
"desc": "([Burst] + [Burst]回数)1につき、ダメージ量 +1% (最大100%)"
},
{
"desc": "[OnSucceedAttack] 自分の([Breath] × 4)だけ傲慢属性ダメージを与える (最大80)"
},
{
"desc": "[CriticalOnSucceedAttack] ダメージ量 +150%"
}
]
}
]
}
]
},
{
"id": 40001305,
"levelList": [
{
"level": 1,
"name": "酔睡浪浪",
"desc": "自分に[WillAwakenSinclair]があるなら、攻撃終了前まで攻撃対象の斬撃耐性 +1\n速度に関係なく攻撃対象を自分に変更可能\n[WhenUse] [Breath]3につき、基本威力 +1 (最大2)\n[WhenUse] 対象のマイナス効果1種につき、基本威力 +2 (最大4)\n[WhenUse] 次のターンに[Agility]5を得る\n[WhenUse] [Breath]10を得る、[Breath]回数が2増加\n[WhenUse] 自分の精神力が10以上なら、マン(望)を2つ生成。基本威力 +6\n[EndSkill] このスキルでマン(望)を生成したなら、精神力 -10",
"coinlist": [
{
"coindescs": [
{
"desc": "[ExtractCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]7を付与、[Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] ダメージ量 +400%"
}
]
}
]
}
]
},
{
"id": 40001306,
"levelList": [
{
"level": 1,
"name": "煙払い",
"desc": "[CantDuel]\n体力最大値が最も低い敵を優先して指定\nこのスキルは守備スキルを発動させない\n[BeforeAttack] 敵のスロット数の合計だけ攻撃加重値が増加\n[WhenUse] 自分の速度が4以上なら、ダメージ量 +50%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] このコインの最終ダメージ量の40%分、斬撃ダメージを与える"
}
]
}
]
}
]
},
{
"id": 40001501,
"levelList": [
{
"level": 1,
"name": "斬る",
"desc": "対象変更不能\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大3)\n対象の[Laceration]6につき最終威力 +1 (最大3)",
"flavor": "「アラヤは私とは別の場所で生きなければならない。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 40001502,
"levelList": [
{
"level": 1,
"name": "塗る",
"desc": "対象変更不能\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大3)\n対象の[Laceration]6につき最終威力 +1 (最大3)",
"flavor": "「蜘蛛の巣から脱出する。」\n\n「アラヤがサルのようになってしまう前に。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40001503,
"levelList": [
{
"level": 1,
"name": "ばら撒く",
"desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大5)\n対象の[Laceration]6につき最終威力 +1 (最大4)",
"flavor": "「親方たちを全員斬り伏せながら、アラヤまで守ることはできない。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 40001504,
"levelList": [
{
"level": 1,
"name": "描き出す",
"desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]10につき、最終威力 +1 (最大5)\n対象の[Laceration]6につき最終威力 +1 (最大4)",
"flavor": "「アラヤを隠す。親方たちの頻繁に出入りする、時間金庫が積み上げられている部屋がある。」\n\n「その部屋にある金庫にアラヤを避難させる。時間金庫なら安全だ。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]1を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40001505,
"levelList": [
{
"level": 1,
"name": "天殺",
"desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅\n自分の[CutbondRyoshu]4につき、最終威力 +1 (最大12)",
"flavor": "「そして金庫に、俺の刀で剣痕を刻んでおく。」\n\n「俺がまた戻ってきたとき、その剣痕があれば金庫が混ざっていても見つけ出せるはずだ。」\n\n「木を隠すなら、森の中に隠すべきだ。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40001506,
"levelList": [
{
"level": 1,
"name": "「俺を消し去り、お前を消し去る。」",
"desc": "対象変更不能\nこのスキルとマッチを進行したスキルの、先頭のコインが一定確率で消滅",
"flavor": "「長い時間が掛かったとしても、アラヤにとっては刹那でありますように。」",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
}
]
}