{
"dataList": [
{
"id": 2060411,
"levelList": [
{
"level": 1,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] 現体力の比率が最も低い味方2名の体力を10回復"
},
{
"desc": "[EndSkillTail] 精神力の最も低い味方2名の精神力が10回復"
}
]
}
]
},
{
"level": 3,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] 体力の比率が最も低い味方2名の体力を12回復"
},
{
"desc": "[EndSkillTail] 精神力の最も低い味方2名の精神力が12回復"
},
{
"desc": "[CriticalEndSkill] 現体力の比率が最も低い味方1名の体力を6回復、精神力が最も低い味方1名の精神力を6回復"
}
]
}
]
},
{
"level": 4,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndSkillHead] 現体力の比率が最も低い味方2名の体力を15回復"
},
{
"desc": "[EndSkillTail] 精神力の最も低い味方2名の精神力が15回復"
},
{
"desc": "[CriticalEndSkill] 現体力の比率が最も低い味方1名の体力を8回復、精神力が最も低い味方1名の精神力を8回復"
}
]
}
]
}
]
},
{
"id": 2060421,
"levelList": [
{
"level": 1,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "[CantIdentify]\n体力が最も低い対象を攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに束縛 1を付与"
},
{
"desc": "[OnSucceedAttack] 振動 3を付与"
}
]
}
]
},
{
"level": 3,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "[CantIdentify]\n体力が最も低い対象を攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに束縛 1を付与"
},
{
"desc": "[OnSucceedAttack] 振動 4を付与"
}
]
}
]
},
{
"level": 4,
"name": "ソーダ",
"abName": "ウェルチアース",
"desc": "[CantIdentify]\n体力が最も低い対象を攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに束縛 1を付与"
},
{
"desc": "[OnSucceedAttack] 振動 5を付与"
}
]
}
]
}
]
},
{
"id": 2060511,
"levelList": [
{
"level": 1,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 2)だけ破裂 を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
},
{
"level": 3,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "[BeforeAttack] 自分の体力が最大値の50%未満なら、攻撃加重値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 2)だけ破裂 を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに暴食脆弱 2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
},
{
"level": 4,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "[BeforeAttack] 自分の体力が最大値の50%未満なら、攻撃加重値 +1\n体力最大値の25%未満なら、追加で攻撃加重値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 2)だけ破裂 を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに暴食脆弱 2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
}
]
},
{
"id": 2060521,
"levelList": [
{
"level": 1,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 3)だけ破裂 回数が増加"
},
{
"desc": "[OnSucceedAttack] ダメージ量の20%分、自分の体力を回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
},
{
"level": 3,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃\n[BeforeAttack] 自分の体力が最大値の50%未満なら、攻撃加重値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 3)だけ破裂 回数が増加"
},
{
"desc": "[OnSucceedAttack] ダメージ量の30%分、自分の体力を回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
},
{
"level": 4,
"name": "沸き立つ腐食",
"abName": "歩く真珠",
"desc": "[CantIdentify]\n本体の体力が最も低い対象を攻撃\n[BeforeAttack] 自分の体力が最大値の50%未満なら、攻撃加重値 +1\n体力最大値の25%未満なら、追加で攻撃加重値 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (暴食共鳴数 ÷ 3)だけ破裂 回数が増加"
},
{
"desc": "[OnSucceedAttack] ダメージ量の50%分、自分の体力を回復"
},
{
"desc": "[OnSucceedAttack] 次のターンに束縛 2を付与"
}
]
}
]
}
]
},
{
"id": 2060611,
"levelList": [
{
"level": 1,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "対象に[Vibration]があれば、ダメージ量 + (対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大20%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 3,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "対象に[Vibration]があれば、ダメージ量 + (対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3, を付与"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "対象に[Vibration]があれば、ダメージ量 + ( + 対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大)\n- 最大共鳴数が4以上なら、代わりにダメージ量 + ( + 対象の保有する[Vibration]威力と[Vibration]回数の合計 ÷ )% (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3, [Vibration]回数を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationEcho]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 2060621,
"levelList": [
{
"level": 1,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象に[Vibration]があれば、ダメージ量 + (対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大25%)\n- 最大共鳴数が4以上なら、代わりにダメージ量最大数値が35%に増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3, [Vibration]回数3を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 3,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象に[Vibration]があれば、ダメージ量 + (対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大)\n- 最大共鳴数が4以上なら、",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3, [Vibration]回数3を付与"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "低いなきごえ",
"abName": "泣きヒキガエル",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象に[Vibration]があれば、ダメージ量 + ( + 対象の[Vibration]威力と[Vibration]回数の合計 ÷ 2)% (最大)\n- 最大共鳴数が4以上なら、代わりにダメージ量 + ( + 対象の[Vibration]威力と[Vibration]回数の合計 ÷ )% (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration], [Vibration]回数を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationEcho]へ[Switch_Vibration]"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 2060711,
"levelList": [
{
"level": 1,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "対象の[Burst]7につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 暴食共鳴数2につき、[Burst]回数が1増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 3,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "\n対象の[Burst]7につきコイン威力 +1(最大2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 暴食共鳴数2につき、[Burst]回数が1増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "対象と自分の速度の合計が6以上なら、コイン威力 +1\n対象の[Burst]7につきコイン威力 +1(最大2)\n[BeforeAttack] 次のターンに[Agility]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]2を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] 暴食共鳴数2につき、[Burst]回数が1増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 2060721,
"levelList": [
{
"level": 1,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象の[Burst]7につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +1%(最大20%)"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +1%(最大20%)"
}
]
}
]
},
{
"level": 3,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n\n対象の[Burst]7につきコイン威力 +1(最大2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +1%"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +1%"
}
]
}
]
},
{
"level": 4,
"name": "投げ縄",
"abName": "薔薇の狩人",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n対象と自分の速度の合計が6以上なら、コイン威力 +1\n対象の[Burst]7につきコイン威力 +1(最大2)\n[BeforeAttack] 次のターンに[Agility]2を得る\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Snare]3を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +1%(最大30%)"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +1%(最大30%)"
}
]
}
]
}
]
},
{
"id": 2060811,
"levelList": [
{
"level": 1,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantDuel]\n対象の守備スキルを無視\nこのスキルは敵に的中しない\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "このスキルの最終威力だけ自分が固定ダメージを受ける\n- このダメージで混乱したり、体力が1未満にならない"
}
]
}
]
},
{
"level": 3,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantDuel]\n対象の守備スキルを無視\nこのスキルは敵に的中しない\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "このスキルの最終威力だけ自分が固定ダメージを受ける\n- このダメージで混乱したり、体力が1未満にならない"
}
]
}
]
},
{
"level": 4,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantDuel]\n対象の守備スキルを無視\nこのスキルは敵に的中しない\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "このスキルの最終威力だけ自分が固定ダメージを受ける\n- このダメージで混乱したり、体力が1未満にならない"
}
]
}
]
}
]
},
{
"id": 2060812,
"levelList": [
{
"level": 1,
"name": "汚血泣涙 - 終",
"abName": "応龍",
"desc": "このスキルはE.G.O資源を消耗しない\n[CantDuel]\n自分の[DragonLance]の数値1につきダメージ量 +2% (最大6%)\n自分の[CondensedBlood]の数値1につきダメージ量 +4% (最大20%)\n[WhenUse] メインターゲットの[Burst]が5以上なら、コイン威力 +1\n[WhenUse] 自分の[CondensedBlood]が3以上なら、攻撃加重値 +1, 基本威力 +1\n[EndSkill] 自分の[DragonLance]・[CondensedBlood]を除去して死亡",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
},
{
"level": 3,
"name": "汚血泣涙 - 終",
"abName": "応龍",
"desc": "このスキルはE.G.O資源を消耗しない\n[CantDuel]\n自分の[DragonLance]の数値1につきダメージ量 \n自分の[CondensedBlood]の数値1につきダメージ量 \n\n[WhenUse] 自分の[CondensedBlood]が3以上なら、攻撃加重値 +1, 基本威力 +1\n\n[EndSkill] 自分の[DragonLance]・[CondensedBlood]を除去して死亡",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "汚血泣涙 - 終",
"abName": "応龍",
"desc": "このスキルはE.G.O資源を消耗しない\n[CantDuel]\n自分の[DragonLance]の数値1につきダメージ量 +3% (最大9%)\n自分の[CondensedBlood]の数値1につきダメージ量 +6% (最大30%)\n[WhenUse] メインターゲットの[Burst]5につき、コイン威力 +1 (最大)\n[WhenUse] 自分の[CondensedBlood]が3以上なら、攻撃加重値 +1, 基本威力 +1\n- 4以上なら、上記の効果の代わりに攻撃加重値 +2 , 基本威力 +2\n\n[EndSkill] 自分の[DragonLance]・[CondensedBlood]を除去して死亡",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
}
]
},
{
"id": 2060821,
"levelList": [
{
"level": 1,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値 +1\n[BeforeAttack] 破壊されたコイン数1枚につき基本威力 -2 (最大-8)\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 3,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値 +1\n[BeforeAttack] 破壊されたコイン数1枚につき基本威力 -2 (最大-8)\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "汚血泣涙 - 始",
"abName": "応龍",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] 最大共鳴数が4以上なら、攻撃加重値 +1\n\n[BeforeAttack] 破壊されたコイン数1枚につき基本威力 -2 (最大-8)\n[EndSkill] [DragonLance]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
}
]
},
{
"id": 2060911,
"levelList": [
{
"level": 1,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[WhenUse] [Breath]2を得る\n[BeforeAttack] [Breath]威力と[Breath]回数の合計が5以上なら、最終威力 +1\n[BeforeAttack] [Cianjing]があるなら、ダメージ量 +15%\n[BeforeAttack] [SeniorCianjing]があるなら、ダメージ量 +27%\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +([Breath]威力 ÷ 2)% (最大15%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ([Breath]威力と[Breath]回数の合計 ÷ 2)% (最大30%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
}
]
}
]
},
{
"level": 3,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[WhenUse] [Breath]を得る\n[BeforeAttack] [Breath]威力と[Breath]回数の合計\n[BeforeAttack] [Cianjing]があるなら、ダメージ量 +15%\n[BeforeAttack] [SeniorCianjing]があるなら、ダメージ量 +27%\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +([Breath]威力 ÷ 2)% (最大%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ([Breath]威力と[Breath]回数の合計 ÷ 2)% (最大%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]を付与"
}
]
}
]
},
{
"level": 4,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[WhenUse] [Breath]を得る\n[BeforeAttack] [Breath]威力と[Breath]回数の合計5につき、最終威力 +1 (最大)\n\n[BeforeAttack] [Cianjing]があるなら、攻撃加重値 +1, ダメージ量 +%\n[BeforeAttack] [SeniorCianjing]があるなら、攻撃加重値 +2, ダメージ量 +%\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +()% (最大20%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ()% (最大40%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]を付与"
}
]
}
]
}
]
},
{
"id": 2060921,
"levelList": [
{
"level": 1,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] [Breath]2を得る、[Breath]回数が2増加\n[BeforeAttack] [Cianjing]または[SeniorCianjing]があるなら、コイン威力 +1\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の10%だけ傲慢ダメージを与える (最大10)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の15%だけ傲慢ダメージを与える (最大15)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +([Breath]威力 ÷ 2)% (最大20%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ([Breath]威力と[Breath]回数の合計 ÷ 2)% (最大40%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]1を付与"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の25%だけ傲慢ダメージを与える (最大25)"
}
]
}
]
},
{
"level": 3,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] [Breath]を得る、[Breath]回数が増加\n[BeforeAttack] [Cianjing]または[SeniorCianjing]があるなら、コイン威力 +1\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の10%だけ傲慢ダメージを与える (最大10)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の15%だけ傲慢ダメージを与える (最大15)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +([Breath]威力 ÷ 2)% (最大%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ([Breath]威力と[Breath]回数の合計 ÷ 2)% (最大%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]を付与"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の25%だけ傲慢ダメージを与える (最大25)"
}
]
}
]
},
{
"level": 4,
"name": "寧ろ吾をなさん",
"abName": "リィン",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[WhenUse] [Breath]を得る、[Breath]回数が増加\n[BeforeAttack] [Cianjing]または[SeniorCianjing]があるなら、攻撃加重値 +, 基本威力 +, コイン威力 +\n[EndSkill] [Cianjing]5を得る\n- [Cianjing]または[SeniorCianjing]があるなら、全て消耗して[SeniorCianjing]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の10%だけ傲慢ダメージを与える (最大10)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の15%だけ傲慢ダメージを与える (最大15)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[Cianjing]があるなら、クリティカルダメージ量 +()% (最大30%)"
},
{
"desc": "[SeniorCianjing]があるなら、クリティカルダメージ量 + ()% (最大60%)"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与, "
},
{
"desc": "[OnSucceedAttack] 与ダメージ量の25%だけ傲慢ダメージを与える (最大25)"
}
]
}
]
}
]
}
]
}