{
"dataList": [
{
"id": 2070511,
"levelList": [
{
"level": 1,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大5回)"
}
]
}
]
},
{
"level": 3,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大5回)"
},
{
"desc": " [EnemyKill] ランダムな味方2名へ、次のターンに呼吸 回数1・充電 回数1・クイック 1・攻撃レベル増加 1・防御レベル増加1 のうち1つをランダムに付与"
}
]
}
]
},
{
"level": 4,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
},
{
"desc": " [EnemyKill] ランダムな味方2名へ、次のターンに呼吸 回数2・充電 回数2・クイック 2・攻撃レベル増加 2・防御レベル増加2 のうち1つをランダムに付与"
}
]
}
]
}
]
},
{
"id": 2070521,
"levelList": [
{
"level": 1,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\n[BeforeAttack] 対象へ精神力ダメージを10与える",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
}
]
}
]
},
{
"level": 3,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\n[BeforeAttack] 対象へ精神力ダメージを10与える",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
}
]
}
]
},
{
"level": 4,
"name": "ホリデイ",
"abName": "サンドルフ",
"desc": "[CantIdentify]\n精神力が最も高い対象を攻撃\nメインターゲットの精神力が15以上なら加重値 +1\n[BeforeAttack] 対象へ精神力ダメージを10与える",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに火傷・出血・振動・破裂・沈潜 のうちランダムに1つの効果の威力を2 + (最大暴食完全共鳴の数)回付与(最大7回)"
}
]
}
]
}
]
},
{
"id": 2070611,
"levelList": [
{
"level": 1,
"name": "拘束",
"abName": "縛られた王",
"desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
},
{
"level": 3,
"name": "拘束",
"abName": "縛られた王",
"desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
},
{
"level": 4,
"name": "拘束",
"abName": "縛られた王",
"desc": "[EndSkill] 3ターンの間、ターン終了時に精神力が10減少\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheBoundKing]1, [Enhancement]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 2070621,
"levelList": [
{
"level": 1,
"name": "拘束",
"abName": "縛られた王",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]2を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大2名)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
},
{
"level": 3,
"name": "拘束",
"abName": "縛られた王",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]2を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3, 1を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大名)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
},
{
"level": 4,
"name": "拘束",
"abName": "縛られた王",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[EndSkill] 次のターンに[Binding]20, [ForwardToTheKing]1, [Enhancement]3を得る\n[EndSkill] 次のターンに編成順で自分を除いた味方2名に[Binding]20, [Enhancement]3, [AzureDamageUp]を付与\n- (憂鬱または傲慢のうち高い共鳴数 - 2)だけ対象数が増加(最大名)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 2070711,
"levelList": [
{
"level": 1,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大3)\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[BoseProjektil]1につき、クリティカルダメージ量 +5%(最大35%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
},
{
"desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき2回)"
}
]
}
]
},
{
"level": 3,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大)\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[BoseProjektil]1につき、クリティカルダメージ量 +%(最大%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
},
{
"desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき2回)"
}
]
}
]
},
{
"level": 4,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大)\n[BeforeAttack] 自分の[Breath]回数が1増加\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[BoseProjektil]1につき、クリティカルダメージ量 +%(最大%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [Sinking]3を付与"
},
{
"desc": "[CriticalTargetKill] 自分に[Bullet]効果があるなら、[Bullet]を1得る(戦闘につき3回)"
}
]
}
]
}
]
},
{
"id": 2070721,
"levelList": [
{
"level": 1,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +2%(最大14%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大3)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +3%(最大15%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2, [Sinking]2を付与"
}
]
}
]
},
{
"level": 3,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +2%(最大14%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +%(最大%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3, [Sinking]3を付与"
}
]
}
]
},
{
"level": 4,
"name": "凶弾",
"abName": "凶弾の射手",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (最大共鳴数 +1)だけ[BoseProjektil]を得る(最大7)\n- 該当共鳴が完全共鳴なら、[BoseProjektil]を(最大共鳴数 +2)だけ得る\n[BeforeAttack] [BoseProjektil]、攻撃加重値が1増加\n[BeforeAttack] [BoseProjektil]1につきダメージ量 +%(最大%)\n[BeforeAttack] [BoseProjektil]1につき[Breath]を1得る(最大)\n[BeforeAttack] 自分の[Breath]5につきダメージ量 +%(最大%)\n[BeforeAttack] 自分の[Breath]を5消耗\n[EndSkill] [BoseProjektil]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3, [Sinking]3を付与"
}
]
}
]
}
]
},
{
"id": 2070811,
"levelList": [
{
"level": 1,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[BeforeAttack] (最大共鳴数)だけ自分の[Vibration]回数が増加(最大6, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴が怠惰完全共鳴4以上なら、次のターンにも[AmberTakeDamageUp]1を付与"
}
]
}
]
},
{
"level": 3,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[BeforeAttack] ( 最大共鳴数)だけ自分の[Vibration]回数が増加(最大, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴がなら、次のターンにも[AmberTakeDamageUp]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[BeforeAttack] ( 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]1を付与\n- 最大共鳴がなら、次のターンにも[AmberTakeDamageUp]1を付与"
}
]
}
]
}
]
},
{
"id": 2070821,
"levelList": [
{
"level": 1,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (2 + 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]4を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴が怠惰完全共鳴4以上なら、次のターンにも[AmberTakeDamageUp]2を付与"
}
]
}
]
},
{
"level": 3,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] ( 最大共鳴数)だけ自分の[Vibration]回数が増加(最大8, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]5を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴がなら、次のターンにも[AmberTakeDamageUp]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "偏った慣性",
"abName": "ゼンマイ装置時間起き上がりこぼし",
"desc": "[CantIdentify]\nランダムな対象を攻撃\n[BeforeAttack] (4 + 最大共鳴数)だけ自分の[Vibration]回数が増加(最大, 1ターンにつき最大20)\n- 該当共鳴が怠惰共鳴なら、自分の[Vibration]を[VibrationSpring]に[Switch_Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]6を付与"
},
{
"desc": "[OnSucceedAttackTail] [Vibration]回数が4増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少\n- [VibrationExplosion]時、このターンに[AmberTakeDamageUp]2を付与\n- 最大共鳴がなら、次のターンにも[AmberTakeDamageUp]2を付与"
}
]
}
]
}
]
},
{
"id": 2070911,
"levelList": [
{
"level": 1,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +2% (最大30%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1~2増加"
}
]
}
]
},
{
"level": 3,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大45%)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1~2増加"
}
]
}
]
},
{
"level": 4,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "\n[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大7)\n- 嫉妬共鳴が4以上なら、代わりに自分の[Charge]回数が7増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大45%)\n- [Charge]回数を5以上消耗したなら、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が増加"
}
]
}
]
}
]
},
{
"id": 2070921,
"levelList": [
{
"level": 1,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + 1)だけ自分の[Charge]回数が増加(最大8)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が8増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大50%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1~2増加"
},
{
"desc": "[EnemyKill] 自分の[Charge]回数が2増加"
}
]
}
]
},
{
"level": 3,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + )だけ自分の[Charge]回数が増加(最大8)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が8増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が1~2増加"
},
{
"desc": "[EnemyKill] 自分の[Charge]回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "転入届",
"abName": "Kqe-1j-23",
"desc": "[CantIdentify]\n体力が最も高い対象を優先して攻撃\n\n[BeforeAttack] 自分の[Charge]回数が10未満なら、体力最大値の10%だけダメージを受けて自分の[Charge]回数が10増加\n(この効果で死亡・混乱しない)\n[BeforeAttack] (最大共鳴数 + )だけ自分の[Charge]回数が増加(最大)\n- 嫉妬共鳴が5以上なら、代わりに自分の[Charge]回数が増加\n[BeforeAttack] 自分の[Charge]回数を全て消耗。消耗した[Charge]回数1につき、ダメージ量 +3% (最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を付与"
}
]
},
{
"coindescs": [
{
"desc": "対象に[IDMicroChip]があるなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] [IDMicroChip]2を付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数が増加"
},
{
"desc": "[EnemyKill] 自分の[Charge]回数が2増加"
}
]
}
]
}
]
}
]
}