{
"dataList": [
{
"id": 1080701,
"levelList": [
{
"level": 1,
"name": "破砕準備",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 沈潜 回数が2増加"
}
]
}
]
},
{
"level": 2,
"name": "破砕準備",
"desc": "[WhenUse] 自分の振動 回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 沈潜 回数が2増加"
}
]
}
]
},
{
"level": 4,
"name": "破砕準備",
"desc": "[WhenUse] 自分の振動 回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 回数が2増加"
}
]
}
]
}
]
},
{
"id": 1080702,
"levelList": [
{
"level": 1,
"name": "炸裂",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 6を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに防御レベル減少 2を付与"
}
]
}
]
},
{
"level": 2,
"name": "炸裂",
"desc": "自分の振動 回数が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 回数が3増加"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 6を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル減少 3を付与"
}
]
}
]
},
{
"level": 4,
"name": "炸裂",
"desc": "自分の振動 回数が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 回数が3増加"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 6を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに防御レベル減少 4を付与"
}
]
}
]
}
]
},
{
"id": 1080703,
"levelList": [
{
"level": 3,
"name": "過激な判断",
"desc": "自分の振動 回数が5以上なら、コイン威力 +1\n対象の沈潜 が6以上なら、ダメージ量 +20%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 回数が5増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数を5消耗し、次のターンに脆弱 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数を5消耗し、次のターンに脆弱 2を付与"
}
]
}
]
},
{
"level": 4,
"name": "過激な判断",
"desc": "自分の振動 回数5につき、コイン威力 +1(最大2)\n対象の沈潜 が6以上なら、ダメージ量 +40%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 回数が5増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数を5消耗し、次のターンに脆弱 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 沈潜 3を付与"
},
{
"desc": "[OnSucceedAttack] 自分の振動 回数を5消耗し、次のターンに脆弱 2を付与"
}
]
}
]
}
]
},
{
"id": 1080704,
"levelList": [
{
"level": 1,
"name": "迅速歩法",
"desc": "[WhenUse] 破裂保護 2を得る(1ターンにつき最大6)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1080801,
"levelList": [
{
"level": 1,
"name": "私の周りに立て!",
"desc": "[WhenUse] 次のターンにて、(自分を除く)体力最大値が最も高い味方1名の最左端スロットの[Aggro]が(最も高い共鳴数)だけ増加。(1ターンにつき1回)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 2を付与"
}
]
}
]
},
{
"level": 2,
"name": "私の周りに立て!",
"desc": "[WhenUse] 次のターンにて、(自分を除く)体力最大値が最も高い味方1名の最左端スロットの[Aggro]が(最も高い共鳴数)だけ増加。(1ターンにつき1回)\n- 最も高い完全共鳴の合計が4以上なら、効果発動時に次のターンにて保護1を付与(1ターンにつき1回)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 2を付与"
}
]
}
]
},
{
"level": 4,
"name": "私の周りに立て!",
"desc": "\n[WhenUse] 次のターンにて、(自分を除く)体力最大値が最も高い味方1名の最左端スロットの[Aggro]が(最も高い共鳴数)だけ増加。(1ターンにつき1回)\n- 最も高い完全共鳴の合計が4以上なら、効果発動時に次のターンにて保護1を付与(1ターンにつき1回)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 2を付与"
}
]
}
]
}
]
},
{
"id": 1080802,
"levelList": [
{
"level": 1,
"name": "最後まで追跡するぞ!",
"desc": "[WhenUse] 最も高い共鳴の共鳴数1につき、10%の確率で操作パネルにて自分の右側に位置する味方へ、このターンにて[CoverAttack]を命令する。",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 火傷 1を付与"
}
]
}
]
},
{
"level": 2,
"name": "最後まで追跡するぞ!",
"desc": "[WhenUse] 最も高い共鳴の共鳴数1につき、15%の確率で操作パネルにて自分の右側に位置する味方へ、このターンにて[CoverAttack]を命令する。\n- 最も高い完全共鳴の合計が4以上なら、対象へダメージ量増加 1を付与\n- 傲慢完全共鳴の合計が4以上なら、傲慢威力増加 1を追加で付与",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 火傷 1を付与"
}
]
}
]
},
{
"level": 4,
"name": "最後まで追跡するぞ!",
"desc": "[StartBattle] 操作パネルにて、自分の両隣の味方へ攻撃レベル増加 3を付与\n[WhenUse] 最も高い共鳴の共鳴数1につき、20%の確率で操作パネルにて自分の右側に位置する味方へ、このターンにて[CoverAttack]を命令する。\n- 最も高い完全共鳴の合計が4以上なら、対象へダメージ量増加 2を付与\n- 傲慢完全共鳴の合計が4以上なら、傲慢威力増加 2を追加で付与",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 火傷 1を付与"
}
]
}
]
}
]
},
{
"id": 1080803,
"levelList": [
{
"level": 3,
"name": "執着の銛",
"desc": "対象の失った体力1%につき、ダメージ量 +0.2% (最大20%)\n[EndSkill] 敵が混乱するか死亡した場合、精神力が最も低い味方1名 + (最も高い完全共鳴 ÷2)名の精神力を10回復、呼吸 2, 呼吸 回数4を付与(最大2回 / 最大回復人数: 4名)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 火傷 回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "執着の銛",
"desc": "対象の失った体力1%につき、ダメージ量 +0.3% (最大30%)\n対象の[Laceration]5につき、コイン威力 +1 (最大2)\n[EndSkill] 敵が混乱するか死亡した場合、精神力が最も低い味方1名 + (最も高い完全共鳴 ÷2)名の精神力を10回復、呼吸 2, 呼吸 回数4を付与(最大4回 / 最大回復人数: 4名)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 出血 2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 火傷 回数が1増加"
}
]
}
]
}
]
},
{
"id": 1080804,
"levelList": [
{
"level": 1,
"name": "恐怖を飛ばしてやろう",
"desc": "[WhenUse] 操作パネルにて、自分の両隣に位置した味方の精神力を3回復(最大2回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "恐怖を飛ばしてやろう",
"desc": "[WhenUse] 操作パネルにて、自分の両隣に位置した味方の精神力を5回復(最大2回)",
"coinlist": [
{}
]
}
]
},
{
"id": 1080901,
"levelList": [
{
"level": 1,
"name": "掃き払う",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 2,
"name": "掃き払う",
"desc": "[WhenUse] [Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "掃き払う",
"desc": "対象の速度が自分より低ければ、コイン威力 +1\n[WhenUse] [Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Agility]1を得る"
}
]
}
]
}
]
},
{
"id": 1080902,
"levelList": [
{
"level": 1,
"name": "整理整頓",
"desc": "[WhenUse] [Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
},
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
}
]
}
]
},
{
"level": 2,
"name": "整理整頓",
"desc": "[WhenUse] [Breath]回数が2増加\n[WinDuel] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
},
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
}
]
}
]
},
{
"level": 4,
"name": "整理整頓",
"desc": "対象の速度が自分より低ければ、コイン威力 +1\n[WhenUse] [Breath]回数が2増加\n[WinDuel] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [DefenseDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
}
]
}
]
}
]
},
{
"id": 1080903,
"levelList": [
{
"level": 3,
"name": "胴体束縛術",
"desc": "[WhenUse] [Breath]6を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashTakeDamageUp]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "胴体束縛術",
"desc": "対象の速度が自分より低ければ、コイン威力 +1\n[WhenUse] [Breath]6を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashTakeDamageUp]1を付与"
}
]
}
]
}
]
},
{
"id": 1080904,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "回避",
"desc": "[OnSucceedEvade] 精神力を5回復(1ターンにつき1回)",
"coinlist": [
{}
]
}
]
},
{
"id": 1081001,
"levelList": [
{
"level": 1,
"name": "ツヴァイ騎士団大剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が2増加\n[WhenUse] 自分の[Vibration]回数4につき、[DefenseUp]1を得る(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]1を得る"
}
]
}
]
},
{
"level": 2,
"name": "ツヴァイ騎士団大剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が増加\n[WhenUse] 自分の[Vibration]回数につき、[DefenseUp]1を得る(最大2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]を得る"
}
]
}
]
},
{
"level": 4,
"name": "ツヴァイ騎士団大剣術",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] 自分の[Vibration]回数につき、[DefenseUp]1を得る(最大)\n[WhenUse] 自分の[DefenseUp]、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
}
]
}
]
},
{
"id": 1081002,
"levelList": [
{
"level": 1,
"name": "素通りさせることはできません。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] 自分の[Vibration]回数2につき、[DefenseUp]1を得る(最大3)\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (自分の[Vibration]回数 ÷ 2)だけ[Vibration]を付与(最大2)"
},
{
"desc": "[OnSucceedAttack] 自分の[DefenseUp]が10以上なら、対象へ[Reduction]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "素通りさせることはできません。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] 自分の[Vibration]回数2につき、[DefenseUp]1を得る(最大)\n\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (自分の[Vibration]回数 ÷ 2)だけ[Vibration]を付与(最大)"
},
{
"desc": "[OnSucceedAttack] 自分の[DefenseUp]が10以上なら、対象へ[Reduction]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "素通りさせることはできません。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が増加\n[WhenUse] 自分の[Vibration]回数2につき、[DefenseUp]1を得る(最大)\n[WhenUse] 自分の[DefenseUp]が以上なら、コイン威力 +1\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (自分の[Vibration]回数 ÷ 2)だけ[Vibration]を付与(最大)"
},
{
"desc": "[OnSucceedAttack] 自分の[DefenseUp]が以上なら、対象へ[Reduction]1を付与"
}
]
}
]
}
]
},
{
"id": 1081003,
"levelList": [
{
"level": 3,
"name": "守護",
"desc": "[WhenUse] 自分の[Vibration]回数2につき[DefenseUp]1を得る(最大3)\n[WhenUse] 自分に[DefensiveStance]があれば、ダメージ量 +50%\n[WhenUse] 自分の[DefenseUp]4につきコイン威力 +1(最大2)\n[WhenUse] 次のターンにこのスキルスロットの[Aggro]が8増加\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を全て消耗し、消耗した値だけ[Vibration]を付与。(最大10)\n- (超過した[Vibration] × 1.5)%だけダメージ量が増加(最大30%)"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [DefensiveStance]なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "守護",
"desc": "[WhenUse] 自分の[Vibration]回数2につき[DefenseUp]1を得る(最大)\n[WhenUse] 自分に[DefensiveStance]があれば、ダメージ量 +%\n[WhenUse] 自分の[DefenseUp]4につきコイン威力 +1(最大)\n[WhenUse] 次のターンにこのスキルスロットの[Aggro]が増加\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を全て消耗し、消耗した値だけ[Vibration]を付与。(最大)\n- (超過した[Vibration] × )%だけダメージ量が増加(最大%)"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [DefensiveStance]なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 1081004,
"levelList": [
{
"level": 1,
"name": "あなたの盾",
"desc": "[CanDuelGuard]\n[StartBattle] [DefensiveStance]2を得る。(1ターンにつき1回)\n[WhenUse] 自分の[Vibration]回数が10増加(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "あなたの盾",
"desc": "[CanDuelGuard]\n[StartBattle] [DefensiveStance]2を得る。(1ターンにつき1回)\n[WhenUse] 自分の[Vibration]回数が10増加(1ターンにつき1回)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1081101,
"levelList": [
{
"level": 1,
"name": "後始末",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [AttackDown]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "後始末",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [AttackDown]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "後始末",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [AttackDown]1を付与"
}
]
}
]
}
]
},
{
"id": 1081102,
"levelList": [
{
"level": 1,
"name": "鋭い刃",
"desc": "[StartBattle] 自分を除いて速度が最も高い味方の黒雲会所属人格2名へ[AttackDmgUp]1を付与(1ターンにつき1回)\n- 自分を含めて黒雲会が6名以上なら、代わりに5名へ[AttackDmgUp]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
},
{
"level": 2,
"name": "鋭い刃",
"desc": "\n[StartBattle] 自分を除いて速度が最も高い味方の黒雲会所属人格2名へ[AttackDmgUp]を付与(1ターンにつき1回)\n- 自分を含めて黒雲会が6名以上なら、代わりに5名へ[AttackDmgUp]を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "鋭い刃",
"desc": "\n[StartBattle] 自分を除いて速度が最も高い味方の黒雲会所属人格2名へ[AttackDmgUp]2を付与(1ターンにつき1回)\n- 自分を含めて黒雲会が6名以上なら、代わりに5名へ[AttackDmgUp]4を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [SlashTakeDamageUp]1を付与(1ターンにつき1回)"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashResultUp]1を得る(1ターンにつき回)"
}
]
}
]
}
]
},
{
"id": 1081103,
"levelList": [
{
"level": 3,
"name": "墨塗り",
"desc": "対象の[Laceration]が6以上ならコイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を3回発動。対象の[Laceration]回数が3減少"
}
]
}
]
},
{
"level": 4,
"name": "墨塗り",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を3回発動。対象の[Laceration]回数が3減少"
}
]
}
]
}
]
},
{
"id": 1081104,
"levelList": [
{
"level": 1,
"name": "飛び散る剣撃",
"desc": "[StartBattle] [Protection]1を得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "飛び散る剣撃",
"desc": "[StartBattle] [Protection]1を得る(1ターンにつき1回)\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081201,
"levelList": [
{
"level": 1,
"name": "赤撃",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5個以上なら、マッチ威力 +1\n[WinDuel] [Breath]1を得る、自分の[Breath]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[AttackUp]1を得る(1ターンにつき1回)"
}
]
}
]
},
{
"level": 2,
"name": "赤撃",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5個以上なら、マッチ威力 +1\n\n[WinDuel] [Breath]2を得る、自分の[Breath]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[AttackUp]1を得る(1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "赤撃",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5個以上なら、マッチ威力 +1\n[WhenUse] 対象の[Burst]つき、コイン威力 +1\n[WinDuel] [Breath]を得る、自分の[Breath]回数が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[AttackUp]1を得る(1ターンにつき回)"
}
]
}
]
}
]
},
{
"id": 1081202,
"levelList": [
{
"level": 1,
"name": "赤鳳",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5種以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]だけ[Breath]を得る(最大5)"
},
{
"desc": "[OnSucceedAttackHead] 対象の[Burst]回数だけ[Breath]回数増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +(20 + 自分の[Breath] + 対象の[Burst])% (最大50%)"
}
]
}
]
},
{
"level": 2,
"name": "赤鳳",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5種以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[DefenseDown]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[DefenseDown]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]だけ[Breath]を得る(最大5)"
},
{
"desc": "[OnSucceedAttackHead] 対象の[Burst]回数だけ[Breath]回数増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +(20 + 自分の[Breath] + 対象の[Burst])% (最大50%)"
},
{
"desc": "[CriticalEnemyTargetKill] 次のターンに[AttackUp]3を得る(1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "赤鳳",
"desc": "[WhenUse] 対象のマイナス効果の種類の合計が5種以上なら、コイン威力 +1\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[DefenseDown]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[DefenseDown]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]だけ[Breath]を得る(最大5)"
},
{
"desc": "[OnSucceedAttackHead] 対象の[Burst]回数だけ[Breath]回数増加(最大3)"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +(20 + 自分の[Breath] + 対象の[Burst])% (最大50%)"
},
{
"desc": "[CriticalEnemyTargetKill] 次のターンに[AttackUp]3を得る(1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1081203,
"levelList": [
{
"level": 3,
"name": "赤春",
"desc": "[BeforeAttack] メインターゲットのマイナス効果の種類の合計が6個以上なら、攻撃加重値 +1\n[WhenUse] メインターゲットのマイナス効果3種につき、コイン威力 +2 (最大4)\n[WhenUse] メインターゲットの([Burst] + [Burst]回数)の合計7につき、コイン威力 +1 (最大3)\n[WinDuel] [Breath]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "ダメージ量 +(20 + 自分の[Breath] + メインターゲットの[Burst])% (最大40%)"
},
{
"desc": "クリティカルダメージ量 +(45 + 自分の[Breath] + メインターゲットの[Burst])% (最大65%)"
},
{
"desc": "自分の[StartXichun]1につき、クリティカルダメージ量 +5%(最大30%)"
},
{
"desc": "[OnSucceedAttack] [Burst]5を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [Breath]2を得る、[Breath]回数が1増加"
},
{
"desc": "[CriticalEnemyTargetKill] [Breath]回数が2増加(1ターンにつき3回)"
}
]
}
]
},
{
"level": 4,
"name": "赤春",
"desc": "[BeforeAttack] メインターゲットのマイナス効果の種類の合計が5個以上なら、攻撃加重値 +1\n\n[WhenUse] メインターゲットのマイナス効果3種につき、コイン威力 +2 (最大)\n[WhenUse] メインターゲットの([Burst] + [Burst]回数)の合計7につき、コイン威力 +1 (最大)\n[WinDuel] [Breath]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "ダメージ量 +( + 自分の[Breath] + メインターゲットの[Burst])% (最大%)"
},
{
"desc": "クリティカルダメージ量 +( + 自分の[Breath] + メインターゲットの[Burst])% (最大%)"
},
{
"desc": "自分の[StartXichun]1につき、クリティカルダメージ量 +5%(最大30%)"
},
{
"desc": "[OnSucceedAttack] [Burst]5を付与"
},
{
"desc": ""
},
{
"desc": "[CriticalOnSucceedAttack] [Breath]2を得る、[Breath]回数が1増加"
},
{
"desc": "[CriticalEnemyTargetKill] [Breath]回数が2増加(1ターンにつき3回)"
}
]
}
]
}
]
},
{
"id": 1081204,
"levelList": [
{
"level": 1,
"name": "秀回",
"desc": "[StartBattle] 自分の[StartXichun]が3以上なら、ターン終了時に[RetreatForCommon]する。\n- 退却時、待機順1番になる (待機人員の待機解除よりも優先して復帰する)\n[OnSucceedEvade] [Breath]2を得る (1ターンにつき最大2回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "秀回",
"desc": "[StartBattle] 自分の[StartXichun]が3以上なら、ターン終了時に[RetreatForCommon]する。\n- 退却時、待機順1番になる (待機人員の待機解除よりも優先して復帰する)\n\n[OnSucceedEvade] [Breath]2を得る (1ターンにつき最大2回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081205,
"levelList": [
{
"level": 1,
"name": "赤撃 - 始",
"desc": "[CantDuel]\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が2増加\n[BeforeAttack] 自分の[WaitingXichun]を全て消耗し、(自分の[WaitingXichun] × 2)だけ加重値が増加 (最大5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "赤撃 - 始",
"desc": "[CantDuel]\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が2増加\n\n[BeforeAttack] 自分の[WaitingXichun]を全て消耗し、(自分の[WaitingXichun] × 2)だけ加重値が増加 (最大5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "赤撃 - 始",
"desc": "[CantDuel]\n[WhenUse] [Breath]5を得る、自分の[Breath]回数が2増加\n[WhenUse] 自分の[WaitingXichun]が3以上なら、コイン威力 +\n[BeforeAttack] 自分の[WaitingXichun]を全て消耗し、(自分の[WaitingXichun] × 2)だけ加重値が増加 (最大5)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
}
]
}
]
},
{
"id": 1081301,
"levelList": [
{
"level": 1,
"name": "鶴斬り",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "鶴斬り",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "鶴斬り",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1081302,
"levelList": [
{
"level": 1,
"name": "芒流し",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
},
{}
]
},
{
"level": 2,
"name": "芒流し",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": ""
}
]
},
{}
]
},
{
"level": 4,
"name": "芒流し",
"desc": "[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081303,
"levelList": [
{
"level": 3,
"name": "桜閃",
"desc": "自分の[HanafudaCombo]威力1につき、ダメージ量 +5%\n[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n[WhenUse] 対象の[Vibration]と[Sinking]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が[Switch_Vibration]状態でないなら、[VibrationCollapse]へ[Switch_Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "桜閃",
"desc": "自分の[HanafudaCombo]威力1につき、ダメージ量 \n[WhenUse] このスキルスロットの、装着していないスキルがこのスキルと異なるなら[Discard]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
},
{
"desc": "[OnSucceedAttackHead] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] 対象が[Switch_Vibration]状態でないなら、[VibrationCollapse]へ[Switch_Vibration]"
}
]
}
]
}
]
},
{
"id": 1081304,
"levelList": [
{
"level": 1,
"name": "花札混ぜ",
"desc": "[DuelCounter]\n[StartBattle] 自分の全スキルスロットから、ランクが最も低いスキル2個を[Discard] (1ターンにつき1回)\n[StartBattle] 自分の最左端のスロットに装着したなら、次のターンに「組札」を自分が保有している基本攻撃スキルに対応するランダムな「組札」に変更 (1ターンにつき1回、保有する「組札」と同じ「組札」を除く)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "花札混ぜ",
"desc": "[DuelCounter]\n[StartBattle] 自分の全スキルスロットから、ランクが最も低いスキル2個を[Discard] (1ターンにつき1回)\n[StartBattle] 自分の最左端のスロットに装着したなら、次のターンに「組札」を自分が保有している基本攻撃スキルに対応するランダムな「組札」に変更 (1ターンにつき1回、保有する「組札」と同じ「組札」を除く)\n\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
}
]
}
]
}
]
},
{
"id": 1081305,
"levelList": [
{
"level": 1,
"name": "光斬",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、外部効果で再使用不可\n\n[WhenUse] 自分の[HanafudaCombo]威力が3未満なら、スキルがキャンセルされて次のターンに[Enhancement]2を得る\n[WhenUse] 自分の[HanafudaCombo]威力が3以上なら、威力1につき下記の効果を適用\n- 1につき、このスキルのダメージ量 +10%\n- 4以上なら、基本威力 +1\n- 5なら、最後の再使用コイン的中時に2回[VibrationExplosion]。対象の[Vibration]回数が1減少\n[EndSkillAll] 自分の[HanafudaCombo]が消滅\n[EndSkillAll] 次のターンに「組札」を自分が保有する基本攻撃スキルに対応するランダムな「組札」に変更 (1ターンにつき1回)\n[EndSkillAll] 使用できなかったコインの個数だけ、次のターンに[HanafudaCombo]威力を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "自分の([HanafudaCombo]威力 -1)だけ、このコインを再使用 (最大4回)"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "光斬",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、外部効果で再使用不可\n\n[WhenUse] 自分の[HanafudaCombo]威力が3未満なら、スキルがキャンセルされて次のターンに[Enhancement]2を得る\n[WhenUse] 自分の[HanafudaCombo]威力が3以上なら、威力1につき下記の効果を適用\n- 1につき、このスキルのダメージ量 +10%\n- 4以上なら、基本威力 +1\n- 5なら、最後の再使用コイン的中時に2回[VibrationExplosion]。対象の[Vibration]回数が1減少\n[EndSkillAll] 自分の[HanafudaCombo]が消滅\n[EndSkillAll] 次のターンに「組札」を自分が保有する基本攻撃スキルに対応するランダムな「組札」に変更 (1ターンにつき1回)\n[EndSkillAll] 使用できなかったコインの個数だけ、次のターンに[HanafudaCombo]威力を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "自分の([HanafudaCombo]威力 -1)だけ、このコインを再使用 (最大4回)"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081401,
"levelList": [
{
"level": 1,
"name": "ガチ殴り",
"desc": "[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{}
]
},
{
"level": 2,
"name": "ガチ殴り",
"desc": "\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "ガチ殴り",
"desc": "対象の[Combustion]と[Laceration]の合計が6以上なら、コイン威力 +1\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加打撃ダメージ5"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081402,
"levelList": [
{
"level": 1,
"name": "十字乱舞",
"desc": "[StartBattle] (最も高い共鳴数 ÷ 2)だけ、このスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n[WhenUse] 次のターンにて、このスロットが[Aggro]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{}
]
}
]
},
{
"level": 2,
"name": "十字乱舞",
"desc": "\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)\n[WhenUse] 次のターンにこのスロットが[Aggro]5を得る\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "十字乱舞",
"desc": "対象の[Combustion]と[Laceration]の合計が6以上なら、コイン威力 +1\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)\n\n[WhenUse] 次のターンにこのスロットが[Aggro]5を得る\n[WhenUse] 自分に[HeatingWireIshmael]があるなら1, 2枚目のコインが的中時、スキルによって付与する[Laceration]の基本値だけ[Combustion]を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 追加打撃ダメージ5"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081403,
"levelList": [
{
"level": 3,
"name": "ヴァイオレット・ブレイク・スラム",
"desc": "対象の[Combustion]と[Laceration]の合計が6以上なら、コイン威力 +1\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)\n[WhenUse] 自分に[HeatingWireIshmael]があるなら1, 2, 4枚目のコインが的中時、スキルによって付与する[Laceration]の基本値だけ[Combustion]を付与\n[WhenUse] 自分の[ResentmentIshmael]が5以上なら、最終威力 +1\n[EndSkill] 自分の[ResentmentIshmael]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このコインの最終ダメージ量の(嫉妬共鳴数 × 5)%だけ追加で斬撃ダメージ (最大30%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "ヴァイオレット・ブレイク・スラム",
"desc": "対象の[Combustion]と[Laceration]の合計が6以上なら、コイン威力 +1\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加 (最大3, 小数点切り捨て)\n\n[WhenUse] 自分に[HeatingWireIshmael]があるなら1, 2, 4枚目のコインが的中時、スキルによって付与する[Laceration]の基本値だけ[Combustion]を付与\n[WhenUse] 自分の[ResentmentIshmael]5\n[EndSkill] 自分の[ResentmentIshmael]を全て消耗\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このコインの最終ダメージ量の(嫉妬共鳴数 × 5)%だけ追加で斬撃ダメージ (最大30%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
}
]
},
{
"id": 1081404,
"levelList": [
{
"level": 1,
"name": "ただじゃ置きませんからね",
"desc": "[StartBattle] 失った体力の25%だけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 混乱区間を6後退"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "ただじゃ置きませんからね",
"desc": "\n[StartBattle] 失った体力の25%だけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 混乱区間を6後退"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
}
]
},
{
"id": 1081501,
"levelList": [
{
"level": 1,
"name": "勢法",
"desc": "[WhenUse] 自分の[Breath]回数が2増加\n[EndSkill] 自分に[Agility]があるなら、[WindBladeIshmael]1を得る (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "勢法",
"desc": "\n[WhenUse] 自分の[Breath]回数が2増加\n[EndSkill] 自分に[Agility]があるなら、[WindBladeIshmael]1を得る (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "勢法",
"desc": "\n[WhenUse] 自分の[Agility]が3以上なら、マッチ威力 +1\n[WhenUse] 自分の[Breath]回数が2増加\n[EndSkill] 自分に[Agility]があるなら、[WindBladeIshmael]1を得る (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "\""
}
]
}
]
}
]
},
{
"id": 1081502,
"levelList": [
{
"level": 1,
"name": "刺法",
"desc": "[WhenUse] 自分の[Breath]回数が3増加\n[EndSkill] 自分の[Agility]1につき、[WindBladeIshmael]1を得る (最大2, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Agility]2を得る(1ターンにつき1回)"
}
]
}
]
},
{
"level": 2,
"name": "刺法",
"desc": "\n[WhenUse] 自分の[Breath]回数が3増加\n[EndSkill] 自分の[Agility]1につき、[WindBladeIshmael]1を得る (最大2, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Agility]2を得る(1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "刺法",
"desc": "\n[WhenUse] 自分の[Agility]が3以上なら、マッチ威力 +2\n[WhenUse] 自分の[Breath]回数が3増加\n[EndSkill] 自分の[Agility]1につき、[WindBladeIshmael]1を得る (最大2, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": "\""
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Agility]2を得る(1ターンにつき1回)"
}
]
}
]
}
]
},
{
"id": 1081503,
"levelList": [
{
"level": 1,
"name": "清潾火",
"desc": "自分の[Breath]1につき、クリティカルダメージ量 +1.5% (最大30%)\n[WhenUse] 自分の[Agility]2につき、最終威力 +1 (最大2)\n[WhenUse] 自分の[WindBladeIshmael]数値が10以上なら、全コインが[SuperCoin]に変更される\n[WhenUse] [Breath]3を得る\n[WhenUse] 次のターンに[Agility]2を得る (1ターンにつき1回)\n[EndSkill] 自分の[Agility]1につき、[WindBladeIshmael]1を得る (最大3, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "自分の[WindBladeIshmael]数値1につき、クリティカルダメージ量 +2% (最大20%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与 (1ターンにつき1回)"
}
]
}
]
},
{
"level": 4,
"name": "清潾火",
"desc": "自分の[Breath]1につき、クリティカルダメージ量 +1.5% (最大30%)\n[WhenUse] 自分の[Agility]2につき、最終威力 +1 (最大2)\n\n[WhenUse] 自分の[WindBladeIshmael]数値が10以上なら、全コインが[SuperCoin]に変更される\n[WhenUse] [Breath]3を得る\n[WhenUse] 次のターンに[Agility]2を得る (1ターンにつき1回)\n[EndSkill] 自分の[Agility]1につき、[WindBladeIshmael]1を得る (最大3, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が3増加"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "自分の[WindBladeIshmael]数値1につき、クリティカルダメージ量 +2% (最大20%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与(1ターンにつき1回)"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1081504,
"levelList": [
{
"level": 1,
"name": "行く先を照らします",
"desc": "[CanDuelGuard]\n[StartBattle] [SupportProtect]1を得る (1ターンにつき1回)\n[WhenUse] 次のターンに[Agility]2を得る (1ターンにつき1回)\n[WhenUse] 自分の[Breath]回数が2増加 (1ターンにつき1回)\n[WinDuel] [Breath]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "行く先を照らします",
"desc": "[CanDuelGuard]\n[StartBattle] [SupportProtect]1を得る (1ターンにつき1回)\n[WhenUse] 次のターンに[Agility]2を得る (1ターンにつき1回)\n[WhenUse] 自分の[Breath]回数が2増加 (1ターンにつき1回)\n[WinDuel] [Breath]3を得る\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1081505,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の失った体力1%につき、ダメージ量+ 0.5% (最大20%)\n自分の[Agility]1につき、クリティカルダメージ量 +3% (最大15%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "骨断",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の失った体力1%につき、ダメージ量 +0.5% (最大20%)\n自分の[Agility]1につき、クリティカルダメージ量 +3% (最大15%)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "骨断",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の失った体力1%につき、ダメージ量 +0.5% (最大20%)\n自分の[Agility]1につき、クリティカルダメージ量 +3% (最大15%)\n[WhenUse] 自分の[WindBladeIshmael]数値1につき、ダメージ量 +1% (最大15%)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] [SlashTakeDamageUp]1を付与(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 1081506,
"levelList": [
{
"level": 1,
"name": "相戦清潾火",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の[Breath]1につき、クリティカルダメージ量 +1.5% (最大30%)\n[WhenUse] 自分の[Breath]回数が3増加\n[EndSkill] 自分の[WindBladeIshmael]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "自分の[WindBladeIshmael]数値が15を超過したなら、超過した数値1につき、クリティカルダメージ量 +5% (最大25%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 自分の[Agility]が5以上なら、このコインを再使用 (スキルごとに1回)"
}
]
}
]
},
{
"level": 4,
"name": "相戦清潾火",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の[Breath]1につき、クリティカルダメージ量 +1.5% (最大30%)\n\n[WhenUse] [Breath]回数が3増加\n[EndSkill] 自分の[WindBladeIshmael]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "自分の[WindBladeIshmael]数値が15を超過したなら、超過した数値1につき、クリティカルダメージ量 +5% (最大25%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 自分の[Agility]が5以上なら、このコインを再使用 (スキルごとに1回)"
}
]
}
]
}
]
},
{
"id": 1081507,
"levelList": [
{
"level": 1,
"name": "形勢判断",
"desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n\n[WhenUse] [Breath]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "形勢判断",
"desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n\n[WhenUse] [Breath]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
}
]
}