{
"dataList": [
{
"id": 1100701,
"levelList": [
{
"level": 1,
"name": "猛襲",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が1増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "猛襲",
"desc": "自分の振動 回数が10以上なら、コイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 振動 回数が1増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 振動 回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "猛襲",
"desc": "自分の振動 回数が10以上なら、コイン威力 +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
},
{
"desc": "[OnSucceedAttack] 振動 回数が1増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が2増加"
},
{
"desc": "[OnSucceedAttack] 振動 回数が1増加"
}
]
}
]
}
]
},
{
"id": 1100702,
"levelList": [
{
"level": 1,
"name": "落ち着いて…",
"desc": "[WhenUse] 自分の振動 回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 2を付与"
}
]
}
]
},
{
"level": 2,
"name": "落ち着いて…",
"desc": "[WhenUse] 自分の振動 回数が4増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 4を付与"
}
]
}
]
},
{
"level": 4,
"name": "落ち着いて…",
"desc": "[WhenUse] 自分の振動 回数が6増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 振動 6を付与"
}
]
}
]
}
]
},
{
"id": 1100703,
"levelList": [
{
"level": 3,
"name": "ギャンブラー",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が10以上なら、振動 回数を全部消耗して対象に同じ値の振動 回数を付与\n[OnSucceedAttack] 自分の振動 回数が10未満なら、振動 を6得て、自分に振動爆発を発生\n対象に振動爆発分の打撃ダメージを与える"
}
]
}
]
},
{
"level": 4,
"name": "ギャンブラー",
"desc": "自分の振動 回数10につき、コイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の振動 回数が10以上なら、振動 回数を全部消耗して対象に同じ値の振動 回数を付与\n[OnSucceedAttack] 自分の振動 回数が10未満なら、振動 を10得て、自分に振動爆発を発生\n対象に振動爆発分の打撃ダメージを与える"
}
]
}
]
}
]
},
{
"id": 1100704,
"levelList": [
{
"level": 1,
"name": "蟹甲羅どもめ…!",
"desc": "[WhenUse] 破裂保護 1を得る(1ターンにつき最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100801,
"levelList": [
{
"level": 1,
"name": "ルミーズ",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[Agility]1を得る"
}
]
}
]
},
{
"level": 2,
"name": "ルミーズ",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
}
]
}
]
},
{
"level": 4,
"name": "ルミーズ",
"desc": "自分の速度が対象より2以上高ければ、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る"
}
]
}
]
}
]
},
{
"id": 1100802,
"levelList": [
{
"level": 1,
"name": "アンガジェマン",
"desc": "[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分の[Breath]回数が1増加"
}
]
},
{}
]
},
{
"level": 2,
"name": "アンガジェマン",
"desc": "自分の速度が対象より2以上高ければ、コイン威力 +1\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{}
]
},
{
"level": 4,
"name": "アンガジェマン",
"desc": "自分の速度が、対象より高いほどコイン威力 +1(速度差2につきコイン威力 +1, 最大2)\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{}
]
}
]
},
{
"id": 1100803,
"levelList": [
{
"level": 3,
"name": "コントラタック",
"desc": "自分の速度が対象より2以上高ければコイン威力 +1 \n[WinDuel] 自分の[Breath]回数を10消耗。消耗した[Breath]回数だけ[Breath]を得る。\n[WinDuel] 敵スロットの攻撃スキルと[OneOnOneDuel]をしたなら、的中時に[Vulnerable]1を付与(1ターンにつき最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DuelDeclaration_Sinclair]を付与"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +30%"
}
]
}
]
},
{
"level": 4,
"name": "コントラタック",
"desc": "自分の速度が、対象より高いほどコイン威力 +1(速度差2につきコイン威力 +1, 最大3)\n[WinDuel] 自分の[Breath]回数を10消耗。消耗した[Breath]回数だけ[Breath]を得る。対象が[DuelDeclaration_Sinclair]の対象なら、代わりに(消耗した[Breath]回数 × 2)だけ[Breath]を得る\n[WinDuel] 敵スロットの攻撃スキルと[OneOnOneDuel]をしたなら、的中時に[Vulnerable]1を付与(1ターンにつき最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DuelDeclaration_Sinclair]を付与"
}
]
},
{},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +50%"
}
]
}
]
}
]
},
{
"id": 1100804,
"levelList": [
{
"level": 3,
"name": "デフォンシヴ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "デフォンシヴ",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100901,
"levelList": [
{
"level": 1,
"name": "猛烈な突進",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用(スキルごとに最大1回発動)",
"summary": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用"
}
]
}
]
},
{
"level": 2,
"name": "猛烈な突進",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用(スキルごとに最大1回発動)",
"summary": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用"
}
]
}
]
},
{
"level": 4,
"name": "猛烈な突進",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用(スキルごとに最大1回発動)",
"summary": "[OnSucceedAttackHead] 自分が不安定E.G.O状態なら、コインを再使用"
}
]
}
]
}
]
},
{
"id": 1100902,
"levelList": [
{
"level": 1,
"name": "茜さす剣",
"desc": "[WhenUse] 自分が不安定E.G.O状態なら、精神力が5減少\n[BeforeAttack] 自分が不安定E.G.O状態なら、攻撃加重値 +1\n[EndSkill] 自分が不安定E.G.O状態なら、精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "茜さす剣",
"desc": "\n[WhenUse] 自分が不安定E.G.O状態なら、精神力が5減少\n[BeforeAttack] 自分が不安定E.G.O状態なら、攻撃加重値 +1\n[EndSkill] 自分が不安定E.G.O状態なら、精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "茜さす剣",
"desc": "対象の[Combustion]が4以上なら、マッチ威力 +1\n[WhenUse] 自分が不安定E.G.O状態なら、精神力が5減少\n[BeforeAttack] 自分が不安定E.G.O状態なら、攻撃加重値 +1\n\n[EndSkill] 自分が不安定E.G.O状態なら、精神力が5減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
}
]
},
{
"id": 1100903,
"levelList": [
{
"level": 3,
"name": "烙印",
"desc": "対象の[Combustion]が10以上なら、コイン威力 +1\n自分が不安定E.G.O状態なら、燃えたぎる一撃として発動\n[WinDuel] 精神力を10回復\n[DefeatDuel] 精神力が10減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
}
]
},
{
"level": 4,
"name": "烙印",
"desc": "\n自分が不安定E.G.O状態なら、燃えたぎる一撃として発動\n[WinDuel] 精神力を10回復\n[DefeatDuel] 精神力が10減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
}
]
}
]
},
{
"id": 1100904,
"levelList": [
{
"level": 3,
"name": "後悔",
"desc": "自分が不安定E.G.O状態なら、対象の[Combustion]2につき基本威力 +1(最大10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "後悔",
"desc": "自分が不安定E.G.O状態なら、対象の[Combustion]2につき基本威力 +1(最大)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1100905,
"levelList": [
{
"level": 3,
"name": "燃えたぎる一撃",
"desc": "敵全体の[Combustion]威力合計が4ごとに、コイン威力 +1(最大8)\n[WinDuel] 精神力が10回復\n[DefeatDuel] 精神力が30減少\n憤怒共鳴1つにつき、ダメージ量が5%増加(最大30%)\n[EndSkill] 精神力が15減少",
"coinlist": [
{
"coindescs": [
{
"desc": "対象の[Combustion]1につき、ダメージ量 +2.5%(最大100%)",
"summary": "対象の[Combustion]に比例してダメージ量が増加"
},
{
"desc": "[OnSucceedAttack] 対象に[Combustion]が10以上あれば、ランダムな敵(最も高い共鳴数)名へ[Combustion]2を付与",
"summary": "[OnSucceedAttack] 共鳴に比例して[Combustion]を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]10を付与"
},
{
"desc": "[EnemyKill] 倒した対象の[Combustion]威力をランダムな敵へ配分して付与(集中戦闘の場合部位で判定。最大10)",
"summary": "[EnemyKill] ランダムな敵へ[Combustion]を付与"
}
]
}
]
},
{
"level": 4,
"name": "燃えたぎる一撃",
"desc": "敵全体の[Combustion]威力合計が4ごとに、コイン威力 +(最大8)\n[WinDuel] 精神力が10回復\n[DefeatDuel] 精神力が30減少\n憤怒共鳴1つにつき、ダメージ量が%増加(最大%)\n\n[EndSkill] 精神力が15減少",
"coinlist": [
{
"coindescs": [
{
"desc": "対象の[Combustion]1につき、ダメージ量 +%(最大%)",
"summary": "対象の[Combustion]に比例してダメージ量が増加"
},
{
"desc": "[OnSucceedAttack] 対象に[Combustion]が10以上あるなら、ランダムな敵(最も高い共鳴数)名へ[Combustion]2を付与\n",
"summary": "[OnSucceedAttack] 共鳴に比例して[Combustion]を付与"
},
{
"desc": "[OnSucceedAttack] [Combustion]10を付与"
},
{
"desc": "[EnemyKill] 倒した対象の[Combustion]威力をランダムな敵へ配分して付与(集中戦闘の場合部位で判定。最大10)",
"summary": "[EnemyKill] ランダムな敵へ[Combustion]を付与"
}
]
}
]
}
]
},
{
"id": 1100906,
"levelList": [
{
"level": 3,
"name": "再び燃えたぎる一撃"
}
]
},
{
"id": 1101001,
"levelList": [
{
"level": 1,
"name": "制圧します。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] [DefenseUp]1を得る\n[WinDuel] 自分の[Vibration]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[DefenseUp]2を得る"
}
]
}
]
},
{
"level": 2,
"name": "制圧します。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] [DefenseUp]を得る\n\n[WinDuel] 自分の[Vibration]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 次のターンに[DefenseUp]2を得る"
}
]
}
]
},
{
"level": 4,
"name": "制圧します。",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] [DefenseUp]2を得る\n[WhenUse] 対象の[Vibration]が4以上なら、マッチ威力 +\n[WinDuel] 自分の[Vibration]回数が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
}
]
}
]
},
{
"id": 1101002,
"levelList": [
{
"level": 1,
"name": "戦闘準備",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WinDuel] 自分の[Vibration]回数が2増加",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分を除いた[DefenseUp]を保有した味方1名へ(対象の保有した[DefenseUp] ÷ 3)だけ次のターンに[AttackUp]を付与(1ターンにつき1回。最大3付与)"
}
]
}
]
},
{
"level": 2,
"name": "戦闘準備",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n\n[WinDuel] 自分の[Vibration]回数が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] 自分を除く、現体力の比率が最も低い味方1名へ次のターンにて防御レベル増加2付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分を除いた[DefenseUp]を保有した味方1名へ(対象の保有した[DefenseUp] ÷ )だけ次のターンに[AttackUp]を付与(1ターンにつき1回。最大3付与)"
}
]
}
]
},
{
"level": 4,
"name": "戦闘準備",
"desc": "[WhenUse] 次のターンにこのスキルスロットの[Aggro]が3増加\n[WhenUse] 自分の[Vibration]回数2につき、[DefenseUp]1を得る(最大3)\n[WhenUse] 自分の[DefenseUp]が4以上なら、コイン威力 +1\n[WinDuel] 自分の[Vibration]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] 自分を除く、現体力の比率が最も低い味方名へ次のターンにて防御レベル増加2付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分を除いた[DefenseUp]を保有した味方名へ(対象の保有した[DefenseUp] ÷ 2)だけ次のターンに[AttackUp]を付与(1ターンにつき1回。最大3付与)"
}
]
}
]
}
]
},
{
"id": 1101003,
"levelList": [
{
"level": 3,
"name": "囲い",
"desc": "[WhenUse] 自分の[Vibration]回数2につき[DefenseUp]1を得る(最大2)\n[WhenUse] 自分の[DefenseUp]3につき、コイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分を除く、現体力の比率が最も低い味方1名へ次のターンにて[DefenseUp]3付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を最大8消耗し、消耗した値だけ対象の[Vibration]回数が増加"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "囲い",
"desc": "[WhenUse] 自分の[Vibration]回数2につき[DefenseUp]1を得る(最大)\n[WhenUse] 自分の[DefenseUp]3につき、コイン威力 +1(最大)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分を除く、現体力の比率が最も低い味方1名へ次のターンにて[DefenseUp]付与"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を最大8消耗し、消耗した値だけ対象の[Vibration]回数が増加"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 1101004,
"levelList": [
{
"level": 1,
"name": "ツヴァイ騎士団大剣術 - ガード",
"desc": "[CanDuelGuard]\n[StartBattle] 次のターンこのスキルスロットの[Aggro]が5増加\n[WhenUse] 自分の[Vibration]回数が2増加(1ターンにつき1回)\n[WinDuel] [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "ツヴァイ騎士団大剣術 - ガード",
"desc": "[CanDuelGuard]\n[StartBattle] 次のターンこのスキルスロットの[Aggro]が5増加\n[WhenUse] 自分の[Vibration]回数が増加(1ターンにつき1回)\n[WinDuel] [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1101101,
"levelList": [
{
"level": 1,
"name": "デリバリーキャリア - 崩壊ハンマー",
"desc": "[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]回数を付与しない代わり、[DefenseDown]2を付与(コインごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]1を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加\n"
}
]
}
]
},
{
"level": 2,
"name": "デリバリーキャリア - 崩壊ハンマー",
"desc": "自分の[DevyatDimensionalSackSinclair]が10以上か、対象の[Burst]が6以上ならコイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]回数を付与しない代わりに[DefenseDown]2を付与(コインごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]1を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が1追加で増加"
}
]
}
]
},
{
"level": 4,
"name": "デリバリーキャリア - 崩壊ハンマー",
"desc": "自分の[DevyatDimensionalSackSinclair]10または、対象の[Burst]6につきコイン威力 +1(最大2)\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]回数を付与しない代わりに[DefenseDown]2を付与(コインごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]1を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が1追加で増加"
}
]
}
]
}
]
},
{
"id": 1101102,
"levelList": [
{
"level": 1,
"name": "デリバリーキャリア - 突破ガジェット",
"desc": "[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で [Burst]・[Burst]回数を付与しない代わり、[DefenseDown]2を付与(コインごとに1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]2を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与"
}
]
}
]
},
{
"level": 2,
"name": "デリバリーキャリア - 突破ガジェット",
"desc": "自分の[DevyatDimensionalSackSinclair]が10以上か、対象の[Burst]が6以上ならコイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]・[Burst]回数を付与しない代わりに[DefenseDown]2を付与(コインごとに1回)\n[WhenUse] [DevyatDimensionalSackSinclair]が20以下なら、次のターンに[Agility]1を得る(1ターンにつき最大1)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]2を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]を2付与\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "デリバリーキャリア - 突破ガジェット",
"desc": "自分の[DevyatDimensionalSackSinclair]10または、対象の[Burst]6につきコイン威力 +1(最大2)\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]・[Burst]回数を付与しない代わりに[DefenseDown]2を付与(コインごとに1回)\n[WhenUse] [DevyatDimensionalSackSinclair]が30以下なら、次のターンに[Agility]1を得る(1ターンにつき最大1)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [DevyatDimensionalSackSinclair]1を得る\n- [DevyatDimensionalSackSinclair]が15未満なら、[DevyatDimensionalSackSinclair]2を追加で得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]を2付与\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与\n- [DevyatDimensionalSackSinclair]が15以上なら、[Burst]回数が増加"
}
]
}
]
}
]
},
{
"id": 1101103,
"levelList": [
{
"level": 3,
"name": "ポルードニツァ…お願いします!",
"desc": "自分の[DevyatDimensionalSackSinclair]が10以上か、対象の[Burst]が6以上ならコイン威力 +1\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]・[Burst]回数を付与しない代わりに最終コイン威力 +2\n[WhenUse] 対象の[Burst]が15以上なら、[DevyatDimensionalSackSinclair]1につき最終コインのダメージ量 +3%(最大90%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加\n- [DevyatDimensionalSackSinclair]10につき、[Burst]回数が1追加で増加(最大2)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与\n- [DevyatDimensionalSackSinclair]10につき、[Burst]1を追加で付与(最大2)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキルの最終威力増加効果が発動しなかったなら、次のターンに[Agility]1を得る"
}
]
}
]
},
{
"level": 4,
"name": "ポルードニツァ…お願いします!",
"desc": "自分の[DevyatDimensionalSackSinclair]10または、対象の[Burst]6につきコイン威力 +1(最大2)\n[WhenUse] 対象の[Burst]が15, [Burst]回数が3以上なら、このスキルの的中時効果で[Burst]・[Burst]回数を付与しない代わりに最終コイン威力 +4\n[WhenUse] 対象の[Burst]が15以上なら、[DevyatDimensionalSackSinclair]1につき最終コインのダメージ量 +4%(最大120%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加\n- [DevyatDimensionalSackSinclair]10につき、[Burst]回数が1追加で増加(最大)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]3を付与\n- [DevyatDimensionalSackSinclair]につき、[Burst]1を追加で付与(最大)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] このスキルの最終威力増加効果が発動しなかったなら、次のターンに[Agility]2を得る"
}
]
}
]
}
]
},
{
"id": 1101104,
"levelList": [
{
"level": 1,
"name": "配達支援および状況統制手続き",
"desc": "[StartBattle] [DevyatDimensionalSackSinclair]が15以上なら、「ちょ、ちょっと整備してきます…!」として発動(1ターンにつき1回)\n[StartBattle] このスキルで発動予定なら、自分の体力最大値の([DevyatDimensionalSackSinclair] ÷ 2)%だけバリアを得る(最大15%, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "配達支援および状況統制手続き",
"desc": "[StartBattle] [DevyatDimensionalSackSinclair]が15以上なら、「ちょ、ちょっと整備してきます…!」として発動(1ターンにつき1回)\n[StartBattle] このスキルで発動予定なら、自分の体力最大値のだけバリアを得る(最大%, 1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101105,
"levelList": [
{
"level": 1,
"name": "ちょ、ちょっと整備してきます…!",
"desc": "[StartBattle] このスキルで発動する場合、自分の体力最大値の([DevyatDimensionalSackSinclair] ÷ 2)%だけバリアを得る(最大15%, 1ターンにつき1回)\n[EndBattle] [Retreat]発動",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "ちょ、ちょっと整備してきます…!",
"desc": "[StartBattle] このスキルで発動する場合、自分の体力最大値の%だけバリアを得る(最大, 1ターンにつき1回)\n[EndBattle] [Retreat]発動",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101201,
"levelList": [
{
"level": 1,
"name": "お前か!",
"desc": "[WhenUse] 次のターンにこのスロットが[Aggro]2を得る\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "お前か!",
"desc": "\n[WhenUse] 次のターンにこのスロットが[Aggro]を得る\n[WhenUse] 自分の精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": " [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": " [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "お前か!",
"desc": "対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] 次のターンにこのスロットが[Aggro]を得る\n[WhenUse] 自分の精神力を5回復\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
}
]
},
{
"id": 1101202,
"levelList": [
{
"level": 1,
"name": "倍にして喰らわせてやる",
"desc": "[WhenUse] 次のターンにこのスロットが[Aggro]2を得る\n[StartBattle] (最も高い共鳴数 ÷ 3)だけこのスキルの攻撃レベルが増加(最大2, 小数点切り捨て)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このスキルを含む共鳴が4以上なら、ダメージ量 +10%"
}
]
}
]
},
{
"level": 2,
"name": "倍にして喰らわせてやる",
"desc": "\n[WhenUse] 次のターンにこのスロットが[Aggro]を得る\n[StartBattle] (最も高い共鳴数 ÷ )だけこのスキルの攻撃レベルが増加(最大, 小数点切り捨て)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このスキルを含む共鳴が4以上なら、ダメージ量 "
}
]
}
]
},
{
"level": 4,
"name": "倍にして喰らわせてやる",
"desc": "対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] 次のターンにこのスロットが[Aggro]を得る\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "このスキルを含む共鳴が以上なら、ダメージ量 "
}
]
}
]
}
]
},
{
"id": 1101203,
"levelList": [
{
"level": 3,
"name": "きっちり刻み込め",
"desc": "[VengeanceBookSinclair]2につきダメージ量 +1% (最大15%)\n対象の[Laceration]が6以上なら、コイン威力 +1\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "このスキルが含まれる共鳴数1につき、ダメージ量 +2.5%(最大15%)"
},
{
"desc": "[VengeanceBookSinclair]10につき、ダメージ量 +7.5%(最大22.5%)"
}
]
}
]
},
{
"level": 4,
"name": "きっちり刻み込め",
"desc": "[VengeanceBookSinclair]につき、ダメージ量 +1% (最大)\n\n[StartBattle] (最も高い共鳴数 ÷ 2)だけこのスキルの攻撃レベルが増加(最大3, 小数点切り捨て)\n",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
}
]
},
{
"coindescs": [
{
"desc": "このスキルが含まれる共鳴数1につき、ダメージ量 (最大)"
},
{
"desc": "[VengeanceBookSinclair]10につき、ダメージ量 +(最大)"
}
]
}
]
}
]
},
{
"id": 1101204,
"levelList": [
{
"level": 1,
"name": "東部でひと暴れするとしますか",
"desc": "[StartBattle] 失った体力の20%だけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "東部でひと暴れするとしますか",
"desc": "\n[StartBattle] 失った体力のだけバリアを得る(1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
}
]
},
{
"id": 1101301,
"levelList": [
{
"level": 1,
"name": "礼に則り。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "礼に則り。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "礼に則り。",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
}
]
}
]
}
]
},
{
"id": 1101302,
"levelList": [
{
"level": 1,
"name": "親指へ尊重を。",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]1を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Vibration]が6以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 2,
"name": "親指へ尊重を。",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]が6以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "親指へ尊重を。",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計6につき、コイン威力 +1 (最大2)\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Vibration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象に[VibrationIgnition]が10以上あるなら、対象の[Combustion]回数が増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Vibration]が6以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 1101303,
"levelList": [
{
"level": 3,
"name": "推力集中",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計8につき、コイン威力 +1 (最大2)\n[WhenUse] [FireBulletPropellant]を3つ以上保有時、基本威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 +20%"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [FireBulletPropellant]を消耗したなら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
},
{
"level": 4,
"name": "推力集中",
"desc": "[WhenUse] 対象の[Combustion]と[Vibration]の合計8につき、コイン威力 +1 (最大2)\n[WhenUse] [FireBulletPropellant]を3つ以上保有時、",
"coinlist": [
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 "
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]回数が増加"
},
{
"desc": "[OnSucceedAttack] [VibrationIgnition]へ[Switch_Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 "
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[FireBulletPropellant]を1消耗"
},
{
"desc": "このコイン効果で[FireBulletPropellant]を消耗したなら、ダメージ量 "
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Combustion]4を付与"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [FireBulletPropellant]を消耗したなら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101304,
"levelList": [
{
"level": 1,
"name": "鉄の防御",
"desc": "バリアがある間、被ダメージ時に被ダメージ回数だけ攻撃者に[Vibration]1を付与(1ターンにつき3回発動)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "鉄の防御",
"desc": "バリアがある間、被ダメージ時に被ダメージ回数だけ攻撃者に[Vibration]を付与(1ターンにつき発動)",
"coinlist": [
{}
]
}
]
},
{
"id": 1101401,
"levelList": [
{
"level": 1,
"name": "燃え上がる血の臭いに…。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "燃え上がる血の臭いに…。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
}
]
}
]
},
{
"level": 4,
"name": "燃え上がる血の臭いに…。",
"desc": "[WhenUse] 対象の[Combustion]と[Burst]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101402,
"levelList": [
{
"level": 1,
"name": "酔いつ暴れまわってみせましょう。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分に[ChickenStance]があるか、自分の現体力が最大値の50%未満なら、このコインを再使用(スキルごとに1回)"
}
]
}
]
},
{
"level": 2,
"name": "酔いつ暴れまわってみせましょう。",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分に[ChickenStance]があるか、自分の現体力が最大値の50%未満なら、このコインを再使用(スキルごとに1回)"
}
]
}
]
},
{
"level": 4,
"name": "酔いつ暴れまわってみせましょう。",
"desc": "[WhenUse] 対象の[Combustion]と[Burst]の合計が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] 自分に[ChickenStance]があるか、自分の現体力が最大値の50%未満なら、このコインを再使用(スキルごとに1回)"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101403,
"levelList": [
{
"level": 3,
"name": "血炎乱舞",
"desc": "[WideAreaRampage]\n[StartBattle] 自分に[ChickenStance]があるか、自分の現体力が最大値の50%未満なら全コインが[SuperCoin]に変更される\n[WhenUse] [ChickenStance]1を得る\n[WhenUse] 対象の[Combustion]と[Burst]の合計が6以上なら、コイン威力 +1\n[DefeatDuel] 対象と自分へ[Combustion]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
}
]
},
{
"level": 4,
"name": "血炎乱舞",
"desc": "[WideAreaRampage]\n\n[StartBattle] 自分に[ChickenStance]があるか、自分の現体力が最大値の50%未満なら全コインが[SuperCoin]に変更される\n[WhenUse] [ChickenStance]1を得る\n\n\n[DefeatDuel] 対象と自分へ[Combustion]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]1を付与"
},
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101404,
"levelList": [
{
"level": 1,
"name": "鶏窮則殺",
"desc": "[DuelCounter]\n[WhenUse] 次のターンに[ChickenStance]3を得る\n[WhenUse] 自分に[ChickenStance]があるなら、コイン威力 +1\n[DefeatDuel] 対象と自分へ[Combustion]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
},
{
"level": 4,
"name": "鶏窮則殺",
"desc": "[DuelCounter]\n[WhenUse] 次のターンに[ChickenStance]3を得る\n\n[WhenUse] 自分に[ChickenStance]があるなら、コイン威力 +1\n\n[DefeatDuel] 対象と自分へ[Combustion]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]1を付与"
}
]
}
]
}
]
},
{
"id": 1101501,
"levelList": [
{
"level": 1,
"name": "連撃",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
}
]
},
{
"level": 2,
"name": "連撃",
"desc": "[WhenUse] 自分の[Breath]回数が増加\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "連撃",
"desc": "[WhenUse] 自分の[Breath]回数が3増加\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Agility]1を得る(1ターンにつき1回)"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101502,
"levelList": [
{
"level": 1,
"name": "無名斬",
"desc": "[WideAreaRampage]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +10%"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
}
]
},
{
"level": 2,
"name": "無名斬",
"desc": "[WideAreaRampage]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +10%"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "無名斬",
"desc": "[WideAreaRampage]\n",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +10%"
},
{
"desc": ""
},
{
"desc": "[OnSucceedAttack] [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttackHead] このコインを再使用(スキルごとに1回)"
},
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1101503,
"levelList": [
{
"level": 3,
"name": "落星一殺",
"desc": "このスキルの攻撃加重値より攻撃対象数が少ない場合、1体につきダメージ量 +30% (集中戦闘の場合は部位で判定)\n[WhenUse] 自分の[LittleFingerID]が20なら、全コインが[SuperCoin]に変更される\n[WhenUse] 自分の[Breath]4につき、コイン威力 +1 (最大3)\n[WhenUse] 自分の[LittleFingerID]4につき、基本威力 +1 (最大3)\n[WhenUse] [Breath]5を得る\n\n[BeforeAttack] 自分の[LittleFingerID]10につき、加重値 +1 (最大2)\n[EndSkill] このスキル効果で増加した加重値1につき、[LittleFingerID]を7消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +50%"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[CriticalOnSucceedAttackHead] このコインの最終ダメージ量の25%だけ、斬撃ダメージを与える"
}
]
}
]
},
{
"level": 4,
"name": "落星一殺",
"desc": "このスキルの攻撃加重値より攻撃対象数が少ない場合、1体につきダメージ量 (集中戦闘の場合は部位で判定)\n[WhenUse] 自分の[LittleFingerID]が20なら、全コインが[SuperCoin]に変更される\n[WhenUse] 自分の[Breath]4につき、コイン威力 +1 (最大)\n[WhenUse] 自分の[LittleFingerID]4につき、基本威力 +1 (最大)\n[WhenUse] [Breath]を得る\n\n[BeforeAttack] 自分の[LittleFingerID]10につき、加重値 +1 (最大2)\n[EndSkill] このスキル効果で増加した加重値1につき、[LittleFingerID]を消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "クリティカルダメージ量 "
},
{
"desc": "[OnSucceedAttack] [Laceration]を付与"
},
{
"desc": "[CriticalOnSucceedAttackHead] このコインの最終ダメージ量の25%だけ、斬撃ダメージを与える"
}
]
}
]
}
]
},
{
"id": 1101504,
"levelList": [
{
"level": 1,
"name": "守",
"desc": "[CanDuelGuard]\nターン開始時、自分の[Breath]威力が25以上なら「回」に変更される\n\n[StartBattle] [Breath]6を得る (1ターンにつき1回)\n[StartBattle] 自分の[Breath]回数が1増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "守",
"desc": "[CanDuelGuard]\nターン開始時、自分の[Breath]威力が25以上なら「回」に変更される\n\n[StartBattle] [Breath]8を得る (1ターンにつき1回)\n[StartBattle] 自分の[Breath]回数が増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1101505,
"levelList": [
{
"level": 1,
"name": "回",
"desc": "[StartBattle] 自分の[LittleFingerID]の数値だけバリアを得る (1ターンにつき1回)\n[StartBattle] 自分の[Breath]回数が4増加 (1ターンにつき1回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "回",
"desc": "[StartBattle] 自分の[LittleFingerID]の数値だけバリアを得る (1ターンにつき1回)\n[StartBattle] 自分の[Breath]回数が4増加 (1ターンにつき1回)\n",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
}
]
}