{ "dataList": [ { "id": 0, "cg": "10810_normal", "bgm": "Backstreet", "soundeffect": "SFX_MetalCrumble" }, { "id": 1, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 2 }, { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 7 }, { "id": 8, "soundeffect": "SFX_MetalCrumble" }, { "id": 9 }, { "id": 10 }, { "id": 11, "soundeffect": "SFX_Cotton_Crumble_Light, SFX_Mid_Armor_Shiver" }, { "id": 12, "soundeffect": "SFX_Metalarm" }, { "id": 13 }, { "id": 14, "soundeffect": "SFX_Mid_Armor_Shiver" }, { "id": 15 }, { "id": 16, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 17, "soundeffect": "SFX_Leather_Crumble_Light, SFX_Mid_Armor_Shiver" }, { "id": 18 }, { "id": 19 }, { "id": 20, "soundeffect": "SFX_Cloth_Crumble, SFX_MetalCrumble" }, { "id": 21, "soundeffect": "SFX_Metalarm" }, { "id": 22, "soundeffect": "SFX_MetalCrumble" }, { "id": 23, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 24 }, { "id": 25 }, { "id": 26, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 27, "soundeffect": "SFX_MetalCrumble" }, { "id": 28, "soundeffect": "SFX_Jean_Crumble_Light, SFX_MetalCrumble" }, { "id": 29, "soundeffect": "SFX_Mid_Armor_Shiver" }, { "id": 30 }, { "id": 31, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 32 }, { "id": 33, "soundeffect": "SFX_Cotton_Crumble_SoftNew, SFX_Mid_Armor_Shiver" }, { "id": 34, "soundeffect": "SFX_Leather_Crumble_Light, SFX_MetalCrumble" }, { "id": 35 }, { "id": 36 }, { "id": 37 }, { "id": 38 }, { "id": 39 }, { "id": 40, "cg": "black:FadeIn", "bgm": "StoryNervous", "soundeffect": "SFX_Cow_Fall, SFX_Cave_Amb:loop" }, { "id": 41 }, { "id": 42 }, { "id": 43 }, { "id": 44, "soundeffect": "SFX_Jean_Crumble_Hard" }, { "id": 45 }, { "id": 46 }, { "id": 47, "soundeffect": "SFX_PoolCue_Swing" }, { "id": 48, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 49 }, { "id": 50, "soundeffect": "SFX_Run_For_Attack, SFX_Mid_Armor_Shiver" }, { "id": 51, "cg": "10810_gacksung:FadeIn", "effect": "Shake:all:strength=40:randomness=10", "soundeffect": "SFX_ZweiSwordSwing, SFX_SwordClang_1:delay=0.1, MetalHit:delay=0.1" }, { "id": 52 }, { "id": 53, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 54, "effect": "Shake:all:strength=30:randomness=10", "soundeffect": "SFX_SwordClang_3, MetalHit, SFX_Sword2Scrape" }, { "id": 55 }, { "id": 56, "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 57, "effect": "Shake:all:strength=20:randomness=5", "soundeffect": "SFX_SwordClang_2, MetalHit:delay=0.05" }, { "id": 58 }, { "id": 59, "soundeffect": "SFX_Cow_Fall" }, { "id": 60, "soundeffect": "SFX_Meat_Walking" }, { "id": 61 }, { "id": 62, "soundeffect": "BodyFallHeavy" }, { "id": 63, "soundeffect": "SFX_Mid_Armor_Shiver" }, { "id": 64, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 65, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 66, "soundeffect": "SFX_Metal_Shring, SFX_ZweiSwordSwing" }, { "id": 67 }, { "id": 68 }, { "id": 69, "soundeffect": "SFX_Run_dirt_B, SFX_Run_Stone_A, SFX_Run_Iron_B" }, { "id": 70 }, { "id": 71, "cg": "black:FadeIn", "soundeffect": "SFX_Cloth_Crumble" }, { "id": 72 } ] }