{ "dataList": [ { "id": 0, "cg": "11014_normal", "bgm": "Into_Darkness", "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 1 }, { "id": 2, "soundeffect": "SFX_Walk_Dirt, SFX_Walk_Stone:delay=0.1, SFX_Walk_Marble:delay=0.25" }, { "id": 3 }, { "id": 4 }, { "id": 5, "effect": "CustomCamShake:[35][4][0.3]", "soundeffect": "SFX_Leather_Crumble_Light" }, { "id": 6, "effect": "CustomCamShake:[15][10][1]", "soundeffect": "SFX_Jean_Crumble_Hard" }, { "id": 7, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 8 }, { "id": 9, "soundeffect": "SFX_Run_dirt_B" }, { "id": 10, "soundeffect": "SFX_Wood_Door_Hard, SFX_Metal_Door_Hinge_1:delay=0.3" }, { "id": 11 }, { "id": 12 }, { "id": 13 }, { "id": 14 }, { "id": 15, "soundeffect": "SFX_Walk_Dirt" }, { "id": 16, "soundeffect": "SFX_Cotton_Crumble_SoftNew" }, { "id": 17, "soundeffect": "SFX_Walk_Stone" }, { "id": 18, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 19 }, { "id": 20 }, { "id": 21 }, { "id": 22, "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 23 }, { "id": 24, "soundeffect": "SFX_Sweat_Crumble_Light" }, { "id": 25, "soundeffect": "SFX_Hair_Care_2" }, { "id": 26 }, { "id": 27, "soundeffect": "SFX_Walk_Wood_2StepOlny" }, { "id": 28 }, { "id": 29 }, { "id": 30 }, { "id": 31, "bgm": "Into_Darkness:60", "soundeffect": "SFX_Ryoshu_Sword_Ready" }, { "id": 32, "cg": "black", "bgm": "Into_Darkness:30" }, { "id": 34, "effect": "CustomCamShake:[15][10][1]", "bgm": "Brutality", "soundeffect": "SFX_Jean_Crumble_Light" }, { "id": 35, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 36, "effect": "CustomCamShake:[35][4][0.3]", "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 37, "effect": "CustomCamShake:[45][10][1]", "bgm": "Brutality:0", "soundeffect": "SFX_Run_Stone_B" }, { "id": 38, "soundeffect": "SFX_Chair_Hard" }, { "id": 40, "cg": "11014_gacksung:FadeIn", "bgm": "Show_Your_Boldness", "soundeffect": "SFX_Walk_Iron_Once" }, { "id": 41 }, { "id": 42, "soundeffect": "SFX_Water_Drop_Small" }, { "id": 43 }, { "id": 44 }, { "id": 45, "soundeffect": "SFX_Jump" }, { "id": 46, "effect": "CustomCamShake:[35][4][0.3]", "soundeffect": "SFX_Run_For_Attack" }, { "id": 47, "soundeffect": "SFX_SwordClang_1, SFX_Blood_Splatter" }, { "id": 48, "soundeffect": "SFX_Jump, SFX_SwordClang_3:delay=0.27, SFX_Flesh_5:delay=0.23" }, { "id": 49, "effect": "CustomCamShake:[45][10][1]", "soundeffect": "SFX_BattleSet" }, { "id": 50, "soundeffect": "SFX_Human_Fall_Lot" }, { "id": 51, "soundeffect": "SFX_Machine_Heat_Steam, SFX_Machine_Grab:delay=2" }, { "id": 52, "soundeffect": "SFX_Mace_Miss, SFX_Mace_Human_Kill:delay=0.2" }, { "id": 53 }, { "id": 54 }, { "id": 55, "soundeffect": "SFX_Run_Wood_B, SFX_Run_Stone_A:delay=0.1" }, { "id": 56, "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 57, "effect": "CustomCamShake:[5][25][1]", "soundeffect": "SFX_Cloth_Crumble" }, { "id": 58, "soundeffect": "SFX_Hair_Care_2" }, { "id": 59, "soundeffect": "SFX_Quick_Sword_Sling, SFX_Flesh_3, SFX_Blood_Splatter:delay=0.1" }, { "id": 60, "soundeffect": "SFX_Jean_Crumble_Hard" }, { "id": 61 }, { "id": 62 }, { "id": 63, "soundeffect": "SFX_Mace_Human_Kill" }, { "id": 64, "soundeffect": "SFX_Execution_7" }, { "id": 65, "effect": "CustomCamShake:[45][10][1]", "soundeffect": "SFX_Table_Hit" }, { "id": 66, "soundeffect": "SFX_Walk_Iron_Once, SFX_Human_Fall_Lot:delay=1" }, { "id": 67, "soundeffect": "SFX_Jump" }, { "id": 68, "soundeffect": "SFX_BattleSet" }, { "id": 69, "soundeffect": "SFX_Execution_8" }, { "id": 70 }, { "id": 71 }, { "id": 72, "soundeffect": "SFX_Walk_Wood" }, { "id": 73, "effect": "CustomCamShake:[5][25][1]", "soundeffect": "SFX_Stretch_HardGrab" }, { "id": 74 }, { "id": 75 }, { "id": 76, "soundeffect": "SFX_Cloth_Crumble" }, { "id": 77, "soundeffect": "SwordOn, SFX_Walk_Wood_2StepOnly" }, { "id": 78, "soundeffect": "SFX_Black_Fire_Burn, SFX_LCE_Fire_2" }, { "id": 79, "soundeffect": "SFX_LCE_Fire_3, SFX_SwordClang_3:delay=0.1" }, { "id": 80, "soundeffect": "SFX_Grab_The_Neck" }, { "id": 81, "effect": "CustomCamShake:[45][10][0.3]", "soundeffect": "SFX_Leather_Crumble_Hard" }, { "id": 82 }, { "id": 83, "soundeffect": "SFX_BattleSet" }, { "id": 84, "soundeffect": "SFX_Jean_Crumble_Hard" }, { "id": 85 }, { "id": 86 }, { "id": 87 }, { "id": 88, "soundeffect": "SFX_Walk_Wood_2StepOnly" }, { "id": 89, "soundeffect": "SFX_LCE_Fire_2, SFX_Metal_Shring, SFX_Blood_Splatter:delay=0.1" }, { "id": 90, "cg": "red:FadeIn:[0~0.1],red:FadeOut:[0.1~0.2]", "soundeffect": "SFX_Human_Fall_2" }, { "id": 91, "cg": "black:FadeIn" } ] }