Files
LimbusStaticData/Localize/en/EN_ActionEvents-walpu8.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 971090,
"name": "Punishing Bird",
"desc": "The Qliphoth Overload siren blares loudly through the hallway.\nWe see a cute, small bird through the window of the overloaded containment unit.\nThere's a note taped to the wall next to this unit—\"Insight Work is effective.\"\nThe Qliphoth Counter has already dropped to 10, but we don't see any Agents around.\n\n\"I think, uh, Miss Hod or someone warned us about something like that in one of our past visits...?\"\n\"Mm. We were told that an increase in the Meltdown Gauge could trigger the arrival of Ordeals.\"\n\"Wha? Then we'd better get crackin'! Hurry inside, you lot!\"\n\"Y-ya sure it's a good idea for <i>us</i> to go in there?\"\n\nWould it be okay if we just left this here and moved on?",
"options": [
{
"message": "Order the Sinner with Ashen Constellation's Blessing to conduct \"Insight Work\" on the Abnormality.\n<size=75%><color=#a16a3b>Choice unlocked with the E.G.O Gift \"Ashen Constellation's Blessing\"</color></size>",
"messageDesc": "Select to gain a Bleed E.G.O Gift",
"result": [
"The tiny bird pecked away at the Sinner like an angry ball of feathers, but the Sinner managed to complete the Work thanks to the Grace.\nSomething about that must've appealed to the tiny bird, as it picked up the necklace hanging from its perch and slung it around the Sinner's neck."
]
},
{
"message": "Order a Sinner to conduct \"Insight Work.\"",
"messageDesc": "Sloth & Wrath Advantage check. Pass to gain a Bleed E.G.O Gift.",
"result": [
""
]
},
{
"message": "Leave the hallway.",
"messageDesc": "No particular effect",
"result": [
"<Do any of you know how to manage this thing?>\n\".......\"\n<... Let's skedaddle.>\n\nNothing good can come of rushing in to conduct Work on an Abnormality we have absolutely no idea how to manage.\nWe quickly made ourselves scarce from the hallway before the Qliphoth Counter dropped to 0."
]
}
]
},
{
"id": 971091,
"name": "1.76 MHz",
"desc": "The Qliphoth Overload siren blares loudly through the hallway.\nWe look through the overloaded containment unit, but it's obscured with gray, grainy static noise of some sort.\nThere's a note taped to the wall next to this unit—\"Repression Work is effective.\"\nThe Qliphoth Counter has already dropped to 10, but we don't see any Agents around.\n\n\"I think, uh, Miss Hod or someone warned us about something like that in one of our past visits...?\"\n\"Mm. We were told that an increase in the Meltdown Gauge could trigger the arrival of Ordeals.\"\n\"Wha? Then we'd better get crackin'! Hurry inside, you lot!\"\n\"Y-ya sure it's a good idea for <i>us</i> to go in there?\"\n\nWould it be okay if we just left this as-is and moved on?",
"options": [
{
"message": "Order the Sinner with Trauma Shield to conduct \"Insight Work\" on the Abnormality.\n<size=75%><color=#a16a3b>Choice unlocked with the E.G.O Gift \"Trauma Shield\"</color></size>",
"messageDesc": "Select to gain a Sinking E.G.O Gift",
"result": [
"The distressed voices calling for help and the sound of explosions fell upon the Sinner, but they managed to safely finish their assigned Work thanks to the Trauma Shield.\nWhen the Sinner emerged, a radio was attached to their chest, emitting noises similar to what could be heard inside the containment unit."
]
},
{
"message": "Order a Sinner to conduct \"Repression Work.\"",
"messageDesc": "Lust & Gloom Advantage check. Pass to gain a Sinking E.G.O Gift.",
"result": [
""
]
},
{
"message": "Leave the hallway.",
"messageDesc": "No particular effect",
"result": [
"<Do any of you know how to manage this thing?>\n\".......\"\n<... Let's skedaddle.>\n\nNothing good can come of rushing in to conduct Work on an Abnormality we have absolutely no idea how to manage.\nWe quickly made ourselves scarce from the hallway before the Qliphoth Counter dropped to 0."
]
}
]
},
{
"id": 971092,
"name": "Choice Event for resting",
"desc": "In the staff lounge, we come across employees in E.G.O Gears standing around, chatting amongst themselves.\nEach of them holds a white coffee mug in their hand.\n\n\"Eh? Haven't seen you guys around. Which department are you from?\"",
"options": [
{
"message": "Tell them that we're from the Upper Layer, and present our E.G.O Gifts.\n<size=75%><color=#a16a3b>Choice unlocked by carrying 5+ Theme Pack-exclusive E.G.O Gifts from \"The Noon of Violet\" and \"Hatred and Despair\" Packs</color></size>",
"messageDesc": "Select to gain a Keywordless E.G.O Gift",
"result": [
"A look of pity passes over their eyes when they lay upon the variety of E.G.O Gifts we're carrying.\n\n\"And yet, you're still in one piece.\"\n\"How are things in the Upper Layer? Heard workload's pretty heavy up there.\"\n\nOne of the employees briefly leaves the circle of condolences before returning with a mug of coffee.\n\n\"C'mon, chin up. Let's survive another day, huh?\""
]
},
{
"message": "Tell them that we're from the Disciplinary Team.",
"messageDesc": "No particular effect",
"result": [
"\"... Oh. So you are.\"\n\nAn uncomfortable, strained silence falls upon the employee lounge.\nWe stood around for a few miserable minutes until even their coffee became lukewarm."
]
}
]
},
{
"id": 971093,
"name": "Alriune Choice Event (#1)",
"desc": "The elevator door opens into a dark, unlit hallway.\nWe can smell the vivid and intense aroma of fresh, blossoming flowers that have grown over the walls and the floors of the hallway.\n\nLying lethargically atop the bed of flowers are employees, their eyes shut as though in drowsiness.",
"options": [
{
"message": "Try to save the employees.",
"messageDesc": "Gain a Sinking E.G.O Gift depending on the result of the following choice",
"result": [
"It's not too late for them.\nMaybe we can save them by moving them into the elevator."
]
},
{
"message": "Give up on them.",
"messageDesc": "No particular effect",
"result": [
"It might be too late for them.\nWe should find a different way around this hallway."
]
}
]
},
{
"id": 971094,
"name": "Alriune Choice Event (#2)",
"desc": "By the time we had finished moving the employees to the elevator,\nwe heard a chilling scream echoing from the center of the hallway.\n\nThere, we saw panicked employees curled up into balls...\n... and an eyeless monster looming over them, its body shaped like a ceramic doll.\n\nIt was at that moment when a large flower bloomed by the monster's feet.",
"options": [
{
"message": "Save the panicked employees, too.",
"messageDesc": "Gain a Sinking E.G.O Gift depending on the result of the following choice",
"result": [
"Moved the panicked employees to the elevator."
]
},
{
"message": "This time, give up on them.",
"messageDesc": "Select to gain a Sinking E.G.O Gift",
"result": [
"We returned, leaving the employees behind."
]
}
]
},
{
"id": 971095,
"name": "Alriune Choice Event (#3)",
"desc": "Another huge flower is blooming by the eyeless monster's feet.\nWe've saved everyone we could.\nWhat now?",
"options": [
{
"message": "Suppress the monster.",
"messageDesc": "Select to gain a Sinking E.G.O Gift",
"result": [
"We should at least try to suppress it.\nWhen we approached the monster, another flower blossomed beneath the monster's feet.\n\nAt that moment, verdant, vivid leaves burst forth from the ceiling, then scattered over us in a downpour of pink flowers.\nWe stood blinded by the swirling storm of petals for a moment, until the Sinners all grabbed their heads and began yelling in pain.\n\nOnce the floral tempest subsided, the monster was nowhere to be seen."
]
},
{
"message": "Turn back.",
"messageDesc": "Select to gain a Sinking E.G.O Gift",
"result": [
"There is something anxiety-inducing about the unsettling aroma permeating the hallway.\nAfter grabbing whatever seemed useful from the unconscious employees, we fled."
]
}
]
},
{
"id": 971096,
"name": "Queen Bee Gift Options",
"desc": "The employee at the laboratory began in a level voice.\n\n\"Ah, you're right on time. The higher-ups ordered us to observe the subject's responses to types of Work other than Insight Work.\"\n\"Don't worry, it won't be very complicated. Just hold your breath, take this piece of meat, and hand it over to the bees.\n\"I'd really appreciate your help, if it isn't too much trouble.\"\n\nI followed his gaze to the surveillance monitor of the containment unit, its camera pointed toward a massive bee with a torso that looked more like a beehive.",
"options": [
{
"message": "Accept.",
"messageDesc": "Wrath & Sloth Advantage check. Pass to gain a Burn E.G.O Gift.",
"result": [
""
]
},
{
"message": "Refuse.",
"messageDesc": "No particular effect",
"result": [
"\"Ah, well. I haven't managed this Abnormality before, but looks like I've got to go in there myself.\"\n\nOnce the employee exited the containment unit, he began constantly scratching at his neck and arms.\nWe left him to his itchy troubles and left the scene."
]
}
]
},
{
"id": 971097,
"name": "Singing Machine Gift Options",
"desc": "There's someone crying inside the containment unit.\nWe peered inside to find a suspicious figure, wearing an outfit that stood out from those of the employees.\nNoticing our presence, he suddenly approached us, beaming.\n\n\"I-I have to tune my instrument to perfect accuracy, but I don't have anyone to help me.\"\n\"Do you... like music? Help me, and I'll give you one of my instruments.\"\n\"H-how about it? Deal?\"",
"options": [
{
"message": "Agree to help, and ask for a guitar.",
"messageDesc": "Wrath & Lust Advantage check. Pass to gain a Bleed E.G.O Gift.",
"result": [
""
]
},
{
"message": "Agree to help, and ask for a bass guitar.",
"messageDesc": "Wrath & Lust Advantage check. Pass to gain a Bleed E.G.O Gift.",
"result": [
""
]
},
{
"message": "Refuse to help.",
"messageDesc": "No particular effect",
"result": [
"\"... No. I have to... I have to hear its flawless, wondrous song again. If I can't...\"\n\"I-I have to play that music again with my own hands. How can I do that if I can't tune the instruments myself?\"\n\nHe flicks his gaze toward the Sinners, madness clear in his eyes.\nUnsettled, we quickly distanced ourselves from the containment unit."
]
}
]
},
{
"id": 971098,
"name": "Singing Machine Gift Option 2 - Harmony Guitar",
"desc": "The instrument sounds much better, finally tuned correctly.\nUpon reviewing the instrument he gave us, it was clear that it would be of much help to us going forward.\nWe asked if there was any way we could get more instruments out of him.\n\n\"N-no. I can't hear its beautiful music anymore.\"\n\"... Keep playing the music, until I feel satisfied. T-then I'll hand you an extra instrument.\"",
"options": [
{
"message": "Accept the deal.",
"messageDesc": "Wrath & Lust Advantage check. Pass to gain a Bleed E.G.O Gift.",
"result": [
""
]
},
{
"message": "Leave. We're satisfied.",
"messageDesc": "No particular effect",
"result": [
"\"With this, I should be able to play plenty of good music for a while. Thank you.\"\n\nWe left, the sound of music growing faint as we walked away from the containment chamber."
]
}
]
},
{
"id": 971099,
"name": "Singing Machine Gift Option 2 - Self-playing Bass",
"desc": "The instrument sounds much better, finally tuned correctly.\nUpon reviewing the instrument he gave us, it was clear that it would be of much help to us going forward.\nWe asked if there was any way we could get more instruments out of them.\n\n\"N-no. I can't hear its beautiful music anymore.\"\n\"... Keep playing the music, until I feel satisfied. T-then I'll hand you an extra instrument.\"",
"options": [
{
"message": "Accept the deal.",
"messageDesc": "Wrath & Lust Advantage check. Pass to gain a Bleed E.G.O Gift.",
"result": [
""
]
},
{
"message": "Leave. We're satisfied.",
"messageDesc": "No particular effect",
"result": [
"\"With this, I should be able to play plenty of good music for a while. Thank you.\"\n\nWe left, the sound of music growing faint as we walked away from the containment chamber."
]
}
]
}
]
}