Files
LimbusStaticData/Localize/en/EN_BattleKeywords-exme.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "ScratchesHurt",
"name": "Avulsion Wound",
"desc": "- Max Stack: 3\n- Turn Start: Gain 2 Bleed for every Stack\n• At max Stack, gain +1 Bleed Count\n- Turn End: Gain Bind equal to Stack next turn\n• At Max Stack, gain 1 Attack Power Down as well next turn\n- Turn End: If this unit did not take any Critical Hit this turn, lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "TiedRope",
"name": "Trussed",
"desc": "- Base Stack: 3\n- Fix this unit's Speed to 1\n- Fix this unit's Base Skills' Coin Power to 0\n- Turn End: Lose 1 Stack\n- If the \"Prisoner Transport Arrangements\" buff on the inflicter expires, this effect expires as well",
"summary": "",
"undefined": "-",
"flavor": "Look how the baseborn hunt the other baseborn to serve them up to the powers that be."
},
{
"id": "TiedWithRope",
"name": "Prisoner Transport Arrangements",
"desc": "- Base Stack: 1\n- Fix this unit's Speed to 1\n- If the Trussed effect this unit inflicted on target expires, or if this unit is defeated or Staggered, lose this effect\n- If the target this unit inflicted \"Trussed\" on is defeated this turn, lose the \"Prisoner Transport Arrangements\" effect",
"summary": "",
"undefined": "-"
},
{
"id": "RegretSCorp",
"name": "Headsplitting Memory",
"desc": "- Max Stack: 1\n- Turn End: Gain 1 Bind next turn\n- Turn End: Gain (current turn count / 4) Clash Power Up (rounded down, max 3)\n- Expires at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "TakePicture",
"name": "Intelligence Gathering",
"desc": "- When using a Skill of identical rank to the Skill photographed, Clash Power -5\n(※ Defense Skills and E.G.O Skills are counted separately)\n- Expires at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "LensmanNail",
"name": "Pinning Nail",
"desc": "- Max Stack: 10\n- Turn Start: Gain 1 Offense Level Down for every 2 Bind (max 3)\n- Turn Start: Gain Bleed equal to Stack\n- On Tremor Burst, gain Bleed Count equal to Stack (once per turn)\n- Turn End: Gain Bind equal to Stack next turn (max 6), then lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "PhotoTransition",
"name": "Memory Transition",
"desc": "- Base Stack: 3\n- Turn End: Lose 1 Stack. If this unit has 0 Stacks of this effect at Turn Start, certain units and effects transform\n(when Staggered, recover from Stagger)\n\n- Once the above effect activates, reset Memory Transition Stack to Base Stack",
"summary": "",
"undefined": "-"
},
{
"id": "AengduNewArm",
"name": "Dokkaebi Arms",
"desc": "- Base Offense Level +4\n- Base Defense Level +4\n- Take -20% damage\n- On Skill Use, gain 1 Haste next turn (2 times per turn)\n- Combat End: Gain +2 Poise Count",
"summary": "",
"undefined": "-",
"flavor": "\"... Dokkaebi Arms? Do you, perchance, speak of Dokkaebis that often appear in tales of old? Hmm...\"\n\"I can scarcely believe it, yet after all I have witnessed while relying on the hospitality of Limbus Company, the existence of Dokkaebis from folklore may well be within reason.\"\n\"Come to think of it... I do recall hearing of a name called 'Dokkaebi Unit'...\""
},
{
"id": "WindBlade",
"name": "Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire",
"desc": "- Max Stack: 20\n- Deal +1% Slash damage for every Stack (max 10%)\n- Defense Skills lose 1 Clash Power for every 2 Stacks (max 5)\n- Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)",
"summary": "",
"undefined": "-",
"flavor": "\"Hm? You like that model? Ooh, new girl's got an eye for quality! Excuse me~! Can we try this model? Oh, c'mon, relax! I know the deal—'You break it, you buy it.' Thanks! Hehe... See? Told ya I'm a regular here~ Okay, so the sword and the scabbard come as a set, so grab 'em both and feel the weight. How's that? Not as heavy as they look, huh?\"\n\"Oho...\"\n\"So there's this particle? Powder? Thingy in that scabbard under patent by Mook Workshop! Every time you sheathe and unsheathe the sword, for a brief moment, its blade comes out way sharper and lighter! And that model you're holding happens to focus on the <i>sharpness</i>! So it's like, *Ding!* and voila, you get a nice buff on your weapon!\"\n\"I think it's one of the Ye [銳] series models—that's Mook Workshop's classic lineup, by the way. Check out the finish here, it's... What the heck?! Hey, this is the Ye [銳] 'Type II' model that went out of production! You know what, this stuff really isn't easy to come by—we're lucky we found one here!\"\n\"If it's such a rarity, Lady Ezra, perhaps you ought to wield it instead...\"\n\"Hnngh... No, it's fine... Well, I can see it's literally made for you! And it'll work real nice with those boosters on your new prosthetic arms. It'll need some getting used to, but you'll be one heck of a fighter once you get the hang of it! Anyway, consider it a gift from yours truly—you're officially one of us now. Officially our new girl! No more temp ID.\"\n\"Then... I shall accept with gratitude.\"\n\"By the way... Remember that 'classic lineup' part? It's super durable, but there <i>are</i> delicate parts that you should watch out not to break—okay, you know what, let 'em break if it really comes to that. Just...\"\n\"Just don't die on us.\"\n\"... I shall take your words to heart.\""
},
{
"id": "Collage_LowMorale",
"name": "Jumbled Memories",
"desc": "- Turn Start: Gain 1~3 Offense Level Up and 1~3 Defense Level Down",
"summary": "",
"undefined": "-"
},
{
"id": "Collage_Panic",
"name": "Jumbled Memories",
"desc": "- Turn Start: Gain 1~5 Offense Level Up and 1~5 Defense Level Down",
"summary": "",
"undefined": "-"
},
{
"id": "Lensman_LowMorale",
"name": "Intelligence Obsession",
"desc": "- In a Clash against targets that have Intelligence Gathering, Base Power +1 and deal +10% damage\n- Turn Start: Gain 1 Fragile",
"summary": "",
"undefined": "-"
},
{
"id": "Lensman_Panic",
"name": "Intelligence Obsession",
"desc": "- In a Clash against targets that have Intelligence Gathering, Base Power +1 and deal +20% damage\n- Turn Start: Gain 2 Fragile",
"summary": "",
"undefined": "-"
},
{
"id": "Aengdu_Lowmorale",
"name": "Resentment",
"desc": "- Turn Start: Gain 1 Attack Power Up and 1 Defense Power Down\n- Turn End: Gain 2 Haste next turn",
"summary": "",
"undefined": "-"
},
{
"id": "Aengdu_Panic",
"name": "Resentment",
"desc": "- Turn Start: Gain 2 Attack Power Up and 2 Defense Power Down\n- Turn End: Gain 2 Haste next turn",
"summary": "",
"undefined": "-"
},
{
"id": "BrandedKimSatgat",
"name": "Brand - No [奴]",
"desc": "- Base Offense Level -??\n- Base Defense Level -??",
"summary": "",
"undefined": "-"
},
{
"id": "DimensionalBagEzraETwo",
"name": "Dimensional Bag - YuRia Atelier",
"desc": "Draws the next Workshop weapon from the Dimensional Bag\n- Current Workshop weapon: YuRia Atelier Axe\n- Next Workshop weapon: Allas Workshop Gloves",
"summary": "",
"undefined": "-"
},
{
"id": "RestingKimSatgat_LowMorale",
"name": "Deep-rooted Regret",
"desc": "- Low Morale\n- Turn Start: Gain 2 Damage Down and heal 40 HP",
"summary": "",
"undefined": "-"
},
{
"id": "RestingKimSatgat_Panic",
"name": "Deep-rooted Regret",
"desc": "- Panic\n- Turn Start: Gain 3 Damage Down and heal 60 HP",
"summary": "",
"undefined": "-"
},
{
"id": "ChoiSwordsmanship",
"name": "Swordplay of the Homeland [Sal]",
"desc": "- Min Stack 1; Max Stack 9\n- On Skill Use, at Min or Max Stacks, convert all Coins this unit uses to <color=#ff6000><mark color=#ff000040><b><u>Unbreakable Coins</color></mark></b></u>\n- <color=#ff6000><mark color=#ff000040><b><u>Skill Base Power and Coin Power shift based on Stack</color></mark></b></u>\n· 1 ~ 2 Stack: Base Power -6, Coin Power +4\n· 3 ~ 4 Stack: Base Power -3, Coin Power +2\n· 5 Stack: No effect\n· 6 ~ 7 Stack: Base Power +4, Coin Power -2\n· 8 ~ 9: Base Power +8, Coin Power -3",
"summary": "",
"undefined": "-"
},
{
"id": "ChoiSwordsmanshipOne",
"name": "Battleform of the Homeland - Bearhunt",
"desc": "Use a pattern made of <color=#ff6000><mark color=#ff000040><b><u>single-coin</color></mark></b></u> Skills\n\nIm Gyeong-eop gains advantage at <color=#ff6000><mark color=#ff000040><b><u>higher</color></mark></b></u> Swordplay of the Homeland [Sal] Stack",
"summary": "",
"undefined": "-",
"flavor": "The mountains of S Corp.'s District 19 are home to all manner of beasts.\nAmongst them, the bear, in particular, boasts strength and force akin to boulders falling from the cliff in a landslide. Giving ground to the creature's charge is ill-advised—one must aim to hew it down with the first slash of the blade."
},
{
"id": "ChoiSwordsmanshipMany",
"name": "Battleform of the Homeland - Tigerhunt",
"desc": "Use a pattern made of <color=#ff6000><mark color=#ff000040><b><u>multi-coin</color></mark></b></u> Skills\n\nIm Gyeong-eop gains advantage at <color=#ff6000><mark color=#ff000040><b><u>lower</color></mark></b></u> Swordplay of the Homeland [Sal] Stack",
"summary": "",
"undefined": "-",
"flavor": "Tigers are cunning and ferocious.\nOne cannot hope to cut through a tiger's flesh with a single stroke. Only a relentless flurry of chained slashes can overwhelm the creature until it is felled at last.\nFail to do so, and the tiger will escape death—or best its opponent to one day grow into a Sangun, a Lord of the Mountain.\nWhether these beings will grant auspicious fortune on men or return as malevolent calamity is impossible to tell."
},
{
"id": "ChoiSwordsmanshipShield",
"name": "Dujeong Brigandine [Sal]",
"desc": "- Max Stack: 5\n- When gaining this effect, gain Shield equal to 10% of this unit's max HP for every Stack (min 1, rounded down; Shield gained due to this effect does not expire at Turn End)\n- Combat Start: Gain 1 Defense Level Down for every 2 Stack (rounded up)\n- Deal +(Stack x 2.5)% Slash damage\n- <color=#ff6000><mark color=#ff000040><b><u>Lose 1 Stack when taking Shield damage equal to 10% of this unit's max HP</color></mark></b></u>",
"summary": "",
"undefined": "-"
},
{
"id": "PhotoTransitionChoi",
"name": "Memory Transition",
"desc": "- Base Stack: 3\n- Turn End: Lose 1 Stack\n- <color=#ff6000><mark color=#ff000040><b><u>Turn Start: At 0 Stack, Retreat and transition into a different location</color></mark></b></u>\n- When Returning to the field, based on current Battleform of the Homeland, gain or lose (# of turns spent in Retreat) Swordplay of the Homeland [Sal] Stack\n· When in Battleform of the Homeland - Bearhunt: Gain Stack\n· When in Battleform of the Homeland - Tigerhunt: Lose Stack",
"summary": "",
"undefined": "-"
},
{
"id": "PhotoTransitionChoiCamera",
"name": "Memory Transition",
"desc": "- Base Stack: 3\n- Turn End: Lose 1 Stack\n- <color=#ff6000><mark color=#ff000040><b><u>Turn Start: At 0 Stack, remove this unit and transition to a different location</color></mark></b></u>\n- When Returning to the field, based on Im Gyeong-eop's current Battleform of the Homeland, Im Gyeong-eop gains or loses (# of turns Im Gyeong-eop spent in Retreat) Swordplay of the Homeland [Sal] Stack \n· When in Battleform of the Homeland - Bearhunt: Gain Stack\n· When in Battleform of the Homeland - Tigerhunt: Lose Stack",
"summary": "",
"undefined": "-"
},
{
"id": "ChoiSword_LowMorale",
"name": "Developed Memories",
"desc": "- Low Morale\n- Gain 1 Fragile, deal +10% damage, and deal +15% damage on Critical Hit",
"summary": "",
"undefined": "-"
},
{
"id": "ChoiSword_Panic",
"name": "Developed Memories",
"desc": "- Panic\n- Gain 2 Fragile, deal +10% damage, deal +30% damage on Critical Hit, and double the effects inflicted by the Coins of the \"Bow of the Homeland [Sal] - Arrowloose\" Skill",
"summary": "",
"undefined": "-"
},
{
"id": "DimensionalBagEzraDTwo",
"name": "Dimensional Bag - Namir Workshop",
"desc": "Draws the next Workshop weapon from the Dimensional Bag\n- Current Workshop weapon: Namir Workshop Gauntlets\n- Next Workshop weapon: YuRia Atelier Axe",
"summary": "",
"undefined": "-",
"flavor": "\"Now this one's got G Corp.'s Singularity baked in—the Sphere! Here's how it works: You float up, pop the switch midair, and crush down with the weight of the gravity. Land a solid hit, and it's gonna be... brutal.\""
},
{
"id": "SlaveHunersPower",
"name": "Prisoner Transport Order",
"desc": "- Base Offense Level +5\n- Base Defense Level +5",
"summary": "",
"undefined": "-"
},
{
"id": "LensmanPower",
"name": "Investigation Order",
"desc": "- Base Offense Level +5\n- Base Defense Level +5",
"summary": "",
"undefined": "-"
}
]
}