Files
LimbusStaticData/Localize/en/EN_Passives_Abnormality-cultivation.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 124701,
"name": "Former Heishou - Wu Adept",
"desc": "Encounter Start: reset this unit's SP to -15 and gain 3 [LegStrengthHorse] and 1 [CrazyWei]\nTake -50% damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] (rounded down)\n\nIf this unit hits with a Cracked [SuperCoin], it does not activate the target's [Burst] effect (does not consume Count either)\n\nDeal +50% damage against Staggered enemies"
},
{
"id": 124702,
"name": "I will trample... and crush you to mulch",
"desc": "If this unit has [LegStrengthHorse], inflict 1 [ConcussionWei] against the main target when this unit triggers [VibrationExplosion] against the main target"
},
{
"id": 124703,
"name": "Soul Lost in Daylight (魂飛中天)",
"desc": "If this unit has [LegStrengthHorse], gain 1 [ReboundWei] when hitting with a Skill that triggers [VibrationExplosion] against targets without [Vibration] (does not gain any [ReboundWei] if its Stack is already maxed)\n\nTurn End: if this unit's [ReboundWei] Stack is maxed, consume all of it; then, lose 1 [LegStrengthHorse] next turn"
},
{
"id": 124704,
"name": "I'll scrape every filthy scale off your skin...",
"desc": "Turn Start: gain 1 [AttackUp] for every 2 Speed this unit has (max 2)\nAt 5+ Speed, gain 1 [SlashDamageUp] and 1 [HitDamageUp] as well"
},
{
"id": 124705,
"name": "Intrepid trespasser...!",
"desc": "On Clash Lose: if the target's Coin was a Plus Coin, target heals 5 SP; if the target's Coin was a Minus Coin, target loses 5 SP (does not activate if the target's SP is at -40 or less). Then, give 2 E.G.O resources to the Affinity of the Skill the target used (3 times per turn)\n- If the Skill's Affinity was Wrath or Gluttony, give 2 E.G.O resources of the least-owned Affinities as well"
},
{
"id": 127201,
"name": "Damage Taken",
"desc": "When taking damage during the combat phase: +20% damage for the turn\nDuring the combat phase: On Clash Lose, take +15% damage from the Skill"
},
{
"id": 127202,
"name": "Plastered Training",
"desc": "Deal +2% damage for every 1% missing HP on self (max 100%)"
},
{
"id": 127203,
"name": "I've got nothing to fear with a bottle of wine by my side",
"desc": "Turn Start: at max [SipOfAlcoholJin] Stack, consume 2 of its Stack and gain [DrunkAwakening]"
},
{
"id": 127204,
"name": "Night Drifter of the Drunken Palm",
"desc": "Encounter Start: reset this unit's SP to 10\nTake -50% damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking] (rounded down)\n\nTake -30% damage from Sinners\n\nIf this unit gained 2 or more [SipOfAlcoholJin] last turn, heal 5 SP for every 10% missing HP at Turn Start (max 40)\n\nWhen entering a new phase, if this unit is Staggered, recover from Stagger"
},
{
"id": 127205,
"name": "River of Blooddrops (血滴成河)",
"desc": "Activates if at least 1 enemy has 10+ [Laceration] at Turn End\nAgainst enemies with [Laceration], inflict 1 [DrunkBlood] for every 5 [Laceration] they have (3 times per enemy)"
},
{
"id": 124801,
"name": "Sparring Complete",
"desc": "Ends Encounter when this unit's HP drops below 20%"
},
{
"id": 124901,
"name": "Reversed Circuitry",
"desc": "Turn Start: at less than 10 [Charge] Count, consume 5% HP on self to gain +5 [Charge] Count\nTurn End: at 15+ [Charge] Count, consume 5 [Charge] Count to heal 5% HP on self"
},
{
"id": 125001,
"name": "Slightly Relieved Burdens",
"desc": "Turn Start: heal 5 SP\nTurn Start: at 20+ SP, gain 1 [Enhancement]"
},
{
"id": 125002,
"name": "Burden of Responsibility",
"desc": "If this unit's HP drops below 50% or less in this Encounter, starting from the next turn, gain 2 [AttackDmgUp] every turn"
},
{
"id": 125101,
"name": "Rule by Fear",
"desc": "If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+3% damage per 1 SP)"
},
{
"id": 125102,
"name": "It's going to be so much fun, hmm?",
"desc": "Gain 1 [AttackUp] and 1 [DefenseUp] every time any target gains a negative effect"
},
{
"id": 125103,
"name": "Twisted Determination",
"desc": "On Clash Win, heal 5 SP\nOn Clash Lose, gain 1 [Enhancement]"
}
]
}