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LimbusStaticData/Localize/en/EN_Passives_Abnormality-pilgrimage.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 128801,
"name": "Struggle",
"desc": "Combat Start: gain 8 [Protection]\n- Combat Start: if this unit has Low Morale, halve the amount of [Protection] gained\n- Combat Start: if this unit is Staggered or Panicked, it does not gain [Protection]"
},
{
"id": 128802,
"name": "Roar of the Rogue Waves",
"desc": "When hit, inflict 1 [ColdAirDOQ] against the attacker (once per Skill)"
},
{
"id": 128803,
"name": "Overlook of All-life",
"desc": "When the Passive \"Fate's Favored Child\" triggers, activate the following:\n- Turn End: gain 1 [Binding] next turn\n- When hit, inflict 1 [ColdAirDOQ] against the target (once per Skill)"
},
{
"id": 128804,
"name": "Adversary of the Tides",
"desc": "When attacking targets with [FreezingDOQ], deal +175% damage"
},
{
"id": 128805,
"name": "Fate's Favored Child",
"desc": "When this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit is healed back to 100% HP and SP, and gains a new pattern (once per Encounter)"
},
{
"id": 128806,
"name": "Rage Against the Waves",
"desc": "Turn Start: gain 1 [AttackUp] for every enemy with [ColdAirDOQ]"
},
{
"id": 128807,
"name": "Galloping Rocinante",
"desc": "Turn Start: if there are 6+ enemies with [ColdAirDOQ], gain 2 [ParryingResultUp]"
},
{
"id": 128808,
"name": "The Knight's Delusion",
"desc": "Encounter Start: gain [WeakenDOQ]"
},
{
"id": 129101,
"name": "Nervous Impairment",
"desc": "This unit's Skills deal +1% damage for every 1 [NervousImpairment] on target"
},
{
"id": 129102,
"name": "Seaborn",
"desc": "Encounter Start: gain 5 [SeaTerrorCell]\nInstead of [AttackDown] and [DefenseDown] effects of [SeaTerrorCell], gain [AttackUp] and [DefenseUp]"
},
{
"id": 129104,
"name": "Call of the Bloodkin",
"desc": "Turn End: if there are 2 or fewer surviving allies, consume 10 SP on self to summon 2 \"Shell Sea Runner\" units to the battlefield\n\nTurn End: if [NetherseaBrandUnit] exists in this Stage, apply 2 [Enhancement] next turn to all Sea Terror units\n- Apply 1 [AttackUp] as well for every Stage of [NetherseaBrandUnit]",
"summary": "If there is [NetherseaBrandUnit] on the field, apply offensive buff next turn to all Sea Terror units"
},
{
"id": 129701,
"name": "Phototaxic Procession",
"desc": "Take -90% damage from [Combustion], [Laceration], [Vibration], [Burst], [Sinking]\nTurn Start: gain 10 [Protection]\n\nTurn End: consume [AbyssalVitality] to summon Sea Terror horde\n- If there are fewer than 3 Shell Sea Runners or Deep Sea Sliders on the battlefield, randomly summon either of those units until there are a sum of 3 of them next turn and consume (# of summoned units x 4) [AbyssalVitality]\n- If Nethersea Founder isn't on the battlefield, consume 8 [AbyssalVitality] to summon it next turn\n- If Nethersea Spewer isn't on the battlefield, consume 12 [AbyssalVitality] to summon it next turn\n- If Basin Sea Reaper isn't on the battlefield, consume 20 [AbyssalVitality] to summon it next turn",
"summary": "Take less damage from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
},
{
"id": 129702,
"name": "Ego of Responsibility",
"desc": "Every time a Sea Terror this unit summoned is killed, take fixed HP damage equal to the unit's max HP"
},
{
"id": 129703,
"name": "Adrift Compassion",
"desc": "At 50%- HP, immediately ends combat phase and gains a new pattern\n- Disable the Phototaxic Procession Passive\n- Gain 100 [AbyssalVitality]\n- When gaining this Passive, or when recovering from Stagger, gain Shield equal to the amount of HP lost (once per turn)\n- When gaining Shield, activate the effects of [IndelibleGoodwill]\n\nTurn Start:\n- Apply 5 [NervousImpairment] to all enemies with less than 15 [NervousImpairment]\n- Gain [Vulnerable] equal to double the number of times (\"Before the compassion they believe in loses its worth.\") was used during this Encounter. (max 6)\n\nAfter gaining a new pattern: reduce this unit's Skill Slots by the number of Staggered enemies every turn (by 6 max; does not apply to turns when this unit uses a powerful Skill)",
"summary": "When consuming [AbyssalVitality], heal SP"
},
{
"id": 129704,
"name": "Nethersea Brand Utopia",
"desc": "When on top of [NetherseaBrandUnit]: gain Final Power +3 and Coin Power +3, and double the amount of [NervousImpairment] inflicted On Hit"
},
{
"id": 129705,
"name": "Coaxing Kins",
"desc": "When hitting a Basin Sea Reaper with this unit's Skill, convert it from [WaitingforCommandMod] to [ParticipationMod]"
},
{
"id": 129103,
"name": "Cell Membrane",
"desc": "If this unit has remaining Shield after getting hit, inflict 2 [Sinking] against the target"
}
]
}