Files
LimbusStaticData/Localize/en/EN_Skills_Abnormality_Mirror7-extreme.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 139001,
"levelList": [
{
"level": 1,
"name": "Slam",
"desc": "[WhenUse] If target has [Combustion] or [Laceration], Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 139002,
"levelList": [
{
"level": 1,
"name": "Slam",
"desc": "[WhenUse] If target has [Combustion] or [Laceration], Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 139003,
"levelList": [
{
"level": 1,
"name": "Quake",
"desc": "[WhenUse] If target has [Combustion] or [Laceration], Clash Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 139004,
"levelList": [
{
"level": 1,
"name": "Live Offering",
"desc": "[WhenUse] If target has [Combustion] or [Laceration], Clash Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count next turn"
}
]
}
]
}
]
},
{
"id": 139005,
"levelList": [
{
"level": 1,
"name": "Universe Aflame",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 139006,
"levelList": [
{
"level": 1,
"name": "Stalwart Altar",
"desc": "[StartBattle] Inflict +3 [Combustion] Count on all enemies that have [Combustion]",
"coinlist": [
{}
]
}
]
},
{
"id": 139007,
"levelList": [
{
"level": 1,
"name": "Universe Aflame",
"desc": "[CantDuel]\nTargets allies",
"coinlist": [
{}
]
}
]
},
{
"id": 139101,
"levelList": [
{
"level": 1,
"name": "Lunge",
"desc": "[WhenUse] Clash Power +1 for every other surviving Doomsday Clay Doll",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 139102,
"levelList": [
{
"level": 1,
"name": "Claw",
"desc": "[WhenUse] Clash Power +1 for every other surviving Doomsday Clay Doll",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 139201,
"levelList": [
{
"level": 1,
"name": "Belch Fire",
"desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
},
{
"desc": "[OnSucceedAttack] If target has [Laceration], inflict 5 [Combustion]"
}
]
}
]
}
]
},
{
"id": 139202,
"levelList": [
{
"level": 1,
"name": "Severe Lunge",
"desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 139203,
"levelList": [
{
"level": 1,
"name": "Raw Claw",
"desc": "[WhenUse] Clash Power +2 for every other surviving Doomsday Clay Doll",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
},
{
"desc": "[OnSucceedAttack] If target has [Laceration], inflict 5 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 139301,
"levelList": [
{
"level": 1,
"name": "6463",
"desc": "Deal +10% damage for every 50 [AccumulatedPast]\n[WhenUse] Base Power +1 for every 10 ([Vibration] Potency + Count) on target (max 3)\n[WhenUse] If this unit's [AccumulatedPast] is an odd number, this Skill deals +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 139302,
"levelList": [
{
"level": 1,
"name": "6753",
"desc": "Deal +10% damage for every 50 [AccumulatedPast]\n[WhenUse] Base Power +1 for every 10 ([Vibration] Potency + Count) on target (max 3)\n[WhenUse] If this unit's [AccumulatedPast] is an even number, gain 3 [Protection] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 139303,
"levelList": [
{
"level": 1,
"name": "853",
"desc": "[WhenUse] Clash Power +1 for every 5 [Breath] on self (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 50% of damage dealt"
},
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [AccumulatedPast] (max 50%)"
}
]
}
]
}
]
},
{
"id": 139304,
"levelList": [
{
"level": 1,
"name": "5384",
"desc": "[WhenUse] Clash Power +2 for every 10 ([Vibration] Potency + Count) on target (max 4)\n[WhenUse] All Parts gain 3 [Breath] and +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold equal to [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +20% damage for every 3 [Breath] (max 100%)"
},
{
"desc": "[OnSucceedAttack] All Parts gain 4 [Breath]"
}
]
}
]
}
]
},
{
"id": 139305,
"levelList": [
{
"level": 1,
"name": "6475384",
"desc": "At 7+ [Breath], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 5+ [Breath], raise Stagger Threshold by 50% of damage dealt"
},
{
"desc": "[OnSucceedAttack] All Parts gain 8 [Breath] and +4 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 139306,
"levelList": [
{
"level": 1,
"name": "974569A",
"desc": "At 10+ [Breath], Skill Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +1% damage for every [AccumulatedPast] (max 200%)"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] for every 50 [AccumulatedPast]; then, reduce target's [Vibration] Count by 1 (max 5 times)"
}
]
}
]
}
]
},
{
"id": 139401,
"levelList": [
{
"level": 1,
"name": "Kgh!",
"desc": "[WhenUse] Clash Power +1 for every surviving Raw Chicken\n[WhenUse] Inflict +1 additional negative effect for every 2 surviving Raw Chicken",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
}
]
}
]
},
{
"id": 139402,
"levelList": [
{
"level": 1,
"name": "Khk",
"desc": "[WhenUse] Clash Power +1 for every surviving Raw Chicken\n[WhenUse] Inflict +1 additional negative effect for every 2 surviving Raw Chicken",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] and +5 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 139403,
"levelList": [
{
"level": 1,
"name": "Keghgh!",
"desc": "Prioritizes targets that have the lowest SP\n[OnSucceedAttack] Spawn a Raw Chicken",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 7 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Target loses 10 SP"
}
]
}
]
}
]
},
{
"id": 139404,
"levelList": [
{
"level": 1,
"name": "Keghgh...",
"desc": "[StartBattle] Gain (surviving Raw Chicken x 100) Shield",
"coinlist": [
{}
]
}
]
},
{
"id": 139501,
"levelList": [
{
"level": 1,
"name": "Cluckkegh",
"desc": "Prioritizes targets that have the lowest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]"
}
]
}
]
}
]
},
{
"id": 139502,
"levelList": [
{
"level": 1,
"name": "Bawkbabawk",
"desc": "Prioritizes targets that have the lowest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 7 HP"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
}
]
}
]
},
{
"id": 139503,
"levelList": [
{
"level": 1,
"name": "Khgh",
"desc": "[OnSucceedEvade] Target loses 15 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 139601,
"levelList": [
{
"level": 1,
"name": "Khghgh!",
"desc": "If this unit did not take damage in the previous turn, Coin Power +3\n[WhenUse] If this unit's Speed is faster than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Agility] next turn"
}
]
}
]
}
]
},
{
"id": 139602,
"levelList": [
{
"level": 1,
"name": "Kawkbaawk!",
"desc": "If this unit did not take damage in the previous turn, Coin Power +3\n[WhenUse] If this unit's Speed is faster than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 7 HP"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 139603,
"levelList": [
{
"level": 1,
"name": "Krgh!",
"desc": "[OnSucceedEvade] Target loses 15 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 139701,
"levelList": [
{
"level": 1,
"name": "Khgh",
"desc": "Prioritizes targets that have the highest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
}
]
}
]
},
{
"id": 139702,
"levelList": [
{
"level": 1,
"name": "Khgaawahk",
"desc": "Prioritizes targets that have the highest HP\n[WhenUse] If this unit's Speed is slower than the target's, gain Clash Power equal to this unit's Speed (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 7 HP"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] and 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 139703,
"levelList": [
{
"level": 1,
"name": "Khk!",
"desc": "[OnSucceedEvade] Target loses 15 SP",
"coinlist": [
{}
]
}
]
},
{
"id": 139801,
"levelList": [
{
"level": 1,
"name": "Crying Slap",
"desc": "[WhenUse] Target loses 15 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking] and +5 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 139802,
"levelList": [
{
"level": 1,
"name": "Gloomy Slap",
"desc": "[StartDuel] Target heals 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[AlwaysUse] Deal SP damage by half of damage displayed"
},
{
"desc": "[AlwaysUse] No HP damage is dealt"
}
]
}
]
}
]
},
{
"id": 139803,
"levelList": [
{
"level": 1,
"name": "Melty Eyeball",
"desc": "[WhenUse] Target loses 10 SP\nIf target's SP is below 0, deal +50% Damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal Bonus HP damage equal to [Sinking] Potency on target"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal Bonus SP damage equal to [Sinking] Potency on target"
}
]
}
]
}
]
},
{
"id": 139804,
"levelList": [
{
"level": 1,
"name": "Gushing Gloom",
"desc": "[WhenUse] Target loses 5 SP\nPrioritizes targets that have the most [Sinking]\nIf target has less than 0 SP, deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal Bonus HP damage equal to [Sinking] Potency on target"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal Bonus SP damage equal to [Sinking] Potency on target"
}
]
}
]
}
]
},
{
"id": 139805,
"levelList": [
{
"level": 1,
"name": "Eyeball Weight",
"desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Double target's [Sinking] and [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 139806,
"levelList": [
{
"level": 1,
"name": "Croohoo",
"desc": "[StartBattle] Gain 2 [Protection]",
"coinlist": []
}
]
},
{
"id": 139901,
"levelList": [
{
"level": 1,
"name": "Clap",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 139902,
"levelList": [
{
"level": 1,
"name": "Powerful Clap",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 139903,
"levelList": [
{
"level": 1,
"name": "Tail Whip",
"desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 139904,
"levelList": [
{
"level": 1,
"name": "Pressing Sac",
"desc": "[DefeatDuel] Cancel all Skills\n[DefeatDuel] Gain 3 [Vulnerable]\nIf target has less than 0 SP, deal +100% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 139905,
"levelList": [
{
"level": 1,
"name": "Blood Cannon",
"desc": "[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target has a negative effect, deal +50% damage"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 20 [Laceration]"
}
]
}
]
}
]
},
{
"id": 139906,
"levelList": [
{
"level": 1,
"name": "Clotting",
"desc": "[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "If target has a negative effect, deal +100% damage"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 30 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140001,
"levelList": [
{
"level": 1,
"name": "Claw",
"desc": "Coin Power +2 for every [DogThunder] on self (max 6)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration] next turn"
}
]
}
]
}
]
},
{
"id": 140002,
"levelList": [
{
"level": 1,
"name": "Constant Voltage",
"desc": "Coin Power +2 for every [DogThunder] on self (max 6)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst] next turn"
}
]
}
]
}
]
},
{
"id": 140003,
"levelList": [
{
"level": 1,
"name": "Electromotive Pursuit",
"desc": "Coin Power +1 for every [DogThunder] on self (max 3)\n[WhenUse] Deal +15% damage for every 5 ([Laceration] + [Burst] on target) (max 60%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Burst] Count next turn"
}
]
}
]
}
]
},
{
"id": 140004,
"levelList": [
{
"level": 1,
"name": "Howl",
"desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Paralysis]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Disarming]"
}
]
}
]
}
]
},
{
"id": 140005,
"levelList": [
{
"level": 1,
"name": "Electrified Howl",
"desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Paralysis]"
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Burst] next turn"
}
]
}
]
}
]
},
{
"id": 140006,
"levelList": [
{
"level": 1,
"name": "Lightning Rod",
"desc": "Coin Power +1 for every [DogThunder] on self (max 3)\n[WhenUse] Deal +20% damage for every 5 ([Laceration] + [Burst] on target) (max 80%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst] and +2 [Burst] Count next turn"
}
]
}
]
}
]
},
{
"id": 140007,
"levelList": [
{
"level": 1,
"name": "Red Bolts",
"desc": "[WhenUse] Deal +15% damage for every 5 ([Laceration] + [Burst]) on target (max 60%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Burst] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count next turn"
}
]
}
]
}
]
},
{
"id": 140008,
"levelList": [
{
"level": 1,
"name": "Howl",
"desc": "[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Disarming]"
}
]
}
]
}
]
},
{
"id": 140101,
"levelList": [
{
"level": 1,
"name": "Eerie Eyes",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 7 SP damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 7 SP damage"
}
]
}
]
}
]
},
{
"id": 140102,
"levelList": [
{
"level": 1,
"name": "Imperfect Imitation",
"desc": "Copies a Skill that hit this unit\n[WhenUse] Deal 10 SP damage\n[WhenUse] Gain 2 [Aggressive]",
"coinlist": [
{}
]
}
]
},
{
"id": 140103,
"levelList": [
{
"level": 1,
"name": "Adjust Shell",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 5 [Aggressive]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal 7 SP damage"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Heal 10% HP"
}
]
}
]
}
]
},
{
"id": 140104,
"levelList": [
{
"level": 1,
"name": "Bone Blast",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140201,
"levelList": [
{
"level": 1,
"name": "Eerie Eyes",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 5 SP damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 5 SP damage"
}
]
}
]
}
]
},
{
"id": 140202,
"levelList": [
{
"level": 1,
"name": "Imperfect Imitation",
"desc": "Copies a Skill that hit this unit\n[WhenUse] Deal 10 SP damage\n[WhenUse] Gain 2 [Aggressive]",
"coinlist": [
{}
]
}
]
},
{
"id": 140203,
"levelList": [
{
"level": 1,
"name": "Adjust Shell",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 5 [Aggressive]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Deal 5 SP damage"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Heal 10% HP"
}
]
}
]
}
]
},
{
"id": 140204,
"levelList": [
{
"level": 1,
"name": "Bone Blast",
"desc": "[WhenUse] If target has less than 0 SP, Base Power +2\n[WhenUse] Gain 1 [Aggressive]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140301,
"levelList": [
{
"level": 1,
"name": "Violent Scratch",
"desc": "[WhenUse] If target has 3+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140302,
"levelList": [
{
"level": 1,
"name": "Rabid Ram",
"desc": "Targets the unit that has the lowest HP\n[WhenUse] If target has 3+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140303,
"levelList": [
{
"level": 1,
"name": "Tear Apart",
"desc": "Targets the unit that has the lowest HP\n[WhenUse] If target has 3+ [Laceration], Coin Power +1\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [Vulnerable] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 140304,
"levelList": [
{
"level": 1,
"name": "Furious Chase",
"desc": "Targets the unit that has the lowest HP\n[WhenUse] Base Power +2 for every 3 [Laceration] on target (max 4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +6 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst] and +3 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 140305,
"levelList": [
{
"level": 1,
"name": "Sharp Alertness",
"desc": "[OnSucceedEvade] Gain 1 [Aggressive]",
"coinlist": [
{}
]
}
]
},
{
"id": 140401,
"levelList": [
{
"level": 1,
"name": "Coiling Arms",
"desc": "[WhenUse] If target has 2+ types of negative effect, Base Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 140402,
"levelList": [
{
"level": 1,
"name": "Coil Up",
"desc": "[WhenUse] If target has 2+ types of negative effect, Coin Power +1\n[DefeatDuel] Lose 1 [Aggressive]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 20 HP"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140403,
"levelList": [
{
"level": 1,
"name": "Swinging Arms",
"desc": "Base Power -1 for every broken Arm\n[WhenUse] If target has 2+ types of negative effect, Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140404,
"levelList": [
{
"level": 1,
"name": "Thrashing Arms",
"desc": "[WhenUse] If target has 2+ types of negative effect, Base Power +2\n[DefeatDuel] Lose 1 [Aggressive]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 140405,
"levelList": [
{
"level": 1,
"name": "Held Breath",
"desc": "[StartBattle] Gain 5 [Aggressive]",
"coinlist": [
{}
]
}
]
},
{
"id": 140406,
"levelList": [
{
"level": 1,
"name": "Pained Writhing",
"desc": "[WhenUse] If target has a negative effect, Base Power +3\n[WhenUse] Lose 12 HP; gain 5 [Laceration] next turn\n[DefeatDuel] Base Power -5\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Poison"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Poison"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 Poison"
}
]
}
]
}
]
},
{
"id": 140407,
"levelList": [
{
"level": 1,
"name": "Pained Struggle",
"desc": "[WhenUse] If target has a negative effect, Base Power +4\n[WhenUse] Lose 12 HP; gain +3 [Laceration] Count next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 140501,
"levelList": [
{
"level": 1,
"name": "Grovel Before Me",
"desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140502,
"levelList": [
{
"level": 1,
"name": "Pathetic One",
"desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140503,
"levelList": [
{
"level": 1,
"name": "Go... Go Away...!",
"desc": "[WhenUse] If target has 4+ [Laceration], Clash Power +1\n[WhenUse] Deal +5% damage for every [Laceration] Count on the target (max 20%)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Laceration] and +2 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140504,
"levelList": [
{
"level": 1,
"name": "The Parade's Prince",
"desc": "[StartBattle] Gain Atk Weight equal to the number of targets that have [Laceration] (max 5)\n[WhenUse] If the main target has 4+ [Laceration], Base Power +1\n[WhenUse] If the main target has 3+ [Laceration] Count, Coin Power +1\n[DefeatDuel] Lose 1 [KeptBlood]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [KeptBlood]"
}
]
}
]
}
]
},
{
"id": 140505,
"levelList": [
{
"level": 1,
"name": "Blood... Blood... Blood...!",
"desc": "[WhenUse] If target has 8+ [Laceration], Coin Power +1\n[DefeatDuel] Lose 1 [KeptBlood]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], the next Coin deals +20% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [KeptBlood]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 140506,
"levelList": [
{
"level": 1,
"name": "Leave Me Alone...!",
"desc": "[WhenUseEvade] Base Power +1 for every [Laceration] Count on the target (max 4)",
"coinlist": [
{}
]
}
]
},
{
"id": 140507,
"levelList": [
{
"level": 1,
"name": "I Am... The Prince... of the Parade...!",
"desc": "[CantDuel]\n[WhenUse] Gain 4 [Paralysis]\n[WhenUse] Double Hardblood[TabExplain] Glaive's heal effect\n[WhenUse] Reset SP to 0\n[EndSkill] Gain [KeptBlood] 10\nDoes not get Staggered this turn; ends turn after using this Skill.",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration] and +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140508,
"levelList": [
{
"level": 1,
"name": "I'm... Never... Going Back...!",
"desc": "[WhenUse] Clash Power +1 for every 5 [Laceration] on the main target (max 3)\n[WhenUse] At 4+ [Laceration] Count on the main target, Coin Power +1\n[WhenUse] Deal +5% damage for every [Laceration] Count on the main target (max 20%)\n[WinDuel] Double Hardblood[TabExplain] Glaive's heal effect\n[DefeatDuel] Hardblood[TabExplain] Glaive's heal effect does not activate\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target\n[EndSkill] Gain [KeptBlood] 10",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 3 [Laceration] and +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140601,
"levelList": [
{
"level": 1,
"name": "Activate Prosthesis",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 140602,
"levelList": [
{
"level": 1,
"name": "Hardblood Reflux",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140603,
"levelList": [
{
"level": 1,
"name": "Bioenergy Conversion Charge",
"desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]"
}
]
}
]
}
]
},
{
"id": 140604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Base Power +1 for every 3 [Laceration] Count on self (max 2)",
"coinlist": [
{}
]
}
]
},
{
"id": 140605,
"levelList": [
{
"level": 1,
"name": "Hardblood Transfusion",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 3 [Charge] Count to gain Coin Power +1\n[WhenUse] At 15+ [Charge] Count, consume 3 additional [Charge] Count to deal +20% damage\n[WhenUse] At less than 5 [Charge] Count, lose 10% HP and gain +9 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140606,
"levelList": [
{
"level": 1,
"name": "Bioenergy Conversion Recharge",
"desc": "[WhenUse] Consume 10% HP on self to gain +15 [Charge] Count\n[DefeatDuel] Deal -50% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 6 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 2 [AttackDown]"
}
]
}
]
}
]
},
{
"id": 140701,
"levelList": [
{
"level": 1,
"name": "Snagged Lure",
"desc": "[CantDuel] \nGain +1 Atk Weight for every turn Fairy is alive\nPrioritizes Identities that have [FairyCharm]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Core and Body heal 15 HP"
}
]
}
]
}
]
},
{
"id": 140702,
"levelList": [
{
"level": 1,
"name": "Burrowing Roots",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140703,
"levelList": [
{
"level": 1,
"name": "Expanding Roots",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140704,
"levelList": [
{
"level": 1,
"name": "Encroaching Stems",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +5% damage for every [Burst] on target"
}
]
}
]
}
]
},
{
"id": 140705,
"levelList": [
{
"level": 1,
"name": "Uncovered Abyss",
"desc": "If target has 5+ [Burst], deal +100% damage",
"coinlist": [
{}
]
}
]
},
{
"id": 140801,
"levelList": [
{
"level": 1,
"name": "Skim Wounds",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Laceration], inflict 1 [Paralysis]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] If target has 2+ [Laceration] Count, inflict 5 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140802,
"levelList": [
{
"level": 1,
"name": "Entangled Injury",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Laceration], inflict 1 [Binding]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140803,
"levelList": [
{
"level": 1,
"name": "Smeared Flesh",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has [Laceration], heal 20 HP"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 2+ [Laceration] Count, inflict 5 [Laceration]"
}
]
}
]
}
]
},
{
"id": 140804,
"levelList": [
{
"level": 1,
"name": "Casting Shade",
"desc": "[WhenUse] Spawn a Giant Clover next turn\n[DefeatDuel] The Giant Clover spawns with 70% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Remove all [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140805,
"levelList": [
{
"level": 1,
"name": "Churning",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Heal 1% HP for every 3 [Laceration] on target (max 30%); remove all [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 140901,
"levelList": [
{
"level": 1,
"name": "Wanna Get Drunk?",
"desc": "In a Clash, apply 1 [Exalted]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 140902,
"levelList": [
{
"level": 1,
"name": "Let's Share the Drink!",
"desc": "In a Clash, apply 2 [Exalted]\n[WhenUse] Heal 5% HP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 140903,
"levelList": [
{
"level": 1,
"name": "This is All I Got!",
"desc": "In a Clash, apply 2 [Exalted]\nPrioritizes targets that have the most [Vibration]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion] equal to [Vibration] Count on target"
}
]
}
]
}
]
},
{
"id": 140904,
"levelList": [
{
"level": 1,
"name": "I'll Have This!",
"desc": "[CantDuel]\n[CantChangeTarget]\nPrioritizes targets that have [Exalted]\nIf target has no [Tipsiness], Clash Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Exalted], deal +10% damage for every [Exalted]"
},
{
"desc": "[OnSucceedAttack] If target has [Tipsiness], deal 0 damage, and this unit loses 50 HP"
},
{
"desc": "[OnSucceedAttack] Remove all [Exalted] or [Tipsiness] on target"
}
]
}
]
}
]
},
{
"id": 140905,
"levelList": [
{
"level": 1,
"name": "I'll Have This!",
"desc": "Prioritizes targets that have [Exalted]\nIf target has no [Tipsiness], Clash Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has [Exalted], deal +100% damage for every [Exalted]"
},
{
"desc": "[OnSucceedAttack] If target has [Tipsiness], deal 0 damage, and this unit loses 50 HP"
},
{
"desc": "[OnSucceedAttack] Remove all [Exalted] or [Tipsiness] on target"
}
]
}
]
}
]
},
{
"id": 140906,
"levelList": [
{
"level": 1,
"name": "Not This Time!",
"desc": "Prioritizes Fairy Wine",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit attacked Fairy Wine, apply the following effects next turn:\n- Heal 10% HP\n- Gain 2 [Enhancement]\n- Gain 2 [Agility]\n- Gain 2 [Protection]"
}
]
}
]
}
]
},
{
"id": 140907,
"levelList": [
{
"level": 1,
"name": "You Like This Brew?",
"desc": "[WhenUse] Gain 1 [Binding] next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 141001,
"levelList": [
{
"level": 1,
"name": "Clap",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141002,
"levelList": [
{
"level": 1,
"name": "Powerful Clap",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141003,
"levelList": [
{
"level": 1,
"name": "Tail Whip",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 141004,
"levelList": [
{
"level": 1,
"name": "Pressing Sac",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 141005,
"levelList": [
{
"level": 1,
"name": "Blood Cannon",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 20 [Laceration]"
}
]
}
]
}
]
},
{
"id": 141006,
"levelList": [
{
"level": 1,
"name": "Clotting",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +100% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 30 [Laceration]"
}
]
}
]
}
]
},
{
"id": 141101,
"levelList": [
{
"level": 1,
"name": "Clap",
"desc": "[WhenUse] Clash Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141102,
"levelList": [
{
"level": 1,
"name": "Powerful Clap",
"desc": "[WhenUse] Clash Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141103,
"levelList": [
{
"level": 1,
"name": "Tail Whip",
"desc": "[WhenUse] Base Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking] and 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 141104,
"levelList": [
{
"level": 1,
"name": "Pressing Sac",
"desc": "[WhenUse] Base Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 141105,
"levelList": [
{
"level": 1,
"name": "Blood Cannon",
"desc": "[WhenUse] If the main target has a negative effect, Clash Power +5\n- If the main target has no negative effect, Clash Power -5 instead",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 20 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)"
}
]
}
]
}
]
},
{
"id": 141106,
"levelList": [
{
"level": 1,
"name": "Clotting",
"desc": "[WhenUse] If the main target has a negative effect, Clash Power +5\n- If the main target has no negative effect, Clash Power -5 instead",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +100% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 30 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)"
}
]
}
]
}
]
},
{
"id": 141201,
"levelList": [
{
"level": 1,
"name": "Clap",
"desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration] and 3 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141202,
"levelList": [
{
"level": 1,
"name": "Powerful Clap",
"desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration] and 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Reduction] next turn"
}
]
}
]
}
]
},
{
"id": 141203,
"levelList": [
{
"level": 1,
"name": "Tail Whip",
"desc": "[WhenUse] Coin Power +1 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 3)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Sinking] and 5 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 141204,
"levelList": [
{
"level": 1,
"name": "Pressing Sac",
"desc": "[WhenUse] Base Power +2 for every 5 ([Laceration] + [Vibration] + [Sinking]) on target (max 6)\n[WhenUse] If target has [PlayingWithWaterTogetherMirror], Clash Power -2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 141205,
"levelList": [
{
"level": 1,
"name": "Blood Cannon",
"desc": "[WhenUse] If the main target has a negative effect, Clash Power +10\n- If the main target has no negative effect, Clash Power -10 instead",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +50% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 20 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target once (target loses 1 [Laceration] Count)"
}
]
}
]
}
]
},
{
"id": 141206,
"levelList": [
{
"level": 1,
"name": "Clotting",
"desc": "[WhenUse] If the main target has a negative effect, Clash Power +10\n- If the main target has no negative effect, Clash Power -10 instead",
"coinlist": [
{
"coindescs": [
{
"desc": "If target has a negative effect, deal +100% damage"
},
{
"desc": "[OnSucceedAttack] Inflict 30 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Activate [Laceration] on target 3 times (target loses 3 [Laceration] Count)"
}
]
}
]
}
]
}
]
}