Files
LimbusStaticData/Localize/en/EN_Skills_Enemy-a1c6p1.json
2026-07-20 17:19:20 +07:00

1631 lines
59 KiB
JSON

{
"dataList": [
{
"id": 9011401,
"levelList": [
{
"level": 1,
"name": "Oi, Oi",
"desc": "[WhenUse] Coin Power +1 against targets with [Paralysis]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 9011402,
"levelList": [
{
"level": 1,
"name": "This'll Sting!",
"desc": "[WhenUse] Coin Power +1 against targets with [Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration] and +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011403,
"levelList": [
{
"level": 1,
"name": "Found a Gap!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "If the target is Staggered by [VibrationExplosion], reuse Coin"
}
]
}
]
}
]
},
{
"id": 9011501,
"levelList": [
{
"level": 1,
"name": "Don't You Stop Now",
"desc": "[WhenUse] Coin Power +1 against targets with [Paralysis]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +4 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 9011502,
"levelList": [
{
"level": 1,
"name": "Dizzy, Eh?!",
"desc": "[WhenUse] Coin Power +1 against targets with [Vibration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration] and +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011503,
"levelList": [
{
"level": 1,
"name": "The Topsy-Turvy!",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]"
},
{
"desc": "If the target is Staggered by [VibrationExplosion], reuse Coin"
}
]
}
]
}
]
},
{
"id": 9011601,
"levelList": [
{
"level": 1,
"name": "H-hurt",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011602,
"levelList": [
{
"level": 1,
"name": "...Brea...",
"desc": "[WhenUse] If target has 3+ [Burst] Potency, Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011603,
"levelList": [
{
"level": 1,
"name": "Weakness...",
"desc": "[WhenUse] If target has [Burst], Base Power +1 for every 3 [Burst] Potency on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [DefenseDown]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011604,
"levelList": [
{
"level": 1,
"name": "Gua...",
"desc": "If this Unit has remaining Shield HP at Turn End, gain 1 [AttackUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011701,
"levelList": [
{
"level": 1,
"name": "Exten...",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 9011702,
"levelList": [
{
"level": 1,
"name": "A-armor Br-",
"desc": "[WhenUse] If target has 3+ [Burst] Count, Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011703,
"levelList": [
{
"level": 1,
"name": "Cut You...",
"desc": "[WhenUse] If target has [Burst], Base Power +1 for every 2 [Burst] Count on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [AttackDown]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011704,
"levelList": [
{
"level": 1,
"name": "...rd...",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "If this Unit has remaining Shield HP at Turn End, gain 1 [AttackUp] next turn"
}
]
}
]
}
]
},
{
"id": 9011801,
"levelList": [
{
"level": 1,
"name": "Taking Ca...",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011802,
"levelList": [
{
"level": 1,
"name": "Remo...ve...",
"desc": "[WhenUse] If target has 3+ [Burst] Potency, Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 6 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011803,
"levelList": [
{
"level": 1,
"name": "Hold... Them Ba...",
"desc": "[WhenUse] Inflict 3 SP damage\n[WhenUse] If target has [Burst], Base Power +1 for every 4 [Burst] Potency on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011804,
"levelList": [
{
"level": 1,
"name": "Cou...",
"desc": "If target has [Burst], Final Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9011901,
"levelList": [
{
"level": 1,
"name": "M...ove",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 9011902,
"levelList": [
{
"level": 1,
"name": "Get... Out of My...",
"desc": "[WhenUse] If target has 3+ [Burst] Count, Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 6 [Burst]"
}
]
}
]
}
]
},
{
"id": 9011903,
"levelList": [
{
"level": 1,
"name": "Break...through",
"desc": "[WhenUse] Inflict 3 SP damage\n[WhenUse] If target has [Burst], Base Power +1 for every 3 [Burst] Count on target (max 3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 8 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [AttackDown]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9011904,
"levelList": [
{
"level": 1,
"name": "...nter...",
"desc": "If target has [Burst], Final Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9012001,
"levelList": [
{
"level": 1,
"name": "Defense Nullification Technique",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [DefenseDown] next turn"
}
]
}
]
}
]
},
{
"id": 9012002,
"levelList": [
{
"level": 1,
"name": "Grasping Vulnerabilities",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 3 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 9012003,
"levelList": [
{
"level": 1,
"name": "Armor Fracture",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 1 [SlashResistDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 9012004,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 3 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012101,
"levelList": [
{
"level": 1,
"name": "Counterattack",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [AttackDown] next turn"
}
]
}
]
}
]
},
{
"id": 9012102,
"levelList": [
{
"level": 1,
"name": "Neutralization Technique",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 3 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012103,
"levelList": [
{
"level": 1,
"name": "Immobilisation",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 1 [SlashResistDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012104,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 3 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012201,
"levelList": [
{
"level": 1,
"name": "Parrying",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn"
}
]
}
]
}
]
},
{
"id": 9012202,
"levelList": [
{
"level": 1,
"name": "Suppression",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012203,
"levelList": [
{
"level": 1,
"name": "Restraining Technique",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, inflict 2 [SlashResistDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vulnerable]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 3 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Agility] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [SlashResistDown] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012204,
"levelList": [
{
"level": 1,
"name": "Housekeeping",
"desc": "[WhenUse] If this unit's Speed is faster than the target's, Clash Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 15 [Laceration] and +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (once)"
}
]
}
]
}
]
},
{
"id": 9012205,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012301,
"levelList": [
{
"level": 1,
"name": "Ratcatching",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9012302,
"levelList": [
{
"level": 1,
"name": "Twisting",
"desc": "[WinDuel] If the target's HP is at 100%, deal +30% damage\n[DefeatDuel] Gain 3 [DefenseDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Laceration] Potency, inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012303,
"levelList": [
{
"level": 1,
"name": "Exacerbate Wound",
"desc": "[WinDuel] Gain 1 [SlashResultUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage"
}
]
}
]
}
]
},
{
"id": 9012304,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 3 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012403,
"levelList": [
{
"level": 1,
"name": "Nerve Mutilation",
"desc": "[WinDuel] Gain 1 [SlashResultUp]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 6 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration] Potency, deal 20% of damage dealt as bonus damage"
}
]
}
]
}
]
},
{
"id": 9012501,
"levelList": [
{
"level": 1,
"name": "Rat Hunt",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9012502,
"levelList": [
{
"level": 1,
"name": "Rat Herding",
"desc": "[WinDuel] If the target's HP is at 80%+, deal +50% damage\n[DefeatDuel] Gain 2 [DefenseDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Laceration] Potency, deal 20% of damage dealt as bonus damage"
}
]
}
]
}
]
},
{
"id": 9012503,
"levelList": [
{
"level": 1,
"name": "Interloper Banishment",
"desc": "[WhenUse] If this unit's Speed is faster than target's by 3 or more, reuse this Skill (once)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Vulnerable]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Raise target's Stagger Threshold by value equal to [Laceration] on target"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Paralysis] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 12+ [Laceration], inflict 3 [AttackDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 15+ [Laceration] Potency, inflict 2 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 9012504,
"levelList": [
{
"level": 1,
"name": "Box Conferment",
"desc": "[WhenUse] If this unit's Speed is faster than the target's by 3 or more, Clash Power +2\n[WinDuel] Heal 10 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 10 [Combustion]"
}
]
}
]
}
]
},
{
"id": 9012505,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "[OnSucceedEvade] Heal 5 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012601,
"levelList": [
{
"level": 1,
"name": "Housekeeping Start",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn"
}
]
}
]
}
]
},
{
"id": 9012602,
"levelList": [
{
"level": 1,
"name": "Interloper Reception",
"desc": "[WinDuel] Gain 1 [PlusCoinValueUp]\n[DefeatDuel] Gain 3 [Sinking]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 9012603,
"levelList": [
{
"level": 1,
"name": "Reception Arts 2: Bind",
"desc": "[WhenUse] Base Power +1 for every 5 [Sinking] Potency on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 8+ [Sinking] Potency, Reuse this Coin (1 time max)"
},
{
"desc": "[OnSucceedAttackHead] Inflict 4 [DefenseDown] 4 and 1 [Vulnerable]"
}
]
}
]
}
]
},
{
"id": 9012604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10\nIf this unit's Shield HP is depleted, the last attacker heals 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9012701,
"levelList": [
{
"level": 1,
"name": "Commence Housekeeping",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012702,
"levelList": [
{
"level": 1,
"name": "Interloper Response",
"desc": "[WinDuel] Gain 1 [PlusCoinValueUp]\n[DefeatDuel] Gain 3 [Sinking]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 9012703,
"levelList": [
{
"level": 1,
"name": "Reception Arts 2: Topple",
"desc": "Base Power +1 for every 5 [Sinking] Potency on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [AttackDown]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 4+ [Sinking] Count, Reuse this Coin (1 time max)"
},
{
"desc": "[OnSucceedAttackHead] Inflict 4 [AttackDown] and 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9012704,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 10\nIf this unit's Shield HP is depleted, the last attacker heals 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9101401,
"levelList": [
{
"level": 1,
"name": "Knocking",
"desc": "[WhenUse] If target has 5+ [Sinking] Potency, inflict 1 [AttackDown]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Paralysis] next turn"
}
]
}
]
}
]
},
{
"id": 9101402,
"levelList": [
{
"level": 1,
"name": "Time to Clean!",
"desc": "[WhenUse] If the target is at 10 or less SP, inflict 2 [AttackDown]\n[WinDuel] Inflict 1 [Vulnerable]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Plus Coin Drop next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vulnerable] next turn"
}
]
}
]
}
]
},
{
"id": 9101403,
"levelList": [
{
"level": 1,
"name": "As Mistress Commands...!",
"desc": "[WhenUse] Base Power +1 for every 3 [Sinking] Potency on target (max 3)\n[WinDuel] All allies heal 5 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 8 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [EchoOfMansion] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 8 [Sinking]"
},
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 9101404,
"levelList": [
{
"level": 1,
"name": "Not Even a Speck of Dust!",
"desc": "[StartBattle] Apply 3 [AttackUp] and heal 15 SP for all allies, including this unit\n[StartBattle] Inflict 1 [Vulnerable] to all other allies",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom Affinity bonus damage equal to [Sinking] Potency on target. Reduce [Sinking] Count on target by 1"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
},
{
"desc": "[OnSucceedAttack] If target has 3+ [Sinking] Count, Reuse this Coin (twice)"
}
]
}
]
}
]
},
{
"id": 9101405,
"levelList": [
{
"level": 1,
"name": "Slippery Rat!",
"desc": "If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50\nIf this unit's Shield HP is depleted, all enemies heal 10 SP",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9011404,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
}
]
}