Files
LimbusStaticData/Localize/en/EN_Skills_Enemy-tkt-re.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9102401,
"levelList": [
{
"level": 1,
"name": "Have You No Shame?",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
}
]
}
]
},
{
"id": 9102402,
"levelList": [
{
"level": 1,
"name": "I See, You Have No Shame",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
}
]
}
]
},
{
"id": 9102403,
"levelList": [
{
"level": 1,
"name": "Can You Protect Them?",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ [Vibration] Count on self, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target has 15+ [Vibration] Potency, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 9102404,
"levelList": [
{
"level": 1,
"name": "Can't Use That Weapon Now",
"desc": "[WhenUse] Gain +3 [Vibration] Count\n[WhenUse] At 5+ [Vibration] Count, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationCollapse]"
}
]
}
]
}
]
},
{
"id": 9102405,
"levelList": [
{
"level": 1,
"name": "Ready For A Beating?",
"desc": "Prioritizes targets with [VibrationCollapse]\n[WhenUse] Apply [Vibration] Count equal to [Vibration] Count on self to all other allies\n[WhenUse] Trigger [Switch_Vibration] on all allies(including this unit) to convert their [Vibration] to [VibrationDistribution]\n[DefeatDuel] Deal -80% damage and damage dealt by this Skill cannot Stagger the target",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 10 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [FusionVibration] into [VibrationEcho]"
}
]
}
]
}
]
},
{
"id": 9102406,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[StartBattle] Gain 5 x ([Vibration] Count on self) Shield HP (max 60)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 9102407,
"levelList": [
{
"level": 1,
"name": "For the Greater Good",
"desc": "[CantDuel]\n[StartBattle] Draw all other allies' [Vibration] Count to self; [Vibration] on all allies expire\n[StartBattle] Gain 1 [AttackUp] for every 3 [Vibration] Count on self\n[WhenUse] Gain 10 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 10 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Deal 20% bonus Sloth damage for every [Vibration] Count on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Deal 20% bonus Sloth damage for every [Vibration] Count on self"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Consume 1 [Vibration] Count on self, and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
}
]
}