Files
LimbusStaticData/Localize/en/EN_Skills_personality-06.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1060601,
"levelList": [
{
"level": 1,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +2 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
}
]
},
{
"level": 2,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +3 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
}
]
},
{
"level": 4,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +4 Charge Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Charge Count"
}
]
}
]
}
]
},
{
"id": 1060602,
"levelList": [
{
"level": 1,
"name": "Cleanup Support",
"desc": "[WhenUse] Gain +2 Charge Count\nClash Power +1 when Shielded",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] At 10+ Charge Count, gain 2 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> next turn"
}
]
}
]
},
{
"level": 2,
"name": "Cleanup Support",
"desc": "[WhenUse] Gain +3 Charge Count\nClash Power +2 when Shielded",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 10+ Charge Count, gain 2 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> next turn"
}
]
}
]
},
{
"level": 4,
"name": "Cleanup Support",
"desc": "[WhenUse] Gain +3 Charge Count\nClash Power +2 when Shielded",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 Charge Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 5+ Charge Count, gain 1 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> for every 5 Charge Count next turn (Max 4)"
}
]
}
]
}
]
},
{
"id": 1060603,
"levelList": [
{
"level": 3,
"name": "Deploy Charge Barrier",
"desc": "[WhenUse] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> (Rounded Down) to 2 allies with the lowest HP percentage",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Rupture"
},
{
"desc": "[OnSucceedAttack] Gain 2 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> next turn"
}
]
}
]
},
{
"level": 4,
"name": "Deploy Charge Barrier",
"desc": "[WhenUse] At 10+ Charge Count, consume all Charge Count to apply (Consumed Charge Count / 2) <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> (Rounded Down) to 2 allies with the lowest HP percentage",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 Rupture"
},
{
"desc": "[OnSucceedAttack] Gain 2 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> next turn"
}
]
}
]
}
]
},
{
"id": 1060604,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Gain 2 <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> (3 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Gain <style=\"highlight\">3</style> <sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">Charge Barrier</color></link></u> (3 times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1060701,
"levelList": [
{
"level": 1,
"name": "Track",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
}
]
},
{
"level": 2,
"name": "Track",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
}
]
},
{
"level": 4,
"name": "Track",
"desc": "At 2+ Haste, Final Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 Bleed Count"
}
]
}
]
}
]
},
{
"id": 1060702,
"levelList": [
{
"level": 1,
"name": "Goin' First",
"desc": "[WhenUse] Gain 1 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 2)"
}
]
}
]
},
{
"level": 2,
"name": "Goin' First",
"desc": "[WhenUse] Gain 2 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Goin' First",
"desc": "At 6+ Speed, Coin Power +1\n[WhenUse] Gain 2 Haste next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit is faster than the target, inflict Bleed Count equal to their Speed difference (Max 4)"
}
]
}
]
}
]
},
{
"id": 1060703,
"levelList": [
{
"level": 3,
"name": "Rampage",
"desc": "At 8+ Speed, Coin Power +1\nDeal more damage based on target's missing HP (+0.3% damage per 1% missing HP)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal 1 SP per Bleed on target (Max 5)"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Rampage",
"desc": "At 6+ Speed, Coin Power +1\nDeal more damage based on target's missing HP (+0.5% damage per 1% missing HP)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Heal 1 SP per Bleed on target (Max 10)"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1060704,
"levelList": [
{
"level": 1,
"name": "Quickness",
"desc": "[OnSucceedEvade] Gain 1 Haste next turn (3 times per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Quickness",
"desc": "If target has 7+ Bleed, gain +2 Coin Power\n[OnSucceedEvade] Gain 1 Haste next turn (3 times per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1060801,
"levelList": [
{
"level": 1,
"name": "Expend Knowledge",
"desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Expend Knowledge",
"desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] At 3+ [KnowledgeExplored], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] At 3+ [KnowledgeExplored], reuse Coin once"
}
]
}
]
},
{
"level": 4,
"name": "Expend Knowledge",
"desc": "[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] Clash Power +([KnowledgeExplored] - 1)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Reuse Coin ([KnowledgeExplored] - 1) times"
}
]
}
]
}
]
},
{
"id": 1060802,
"levelList": [
{
"level": 1,
"name": "Unveil",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Unveil",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] At 3+ [KnowledgeExplored], Coin Power +1",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Unveil",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Coin Power +([KnowledgeExplored] - 1)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1060803,
"levelList": [
{
"level": 3,
"name": "Cyclical Knowledge",
"desc": "[WhenUse] At 2+ [KnowledgeExplored], gain Coin Power equal to [KnowledgeExplored]\nDeal +1.5% damage per [Sinking] on target (Max 15%)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
},
{
"desc": "[EndSkill] If target is Staggered or defeated, heal 10 SP"
}
]
}
]
},
{
"level": 4,
"name": "Cyclical Knowledge",
"desc": "[WhenUse] At 2+ [KnowledgeExplored], gain Coin Power equal to [KnowledgeExplored]\nDeal +3% damage per [Sinking] on target (Max 30%)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +4 [Sinking] Count"
},
{
"desc": "[EndSkill] If target is Staggered or defeated, heal 10 SP"
}
]
}
]
}
]
},
{
"id": 1060804,
"levelList": [
{
"level": 1,
"name": "Guiding Steps",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guiding Steps",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots",
"coinlist": [
{}
]
}
]
},
{
"id": 1060901,
"levelList": [
{
"level": 1,
"name": "Deduction Start",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Deduction Start",
"desc": "[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Deduction Start",
"desc": "[WhenUse] Gain +2 [Vibration] Count\n<style=\"highlight\">At 6+ [Vibration] Count, Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1060902,
"levelList": [
{
"level": 1,
"name": "Morph Cane Technique",
"desc": "[WhenUse] Gain +3 [Vibration] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 9+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Morph Cane Technique",
"desc": "<style=\"highlight\">[WhenUse] If target has 8+ [Vibration], Clash Power +1</style>\n[WhenUse] Gain +3 [Vibration] Count\n<style=\"highlight\">At 6+ [Vibration] Count, Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has <style=\"highlight\">7</style>+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Morph Cane Technique",
"desc": "[WhenUse] If target has <style=\"highlight\">6</style>+ [Vibration], Clash Power +1\n[WhenUse] Gain +3 [Vibration] Count\nAt <style=\"highlight\">5</style>+ [Vibration] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has <style=\"highlight\">6</style>+ [Vibration], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1060903,
"levelList": [
{
"level": 3,
"name": "You're the Culprit!",
"desc": "[WhenUse] If target has 6+ [Vibration], Clash Power +1\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill consumed [Vibration] Count on use, trigger [FusionVibration] into [VibrationEcho]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- If this unit did not consume [Vibration] Count with Skill use, activate the above effect, then trigger [VibrationExplosion] on self"
}
]
}
]
},
{
"level": 4,
"name": "You're the Culprit!",
"desc": "[WhenUse] Clash Power +1 for every <style=\"highlight\">6</style> [Vibration] on target <style=\"highlight\">(max 2)</style>\n[WhenUse] At <style=\"highlight\"> less than 15 [Vibration] Count on self</style>, consume 10 [Vibration] Count to gain Coin Power +2\n<style=\"highlight\">[WhenUse] Consume 15 [Vibration] Count on self to gain Coin Power +3</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this Skill consumed [Vibration] Count on use, trigger [FusionVibration] into [VibrationEcho]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this Skill consumed 10+ [Vibration] Count on Skill Use, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If this Skill consumed 10+ [Vibration] Count on Skill Use, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1\n- If this unit consumed less than 15 [Vibration] Count, trigger [VibrationExplosion] on self after activating the above effect</style>"
}
]
}
]
}
]
},
{
"id": 1060904,
"levelList": [
{
"level": 1,
"name": "Wait?!",
"desc": "[WhenUse] Gain 2 x ([Vibration] Count on target) as Shield HP (max 7)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Wait?!",
"desc": "[WhenUse] Gain 2 x ([Vibration] Count on target) as Shield HP (max <style=\"highlight\">13</style>)",
"coinlist": [
{}
]
}
]
},
{
"id": 1061001,
"levelList": [
{
"level": 1,
"name": "Slam",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Slam",
"desc": "If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Slam",
"desc": "If target has 6+ [Burst], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1061002,
"levelList": [
{
"level": 1,
"name": "Bonecrusher",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Bonecrusher",
"desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [TakeHpHealReduce] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Bonecrusher",
"desc": "If target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [TakeHpHealReduce] next turn"
}
]
}
]
}
]
},
{
"id": 1061003,
"levelList": [
{
"level": 3,
"name": "A Cheerful Hunt's End",
"desc": "[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n[WinDuel] Inflict +1 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
},
{}
]
},
{
"level": 4,
"name": "A Cheerful Hunt's End",
"desc": "If target has 6+ [Burst], Coin Power +1\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count: this Skill does not inflict [Burst] or [Burst] Count; instead, gain Coin Power +1\n- If target is a <Bloodfiend> or a <Bloodbag>, gain an additional Coin Power +1\n[WinDuel] Inflict +2 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 15+ [Burst], or has less than 30% HP, Reuse this Coin (once per Skill)"
}
]
}
]
}
]
},
{
"id": 1061004,
"levelList": [
{
"level": 1,
"name": "Emergency Styptics",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Emergency Styptics",
"desc": "[StartBattle] Lose 2 [Laceration] Potency on self (3 times per turn. If [Laceration] Potency drops to 0 or less, the Bleed effect expires)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1061101,
"levelList": [
{
"level": 1,
"name": "Take the Shot",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 2,
"name": "Take the Shot",
"desc": "[WhenUse] Gain +2 [Breath] Count<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Take the Shot",
"desc": "[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061102,
"levelList": [
{
"level": 1,
"name": "Target Marked",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 20% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 3 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
}
]
},
{
"level": 2,
"name": "Target Marked",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 20% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 3 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Binding] next turn</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Target Marked",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, every Reson. of the highest Reson. adds 25% chance that this unit activates [CoveringFire]\n[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 3 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+([Bullet] spent x 10)% Damage on Critical Hit</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">+20% Damage on Critical Hit</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061103,
"levelList": [
{
"level": 3,
"name": "Full-Stop to Life",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, activate [CoveringFire]\n[WhenUse] Gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 2 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "If target is Staggered, +30% Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp]"
}
]
}
]
},
{
"level": 4,
"name": "Full-Stop to Life",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] If Full-Stop Office Fixer Heathcliff is on the field, activate [CoveringFire]\n[WhenUse] Gain 5 [Breath]\n<style=\"highlight\">[WinDuel] Gain +2 [Breath] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x <style=\"highlight\">15</style>)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">15</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 2 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x <style=\"highlight\">15</style>)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">15</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "If target is Staggered, +30% Damage on Critical Hit<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [PenetrateTakeDamageUp]"
}
]
}
]
}
]
},
{
"id": 1061104,
"levelList": [
{
"level": 1,
"name": "Combat Poise",
"desc": "Turn Start: at 0 [Bullet], activate 'Beyond the Shadow' instead\n[OnSucceedEvade] Gain 1 [Breath] (3 times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Combat Poise",
"desc": "Turn Start: at 0 [Bullet], activate 'Beyond the Shadow' instead\n[OnSucceedEvade] Gain 1 [Breath] (<style=\"highlight\">5</style> times per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1061105,
"levelList": [
{
"level": 2,
"name": "Combo: Target Marked",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain +2 [Breath] Count\n[DefeatDuel] Final Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 3 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "+30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Combo: Target Marked",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain +<style=\"highlight\">3</style> [Breath] Count\n[DefeatDuel] Final Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 3 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+([Bullet] spent x 10)% Damage on Critical Hit</style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">+20% Damage on Critical Hit</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Reduction] next turn<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "+30% Damage on Critical Hit<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061106,
"levelList": [
{
"level": 3,
"name": "Combo: Full-Stop to Life",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain 5 [Breath]\n[DefeatDuel] Final Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 2 [Bullet]"
},
{
"desc": "Deal +([Bullet] spent x 10)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by 10% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "If target is Staggered, +30% Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [PenetrateTakeDamageUp]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "+30% Damage on Critical Hit"
},
{
"desc": "Deal +(target's Pierce Res. x 50)% damage"
}
]
}
]
},
{
"level": 4,
"name": "Combo: Full-Stop to Life",
"desc": "Base Power +1 for every [Bullet] about to be spent by this Skill\n[WhenUse] Gain 5 [Breath]\n<style=\"highlight\">[WinDuel] Gain +2 [Breath] Count</style>\n[DefeatDuel] Final Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x <style=\"highlight\">15</style>)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">15</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "Spend up to 2 [Bullet]<style=\"highlight\"></style>"
},
{
"desc": "Deal +([Bullet] spent x <style=\"highlight\">15</style>)% damage"
},
{
"desc": "[OnSucceedAttack] Raise the target's Stagger Threshold by <style=\"highlight\">15</style>% of damage dealt"
}
]
},
{
"coindescs": [
{
"desc": "If target is Staggered, +30% Damage on Critical Hit<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [PenetrateTakeDamageUp]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+50% Damage on Critical Hit</style>"
},
{
"desc": "Deal +(target's Pierce Res. x 50)% damage<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061107,
"levelList": [
{
"level": 1,
"name": "Beyond the Shadow",
"desc": "[DuelCounter]\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] [FullReload] (once per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Beyond the Shadow",
"desc": "[DuelCounter]\n<style=\"highlight\">+20% Damage on Critical Hit</style>\n[WhenUse] Gain +2 [Breath] Count\n[EndBattle] [FullReload] (once per Encounter)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061108,
"levelList": [
{
"level": 1,
"name": "Melee Support",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]"
}
]
}
]
},
{
"level": 4,
"name": "Melee Support",
"desc": "<style=\"highlight\">+20% Damage on Critical Hit</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 [Breath]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061201,
"levelList": [
{
"level": 1,
"name": "Energy Strike",
"desc": "At 2+ [Charge], Coin Power +1\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Energy Strike",
"desc": "<style=\"highlight\">Deal +2% damage for every [Charge] (max 10%)</style>\nAt 2+ [Charge], Coin Power +1\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 3)</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Energy Strike",
"desc": "Deal <style=\"highlight\">+3%</style> damage for every [Charge] (max <style=\"highlight\">15%</style>)\nAt 2+ [Charge], Coin Power +1\n<style=\"highlight\">At 5+ [Charge] Count, Coin Power +1</style>\n[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max <style=\"highlight\">4</style>)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061202,
"levelList": [
{
"level": 1,
"name": "Mind Whip",
"desc": "[WhenUse] At 5~9 [Charge] Count:\n- Gain 15 [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Mind Whip",
"desc": "<style=\"highlight\">Deal +2% damage for every [Charge] (max 10%)</style>\n[WhenUse] At 5~9 [Charge] Count:\n- Gain 15 [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt</style>"
}
]
}
]
},
{
"level": 4,
"name": "Mind Whip",
"desc": "Deal <style=\"highlight\">+4%</style> damage for every [Charge] (max <style=\"highlight\">20%</style>)\n[WhenUse] At 5~9 [Charge] Count:\n- Gain <style=\"highlight\">10</style> [Sinking] and raise this unit's [Charge] Count to 10\n- This Skill gains the following attributes: [CantIdentify], [WideAreaRampage], and Atk Weight +1\n<style=\"highlight\">- [BeforeUse] At 5+ [Charge], this Skill does not gain the [CantIdentify] effect</style>\n[WhenUse] Consume 10 [Charge] Count to gain Coin Power <style=\"highlight\">+2</style>\n<style=\"highlight\">[BeforeAttack] At 8+ remaining [Charge] Count, consume 8 [Charge] Count to deal +40% damage</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 5% of damage dealt<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Raise Stagger Threshold by 10% of damage dealt<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061203,
"levelList": [
{
"level": 3,
"name": "Concentration",
"desc": "Coin Power +1 for every [Charge] (max 5)\nAt 10+ [Charge] Count, Final Power +2\n[WhenUse] Gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +(this Skill's Power x 5)% damage (max 100%)"
},
{
"desc": "[OnSucceedAttack] Gain +([Charge] + 1) [Charge] Count (max 6)"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking] and +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Concentration",
"desc": "<style=\"highlight\">Base Power +1</style> and Coin Power +1 for every [Charge] <style=\"highlight\">(max 5 each)</style>\nAt 10+ [Charge] Count, Final Power <style=\"highlight\">+4</style>\n[WhenUse] Gain <style=\"highlight\">+7</style> [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +(this Skill's Power x 5)% damage (max <style=\"highlight\">150%</style>)"
},
{
"desc": "<style=\"highlight\">At 3+ [Charge], deal +20% damage for every [Charge] (max 100%)</style>"
},
{
"desc": "[OnSucceedAttack] Gain +([Charge] + <style=\"highlight\">3</style>) [Charge] Count (max <style=\"highlight\">8</style>)"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Sinking] and <style=\"highlight\">+4</style> [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1061204,
"levelList": [
{
"level": 1,
"name": "Energy Condensation",
"desc": "[WhenUse] At 10+ [Charge] Count, Coin Power +2\n[WhenUse] Gain +3 [Charge] Count (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Energy Condensation",
"desc": "[WhenUse] At 10+ [Charge] Count, Coin Power <style=\"highlight\">+4</style>\n[WhenUse] Gain +3 [Charge] Count (<style=\"highlight\">2 times</style> per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1061301,
"levelList": [
{
"level": 1,
"name": "I Wish to Open the Path",
"desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "I Wish to Open the Path",
"desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses as well)\n<style=\"highlight\">[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "I Wish to Open the Path",
"desc": "[StartBattle] Apply 1 [Endurance] to 1 + (highest Reson. / 3) other allies. (once per turn; max 3; prioritizes targets that have [SupportProtect]; includes Unique Assist Defenses)\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n<style=\"highlight\">[WhenUse] If target has 3+ types of negative effects, Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">3</style> [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061302,
"levelList": [
{
"level": 1,
"name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]",
"desc": "[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]",
"desc": "<style=\"highlight\">[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1</style>\n[WhenUse] Gain <style=\"highlight\">3</style> [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [Burst]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">Deal +50% damage</style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Tarnished Blood's Absolute Cleaver of Ambitions [汚血絕志竟成]",
"desc": "<style=\"highlight\">[StartBattle] Apply 1 [ShamrockDamageUp] to all other allies that have Gluttony Skills equipped this turn (once per turn)</style>\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Burst] on target + [Breath] on self) (max 2)</style>\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "Deal +50% damage<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">+50% Damage on Critical Hit</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061303,
"levelList": [
{
"level": 3,
"name": "Answer Me, Heishou Packs",
"desc": "This Skill does not trigger Defense Skills\n\n[WhenUse] Gain 3 [Breath] and +1 [Breath] Count\n\n[EndSkill] Among ally Heishou Pack units that can act, choose 1 unit that has the least [HeishouComboCount] Stack and apply [HeishouComboCount]; then, bestow [HeishouCombo]. (once per turn)\n- After [HeishouCombo] is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'\n- If [HeishouCombo] did not activate, or if the combo Identity is Staggered or defeated before [HeishouCombo] is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown] for every 2 types of negative effect on target (max 3)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every type of Deathrite on target (max 3)"
}
]
}
]
},
{
"level": 4,
"name": "Answer Me, Heishou Packs",
"desc": "This Skill does not trigger Defense Skills\n\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 4 ([Burst] on target + [Breath] on self) (max 3)</style>\n[WhenUse] Gain <style=\"highlight\">5</style> [Breath] and +<style=\"highlight\">3</style> [Breath] Count\n\n[EndSkill] Among ally Heishou Pack units that can act, choose 1 unit that has the least [HeishouComboCount] Stack and apply [HeishouComboCount]; then, bestow [HeishouCombo]. (once per turn)\n- After [HeishouCombo] is complete, The Lord of Hongyuan Hong Lu activates 'I Carve the Path of a Lord'\n- If [HeishouCombo] did not activate, or if the combo Identity is Staggered or defeated before [HeishouCombo] is complete, use 'Lonesome Stand: Sacrifice to Claim the Garden' instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDown] for every 2 types of negative effect on target (max 3)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [DefenseDown] for every type of Deathrite on target (max 3)<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061304,
"levelList": [
{
"level": 1,
"name": "Heishou Keenclaw [黑獣利爪]",
"desc": "[DuelCounter]\n[StartBattle] Apply 1 [SlashResultUp] to (highest Reson.) Heishou Pack Identity allies (once per turn)\n\n[StartBattle] If there are Backup Units, select 1 ally Heishou that has the least HP percentage.\n- Upon using this Skill, apply [HeishouAttack] to the selected ally, command [RetreatForCommon], and heal 10% of their HP upon Retreating (once per turn)\n- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities\n[StartBattle] If there are no Backup Units, apply 2 [Enhancement] to 1 ally Heishou that has the least HP percentage (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Heishou Keenclaw [黑獣利爪]",
"desc": "[DuelCounter]\n[StartBattle] Apply 1 [SlashResultUp] to (highest Reson.) Heishou Pack Identity allies (once per turn)\n\n[StartBattle] If there are Backup Units, select 1 ally Heishou that has the least HP percentage.\n- Upon using this Skill, apply [HeishouAttack] to the selected ally, command [RetreatForCommon], and heal 10% of their HP upon Retreating (once per turn)\n- The Heishou Pack Identity who Retreated due to this effect will be placed earlier in the Return line than non-Heishou Identities\n[StartBattle] If there are no Backup Units, apply 2 [Enhancement] to 1 ally Heishou that has the least HP percentage (once per turn)<style=\"highlight\"></style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061305,
"levelList": [
{
"level": 1,
"name": "I Carve the Path of a Lord",
"desc": "[WhenUse] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1\n\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] Deal +5% damage for every [HeishouComboCountHonglu]\n[EndSkill] Gain [HeishouComboCountHonglu] depending on which Heishou Pack Identity activated [HeishouCombo]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[EnemyKill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 [Enhancement] next turn"
}
]
}
]
},
{
"level": 4,
"name": "I Carve the Path of a Lord",
"desc": "[WhenUse] If this unit activated combo with a Heishou Pack Adept Identity: Base Power +1, Coin Power +1\n\n<style=\"highlight\">Deal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)</style>\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 ([Burst] on target + Poise on self) (max 3)</style>\n<style=\"highlight\">[WhenUse] Deal +10% damage for every 2 types of negative effects on target (max 30%)</style>\n[WhenUse] Deal <style=\"highlight\">+10%</style> damage for every [HeishouComboCountHonglu]\n[EndSkill] Gain [HeishouComboCountHonglu] depending on which Heishou Identity activated [HeishouCombo]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">Deal +50% Damage on Critical Hit</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)</style>"
},
{
"desc": "[EnemyKill] For 2 ally Heishou Pack Identities that have the least SP, heal 10 SP and apply 1 [Enhancement] next turn<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061306,
"levelList": [
{
"level": 1,
"name": "Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园]",
"desc": "Deal +10% damage for every [HeishouDeathCount] on self\nDeal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] At 3+ [HeishouDeathCount], gain +1 Atk Weight\n[WhenUse] At 6+ ([Burst] on target + [Breath] on self), Coin Power +1\n[WhenUse] Deal +5% damage for every [HeishouComboCountHonglu]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every type of negative effect on target (max 50%)"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)"
},
{
"desc": "[EnemyKill] Gain 1 [Enhancement] next turn"
}
]
}
]
},
{
"level": 4,
"name": "Lonesome Stand: Sacrifice to Claim The Garden [孑孑單身, 捨生取园]",
"desc": "Deal +10% damage for every [HeishouDeathCount] on self\nDeal +1% damage for every 1% (missing HP percentage on target + missing HP percentage on self) (max 50%)\n[WhenUse] At 3+ [HeishouDeathCount], gain +1 Atk Weight\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Burst] on target + [Breath] on self) (max 3)</style>\n<style=\"highlight\">[WhenUse] Deal +10% damage for every 2 types of negative effects on target (max 30%)</style>\n[WhenUse] Deal <style=\"highlight\">+10%</style> damage for every [HeishouComboCountHonglu]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every type of negative effect on target (max 50%)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [SlashResistDown] next turn (once per turn)<style=\"highlight\"></style>"
},
{
"desc": "[EnemyKill] Gain <style=\"highlight\">2</style> [Enhancement] next turn"
}
]
}
]
}
]
},
{
"id": 1061307,
"levelList": [
{
"level": 1,
"name": "Lordsguard",
"desc": "[CanDuelGuard]\nThis Skill counts as Assist Defense[TabExplain] only for the unit that uses the Skill, and does not trigger the effects of other characters that have conditionals that check for [SupportProtect] activation.\n[WhenUse] If target has 3+ types of negative effects, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1061401,
"levelList": [
{
"level": 1,
"name": "Anatomize",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Anatomize",
"desc": "Deal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Anatomize",
"desc": "Deal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">30</style>%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max <style=\"highlight\">3</style>)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 2 [DefenseUp] next turn (once per turn)"
}
]
}
]
}
]
},
{
"id": 1061402,
"levelList": [
{
"level": 1,
"name": "Gather Ingredient - Blood-bathed Objet",
"desc": "[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
},
{
"desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)"
}
]
}
]
},
{
"level": 2,
"name": "Gather Ingredient - Blood-bathed Objet",
"desc": "<style=\"highlight\">Deal +5% damage for every type of negative effect on target (max 20%)</style>\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 [Laceration] on target (max 2)</style>\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
},
{
"desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Gather Ingredient - Blood-bathed Objet",
"desc": "Deal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">30</style>%)\n[WhenUse] Final Power +1 for every 4 [Laceration] on target (max <style=\"highlight\">4</style>)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +4 [ChargeBodyArt] Count"
},
{
"desc": "[OnSucceedAttack] If target has 5+ types of negative effects, use \"Installation Art no. 3: Improvised Ribcage\" Skill against the target (once per turn)"
}
]
}
]
}
]
},
{
"id": 1061403,
"levelList": [
{
"level": 3,
"name": "Tibia's Melody - Anatomization of the Unanatomized by the Anatomized",
"desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max 2)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Tibia's Melody - Anatomization of the Unanatomized by the Anatomized",
"desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n[WhenUse] Final Power +1 for every 4 [Laceration] on the main target (max <style=\"highlight\">3</style>)\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n- Convert all Coins on this Skill to [SuperCoin]s",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1061404,
"levelList": [
{
"level": 1,
"name": "Curating the Exhibition",
"desc": "[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Curating the Exhibition",
"desc": "[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[OnSucceedEvade] Inflict 1 [Binding] next turn against the attacker (once per turn)\n[OnSucceedEvade] Gain 1 [Agility] next turn (once per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1061405,
"levelList": [
{
"level": 2,
"name": "My, How We Love the Flesh and the Blood",
"desc": "[CantIdentify]\n[CantDuel]\nThis Skill has the following properties:\n- Does not trigger Defense Skills\n- External effects cannot trigger this Skill to be Reused\n- Its attack does not hit\n[WhenUse] Apply 4 [AttackUp] on target",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "My, How We Love the Flesh and the Blood",
"desc": "[CantIdentify]\n[CantDuel]\nThis Skill has the following properties:\n- Does not trigger Defense Skills\n- External effects cannot trigger this Skill to be Reused\n- Its attack does not hit\n[WhenUse] Apply 6 [AttackUp] on target",
"coinlist": [
{}
]
}
]
},
{
"id": 1061406,
"levelList": [
{
"level": 3,
"name": "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats",
"desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n- When attacking just 1 target, deal +100% additional damage\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n[EndSkill] For all Identities in The Ring faction, heal 10 SP and apply [MelodyBodyArt]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]"
}
]
}
]
},
{
"level": 4,
"name": "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats",
"desc": "[WhenUse] Deal +30% damage for every excess Atk Weight beyond the # of actual targets (in Focused Encounters, the Part)\n- When attacking just 1 target, deal +100% additional damage\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume up to 20 [ChargeBodyArt] Count and gain the following effects:\n- Final Power +2\n- Deal +1% damage for every [ChargeBodyArt] Count consumed\n- At 3+/5+ [ChargeBodyArt], gain +1/+2 Atk Weight\n[EndSkill] For all Identities in The Ring faction, heal 10 SP and apply [MelodyBodyArt]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [Agility] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [AttackDmgDown] next turn (once per turn)"
},
{
"desc": "[OnSucceedAttack] Gain 1 [SlashDamageUp] next turn (once per turn)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "Deal +5% damage for every type of negative effect on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]"
}
]
}
]
}
]
},
{
"id": 1061407,
"levelList": [
{
"level": 1,
"name": "Please. Vandalism is Prohibited.",
"desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\nDeal +5% damage for every type of negative effect on target (max 20%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{}
]
},
{
"level": 4,
"name": "Please. Vandalism is Prohibited.",
"desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\nDeal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">30</style>%)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] At 10+ [ChargeBodyArt] Count, consume 5 [ChargeBodyArt] Count to gain the following effects:\n- Clash Power +1\n- Convert the final Coin on this Skill to [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1061408,
"levelList": [
{
"level": 1,
"name": "Installation Art no. 3: Improvised Ribcage",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal 5 SP damage"
},
{
"desc": "[OnSucceedAttack] Heal 5 SP on self"
},
{
"desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]"
}
]
}
]
},
{
"level": 2,
"name": "Installation Art no. 3: Improvised Ribcage",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +5% damage for every type of negative effect on target (max 20%)"
},
{
"desc": "[OnSucceedAttack] Deal 5 SP damage<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Heal 5 SP on self<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Installation Art no. 3: Improvised Ribcage",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills\n[WhenUse] Consume 4 [ChargeBodyArt] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +<style=\"highlight\">10</style>% damage for every type of negative effect on target (max <style=\"highlight\">50</style>%)"
},
{
"desc": "[OnSucceedAttack] Deal 5 SP damage<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Heal 5 SP on self<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [LivingSpecimenPersonality]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1061501,
"levelList": [
{
"level": 1,
"name": "Constricting Ohra Bonds",
"desc": "[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]"
}
]
}
]
},
{
"level": 2,
"name": "Constricting Ohra Bonds",
"desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]"
}
]
}
]
},
{
"level": 4,
"name": "Constricting Ohra Bonds",
"desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [TiedRopeHonglu], Final Power +1\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If target has [TiedRopeHonglu], inflict 1 [TiedRopeHonglu]"
}
]
}
]
}
]
},
{
"id": 1061502,
"levelList": [
{
"level": 1,
"name": "Avulsion Slash",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn"
},
{
"desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Avulsion Slash",
"desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn"
},
{
"desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Avulsion Slash",
"desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [TiedRopeHonglu], Final Power +1\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 3 [Breath]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 2+ [TiedRopeHonglu], consume 1 [TiedRopeHonglu] on target to Reuse this Coin (once per Skill)"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[ReUseOnSucceedAttack] Gain 2 [Agility] next turn"
},
{
"desc": "[ReUseOnSucceedAttack] Activate [Laceration] on target. Target loses 1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1061503,
"levelList": [
{
"level": 3,
"name": "Hunter's Scouring",
"desc": "[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Coin Power +1\n[WhenUse] If target has [TiedRopeHonglu], convert all Coins in this Skill to [SuperCoin]s, gain Final Power +1, and the final Coin applies the following On Hit:\n- Inflict +2 [Laceration] Count\n- Inflict 1 [Reduction] next turn\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If target does not have [TiedRopeHonglu], inflict [TiedRopeHonglu]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]"
}
]
}
]
},
{
"level": 4,
"name": "Hunter's Scouring",
"desc": "[WhenUse] Coin Power +1 for every 6 ([Breath] on self + [Laceration] on target) (max 2)\n[WhenUse] If target has [ScratchesHurtID], deal +20% damage\n[WhenUse] If target has [TiedRopeHonglu], convert all Coins in this Skill to [SuperCoin]s, gain Final Power +1, and the final Coin applies the following On Hit:\n- Inflict +2 [Laceration] Count\n- Inflict 1 [Reduction] next turn\n[WhenUse] Gain 5 [Breath]\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] If target does not have [TiedRopeHonglu], inflict [TiedRopeHonglu]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +50% damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [ScratchesHurtID]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 1 [IndigoTakeDamageUp] next turn"
}
]
}
]
}
]
},
{
"id": 1061504,
"levelList": [
{
"level": 1,
"name": "Throwing the Ohra Bond",
"desc": "[DuelCounter]\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Clash Power +2\n[WhenUse] Gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [TiedRopeHonglu]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Throwing the Ohra Bond",
"desc": "[DuelCounter]\n[WhenUse] At 6+ ([Breath] on self + [Laceration] on target), Clash Power +2\n[WhenUse] Gain 5 [Breath]\n[WinDuel] Gain +3 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict [TiedRopeHonglu]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
}
]
}
]
}