Files
LimbusStaticData/Localize/en/EN_Skills_personality-12.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 1120601,
"levelList": [
{
"level": 1,
"name": "Standoff",
"desc": "[WhenUse] Gain 2 Defense Level Up",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Haste next turn"
}
]
}
]
},
{
"level": 2,
"name": "Standoff",
"desc": "[WhenUse] Gain 2 Defense Level Up\n[DefeatDuel] Gain Shield by (3 * Defense Level Up on self); Gain 1 Defense Level Up next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Haste next turn"
}
]
}
]
},
{
"level": 4,
"name": "Standoff",
"desc": "[WhenUse] Gain 2 Defense Level Up\n[DefeatDuel] Gain Shield by (5 * Defense Level Up on self); Gain 2 Defense Level Up next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 Haste next turn"
}
]
}
]
}
]
},
{
"id": 1120602,
"levelList": [
{
"level": 1,
"name": "Flexible Suppression",
"desc": "[WhenUse] Gain 2 Defense Level Up",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Defense Level Up next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 1 Defense Level Up next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "At 6+ Defense Level Up, deal +20% damage"
}
]
}
]
},
{
"level": 2,
"name": "Flexible Suppression",
"desc": "[WhenUse] Gain 3 Defense Level Up\n[WhenUse] Gain +2 Aggro to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "At 6+ Defense Level Up, deal +30% damage"
}
]
}
]
},
{
"level": 4,
"name": "Flexible Suppression",
"desc": "[WhenUse] Gain 3 Defense Level Up\n[WhenUse] Gain +3 Aggro to this Skill Slot next turn\nAt 6+ Defense Level Up, Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 1 Defense Level Up next turn"
}
]
},
{},
{
"coindescs": [
{
"desc": "At 6+ Defense Level Up, deal +40% damage"
}
]
}
]
}
]
},
{
"id": 1120603,
"levelList": [
{
"level": 3,
"name": "Guardian",
"desc": "[WhenUse] Apply 2 Defense Power Up and 3 Defense Level Up to all allies\nAt 6+ Defense Level Up, Coin Power +1\nAt 10+ Defense Level Up, deal +30% damage",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 3 Defense Level Up to all allies next turn"
}
]
}
]
},
{
"level": 4,
"name": "Guardian",
"desc": "[WhenUse] Apply 2 Defense Power Up and 3 Defense Level Up to all allies\nCoin Power +1 per 6 Defense Level Up (Max 3)\nAt 10+ Defense Level Up, deal +50% damage",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Apply 3 Defense Level Up to all allies next turn"
}
]
}
]
}
]
},
{
"id": 1120604,
"levelList": [
{
"level": 1,
"name": "The Best Defense",
"desc": "[StartBattle] Gain Shield by (2 * Defense Level Up on self)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "The Best Defense",
"desc": "[StartBattle] Gain Shield by (2 * Defense Level Up on self)\n[WhenUse] Gain +5 Aggro to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1120701,
"levelList": [
{
"level": 1,
"name": "Negotiation Start",
"desc": "[WhenUse] Gain 2 Poise",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +1 Poise Count"
}
]
}
]
},
{
"level": 2,
"name": "Negotiation Start",
"desc": "[WhenUse] Gain 3 Poise",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Poise Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 4,
"name": "Negotiation Start",
"desc": "[WhenUse] Gain 3 Poise\nIf target has 7+ <sprite name=\"Laceration\"><color=#e30000><u><link=\"Laceration\">Bleed</color></link></u>, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 Poise Count"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
}
]
},
{
"id": 1120702,
"levelList": [
{
"level": 1,
"name": "Unilateral Business",
"desc": "[WhenUse] Gain +2 Poise Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 3 Poise"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
}
]
},
{
"level": 2,
"name": "Unilateral Business",
"desc": "[WhenUse] Gain +3 Poise Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 4 Poise"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
},
{
"desc": "+30% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Unilateral Business",
"desc": "Coin Power +1 for every 7 Bleed on target (Max 2)\n[WhenUse] Gain +3 Poise Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 4 Poise"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 Bleed"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict 2 Bleed"
},
{
"desc": "+50% Damage on Critical Hit"
}
]
}
]
}
]
},
{
"id": 1120703,
"levelList": [
{
"level": 3,
"name": "Foregone Conclusion",
"desc": "[WhenUse] Gain 1 Poise per 3 Bleed on target (Max 5)\nAt 7+ <sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">Poise</color></color></link></u>, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict +2 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
},
{
"desc": "+50% Damage on Critical Hit"
}
]
}
]
},
{
"level": 4,
"name": "Foregone Conclusion",
"desc": "[WhenUse] Gain 1 Poise for every 3 Bleed on target (Max 10)\nGain Coin Power +1 for every 7 <sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">Poise</color></color></link></u> on self (Max +3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] Inflict +2 Bleed Count"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 Ammo"
},
{
"desc": "+100% Damage on Critical Hit"
},
{
"desc": "[EnemyKill] Gain 1 Plus Coin Boost next turn"
}
]
}
]
}
]
},
{
"id": 1120704,
"levelList": [
{
"level": 1,
"name": "Take a Breather",
"desc": "[OnSucceedEvade] Gain 1 Poise (Max 3 per turn)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Take a Breather",
"desc": "[OnSucceedEvade] Gain 1 Poise (Max 5 per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1120801,
"levelList": [
{
"level": 1,
"name": "Lenticular Rend",
"desc": "[WinDuel] Inflict 1 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Lenticular Rend",
"desc": "<style=\"highlight\">[WhenUse] If target has 7+ [Laceration], Clash Power +1</style>\n[WinDuel] Inflict 1 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 3,
"name": "Lenticular Rend",
"desc": "[WhenUse_Force] <color=#EBCAA2>If target has 7+ [Laceration], Clash Power +1</color>\n[WinDuel] Inflict 1 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Lenticular Rend",
"desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +<style=\"highlight\">2</style>\n[WinDuel] Inflict 1 [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1120802,
"levelList": [
{
"level": 1,
"name": "Shadow Cloud",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Attack Power Down next turn"
}
]
}
]
},
{
"level": 2,
"name": "Shadow Cloud",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Attack Power Down next turn"
}
]
}
]
},
{
"level": 4,
"name": "Shadow Cloud",
"desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Attack Power Down next turn"
}
]
}
]
}
]
},
{
"id": 1120803,
"levelList": [
{
"level": 3,
"name": "Shadowcloud Shattercleave",
"desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 10+ [Laceration], inflict 1 Plus Coin Drop next turn"
}
]
}
]
},
{
"level": 4,
"name": "Shadowcloud Shattercleave",
"desc": "[WhenUse] If target has 7+ [Laceration], Clash Power +1\n[WhenUse] If target has 10+ [Laceration], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn "
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 Offense Level Down"
},
{
"desc": "[OnSucceedAttack] If target has 7+ [Laceration], inflict 1 Offense Level Down next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 3 [Laceration]"
},
{
"desc": "[OnSucceedAttack] If target has <style=\"highlight\">7</style>+ [Laceration], inflict 1 Plus Coin Drop next turn"
}
]
}
]
}
]
},
{
"id": 1120804,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "",
"coinlist": [
{}
]
}
]
},
{
"id": 1120901,
"levelList": [
{
"level": 1,
"name": "Sabre Slash",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Sabre Slash",
"desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Sabre Slash",
"desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 2)\n[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1120902,
"levelList": [
{
"level": 1,
"name": "Remise",
"desc": "[WinDuel] Inflict +1 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "Remise",
"desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[WinDuel] Inflict +1 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Remise",
"desc": "[WhenUse] If target has 6+ [Sinking], Coin Power +1\n[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[WinDuel] Inflict +2 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 5+ [Sinking], gain 1 [Agility] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1120903,
"levelList": [
{
"level": 3,
"name": "Nightmare Hunt",
"desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 2)\n[EndSkill] If target is Staggered, inflict +3 [Sinking] Count\n[EndSkill] If target is defeated, inflict +3 [Sinking] Count on 1 random enemy",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb 10 [Sinking] from the target and gain 1 [PlusCoinValueUp] and 1 [AttackDmgUp] next turn. 50% chance to gain the above effects without absorbing [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Nightmare Hunt",
"desc": "[WhenUse] Clash Power +1 for every 3 [Sinking] Count on target (max 3)\n[EndSkill] If target is Staggered, inflict +3 [Sinking] Count\n[EndSkill] If target is defeated, inflict +3 [Sinking] Count on 2 random enemies",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Absorb 10 [Sinking] from the target and gain 1 [PlusCoinValueUp] and 3 [AttackDmgUp] next turn. 50% chance to gain the above effects without absorbing [Sinking]"
}
]
}
]
}
]
},
{
"id": 1120904,
"levelList": [
{
"level": 1,
"name": "Do You Wish to Weep?",
"desc": "[WhenUse] If target has 5+ [Sinking], Coin Power +1",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Do You Wish to Weep?",
"desc": "[WhenUse] Coin Power +1 for every 3 [Sinking] on target (max 3)",
"coinlist": [
{}
]
}
]
},
{
"id": 1121001,
"levelList": [
{
"level": 1,
"name": "Sacrifice for the Family",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain +15 additional [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [BloodyHandGregFirst]"
}
]
}
]
},
{
"level": 2,
"name": "Sacrifice for the Family",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain 15 additional [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [BloodyHandGregFirst]"
}
]
}
]
},
{
"level": 4,
"name": "Sacrifice for the Family",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] Gain 10 [Laceration]\n- At 50%+ HP, gain 15 additional [Laceration]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">3</style> [BloodyHandGregFirst]"
}
]
}
]
}
]
},
{
"id": 1121002,
"levelList": [
{
"level": 1,
"name": "Suffocating Guilt",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and 2 [BloodyHandGregFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [BloodyHandGregFirst]"
}
]
}
]
},
{
"level": 2,
"name": "Suffocating Guilt",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] If target has 6+ [Laceration], Coin Power +1</style>\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and 2 [BloodyHandGregFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">2</style> [BloodyHandGregFirst]"
}
]
}
]
},
{
"level": 4,
"name": "Suffocating Guilt",
"desc": "[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 [Laceration] on target (max 2)</style>\n[WhenUse] Gain 10 [Laceration]\n[WhenUse] At 5+ [WornHeartGreg], consume up to 60 [BloodDinner]; then, gain 1 [BloodyHandGregFirst] for every 6 [BloodDinner] consumed\n- At less than 5 [WornHeartGreg], gain 10 [Laceration] and <style=\"highlight\">3</style> [BloodyHandGregFirst]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">3</style> [BloodyHandGregFirst]"
}
]
}
]
}
]
},
{
"id": 1121003,
"levelList": [
{
"level": 3,
"name": "The Unforgivable Sin",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)\n[WhenUse] Deal +1% damage for every 1% missing HP on self (max 60%)\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Consume every excess Stack of [BloodyHandGregFirst] past 10 Stack to gain the following effects:\n- Heal (Stacks consumed x 3) HP on self\n- If this unit consumed 10+ Stack, Coin Power +1\n[WhenUse] Gain 10 [Laceration]\n[EndSkill] Heal 10% HP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [BloodyHandGregFirst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "The Unforgivable Sin",
"desc": "On Hit with this Skill: heal 50% of the HP damage dealt (max 100 per Skill)\n[WhenUse] Deal <style=\"highlight\">+1.5%</style> damage for every 1% missing HP on self <style=\"highlight\">(max 90%)</style>\n[WhenUse] If target has 6+ [Laceration], Coin Power +1\n[WhenUse] Consume every excess Stack of [BloodyHandGregFirst] past 10 Stack to gain the following effects:\n- Heal (Stacks consumed x 3) HP on self\n- If this unit consumed 10+ Stack, Coin Power +1\n<style=\"highlight\">- If this unit consumed 20 Stack, Reuse the final Coin</style>\n[WhenUse] Gain 10 [Laceration]\n[EndSkill] Heal 10% HP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">3</style> [BloodyHandGregFirst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">2</style> [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
}
]
}
]
}
]
},
{
"id": 1121004,
"levelList": [
{
"level": 1,
"name": "Faded Patience",
"desc": "[StartBattle] Gain 3 [WornHeartGreg] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Faded Patience",
"desc": "<style=\"highlight\">[StartBattle] At 40%+ HP, gain 5 [Laceration] and activate [Laceration] up to 3 times on self (once per turn; lose [Laceration] Count equal to the number of times it was activated)\n[StartBattle] At less than 40% HP, consume up to 20 [BloodDinner] and heal the same value as HP (once per turn)</style>\n[StartBattle] Gain 3 [WornHeartGreg] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1121101,
"levelList": [
{
"level": 1,
"name": "Flamethrow",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "Flamethrow",
"desc": "If target has <style=\"highlight\">3</style>+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 4,
"name": "Flamethrow",
"desc": "<style=\"highlight\">Coin Power +1 for every 3 Burn on target (max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Consume 15 [FirePunchFuel] and inflict +<style=\"highlight\">2</style> [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 1121102,
"levelList": [
{
"level": 1,
"name": "I'll burn away every last drop of your filthy blood",
"desc": "If target has 6+ [Combustion], Coin Power +1\nWhen in [FirePunchFuelOverheated] state, deal +10% damage with Coins that consumed [FirePunchFuel]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict 1 [Combustion] against 2 enemies that have the least [Combustion] Potency"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against 1 enemy that has the least [Combustion] Count"
}
]
}
]
},
{
"level": 2,
"name": "I'll burn away every last drop of your filthy blood",
"desc": "If target has 6+ [Combustion], Coin Power +1\nCoins that consumed [FirePunchFuel] deal +10% damage\n<style=\"highlight\">- When in [FirePunchFuelOverheated] state, deal +20% damage instead</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict 1 [Combustion] against 2 enemies that have the least [Combustion] Potency<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against <style=\"highlight\">2 enemies</style> that have the least [Combustion] Count"
}
]
}
]
},
{
"level": 4,
"name": "I'll burn away every last drop of your filthy blood",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Combustion] on target (max 2)</style>\nCoins that consumed [FirePunchFuel] deal +<style=\"highlight\">15</style>% damage\n- When in [FirePunchFuelOverheated] state, deal +<style=\"highlight\">30</style>% damage instead",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict <style=\"highlight\">2</style> [Combustion] against 2 enemies that have the least [Combustion] Potency"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Consume 10 [FirePunchFuel] and inflict +1 [Combustion] Count against 2 enemies that have the least [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 1121103,
"levelList": [
{
"level": 3,
"name": "Firefist",
"desc": "If target has 3+ [Combustion] Count, Coin Power +1\n[WhenUse] Base Power +1 for every 6 [Combustion] on target (max 2)\n[WhenUse] Consume up to 25 [FirePunchFuel] and deal +1% damage for every [FirePunchFuel] consumed (max 25%)\n- When in [FirePunchFuelOverheated] state, deal +3% damage for every [FirePunchFuel] consumed instead (max 75%)\n[EndSkill] If target is defeated, or if this Skill consumed [FirePunchFuel], gain 1 [HitDamageUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 1 [Combustion] and +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict 1 [Combustion] and +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +1% damage for every [FirePunchFuel] consumed by this Skill (max 25%)\n- When in [FirePunchFuelOverheated] state, deal +3% damage for every [FirePunchFuel] consumed instead (max 75%)"
}
]
}
]
},
{
"level": 4,
"name": "Firefist",
"desc": "<style=\"highlight\">Coin Power +1 for every 3 [Combustion] Count on target (max 2)</style>\n[WhenUse] Base Power +1 for every 6 [Combustion] on target (max <style=\"highlight\">3</style>)\n[WhenUse] Consume up to 25 [FirePunchFuel] and deal +<style=\"highlight\">2</style>% damage for every [FirePunchFuel] consumed (max <style=\"highlight\">50</style>%)\n- When in [FirePunchFuelOverheated] state, deal +<style=\"highlight\">4</style>% damage for every [FirePunchFuel] consumed (max <style=\"highlight\">100</style>%)\n[EndSkill] If target is defeated, or if this Skill consumed [FirePunchFuel], gain <style=\"highlight\">2</style> [HitDamageUp] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict <style=\"highlight\">2</style> [Combustion] and +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If this unit consumed [FirePunchFuel], inflict <style=\"highlight\">2</style> [Combustion] and +1 [Combustion] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Deal +<style=\"highlight\">2</style>% damage for every [FirePunchFuel] consumed by this Skill (max <style=\"highlight\">50</style>%)\n- When in [FirePunchFuelOverheated] state, deal +<style=\"highlight\">4</style>% damage for every [FirePunchFuel] consumed instead (max <style=\"highlight\">100</style>%)"
}
]
}
]
}
]
},
{
"id": 1121104,
"levelList": [
{
"level": 1,
"name": "I have to keep going for big sis",
"desc": "[DuelCounter]\n[StartBattle] Gain 100 [FirePunchFuel]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "I have to keep going for big sis",
"desc": "[DuelCounter]\n[StartBattle] Gain 100 [FirePunchFuel]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1121201,
"levelList": [
{
"level": 1,
"name": "Snake Fang",
"desc": "[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Snake Fang",
"desc": "<style=\"highlight\">[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict +1 [Burst] Count</style>"
}
]
}
]
},
{
"level": 4,
"name": "Snake Fang",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] If this unit has [SnakeStance], inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121202,
"levelList": [
{
"level": 1,
"name": "Blindsiding Cleave",
"desc": "[WinDuel] Inflict +1 [Burst] Count\n[WinDuel] Gain +1 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]"
}
]
}
]
},
{
"level": 2,
"name": "Blindsiding Cleave",
"desc": "<style=\"highlight\">[WhenUse] At 10+ ([Breath] on self + [Burst] on target), Coin Power +1</style>\n[WinDuel] Inflict +1 [Burst] Count\n[WinDuel] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Burst]"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)</style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Blindsiding Cleave",
"desc": "<style=\"highlight\">[WhenUse] Coin Power +1 for every 10 ([Breath] on self + [Burst] on target) (max 2)</style>\n[WinDuel] Inflict +<style=\"highlight\">2</style> [Burst] Count\n[WinDuel] Gain +2 [Breath] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] At 30+ [Breath], consume 10 [Breath] on self to Reuse Coin once (1 time max)<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Gain 1 [SnakeStance]</style>"
}
]
}
]
}
]
},
{
"id": 1121203,
"levelList": [
{
"level": 3,
"name": "Serpentshear Puncturing Arm",
"desc": "[WhenUse] Coin Power +1 for every 8 ([Breath] on self + [Burst] on target) (max 4)\n- If this unit has [SnakeStance], Coin Power +1 for every 5 ([Breath] on self + [Burst] on target) instead (max 6)\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] If target has 5+ [Burst], gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal +5% damage for every ([Breath] on self + [Burst] on target) (max 150%)"
},
{
"desc": "If this unit has [SnakeStance], deal +75% Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Reduce [BurstPoison] on target by 2"
},
{
"desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 3"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]"
}
]
}
]
},
{
"level": 4,
"name": "Serpentshear Puncturing Arm",
"desc": "[WhenUse] Coin Power +1 for every 8 ([Breath] on self + [Burst] on target) (max 4)\n- If this unit has [SnakeStance], Coin Power +1 for every 5 ([Breath] on self + [Burst] on target) instead (max 6)\n[WhenUse] Gain 3 [SnakeStance]\n[WinDuel] If target has 5+ [Burst], gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+10%</style> damage for every ([Breath] on self + [Burst] on target) <style=\"highlight\">(max 200%)</style>"
},
{
"desc": "If this unit has [SnakeStance], deal <style=\"highlight\">+100%</style> Damage on Critical Hit"
},
{
"desc": "[OnSucceedAttack] Reduce [BurstPoison] on target by 2<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Reduce [BurstPoison] on target by 3<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict +2 [Burst] Count</style>"
},
{
"desc": "[OnSucceedAttack] Inflict [BurstPoison]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121204,
"levelList": [
{
"level": 1,
"name": "Reversal Kick",
"desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [SnakeStance] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Reversal Kick",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [SnakeStance] next turn\n<style=\"highlight\">[WhenUse] At 10+ [Breath] Count, Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121301,
"levelList": [
{
"level": 1,
"name": "Gap Attack",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
}
]
},
{
"level": 2,
"name": "Gap Attack",
"desc": "[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
}
]
},
{
"level": 4,
"name": "Gap Attack",
"desc": "<style=\"highlight\">[WhenUse] Gain 1 [Agility] next turn (once per turn)</style>\n[WhenUse] Coin Power +1 <style=\"highlight\">for every</style> 6 ([Laceration] + [Vibration]) on target <style=\"highlight\">(max 2)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
}
]
}
]
},
{
"id": 1121302,
"levelList": [
{
"level": 1,
"name": "Stiletto Doppio",
"desc": "[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Stiletto Doppio",
"desc": "[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1\n[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If the enemy(Core) has 20%- HP, use 'Mercé'",
"summary": "[OnSucceedAttack] Use 'Mercé'"
}
]
}
]
},
{
"level": 4,
"name": "Stiletto Doppio",
"desc": "[WhenUse] Coin Power +1 <style=\"highlight\">for every</style> 6 ([Laceration] + [Vibration]) on target <style=\"highlight\">(max 2)</style>\n[WinDuel] <style=\"highlight\">Inflict 1 [Vibration]</style> and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If the enemy(Core) has 20%- HP, or <style=\"highlight\">if target has [HorrHurtNightStiletto]</style>, use 'Mercé'",
"summary": "[OnSucceedAttack] Use 'Mercé'"
}
]
}
]
}
]
},
{
"id": 1121303,
"levelList": [
{
"level": 3,
"name": "Execution",
"desc": "[BeforeUse] If target has [CriHurtNightStiletto], activate 'The Night's Awl' instead (once per turn)\n[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1\n[WinDuel] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, or has [HorrHurtNightStiletto], or if the enemy(Core) has 20%- HP, use 'Mercé'",
"summary": "[OnSucceedAttack] Use 'Mercé'"
}
]
}
]
},
{
"level": 4,
"name": "Execution",
"desc": "[BeforeUse] If target has [CriHurtNightStiletto], activate 'The Night's Awl' instead (once per turn)\n[WhenUse] Coin Power +1 <style=\"highlight\">for every</style> 6 ([Laceration] + [Vibration]) on target <style=\"highlight\">(max 2)</style>\n[WinDuel] <style=\"highlight\">Inflict 2 [Vibration]</style> and trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration] and <style=\"highlight\">+1 [Vibration] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target is Staggered, or has [HorrHurtNightStiletto], or if the enemy(Core) has 20%- HP, use 'Mercé'",
"summary": "[OnSucceedAttack] Use 'Mercé'"
}
]
}
]
}
]
},
{
"id": 1121304,
"levelList": [
{
"level": 1,
"name": "Dire Straits",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [Agility] next turn (once per turn)\n[WhenUse] If target has 6+ ([Laceration] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Dire Straits",
"desc": "[CanDuelGuard]\n<style=\"highlight\">[StartBattle] For this turn, increase the number of times 'Mercé' can be used when triggered by the effect of 'Purge Enforcer of the Famiglie' to 2 per turn</style>\n[StartBattle] Gain 1 [Agility] next turn (once per turn)\n[WhenUse] Coin Power +1 <style=\"highlight\">for every</style> 6 ([Laceration] + [Vibration]) on target <style=\"highlight\">(max 2)</style>\n[WinDuel] <style=\"highlight\"> Inflict 2 [Vibration]</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1121305,
"levelList": [
{
"level": 2,
"name": "Mercé",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills and cannot gain E.G.O resources\nCoin Power +1 for every 20% missing HP on the enemy(Core) (max 2)\nIf the enemy(Core) has 20%- HP, deal +80% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]"
}
]
}
]
},
{
"level": 4,
"name": "Mercé",
"desc": "[CantDuel]\nThis Skill does not trigger Defense Skills and cannot gain E.G.O resources\nCoin Power +1 for every 20% missing HP on the enemy(Core) (max <style=\"highlight\">4</style>)\n<style=\"highlight\">Deal +1% damage for every 1% missing HP on the enemy(Core)</style>\n- If the enemy(Core) has 20%- HP, <style=\"highlight\">deal +120% damage instead</style>\n<style=\"highlight\">[WhenUse] Gain 1 [Agility] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [HurtNightStiletto]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121306,
"levelList": [
{
"level": 3,
"name": "The Night's Awl",
"desc": "Deal +10% damage for every 1 ([Agility] on self + [Binding] on target) (max 40%)\nDeal +50% damage if the enemy(Core) has 20%- HP\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on target (max 2)\n[WinDuel][VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target has [Binding], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Convert target's [CriHurtNightStiletto] into [HorrHurtNightStiletto] next turn"
}
]
}
]
},
{
"level": 4,
"name": "The Night's Awl",
"desc": "Deal +<style=\"highlight\">15</style>% damage for every 1 ([Agility] on self + [Binding] on target) (max <style=\"highlight\">60</style>%)\n<style=\"highlight\">If target has Shield, deal +30% damage (in Focused Encounters, the Core or Parts)</style>\n<style=\"highlight\">Deal +1% damage for every 1% missing HP on the enemy(Core)</style>\n- If the enemy(Core) has 20%- HP, <style=\"highlight\">deal +100% damage instead</style>\n<style=\"highlight\">[WhenUse] Inflict 5 [DefenseDown]</style>\n[WhenUse] Coin Power +1 for every 4 ([Laceration] + [Vibration]) on target (max <style=\"highlight\">3</style>)\n[WinDuel] <style=\"highlight\">Inflict 4 [Vibration]</style> and trigger [VibrationExplosion]",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration] and <style=\"highlight\">+1 [Laceration] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration] and +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target has [Binding], trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Convert target's [CriHurtNightStiletto] into [HorrHurtNightStiletto] next turn"
}
]
}
]
}
]
},
{
"id": 1121401,
"levelList": [
{
"level": 1,
"name": "Intense Stare: Zero-Range",
"desc": "[WhenUse] Gain 1 [Binding] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Intense Stare: Zero-Range",
"desc": "If any of the following conditions are met, Coin Power +1\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] Gain 1 [Binding] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Intense Stare: Zero-Range",
"desc": "If any of the following conditions are met, Coin Power +1\n<style=\"highlight\">- If target's Speed is faster than this unit's by 3 or more</style>\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n<style=\"highlight\">[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1</style>\n[WhenUse] Gain 1 [Binding] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
}
]
}
]
},
{
"id": 1121402,
"levelList": [
{
"level": 1,
"name": "Destroy the Visible with the Invisible",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 2,
"name": "Destroy the Visible with the Invisible",
"desc": "If any of the following conditions are met, Clash Power +2\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 4,
"name": "Destroy the Visible with the Invisible",
"desc": "If any of the following conditions are met, Clash Power +2\n<style=\"highlight\">- If target's Speed is faster than this unit's by 3 or more</style>\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n<style=\"highlight\">[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
},
{
"desc": "[OnSucceedAttack] Deal (30% of this Coin's final damage) Blunt damage"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 1121403,
"levelList": [
{
"level": 3,
"name": "Salvation for those Enchanted by the Lamp",
"desc": "If any of the following conditions are met, Coin Power +1 and deal +20% damage\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n[WhenUse] If target has [DelusionGregBigBird], convert all Coins on this Skill to [SuperCoin]s and gain Clash Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "If the target(Core) has 25% or less HP, or if target has [DelusionGregBigBird], deal +60% damage",
"summary": "Deal +60% damage"
},
{
"desc": "[OnSucceedAttack] If target has [DelusionGregBigBird], deal Gloom damage equal to 60% of this Coin's final damage",
"summary": "[OnSucceedAttack] Deal (60% of this Coin's final damage) Gloom damage"
}
]
}
]
},
{
"level": 4,
"name": "Salvation for those Enchanted by the Lamp",
"desc": "If any of the following conditions are met, Coin Power +1 and deal +40% damage\n<style=\"highlight\">- If target's Speed is faster than this unit's by 3 or more</style>\n- If this unit's Speed is 1 or slower\n- If target has [DelusionGregBigBird]\n<style=\"highlight\">[WhenUse] If target has 6+ ([Sinking] + [Combustion]), Coin Power +1</style>\n[WhenUse] If target has [DelusionGregBigBird], convert all Coins on this Skill to [SuperCoin]s and gain Clash Power +3\n<style=\"highlight\">[EndSkill] If target is defeated, or if it has 3 [DelusionGregBigBird], gain 1 [PlusCoinValueUp] next turn (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Combustion] Count</style>"
},
{
"desc": "[OnSucceedAttack] Inflict +<style=\"highlight\">3</style> [Sinking] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "If the target(Core) has 25% or less HP, or if target has [DelusionGregBigBird], deal +60% damage",
"summary": "Deal +60% damage"
},
{
"desc": "[OnSucceedAttack] If target has [DelusionGregBigBird], deal Gloom damage equal to 80% of this Coin's final damage",
"summary": "[OnSucceedAttack] Deal (80% of this Coin's final damage) Gloom damage"
}
]
}
]
}
]
},
{
"id": 1121404,
"levelList": [
{
"level": 1,
"name": "The Wick of Burned Feathers",
"desc": "[CanDuelGuard]\n[StartBattle] Gain [LanternGregBigBird] up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)\n[EndBattle] Apply 1 [Agility] next turn to ([Binding] on self / 3) other allies with the slowest Speed (once per turn; rounded down)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "The Wick of Burned Feathers",
"desc": "[CanDuelGuard]\n[StartBattle] Gain [LanternGregBigBird] up to 8 Stack; for every Stack gained, take HP damage equal to 1% of max HP (this effect does not reduce this unit's HP below 1)\n[EndBattle] Apply 1 [Agility] next turn to ([Binding] on self / 2) other allies with the slowest Speed (once per turn; rounded down)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1121501,
"levelList": [
{
"level": 1,
"name": "Electric Release",
"desc": "[WhenUse] At 3+ [Charge], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Electric Release",
"desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n<style=\"highlight\">[WhenUse] At 5+ [Charge] Count, Clash Power +1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">2</style> [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Electric Release",
"desc": "<style=\"highlight\">[WhenUse] Deal +6% damage for every [Charge] on self (max 30%)</style>\n[WhenUse] At 3+<style=\"highlight\">/5+</style> [Charge], Coin Power +1<style=\"highlight\">/+2</style>\n<style=\"highlight\">[WhenUse] Clash Power +1 for every 5 [Charge] Count on self (max 2)</style>\n<style=\"highlight\">[WhenUse] At less than 10 [Charge] Count, gain +2 [Charge] Count</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121502,
"levelList": [
{
"level": 1,
"name": "DC Inversion",
"desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +3 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +([Charge]) [Charge] Count (max 3)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [PhotoElectricity]"
}
]
}
]
},
{
"level": 2,
"name": "DC Inversion",
"desc": "[WhenUse] At 3+ [Charge], Coin Power +1\n<style=\"highlight\">- At 3+ [Charge], convert the final Coin into [SuperCoin]</style>\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">4</style> [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">([Charge] + 1)</style> [Charge] Count (max <style=\"highlight\">4</style>)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [PhotoElectricity]"
}
]
}
]
},
{
"level": 4,
"name": "DC Inversion",
"desc": "<style=\"highlight\">[WhenUse] Deal +3% damage for every [Charge] on self (max 15%)</style>\n[WhenUse] At 3+<style=\"highlight\">/5+</style> [Charge], Coin Power +1<style=\"highlight\">/+2</style>\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 5 [Charge] Count to gain Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">5</style> [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">+2</style> [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">([Charge] + 2)</style> [Charge] Count (max <style=\"highlight\">5</style>)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n<style=\"highlight\">- At 3+ [Charge], inflict 3 [PhotoElectricity] instead</style>"
}
]
}
]
}
]
},
{
"id": 1121503,
"levelList": [
{
"level": 3,
"name": "High-voltage Current Discharge",
"desc": "[StartBattle] Gain [HighVoltageExoshell] equal to [Charge] (max 3, once per turn)\n[BeforeUse] At 3+ [Charge], activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)\n[WhenUse] At 3+ [Charge], Coin Power +1\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst] and +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n- At 3+ [Charge], inflict 3 [PhotoElectricity] instead"
},
{
"desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 3)\n- At 5+ [Charge], inflict 3 [ChargedSting] this turn and next turn instead (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "High-voltage Current Discharge",
"desc": "[StartBattle] Gain [HighVoltageExoshell] equal to [Charge] (max <style=\"highlight\">5</style>, once per turn)\n[BeforeUse] At 3+ [Charge], activate as 'Maximum Output - Ultra High-voltage Current Discharge' (once per turn)\n[WhenUse] At 3+<style=\"highlight\">/5+</style> [Charge], Coin Power +1<style=\"highlight\">/+2</style>\n- At 3+ [Charge], convert the final Coin into [SuperCoin]\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Charge] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Gain +2 [Charge] Count</style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst] and +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [PhotoElectricity]\n- At 3+ [Charge], inflict 3 [PhotoElectricity] instead<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max <style=\"highlight\">5</style>)\n- At 5+ [Charge], inflict <style=\"highlight\">5</style> [ChargedSting] this turn and next turn instead (once per turn)"
}
]
}
]
}
]
},
{
"id": 1121504,
"levelList": [
{
"level": 1,
"name": "This E.G.O Gift's Defensive Capability is Uniquely Superior",
"desc": "[StartBattle] Gain 1 [HighVoltageExoshell] (once per turn)\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "This E.G.O Gift's Defensive Capability is Uniquely Superior",
"desc": "[StartBattle] Gain <style=\"highlight\">2</style> [HighVoltageExoshell] (once per turn)\n<style=\"highlight\">[WhenUse] Gain Coin Power equal to [Charge] on self (max 5)</style>\n[WhenUse] Gain +2 [Charge] Count (2 times per turn)\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{}
]
}
]
},
{
"id": 1121505,
"levelList": [
{
"level": 3,
"name": "Maximum Output - Ultra High-voltage Current Discharge",
"desc": "[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Base Power +1 and Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [PhotoElectricity]"
},
{
"desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max 3)\n- At 5+ [Charge], inflict 3 [ChargedSting] this turn and next turn instead (once per turn)"
}
]
}
]
},
{
"level": 4,
"name": "Maximum Output - Ultra High-voltage Current Discharge",
"desc": "<style=\"highlight\">Deal +50% damage for every excess Atk Weight beyond the number of actual targets (in Focused Encounters, the Part)</style>\n<style=\"highlight\">[WhenUse] At 5+ [Charge], Coin Power +1</style>\n[WhenUse] At 10+ [Charge] Count, consume 10 [Charge] Count to gain Base Power +1 and Coin Power +2\n<style=\"highlight\">- If there are any remaining [Charge] Count, consume up to 10 [Charge] Count to deal +([Charge] Count additionally consumed due to this effect x 1.5)% damage (max 15%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [PhotoElectricity]"
},
{
"desc": "[OnSucceedAttack] Inflict [ChargedSting] equal to [Charge] next turn (max <style=\"highlight\">5</style>)\n- At 5+ [Charge], inflict <style=\"highlight\">5</style> [ChargedSting] this turn and next turn instead (once per turn)"
}
]
}
]
}
]
},
{
"id": 1121601,
"levelList": [
{
"level": 1,
"name": "Flash of Sunup",
"desc": "[WhenUse] At 30+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Flash of Sunup",
"desc": "<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)</style>\n[WhenUse] At 30+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Flash of Sunup",
"desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 3)\n[WhenUse] At <style=\"highlight\">20</style>+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 2 as an [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1121602,
"levelList": [
{
"level": 1,
"name": "Sunset Blade",
"desc": "[WhenUse] At 20+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 3 as an [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Sunset Blade",
"desc": "<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 4)</style>\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], this Skill gains an extra Coin 3 as an [SuperCoin]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Sunset Blade",
"desc": "[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 4)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], gain the following effects:\n- This Skill gains an extra Coin 3 as an [SuperCoin]\n- <style=\"highlight\">On Hit using the extra Coin, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1121603,
"levelList": [
{
"level": 3,
"name": "Dawnsplitter",
"desc": "[StartBattle] Apply 2 [Protection] on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], activate the following effects:\n- Final Power +1\n- Convert all Coins in this Skill into [SuperCoin]s\n[EndSkill] Apply 1 [DawnLight] next turn on all allies\n- At 20+ [StigmaWorkshopHandStep1], apply 1 additional [DawnLight]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Dawnsplitter",
"desc": "<style=\"highlight\"> Deal +([Combustion] on self + [Combustion] on target)% damage (max 30%)</style>\n[StartBattle] Apply 2 [Protection] on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], activate the following effects:\n- Final Power +1\n- Convert all Coins in this Skill into [SuperCoin]s\n<style=\"highlight\">- On final Coin Hit, activate [Combustion] on target; then, reduce target's [Combustion] Count by 1</style>\n[EndSkill] Apply 1 [DawnLight] next turn on all allies\n- At 20+ [StigmaWorkshopHandStep1], apply 1 additional [DawnLight]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1121604,
"levelList": [
{
"level": 1,
"name": "Guardian",
"desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 3,
"name": "Guardian",
"desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n<style=\"highlight\">[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)</style>\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
},
{
"level": 4,
"name": "Guardian",
"desc": "[DuelCounter]\n[StartBattle] Gain 1 [SupportProtect] (once per turn)\n[BeforeUse] At 30 [StigmaWorkshopHandStep1], activate \"Crack of Dawn\" instead (once per turn)\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n<style=\"highlight\">[WhenUse] Final Power +1 for every 4 ([Combustion] + [Vibration]) on target (max 2)</style>\n[WinDuel] Lose 2 [Combustion] Count (once per turn)\n[EndSkillAll] Lose 5 [Combustion] Potency (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Combustion] Count"
}
]
}
]
}
]
},
{
"id": 1121605,
"levelList": [
{
"level": 3,
"name": "Crack of Dawn",
"desc": "Deal +50% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n[WhenUse] Apply 2 [Protection] next turn on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[WhenUse] At 15+ [Combustion], Coin Power +1\n[EndSkill] Activate the following effects:\n- Apply 3 [DawnLight] next turn on all allies\n- Consume up to 15 [Combustion] on self and heal (15 + [Combustion] consumed)% HP\n- Consume all [StigmaWorkshopHandStep1] on self",
"flavor": "At one of the countless raging battlefields of the Smoke War, this very technique melted down and cleaved through a certain decisive weapon's last pair of wings and the space it inhabited, heralding the dawn's end.\n\n\"Hah... That almost killed me...!\"\n\"Lady, do you think… you can finish that monster off?\"",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Activate [Combustion] on target; then, reduce target's [Combustion] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Crack of Dawn",
"desc": "Deal +<style=\"highlight\">75</style>% damage for every excess Atk Weight beyond the # of actual targets (for Focused Encounters, Parts)\n[WhenUse] Apply 2 [Protection] next turn on 2 random other allies\n(prioritize allies that do not have [Protection]; among them, prioritize Dawn Office[TabExplain] allies)\n[WhenUse] At 15+ [Combustion], Coin Power +1\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on the main target (max 2)</style>\n[EndSkill] Activate the following effects:\n- Apply 3 [DawnLight] next turn on all allies\n- Consume up to 15 [Combustion] on self and heal (15 + [Combustion] consumed)% HP\n- Consume all [StigmaWorkshopHandStep1] on self",
"flavor": "At one of the countless raging battlefields of the Smoke War, this very technique melted down and cleaved through a certain decisive weapon's last pair of wings and the space it inhabited, heralding the dawn's end.\n\n\"Hah... That almost killed me...!\"\n\"Lady, do you think… you can finish that monster off?\"",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Combustion] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [Switch_Vibration] into [VibrationIgnition]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Activate [Combustion] on target; then, reduce target's [Combustion] Count by 1<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1121606,
"levelList": [
{
"level": 1,
"name": "Heat Haze",
"desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WhenUse] Gain 2 [Protection] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 4,
"name": "Heat Haze",
"desc": "[DuelCounter]\n[SupportProtect] exclusive Skill\n[WhenUse] Gain 5 [StigmaWorkshopHandStep1] (once per turn)\n[WhenUse] Gain 2 [Protection] (once per turn)\n<style=\"highlight\">[WhenUse] Coin Power +1 for every 6 ([Combustion] + [Vibration]) on target (max 2)\n[WhenUse] At 20+ [StigmaWorkshopHandStep1], or if this unit used \"Crack of Dawn\" Skill this turn, convert all Coins in this Skill into [SuperCoin]s</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
}
]
}
]
}