124 lines
3.8 KiB
JSON
124 lines
3.8 KiB
JSON
{
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"dataList": [
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{
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"id": "get_10803_1",
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"desc": "Identity Acquisition",
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"dlg": "With impeccable swiftness… I will render them silent."
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},
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{
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"id": "lobby_morning_10803_1",
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"desc": "Morning Greeting",
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"dlg": "The morning is always quiet. It’s also a surprisingly viable time for assassination due to the lack of passersby."
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},
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{
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"id": "lobby_noon_10803_1",
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"desc": "Afternoon Greeting",
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"dlg": "Is there anything you want to say? I can afford a moment to hear it."
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},
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{
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"id": "lobby_night_10803_1",
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"desc": "Evening Greeting",
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"dlg": "The moonlight scatters… This is an opportune day for blending into the shade."
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},
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{
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"id": "smalltalk_10803_1",
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"desc": "Chatter #1",
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"dlg": "I’m always watching, Manager. Just call when you need something."
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},
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{
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"id": "smalltalk_10803_2",
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"desc": "Chatter #2",
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"dlg": "Give me my next target. I’ll make quick work of them."
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},
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{
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"id": "smalltalk_10803_3",
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"desc": "Chatter #3",
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"dlg": "Heathcliff has been irritating me lately… Though, I can’t deny that he brings serviceable results with him. This note? …It’s nothing to worry about."
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},
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{
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"id": "smalltalk_10803_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "Where I used to be… would things have gone differently if you were there with us?\nCould that hell have been… somewhat bearable?"
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},
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{
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"id": "smalltalk_10803_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "I favor the color red. A deeper hue bespeaks an unstopping hemorrhage and briskly arriving demise.\n…Plus, it’s the color of your head, too."
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},
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{
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"id": "neglect_10803_1",
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"desc": "Idle",
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"dlg": "Executive Manager…? Do you really think you can hide from me?"
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},
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{
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"id": "gacksung_10803_1",
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"desc": "Uptying",
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"dlg": "I’ll repay the favor with my performance, now that it’s more reliable and efficient."
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},
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{
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"id": "formation_10803_1",
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"desc": "Deployment",
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"dlg": "An equal fate to all."
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},
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{
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"id": "battleentry_10803_1",
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"desc": "Stage Entry",
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"dlg": "Is that my target? Should be easy."
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},
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{
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"id": "battle_select_10803_1",
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"desc": "Viewed in Battle",
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"dlg": "You aren’t supposed to visit me in the middle of a mission…"
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},
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{
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"id": "battle_endcommand_10803_1",
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"desc": "Commencing Attack",
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"dlg": "Unseen by any."
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},
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{
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"id": "battle_enemy_break_10803_1",
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"desc": "Enemy Stagger",
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"dlg": "I’ll render you silent next."
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},
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{
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"id": "battle_break_10803_1",
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"desc": "Staggered",
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"dlg": "Ah!"
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},
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{
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"id": "battle_kill_10803_1",
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"desc": "Enemy Killed",
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"dlg": "Total silence."
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},
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{
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"id": "battle_allydead_10803_1",
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"desc": "Ally Death",
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"dlg": "Huff… You’d have been fine if you stayed hidden."
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},
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{
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"id": "choice_success_p_10803_1",
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"desc": "Check Passed",
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"dlg": "Wouldn’t even count as a low rank mission."
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},
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{
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"id": "choice_fail_n_10803_1",
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"desc": "Check Failed",
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"dlg": "I’m sure I told you the likelihood of success for this mission…"
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},
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{
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"id": "battle_clear_10803_1",
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"desc": "Victory Cry",
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"dlg": "A predetermined conclusion. What’s my next mission?"
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},
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{
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"id": "battle_clear_ex_10803_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "That was a smooth battle. I was able to see through all the enemy’s weaknesses."
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},
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{
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"id": "battle_defeat_10803_1",
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"desc": "Defeat Wail",
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"dlg": "Was I too fast for everyone else to follow?"
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}
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]
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} |