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LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Ishmael_ShiAsso5_10803.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10803_1",
"desc": "Identity Acquisition",
"dlg": "With impeccable swiftness… I will render them silent."
},
{
"id": "lobby_morning_10803_1",
"desc": "Morning Greeting",
"dlg": "The morning is always quiet. Its also a surprisingly viable time for assassination due to the lack of passersby."
},
{
"id": "lobby_noon_10803_1",
"desc": "Afternoon Greeting",
"dlg": "Is there anything you want to say? I can afford a moment to hear it."
},
{
"id": "lobby_night_10803_1",
"desc": "Evening Greeting",
"dlg": "The moonlight scatters… This is an opportune day for blending into the shade."
},
{
"id": "smalltalk_10803_1",
"desc": "Chatter #1",
"dlg": "Im always watching, Manager. Just call when you need something."
},
{
"id": "smalltalk_10803_2",
"desc": "Chatter #2",
"dlg": "Give me my next target. Ill make quick work of them."
},
{
"id": "smalltalk_10803_3",
"desc": "Chatter #3",
"dlg": "Heathcliff has been irritating me lately… Though, I cant deny that he brings serviceable results with him. This note? …Its nothing to worry about."
},
{
"id": "smalltalk_10803_4",
"desc": "Post-Uptie Chat 1",
"dlg": "Where I used to be… would things have gone differently if you were there with us?\nCould that hell have been… somewhat bearable?"
},
{
"id": "smalltalk_10803_5",
"desc": "Post-Uptie Chat 2",
"dlg": "I favor the color red. A deeper hue bespeaks an unstopping hemorrhage and briskly arriving demise.\n…Plus, its the color of your head, too."
},
{
"id": "neglect_10803_1",
"desc": "Idle",
"dlg": "Executive Manager…? Do you really think you can hide from me?"
},
{
"id": "gacksung_10803_1",
"desc": "Uptying",
"dlg": "Ill repay the favor with my performance, now that its more reliable and efficient."
},
{
"id": "formation_10803_1",
"desc": "Deployment",
"dlg": "An equal fate to all."
},
{
"id": "battleentry_10803_1",
"desc": "Stage Entry",
"dlg": "Is that my target? Should be easy."
},
{
"id": "battle_select_10803_1",
"desc": "Viewed in Battle",
"dlg": "You arent supposed to visit me in the middle of a mission…"
},
{
"id": "battle_endcommand_10803_1",
"desc": "Commencing Attack",
"dlg": "Unseen by any."
},
{
"id": "battle_enemy_break_10803_1",
"desc": "Enemy Stagger",
"dlg": "Ill render you silent next."
},
{
"id": "battle_break_10803_1",
"desc": "Staggered",
"dlg": "Ah!"
},
{
"id": "battle_kill_10803_1",
"desc": "Enemy Killed",
"dlg": "Total silence."
},
{
"id": "battle_allydead_10803_1",
"desc": "Ally Death",
"dlg": "Huff… Youd have been fine if you stayed hidden."
},
{
"id": "choice_success_p_10803_1",
"desc": "Check Passed",
"dlg": "Wouldnt even count as a low rank mission."
},
{
"id": "choice_fail_n_10803_1",
"desc": "Check Failed",
"dlg": "Im sure I told you the likelihood of success for this mission…"
},
{
"id": "battle_clear_10803_1",
"desc": "Victory Cry",
"dlg": "A predetermined conclusion. Whats my next mission?"
},
{
"id": "battle_clear_ex_10803_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "That was a smooth battle. I was able to see through all the enemys weaknesses."
},
{
"id": "battle_defeat_10803_1",
"desc": "Defeat Wail",
"dlg": "Was I too fast for everyone else to follow?"
}
]
}