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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10903_1",
"desc": "Identity Acquisition",
"dlg": "Oh~ So its you? Youre the one wholl be bossing me around?"
},
{
"id": "lobby_morning_10903_1",
"desc": "Morning Greeting",
"dlg": "You really woke up this late? Doesnt your head have an alarm or something?"
},
{
"id": "lobby_noon_10903_1",
"desc": "Afternoon Greeting",
"dlg": "Weathers just right for some exercise. Are you gonna stand there and watch? Well, go right on ahead then."
},
{
"id": "lobby_night_10903_1",
"desc": "Evening Greeting",
"dlg": "A quiet night. Moons not too bright… Perfect for infiltration."
},
{
"id": "smalltalk_10903_1",
"desc": "Chatter #1",
"dlg": "You should be grateful that I joined you. Youre gabbing with a skilled worker here."
},
{
"id": "smalltalk_10903_2",
"desc": "Chatter #2",
"dlg": "Gotta say~ The crew here is way below my class. Especially that one who screams all the time—aint that a sign of hysteria?"
},
{
"id": "smalltalk_10903_3",
"desc": "Chatter #3",
"dlg": "No need to make it long. Just tell me where to go and what to deal with. Ill make sure to handle the rest."
},
{
"id": "smalltalk_10903_4",
"desc": "Post-Uptie Chat 1",
"dlg": "I wasnt this confident at the start. …I just had to become like this."
},
{
"id": "smalltalk_10903_5",
"desc": "Post-Uptie Chat 2",
"dlg": "The Preliminary Observation Departments damn expendable if were being real. They toss staff into danger all willy-nilly. No wonder its got five whole sections… Well, does pay well for what its worth."
},
{
"id": "neglect_10903_1",
"desc": "Idle",
"dlg": "Got a lot of free time on your hands, huh? Why dontcha quit loitering and come help me document these instead, hun."
},
{
"id": "gacksung_10903_1",
"desc": "Uptying",
"dlg": "A promotion at last? Whats on the table? A raise? Transfer to the After Team? …Neither? Phooey."
},
{
"id": "formation_10903_1",
"desc": "Deployment",
"dlg": "Ah, geez. Reporting in~"
},
{
"id": "battleentry_10903_1",
"desc": "Stage Entry",
"dlg": "Yeah, yeah. Heading to the mission area~ Rodya out!"
},
{
"id": "battle_select_10903_1",
"desc": "Viewed in Battle",
"dlg": "Hm? Ya need something?"
},
{
"id": "battle_endcommand_10903_1",
"desc": "Commencing Attack",
"dlg": "Rodya, engaging enemy forces!"
},
{
"id": "battle_enemy_break_10903_1",
"desc": "Enemy Stagger",
"dlg": "Targets incapacitated."
},
{
"id": "battle_break_10903_1",
"desc": "Staggered",
"dlg": "Tch…!"
},
{
"id": "battle_kill_10903_1",
"desc": "Enemy Killed",
"dlg": "Target neutralization confirmed!"
},
{
"id": "battle_allydead_10903_1",
"desc": "Ally Death",
"dlg": "Shoot, weve got an injured unit! …Or even worse?"
},
{
"id": "choice_success_p_10903_1",
"desc": "Check Passed",
"dlg": "Had a gut feeling it was the red wire!"
},
{
"id": "choice_fail_n_10903_1",
"desc": "Check Failed",
"dlg": "Hmm… Was I supposed to cut the red wire…?"
},
{
"id": "battle_clear_10903_1",
"desc": "Victory Cry",
"dlg": "Ahh, ahh. Observation complete~ Isnt this too much of a cakewalk?"
},
{
"id": "battle_clear_ex_10903_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Mission objectives all met! Returning to base now~ Rodya out!"
},
{
"id": "battle_defeat_10903_1",
"desc": "Defeat Wail",
"dlg": "Pah… Mission failed. Tsk, talk about a downer."
}
]
}