124 lines
3.9 KiB
JSON
124 lines
3.9 KiB
JSON
{
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"dataList": [
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{
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"id": "get_10903_1",
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"desc": "Identity Acquisition",
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"dlg": "Oh~ So it’s you? You’re the one who’ll be bossing me around?"
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},
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{
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"id": "lobby_morning_10903_1",
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"desc": "Morning Greeting",
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"dlg": "You really woke up this late? Doesn’t your head have an alarm or something?"
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},
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{
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"id": "lobby_noon_10903_1",
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"desc": "Afternoon Greeting",
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"dlg": "Weather’s just right for some exercise. Are you gonna stand there and watch? Well, go right on ahead then."
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},
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{
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"id": "lobby_night_10903_1",
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"desc": "Evening Greeting",
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"dlg": "A quiet night. Moon’s not too bright… Perfect for infiltration."
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},
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{
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"id": "smalltalk_10903_1",
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"desc": "Chatter #1",
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"dlg": "You should be grateful that I joined you. You’re gabbing with a skilled worker here."
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},
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{
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"id": "smalltalk_10903_2",
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"desc": "Chatter #2",
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"dlg": "Gotta say~ The crew here is way below my class. Especially that one who screams all the time—ain’t that a sign of hysteria?"
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},
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{
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"id": "smalltalk_10903_3",
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"desc": "Chatter #3",
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"dlg": "No need to make it long. Just tell me where to go and what to deal with. I’ll make sure to handle the rest."
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},
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{
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"id": "smalltalk_10903_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "I wasn’t this confident at the start. …I just had to become like this."
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},
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{
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"id": "smalltalk_10903_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "The Preliminary Observation Department’s damn expendable if we’re being real. They toss staff into danger all willy-nilly. No wonder it’s got five whole sections… Well, does pay well for what it’s worth."
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},
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{
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"id": "neglect_10903_1",
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"desc": "Idle",
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"dlg": "Got a lot of free time on your hands, huh? Why don’tcha quit loitering and come help me document these instead, hun."
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},
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{
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"id": "gacksung_10903_1",
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"desc": "Uptying",
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"dlg": "A promotion at last? What’s on the table? A raise? Transfer to the After Team? …Neither? Phooey."
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},
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{
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"id": "formation_10903_1",
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"desc": "Deployment",
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"dlg": "Ah, geez. Reporting in~"
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},
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{
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"id": "battleentry_10903_1",
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"desc": "Stage Entry",
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"dlg": "Yeah, yeah. Heading to the mission area~ Rodya out!"
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},
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{
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"id": "battle_select_10903_1",
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"desc": "Viewed in Battle",
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"dlg": "Hm? Ya need something?"
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},
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{
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"id": "battle_endcommand_10903_1",
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"desc": "Commencing Attack",
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"dlg": "Rodya, engaging enemy forces!"
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},
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{
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"id": "battle_enemy_break_10903_1",
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"desc": "Enemy Stagger",
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"dlg": "Target’s incapacitated."
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},
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{
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"id": "battle_break_10903_1",
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"desc": "Staggered",
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"dlg": "Tch…!"
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},
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{
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"id": "battle_kill_10903_1",
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"desc": "Enemy Killed",
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"dlg": "Target neutralization confirmed!"
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},
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{
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"id": "battle_allydead_10903_1",
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"desc": "Ally Death",
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"dlg": "Shoot, we’ve got an injured unit! …Or even worse?"
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},
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{
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"id": "choice_success_p_10903_1",
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"desc": "Check Passed",
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"dlg": "Had a gut feeling it was the red wire!"
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},
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{
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"id": "choice_fail_n_10903_1",
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"desc": "Check Failed",
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"dlg": "Hmm… Was I supposed to cut the red wire…?"
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},
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{
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"id": "battle_clear_10903_1",
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"desc": "Victory Cry",
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"dlg": "Ahh, ahh. Observation complete~ Isn’t this too much of a cakewalk?"
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},
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{
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"id": "battle_clear_ex_10903_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "Mission objectives all met! Returning to base now~ Rodya out!"
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},
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{
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"id": "battle_defeat_10903_1",
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"desc": "Defeat Wail",
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"dlg": "Pah… Mission failed. Tsk, talk about a downer."
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}
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]
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} |