Files
LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Ryoshu_LEGOEcho_10414.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10414_1",
"desc": "Identity Acquisition",
"dlg": "... To think that the fairy tale would wither into such an anticlimactic ending. Hah. Should've spared myself the trouble of hearing it out."
},
{
"id": "lobby_morning_10414_1",
"desc": "Morning Greeting",
"dlg": "... It's too quiet. I'll be waiting at C.C. until that fool of a manager wakes up.\n*puff* The B.T.C. seems to be at home here, but I've got no taste for still-as-a-grave enclosures washed blue all over."
},
{
"id": "lobby_noon_10414_1",
"desc": "Afternoon Greeting",
"dlg": "The coffee's aroma managed to cut through the forest's scent—it must be of somewhat passable quality this time. Still, I have no intention of taking a sip. Better to light one up than waste the time on a cup of B.C."
},
{
"id": "lobby_night_10414_1",
"desc": "Evening Greeting",
"dlg": "... Not sure what that feeble stick-in-the-mud is scheming with the manager... but our clockout time is shifting earlier these days. Fewer hours of drudgery I like, but shaving down my A.A.T... not so much."
},
{
"id": "smalltalk_10414_1",
"desc": "Chatter #1",
"dlg": "I endure wearing this tasteless P.G. without whining for one reason alone—because A.U. has shown me art worth enduring it for. The sight of unwithering flowers blooming uncontrollably, pouring out a refreshing scent rather than the metallic tang of blood... *puff* Far from my tastes, yet inspiring nonetheless."
},
{
"id": "smalltalk_10414_2",
"desc": "Chatter #2",
"dlg": "Did you know? Whenever I return from working on other monsters, the O.L.'s containment unit turns pitch-black. Visit it then... and you'll get to hear stories worth your time—from macabre tales not of this world to gruesome narratives with no discernible origin."
},
{
"id": "smalltalk_10414_3",
"desc": "Chatter #3",
"dlg": "Unlike coffee, some things don't get cold no matter how long you leave them neglected.\nResentment, anger, yearning... Flowers will never bloom in hearts wounded by such sentiments."
},
{
"id": "smalltalk_10414_4",
"desc": "Post-Uptie Chat 1",
"dlg": "Ever heard the rumor that the bugs' fluids taste of apple? E.P.-addled fools spouting bullshit... Still, that imbecile of a Team Captain struts around correcting the employees that it's an orange flavor, not apple. *puff* Have they all gone nuts, the lot of them?"
},
{
"id": "smalltalk_10414_5",
"desc": "Post-Uptie Chat 2",
"dlg": "What do you want me to do? Good or Bad, Work Results don't seem to matter—that thing breaks containment either way. The A.U. escaping is not mine to answer for, Manager.\nHave the Team Captain deal with chasing that monster around every floor. I'll sit back and admire the floral carnage that will decorate the corridors."
},
{
"id": "neglect_10414_1",
"desc": "Idle",
"dlg": "*blow* Well? Did that clear your head?"
},
{
"id": "gacksung_10414_1",
"desc": "Uptying",
"dlg": "If a single bolt won't pierce through it, then emptying the whole cylinder of this six-shooter gets the job done.\n*puff* See that? That's how you use an E.G.O weapon, amateurs."
},
{
"id": "formation_10414_1",
"desc": "Deployment",
"dlg": "A rusty gun and a dull arrowhead. Heh. Gears are in perfect condition."
},
{
"id": "battleentry_10414_1",
"desc": "Stage Entry",
"dlg": "I'll fire into you a void that cannot be filled."
},
{
"id": "battle_select_10414_1",
"desc": "Viewed in Battle",
"dlg": "Give me a heads-up if you're gonna use a HP Recovery Bullet on me. Pull that trigger without warning like last time, and I'll slap away your fancy bullet with my scabbard again."
},
{
"id": "battle_endcommand_10414_1",
"desc": "Commencing Attack",
"dlg": "Time to burrow deep, F.A., S."
},
{
"id": "battle_enemy_break_10414_1",
"desc": "Enemy Stagger",
"dlg": "Let the flowers lull you to sleep..."
},
{
"id": "battle_break_10414_1",
"desc": "Staggered",
"dlg": "Tsk. I get this sweet smell even in my mouth..."
},
{
"id": "battle_kill_10414_1",
"desc": "Enemy Killed",
"dlg": "... Be buried in the dust."
},
{
"id": "battle_dead_10414_1",
"desc": "Death",
"dlg": "... Sleepy. Has the time come... for my spring hibernation...?"
},
{
"id": "choice_success_p_10414_2",
"desc": "Check Passed",
"dlg": "Work Result Good? Manager, A.U.'s gonna break containment soon."
},
{
"id": "choice_fail_n_10414_1",
"desc": "Check Failed",
"dlg": "Work Result, Bad. *puff* ... It's gonna escape again."
},
{
"id": "battle_clear_10414_1",
"desc": "Victory Cry",
"dlg": "Not a single Agent casualty—just a heap of clueless Clerks lying dead. Hah. Makes you think it's a waste to let those fools have their own guns and bullets, doesn't it? What C.E.s really need to get themselves out of these pickles is not HP Recovery Bullets, but a single shot to blow their own brains out."
},
{
"id": "battle_clear_ex_10414_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Thought I'd get to admire some decent artistry for once, but I've already filled the E.Q.\n... No accidents to prevent, no aftermath to clean up. Tsk. Let's go back."
},
{
"id": "battle_defeat_10414_1",
"desc": "Defeat Wail",
"dlg": "Heh. So this is the day I finally get to see that Dusk Ordeal... with my own eyes.\n... This unpleasant feeling... It's starting again. Time is being rewound once more..."
}
]
}