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LimbusStaticData/Localize/jp/JP_Skills_Abnormality-a1c7p3.json
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{
"dataList": [
{
"id": 837801,
"levelList": [
{
"level": 1,
"name": "雪げぬ罪を…",
"desc": "[WhenUse] 自分に[Laceration]20を付与、自分の[Laceration]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 837802,
"levelList": [
{
"level": 1,
"name": "当然の罰を…",
"desc": "[WhenUse] 自分に[Laceration]20を付与、自分の[Laceration]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 837803,
"levelList": [
{
"level": 1,
"name": "今日は血のことを考えたか?",
"desc": "[WhenUse] 自分へ[Laceration]10を付与\n[WhenUse] [BloodDinner]を最大30まで消耗し、体力が最も低い味方の(本体と部位の)体力を(消耗した[BloodDinner] × 2)だけ回復(本人を除く。小数点切り捨て)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [WornHeart]と[BloodyHand]2を得る"
}
]
}
]
}
]
},
{
"id": 837804,
"levelList": [
{
"level": 1,
"name": "未だに血のことが頭に浮かぶか?",
"desc": "[WhenUse] 自分へ[Laceration]10を付与\n[WhenUse] [BloodDinner]を最大20まで消耗し、自分と体力が最も低い味方の(本体と部位の)体力を(消耗した[BloodDinner] × 2)だけ回復\n- 味方が存在しないなら、代わりに自分の体力を回復量だけ追加で回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 自分の現体力が最大値の50%以上なら、自分の[Laceration]を発動させる。自分の[Laceration]回数を1消耗"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [WornHeart]と[BloodyHand]3を得る"
},
{
"desc": "[OnSucceedAttack] [WornHeart]が10なら、[BloodyHand]を追加で3得て次のターンに[AttackUp]1を得る"
}
]
}
]
}
]
},
{
"id": 837805,
"levelList": [
{
"level": 1,
"name": "もっと多くの血を…!",
"desc": "[WhenUse] [BloodDinner]を最大で50消耗し、消耗した[BloodDinner]10につき[BloodyHand]1を得る\n[WhenUse] 自分へ[Laceration]を10付与\n[WhenUse] [BloodyHand]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]5につき[BloodyHand]1を得る(最大5)"
}
]
}
]
}
]
},
{
"id": 837806,
"levelList": [
{
"level": 1,
"name": "これほど豊かであるとは…",
"desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につきコイン威力 +1(最初のコインの攻撃終了時に効果消滅)\n[DefeatDuel] 次のターンに[Vulnerable]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] ダメージ量だけ体力を回復(最大30)"
},
{
"desc": "[OnSucceedAttack] このスキルで[BloodDinner]を30消耗したかつ、[BloodyHand_3rd]が30ならこのコインを1回再使用"
},
{
"desc": "- このスキルで[BloodDinner]を消耗できなければ、自分に[Laceration]20を付与"
}
]
}
]
}
]
},
{
"id": 837807,
"levelList": [
{
"level": 1,
"name": "家族のための献身",
"desc": "[StartBattle] 自分の現体力が最大値の50%以上なら、自分の[Laceration]を発動させる(最大3回。発動回数だけ出血回数減少。このダメージで混乱しない)\n[StartBattle] 全味方の精神力を5回復(自分を含む)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 837808,
"levelList": [
{
"level": 1,
"name": "血を…",
"desc": "[WhenUse] 対象に[Laceration]が6以上あるなら、ダメージ量 +20%",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 837901,
"levelList": [
{
"level": 1,
"name": "愛情表現",
"desc": "マイナス効果が少ない対象を優先して指定\n[WhenUse] 対象にマイナス効果がなければ、次のターンに'荒々しい愛情表現'を使用\n\n[WhenUse] 対象の保有するマイナス効果の種類の数が自分の[FaintMemory]より多ければ次のターンに'もの悲しい抱擁'を使用",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [AffectionTeddy]4を付与"
},
{
"desc": "[WinDuelAttack] 次のターンに[Vulnerable]2を付与"
}
]
}
]
}
]
},
{
"id": 837902,
"levelList": [
{
"level": 1,
"name": "引っ掻く",
"desc": "マイナス効果が少ない対象を優先して指定\n[WinDuel] 次のターンに[AffectionTeddy]3を付与\n[DefeatDuel] 次のターンに[AffectionTeddy]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] [NailPersonality]2を付与"
}
]
}
]
}
]
},
{
"id": 837903,
"levelList": [
{
"level": 1,
"name": "乱れ引っ掻き",
"desc": "マイナス効果が少ない対象を優先して指定\n[WinDuel] 次のターンに[AffectionTeddy]3を付与\n[DefeatDuel] 次のターンに[AffectionTeddy]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Curse]3を付与"
}
]
}
]
}
]
},
{
"id": 837904,
"levelList": [
{
"level": 1,
"name": "気弱な愛情表現",
"desc": "[DuelCounter]\n[WhenUse] 次のターンに[Disarming]2を付与\n[WhenUse] [Curse]1を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象に[AffectionTeddy]があれば、[AffectionTeddy]を消耗してその数値だけ[Curse]と[NailPersonality]を付与(最大4消耗)"
},
{
"desc": "[OnSucceedAttack] 対象の[Curse]が4以上なら、対象の[Curse]4を消耗して[CursePackage]1を付与"
}
]
}
]
}
]
},
{
"id": 837905,
"levelList": [
{
"level": 1,
"name": "荒々しい愛情表現",
"desc": "[CantChangeTarget]\n直前のターンに'愛情表現'でマッチした対象を指定",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "対象にマイナス効果がないならダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] [Curse]3を付与"
},
{
"desc": "[WinDuelAttack] [NailPersonality]6を付与"
}
]
}
]
}
]
},
{
"id": 837906,
"levelList": [
{
"level": 1,
"name": "もの悲しい抱擁",
"desc": "[CantChangeTarget]\n直前のターンに'愛情表現'でマッチした対象を指定\n対象に与えるダメージ量が0に固定\n[StartBattle] 次のターンまで[Vulnerable]2を得る\n[EndBattle] 混乱する",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の精神力を全快"
}
]
}
]
}
]
},
{
"id": 837907,
"levelList": [
{
"level": 1,
"name": "懐かしいあの日の抱擁",
"desc": "[DefeatDuel] このスキルによる敵への与ダメージ量が半減",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Curse]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [NailPersonality]4を付与"
},
{
"desc": "[OnSucceedAttack] 対象の[AffectionTeddy]を全て消耗\n- マッチで勝利したなら(消耗した[AffectionTeddy] × 10)だけ混乱ダメージを与える"
}
]
}
]
}
]
},
{
"id": 837301,
"levelList": [
{
"level": 1,
"name": "刺し潰す",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 837302,
"levelList": [
{
"level": 1,
"name": "貫れた欲望",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]6を付与"
}
]
}
]
}
]
},
{
"id": 837303,
"levelList": [
{
"level": 1,
"name": "押し潰した欲望",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[WinDuelAttack] 対象がマッチの間失った[Laceration]回数だけ、[Laceration]回数が増加"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[ScarletTakeDamageUp]2を付与"
}
]
}
]
}
]
},
{
"id": 837304,
"levelList": [
{
"level": 1,
"name": "ガード",
"desc": "[WhenUse] 対象の[Laceration]4につき、バリア体力 +10(最大30)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 837401,
"levelList": [
{
"level": 1,
"name": "削り取る",
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 837402,
"levelList": [
{
"level": 1,
"name": "粉砕",
"desc": "[WhenUse] [Breath]5を得る",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[IndigoTakeDamageUp]2を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 837403,
"levelList": [
{
"level": 1,
"name": "傲慢な粉砕",
"desc": "[WhenUse] [Breath]が5以上なら、コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]4を得る、[Breath]回数が3増加"
},
{
"desc": "[CriticalOnSucceedAttack] ダメージ量 +100%"
}
]
}
]
}
]
},
{
"id": 837404,
"levelList": [
{
"level": 1,
"name": "反撃",
"desc": "[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Breath]回数が2増加"
}
]
}
]
}
]
},
{
"id": 838001,
"levelList": [
{
"level": 1,
"name": "崩す",
"desc": "[WhenUse] [BloodDinner]を10消耗して[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]15につき、コイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 838002,
"levelList": [
{
"level": 1,
"name": "傷を付ける",
"desc": "[WhenUse] [BloodDinner]を最大20消耗し、消耗した[BloodDinner]10につき[BloodArmor]を1得る\n[WhenUse] [BloodArmor]10につきコイン威力 +1(最大2)\n[WhenUse] 自分の[Laceration]15につき、コイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 838003,
"levelList": [
{
"level": 1,
"name": "血喜",
"desc": "[WhenUse] [BloodArmor]を4消耗し、精神力を10回復\n[WhenUse] [BloodDinner]を10消耗し、[BloodArmor]1を得る、精神力が10回復\n- [BloodDinner]を消耗できなければ、[Laceration]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +10%(最大100%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 838004,
"levelList": [
{
"level": 1,
"name": "血の歓喜",
"desc": "速度に関係なくこのスキルとマッチできる\n[StartBattle] 敵の中で[Laceration]を持つ敵がいれば、全ての敵の[Laceration]を発動。[Laceration]回数が2減少\n[WhenUse] 戦闘開始時に効果が発動しなかったら、[Laceration]30を得る\n[WinDuel] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき、[BloodArmor]1を得てダメージ量 +25%(最大100%)\n- [BloodDinner]を消耗できなかったら、[Laceration]5を得て発動させる。[Laceration]回数が2減少\n[EndSkill] このターンを終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 838005,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血4式 - 抉り抜き",
"desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗し、バリア体力を20得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
}
]
}
]
}
]
},
{
"id": 838006,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血11式 - 掘り穿つ",
"desc": "[WhenUse] 対象の[Laceration]3につき、基本威力 +1(最大3)\n[WinDuel] [BloodArmor]段階によって、このスキルのダメージ量 +20%(最大60%)\n[DefeatDuel] [BloodArmor]を4消耗し、バリア体力を20得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を回数分発動させる。対象の[Laceration]回数を1まで消耗させる"
}
]
}
]
}
]
},
{
"id": 838007,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血2式 - 硬血",
"desc": "速度に関係なくこのスキルとマッチできる\n[StartBattle] [BloodDinner]を200消耗し、500のバリア体力を得て[BloodArmor]5、[SwirlingBlood]を1得る\n- [BloodDinner]が足りない場合、[Laceration]50を得て発動させる。[Laceration]回数が2減少。500だけバリア体力を得て[BloodArmor]5, [SwirlingBlood]を1得る(このダメージで体力が1未満にならない)\n[WinDuel] 200だけバリア体力を得る\n[DefeatDuel] このスキルで得たバリアがある間[Vulnerable]を3得る\n[DefeatDuel] ダメージ量が50%分減少し、このスキルのダメージで対象が混乱しない\n[EndSkill] このターンを終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 838008,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ亜流サンチョ4式 - 追跡",
"desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] [Laceration]が最も多い対象なら、攻撃加重値 +2, マッチ威力 +3\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]15につき[BloodArmor]を1得る。コイン威力 +1(最大2)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]8を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]を1付与\n- このスキルで[BloodDinner]を30消耗したなら、[Binding]2を追加で付与"
}
]
}
]
}
]
},
{
"id": 838009,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ亜流サンチョ3式 - 奇襲",
"desc": "[Laceration]が最も多い対象を優先して攻撃\n[BeforeAttack] [Laceration]が最も多い対象なら、攻撃加重値 +2, マッチ威力 +3\n[WhenUse] [BloodDinner]を最大50消耗し、消耗した[BloodDinner]10につき[BloodArmor]を1得る。基本威力 +1(最大5)\n- [BloodDinner]を消耗できなければ、[Laceration]を10得て発動させる。[Laceration]回数が1減少\n[EndSkill] このスキルの与ダメージだけ[BloodDinner]が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]を1付与\n- このスキルで[BloodDinner]を50消耗したなら、[Paralysis]2を追加で付与"
}
]
}
]
}
]
},
{
"id": 838010,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ亜流サンチョ2式 - ラ・サングレ",
"desc": "速度に関係なくこのスキルとマッチできる\n[WhenUse] [BloodDinner]を50消耗し、対象と自分へ[Paralysis]を1付与\n[WhenUse] [BloodDinner]を100消耗し、マッチ威力 +5\n- [BloodDinner]が足りない場合、自分の体力を100消耗してマッチ威力 +5\n[EndSkill] このターンを終了",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttackHead] [Laceration]8を付与"
},
{
"desc": "[OnSucceedAttackHead] ダメージ量だけ体力を回復"
}
]
}
]
}
]
},
{
"id": 838011,
"levelList": [
{
"level": 1,
"name": "ラ・アベントゥラ・ア・テルミナード",
"desc": "[WhenUse] [BloodDinner]を(45 - 現在の精神力)だけ消耗して精神力を45まで回復\n- [BloodDinner]が足りない場合、自分の体力を(45 - 現在の精神力)だけ消耗して精神力を45まで回復(このダメージで体力が1未満にならない)\n- 残った[BloodDinner]だけバリア体力を得る(最大100)\n[WinDuel] 対象へ[Laceration]10を付与\n[DefeatDuel] [BloodDinner]を100消耗\n[EndSkill] ダメージ量だけ[BloodDinner]が増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]1につきダメージ量 +10%(最大200%)"
},
{
"desc": "[OnSucceedAttack] [BloodDinner]1につきダメージ量 +10%(最大100%)"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 839401,
"levelList": [
{
"level": 1,
"name": "キギギイギッ",
"desc": "[WhenUse] [DefenseUp]3を得る\n[DefeatDuel] [DefenseUp]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
}
]
}
]
},
{
"id": 839402,
"levelList": [
{
"level": 1,
"name": "キイ イイッ",
"desc": "[WinDuel] 次のターンに[Binding]1を付与\n[WhenUse] 自分の[DefenseUp]4につき、基本威力 +1(最大2)\n[WhenUse] [DefenseUp]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]2を得る"
}
]
}
]
}
]
},
{
"id": 839403,
"levelList": [
{
"level": 1,
"name": "キィイッ",
"desc": "[StartBattle] 自分を含む現体力の比率が1番低い味方1名へ[DefenseUp]3を付与\n[WhenUse] 自分の[DefenseUp]5につき、基本威力 +1(最大4)",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseUp]だけ攻撃レベル増加 を得る"
}
]
}
]
}
]
},
{
"id": 839404,
"levelList": [
{
"level": 1,
"name": "キキッ",
"desc": "[StartBattle] (自分の[DefenseUp] × 2)だけバリアを得る(最大20, 1ターンにつき2回)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 837601,
"levelList": [
{
"level": 1,
"name": "棘の鞭",
"desc": "[WhenUse] 対象の[Burst]が6以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
}
]
}
]
}
]
},
{
"id": 837602,
"levelList": [
{
"level": 1,
"name": "鞭を振り回す",
"desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1\n[WinDuel] [Burst]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]回数が5未満なら、[Burst]回数が2増加\n- 5以上なら、代わりに[Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[Burst]回数が5未満なら、[Burst]回数が2増加\n- 5以上なら、代わりに[Burst]2を付与"
}
]
}
]
}
]
},
{
"id": 837603,
"levelList": [
{
"level": 1,
"name": "締め付ける茨の冠",
"desc": "精神力が最も低い対象を優先して攻撃\n[WhenUse] 対象の精神力が0以下なら、マッチ威力 +3\n[WhenUse] 対象の[Burst]4につき、コイン威力 +1(最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の精神力へ10ダメージ\n- 対象の精神力が0以下なら、代わりに精神力へ20ダメージ"
}
]
}
]
}
]
},
{
"id": 837604,
"levelList": [
{
"level": 1,
"name": "鞭を仕舞う",
"desc": "[ThornNoose]を持つ対象を優先して攻撃\n[ThornNoose]が無い対象の場合、ダメージ量が50%減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [ThornNoose]があれば、[Burst]2を付与\n- 対象の[Burst]が10以上なら、代わりに[Burst]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象に[ThornNoose]があるなら、ダメージ量 +50%"
}
]
}
]
}
]
},
{
"id": 837605,
"levelList": [
{
"level": 1,
"name": "棘の投げ縄",
"desc": "[WhenUse] 対象の速度より自分の速度が高ければ、マッチ威力 +5\n[WhenUse] 対象の[Burst]4につき、コイン威力 +1(最大2)\n[WhenUse] [ThornNoose]を持つ対象だけ基本威力が増加",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]4, [Burst]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 対象が混乱状態下[ThornNoose]があるなら、ダメージ量 +30%"
},
{
"desc": "[EnemyKill] (対象の[Burst]回数 × 2)だけ全ての敵へ[Burst]を付与(最大10)"
}
]
}
]
}
]
},
{
"id": 837606,
"levelList": [
{
"level": 1,
"name": "鞭をまとう",
"desc": "[StartBattle] 現体力の([ThornNoose]を持つ敵の数)%だけバリアを得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 837607,
"levelList": [
{
"level": 1,
"name": "捉え来る投げ縄",
"desc": "[StartBattle] [ThornNoose]を持つ敵が3名以下なら、[ThornNoose]を1付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 837701,
"levelList": [
{
"level": 1,
"name": "棘",
"desc": "[CantChangeTarget]\n棘の投げ縄 を持つ対象を優先して攻撃",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4付与、[Burst]回数が2増加"
}
]
}
]
}
]
},
{
"id": 839601,
"levelList": [
{
"level": 1,
"name": "高貴に…",
"desc": "[WhenUse] 対象の[Laceration]が6以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Burst]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 839001,
"levelList": [
{
"level": 1,
"name": "終わらぬ祝祭",
"desc": "[CantDuel]\n対象が守備スキルを使用したならダメージ量 -100%\n[WhenUse] 次のターンにゴンドラを1つ生成",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 839002,
"levelList": [
{
"level": 1,
"name": "永久なる祝祭",
"desc": "[CantDuel]\n対象が守備スキルを使用したならダメージ量 -100%\n[WhenUse] 次のターンにゴンドラを4つ生成",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
},
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 840301,
"levelList": [
{
"level": 1,
"name": "だしてください!!!だしてください!!!",
"desc": "次のターンに爆発するスキルを使用する。",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 840302,
"levelList": [
{
"level": 1,
"name": "ばくはつする!!ばくはつする!!!!",
"desc": "[CantDuel]\n[StartBattle] 脆弱3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndCoin] 対象へ10の色欲属性ダメージを与えて除去される。"
}
]
}
]
}
]
},
{
"id": 840303,
"levelList": [
{
"level": 1,
"name": "ファンファーレ!",
"desc": "[CantDuel]",
"coinlist": [
{
"coindescs": [
{
"desc": "[EndCoin] 対象へ10の色欲属性ダメージを与えて死亡する。"
}
]
}
]
}
]
},
{
"id": 841001,
"levelList": [
{
"level": 1,
"name": "燃えるような渇き",
"desc": "[WhenUse] 対象の[Laceration]5につき、基本威力 +1(最大3)\n[WhenUse] [BloodDinner]を最大30消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得る\n[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 841002,
"levelList": [
{
"level": 1,
"name": "貫かれよ",
"desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n\n[DefeatDuel] 精神力が3減少\n[DefeatDuel] [RegainedStrength]を3消耗。次のターンに[DefenseDown]を3得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の体力最大値20%分の色欲属性ダメージを与える"
}
]
}
]
}
]
},
{
"id": 841003,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血2式 - 杭",
"desc": "[Laceration]が最も多く付与された対象を攻撃\n[WhenUse] 対象の[Laceration]5につきコイン威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] [Burst]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (対象の[Laceration]威力 × 回数)だけ色欲属性ダメージを与える"
}
]
}
]
}
]
},
{
"id": 841004,
"levelList": [
{
"level": 1,
"name": "硬血式楔",
"desc": "[StartBattle] 自分の[RegainedStrength]3につき攻撃加重値 +1(最大2)\n[EndSkill] [RegainedStrength]を3消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[WinDuelAttack] [Burst]3を付与"
},
{
"desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[WinDuelAttack] [Burst]3を付与"
},
{
"desc": "[DefeatDuelAttack] [RegainedStrength]1を消耗"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
}
]
}
]
},
{
"id": 841005,
"levelList": [
{
"level": 1,
"name": "血の欲望",
"desc": "[WhenUse] [BloodDinner]を最大40消耗し、消耗した[BloodDinner]10につき[RegainedStrength]を1得て精神力を5回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 841006,
"levelList": [
{
"level": 1,
"name": "血餐の時間",
"desc": "[CantIdentify]\n[WhenUse] [BloodDinner]を最大300消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を3回復\n[WhenUse] [BloodDinner]を消耗したなら、精神力を30回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 841007,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血4式 - 抉り抜き",
"desc": "このスキルを使用するまで混乱状態にならない。\n[WhenUse] [BloodDinner]を最大100消耗し、消耗した[BloodDinner]10につき[RegainedStrength]1を得て精神力を15回復\n[WhenUse] 自分の[BloodDinner_Accumulation]の数値30につき、マッチ威力 +1(最大15)\n[DefeatDuel] ダメージ量が半減し、このスキルのダメージで対象が混乱しない\n[EndSkill] 増加したマッチ威力だけ、このターンと次のターンに[AttackDown], [DefenseDown]を得る。(最大15)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]8を付与"
},
{
"desc": "[OnSucceedAttack] [RegainedStrength]2を消耗"
}
]
}
]
}
]
},
{
"id": 841008,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血14式マント",
"desc": "[DuelGuard]\n[WinDuel] 対象へ[Laceration]4, [Burst]4を付与\n[DefeatDuel] [RegainedStrength]2を消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 841009,
"levelList": [
{
"level": 1,
"name": "脆い、脆いな",
"desc": "[DuelCounter]\n[RegainedStrength]10につき基本威力 +1\n対象の[Laceration]5につきコイン威力 +1(最大2)\n[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 841010,
"levelList": [
{
"level": 1,
"name": "ブラッディー・メアリ-・ゴー・ラウンド",
"desc": "[CantDuel]\n[WhenUse] 次のターンに凝結した夢を生成",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 841011,
"levelList": [
{
"level": 1,
"name": "貫かれよ",
"desc": "[DefeatDuel] 精神力が3減少",
"coinlist": [
{
"coindescs": [
{}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 混乱状態になり、次のターンに[Penetration]状態になる"
},
{
"desc": "[EndCoin] 対象の[Laceration]威力が25減少。該当数値だけ[Laceration]を得て、[BloodDinner]が増加"
}
]
}
]
}
]
},
{
"id": 841012,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血奥義 - 球",
"desc": "このスキルを使用するまで混乱状態にならない。\n[BloodDinner_Common_Accumulation]だけダメージ量が増加(最大300%)\n[WhenUse] 精神力が30回復\n[WhenUse] [RegainedStrength]10につき、マッチ威力 +1\n[EndSkill] [RegainedStrength]を全て消耗。このターンと次のターンに[Vulnerable]5を得る。次のターンに[Binding]2を得る。",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 837501,
"levelList": [
{
"level": 1,
"name": "キイッ",
"desc": "[WhenUse] [DuelDeclaration_Camille]を付与\n[WhenUse] [Breath]5を得る\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 837502,
"levelList": [
{
"level": 1,
"name": "キィイイッ",
"desc": "[WhenUse] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]3を付与"
}
]
}
]
}
]
},
{
"id": 837503,
"levelList": [
{
"level": 1,
"name": "キイ",
"desc": "[WhenUse] 自分の[Breath]が7以上なら、コイン威力 +2\n[WinDuel] 自分の[Breath]回数が2増加 ",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら、[Burst]回数が3増加"
},
{
"desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +50%"
}
]
}
]
}
]
},
{
"id": 837504,
"levelList": [
{
"level": 1,
"name": "キイッ",
"desc": "[WhenUse] 自分の速度が攻撃者よりも高いほど、コイン威力 +1(速度差2につきコイン威力 +1.最大3)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が4増加"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]5を得る"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]5を得る"
},
{
"desc": "[OnSucceedAttack] 自分の速度が7以上なら[Burst]3を付与、[Burst]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] クリティカルダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] 対象の[Burst]1につきダメージ量 +5%(最大50%)"
}
]
}
]
}
]
},
{
"id": 837505,
"levelList": [
{
"level": 1,
"name": "キキッ",
"desc": "[WinDuel] マッチ回数に比例してダメージ量が増加(マッチ回数1につき +10%. 最大50%)\n[WinDuel] 次のターンに[Agility]2を得る\n[DefeatDuel] 次のターンに[Binding]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Vulnerable]1を付与"
}
]
}
]
}
]
},
{
"id": 837506,
"levelList": [
{
"level": 1,
"name": "キギギギッ",
"desc": "[OnSucceedEvade] 次のターンに[Agility]1を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 841013,
"levelList": [
{
"level": 1,
"name": "ドンキホーテ流硬血奥義 - ラ・サングレ",
"desc": "",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
},
{
"id": 841301,
"levelList": [
{
"level": 1,
"name": "輝く冒険の記憶",
"desc": "[StartBattle] ランダムな囚人1名へ[ParryingResultUp]1, [AttackDmgUp]1を付与\n[StartBattle] ドンキホーテと凝結した夢に[Vulnerable]1を付与",
"coinlist": [
{
"coindescs": [
{}
]
}
]
}
]
}
]
}