Files
LimbusStaticData/Localize/jp/JP_Skills_Abnormality-a1c951.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 811301,
"levelList": [
{
"level": 1,
"name": "喜びとなりなされ",
"desc": "[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象へ次のターンに[Binding]3を付与"
},
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
}
]
}
]
}
]
},
{
"id": 811302,
"levelList": [
{
"level": 1,
"name": "安らぎとなりなされ",
"desc": "[WhenUse] 自分の[Charge]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が3増加"
},
{
"desc": "[OnSucceedAttackHead] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 保有している[Breath]だけ[Breath]を得る"
},
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が3増加"
}
]
}
]
}
]
},
{
"id": 811303,
"levelList": [
{
"level": 1,
"name": "プレゼントじゃよ",
"desc": "対象に[Binding]がある場合、自分の速度が相手より高いなら自分との速度差だけマッチ威力が増加。",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 精神力が5減少"
},
{
"desc": "[OnSucceedAttack] [Breath]2を得る、自分の[Breath]回数が3増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Paralysis]3を付与"
}
]
}
]
}
]
},
{
"id": 811304,
"levelList": [
{
"level": 1,
"name": "ラッピングするぞい",
"desc": "対象に[AaCeSeBa]があれば、コイン効果へ「次のターンに[Paralysis]1付与」を追加\n最も遅い対象を優先して攻撃\n[EndBattle] [Charge]回数を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る。"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]だけ追加ダメージ"
},
{
"desc": "[OnSucceedAttack] [Breath]1を得る、自分の[Breath]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Protection], [Enhancement], [Vulnerable], [Paralysis]のうち、ランダムに1つの効果を3付与"
},
{
"desc": "[OnSucceedAttack] 自分の[Charge]回数だけ、対象の精神力を減少"
},
{
"desc": "[EnemyKill] 全ての敵の精神力を10減少。"
},
{
"desc": "[EnemyKillFail] 次のターンに[Paralysis]2を得る"
}
]
}
]
}
]
},
{
"id": 811305,
"levelList": [
{
"level": 1,
"name": "プレゼントを準備する時間じゃよ",
"desc": "バリアが全て消耗されたなら、次のターンに混乱する。\nバリアが残っているなら、次のターンに[Enhancement]2を得る",
"coinlist": [
{}
]
}
]
}
]
}