Files
LimbusStaticData/Localize/jp/JP_Skills_Abnormality-mowe.json
2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 835001,
"levelList": [
{
"level": 1,
"name": "跪け",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 835002,
"levelList": [
{
"level": 1,
"name": "取るに足らぬモノが",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 835003,
"levelList": [
{
"level": 1,
"name": "あっち行け…あっちいけ…!",
"desc": "[WhenUse] 対象の[Laceration]が4以上なら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]回数1につき、ダメージ量 +5%(最大20%)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]8を付与、[Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 835004,
"levelList": [
{
"level": 1,
"name": "パレードの王子",
"desc": "[StartBattle] [Laceration]を持つ対象だけ攻撃加重値が増加(最大5)\n[WhenUse] 対象の[Laceration]が4以上なら、基本威力 +1\n[WhenUse] 対象の[Laceration]回数が3以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]4を付与"
}
]
}
]
}
]
},
{
"id": 835005,
"levelList": [
{
"level": 1,
"name": "血…血…血…!",
"desc": "[WhenUse] 対象の[Laceration]が8以上なら、コイン威力 +1\n[DefeatDuel] [KeptBlood]が1減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]が10以上なら、次のコインダメージ量 +20%"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [KeptBlood]1を得る"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 835006,
"levelList": [
{
"level": 1,
"name": "放っておいてくれ…!",
"desc": "[WhenUseEvade] 対象の[Laceration]回数1につき、基本威力 +1 (最大4)",
"coinlist": [
{}
]
}
]
},
{
"id": 835007,
"levelList": [
{
"level": 1,
"name": "我は…この行進の…王子である…!",
"desc": "[CantDuel]\n[WhenUse] 硬血[TabExplain]式グレイブの回復効果が2倍になる\n[WhenUse] 精神力が0になる\n[EndSkill] [KeptBlood]を10得る\nこのターンの間、混乱状態にならない。このスキルを使用後にターンを終了する。",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与、[Laceration]回数が1増加"
}
]
}
]
}
]
},
{
"id": 835008,
"levelList": [
{
"level": 1,
"name": "絶対に…戻らぬぞ…!",
"desc": "[WhenUse] メインターゲットの[Laceration]5につき、マッチ威力 +1(最大3)\n[WhenUse] メインターゲットの[Laceration]回数が4以上なら、コイン威力 +1\n[WhenUse] メインターゲットの[Laceration]回数1につき、ダメージ量 +5%(最大20%)\n[WhenUse] 硬血[TabExplain]式グレイブの回復効果が2倍になる\n[EndSkill] [KeptBlood]を10得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
}
]
}
]
}
]
}
]
}