Files
2026-07-20 17:19:20 +07:00

392 lines
6.7 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "11011_normal",
"bgm": "Backstreet",
"soundeffect": "SFX_Construction_Amb:loop, SFX_T_Hang_Machine_Far"
},
{
"id": 1,
"soundeffect": "SFX_Walk_Iron"
},
{
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Cotton_Crumble_Light"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Char_Hover_2"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Table_Hit"
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"soundeffect": "SFX_Walk_Iron, SFX_Walk_Wood:delay=0.2, SFX_Walk_Stone:delay=0.6"
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"soundeffect": "SFX_Chewing3"
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"soundeffect": "SFX_Paper_Crumble"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"cg": "black:FadeIn",
"bgm": "Examiner",
"soundeffect": "SFX_Devjat_Alarm, SFX_Construction_Amb:end"
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"cg": "11011_gacksung:FadeIn",
"soundeffect": "SFX_Run_Stone_A"
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"soundeffect": "SFX_Char_Hover_1"
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"soundeffect": "SFX_Explosion_One_Slow"
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"soundeffect": "SFX_Cotton_Crumble_Light"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Jean_Crumble_Hard"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_Devjat_Alarm"
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"soundeffect": "SFX_Run_For_Attack"
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"soundeffect": "SFX_Jump"
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"soundeffect": "SFX_Leather_Crumble_Hard"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SwordOn"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Cotton_Crumble_Light"
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"soundeffect": "SFX_Machine_Grab"
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"soundeffect": "SFX_Devjat_Alarm_Soft, SFX_dummy_6:loop"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Char_Hover_2"
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"soundeffect": "SFX_Stretch_HardGrab"
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"soundeffect": "SFX_T_Hang_Machine, SFX_Metalarm, SFX_dummy_6:end"
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"soundeffect": "SFX_Run_For_Attack"
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"soundeffect": "SFX_Hammer_Ish, SFX_Huge_Impact:delay=0.28"
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"soundeffect": "SFX_Wall_Destroy_Small"
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"soundeffect": "SFX_Run_For_Attack"
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"cg": "11011_normal:FadeIn",
"bgm": "Backstreet",
"soundeffect": "SFX_Construction_Amb:loop, SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Jean_Crumble_Light"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Walk_Wood_2StepOnly"
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"soundeffect": "SFX_Walk_Iron_Once"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Head_Hit_Weak"
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"soundeffect": "SFX_Cotton_Crumble_Light"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Cloth_Crumble"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Leather_Crumble_Light"
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"soundeffect": "SFX_Olga_HandleWeap"
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"soundeffect": "SFX_Devjat_Alarm_Soft"
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"soundeffect": "SFX_Jean_Crumble_Hard"
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"soundeffect": "SFX_Cotton_Crumble_SoftNew"
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"soundeffect": "SFX_Cloth_Rubbed_Move"
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"soundeffect": "SFX_Walk_Iron, SFX_Walk_Stone:delay=0.5"
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}
]
}