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LimbusStaticData/Localize/en/BattleAnnouncerDlg/EN_Announcer_Sinclair_4.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "announcer_cheer_4_1",
"dlg": "I hope I can be helpful somehow…"
},
{
"id": "announcer_cheer_4_2",
"dlg": "If possible… I think itd be best if you could avoid getting hurt."
},
{
"id": "announcer_specialcheer_4_1",
"dlg": "Oh, umm… Do you think maybe we should retreat and regroup, Manager?"
},
{
"id": "announcer_specialcheer_4_2",
"dlg": "Oh no… When did everyone get hurt so badly? What can we do…"
},
{
"id": "announcer_enemy_break_4_1",
"dlg": "Looking at them, they seem a little tired…!"
},
{
"id": "announcer_ally_break_4_1",
"dlg": "Oh… This might not be a good time to attack.\nWe should try to avoid their attention… I think."
},
{
"id": "announcer_killenemy_4_1",
"dlg": "Whew… Im starting to see the end of it."
},
{
"id": "announcer_ally_dead_4_1",
"dlg": "Oh no…! M—Manager…"
},
{
"id": "announcer_enemy_adv_4_1",
"dlg": "Do we have a way to get out of this situation…?"
},
{
"id": "announcer_ally_adv_4_1",
"dlg": "I think we just might win!"
},
{
"id": "announcer_danger_4_1",
"dlg": "…This has to be our last chance. I get the feeling… that we shouldnt miss whats next."
},
{
"id": "announcer_enemy_specialskill_4_1",
"dlg": "The air feels heavy… They might come at us soon."
},
{
"id": "announcer_enemy_specialgimmick_4_1",
"dlg": "I—Ive never seen anything like that!"
},
{
"id": "announcer_advatk_physical_4_1",
"dlg": "This attack seemed to work well."
},
{
"id": "announcer_disadvatk_physical_4_1",
"dlg": "Oh, err… That might have only made them upset…"
},
{
"id": "announcer_advatk_attr_4_1",
"dlg": "Amazing, Manager…! Its astounding how you come up with these solutions!"
},
{
"id": "announcer_disadvatk_attr_4_1",
"dlg": "Uh… Manager…? Are you… sure thats right?"
},
{
"id": "announcer_enemy_specialbuff_4_1",
"dlg": "Theyve got a weird aura about them!"
},
{
"id": "announcer_enemy_specialdebuff_4_1",
"dlg": "They look… somewhat uneasy… If we strike now, they might not be able to fight back."
},
{
"id": "announcer_ally_specialbuff_4_1",
"dlg": "Oh… Our allies all seem psyched. Why dont we take advantage of this, Manager?"
},
{
"id": "announcer_ally_specialdebuff_4_1",
"dlg": "Mgh… Everyone looks miffed. Might not want to talk right now…"
},
{
"id": "announcer_enemy_destroy_4_1",
"dlg": "That parts been struck down!"
},
{
"id": "announcer_enemy_destroy_4_2",
"dlg": "That was a clean cut… It wont try to pull anything with that anymore."
},
{
"id": "announcer_round_takebigdmg_4_1",
"dlg": "Hngh?! E—Even I felt that one…"
},
{
"id": "announcer_round_takebigdmg_4_2",
"dlg": "Das war knapp…"
},
{
"id": "announcer_round_givebigdmg_4_1",
"dlg": "That was… awesome!"
},
{
"id": "announcer_round_givebigdmg_4_2",
"dlg": "Was ein mächtiger Angriff… How can you be so strong?"
},
{
"id": "announcer_multikillenemy_4_1",
"dlg": "They got all those foes in one fell swoop…!"
},
{
"id": "announcer_equip_4_1",
"dlg": "Ah… This is Sinclair providing audio commentary. Hope its not a nuisance…"
}
]
}