Files
LimbusStaticData/Localize/en/EN_BattleHint.json
T
2026-07-20 17:19:20 +07:00

144 lines
4.7 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
{
"dataList": [
{
"id": "1",
"content": "It costs Enkephalin Modules to claim rewards after completing a Mirror Dungeon expedition."
},
{
"id": "2",
"content": "Every skill consists of at least 1 Coin."
},
{
"id": "3",
"content": "A Coins Power may increase or decrease depending on the face it lands on."
},
{
"id": "4",
"content": "Coin faces also affect the activation of certain skill effects."
},
{
"id": "5",
"content": "Units can fall into a state of Panic when their Sanity falls below a certain threshold."
},
{
"id": "6",
"content": "Sinners with low Sanity will be corroded by E.G.O."
},
{
"id": "7",
"content": "Corroded Sinners will lash out indiscriminately, so be careful."
},
{
"id": "8",
"content": "A status effects Potency indicates how much damage it will deal."
},
{
"id": "9",
"content": "After use, skills are converted into E.G.O resources corresponding to their Sin Affinity."
},
{
"id": "10",
"content": "Defeating an Abnormality multiple times raises its Observation Level, allowing you to better damage it in future encounters."
},
{
"id": "11",
"content": "Skills that require resources will be canceled if the character is missing the required amount."
},
{
"id": "12",
"content": "Speed is randomly determined within a given range each turn."
},
{
"id": "13",
"content": "Speed determines the formation of units in combat."
},
{
"id": "14",
"content": "At the start of battle, your characters assume the Sin Resistances of the lowest grade E.G.O they have equipped."
},
{
"id": "15",
"content": "After a Sinner uses E.G.O, their Sin Resistances are updated; however, any values that would be lowered will instead remain as they were."
},
{
"id": "16",
"content": "A generated Defense skill will fill in the Sinners bottom skill slot, replacing the current skill or E.G.O."
},
{
"id": "17",
"content": "Cancelling E.G.O before using it will return its resources."
},
{
"id": "18",
"content": "If 2+ skills of the same Sin are in a chain, Sin Resonance activates, strengthening your attacks."
},
{
"id": "19",
"content": "If 3+ skills of the same Sin are in direct succession, Absolute Resonance activates, strengthening your attacks."
},
{
"id": "20",
"content": "The longer a Clash goes on, the higher the victors final damage will be."
},
{
"id": "21",
"content": "When a characters health falls below the Stagger Threshold, they become vulnerable to all attacks and cant act until the end of the following turn."
},
{
"id": "22",
"content": "In Dungeons, you can heal up and save your progress at Checkpoints."
},
{
"id": "23",
"content": "Every Identity has a Combat Passive and a Support Passive."
},
{
"id": "24",
"content": "Identities participating in combat use Combat Passives."
},
{
"id": "25",
"content": "Sinners who are not directly participating in battle will provide aid with their Support Passives."
},
{
"id": "26",
"content": "An Abnormalitys Parts may have differing Resistances and behavior."
},
{
"id": "27",
"content": "When confronting Abnormalities in Focused Encounters, you may come across situations requiring you to make a choice; depending on the outcome, you might receive various effects or even E.G.O Gifts."
},
{
"id": "28",
"content": "Its still possible to pass a check even without the requisite Sin."
},
{
"id": "29",
"content": "You can obtain E.G.O Gifts from both checks and battles as you progress through a Dungeon."
},
{
"id": "30",
"content": "When an enemy runs out of Sanity and falls into Panic, they suffer negative effects."
},
{
"id": "31",
"content": "If a Staggered characters HP falls below the next Stagger Threshold, theyll take extra damage."
},
{
"id": "32",
"content": "A status effects Count indicates how long it will last or how many times it will activate during combat."
},
{
"id": "33",
"content": "E.G.O skills are placed at the bottom of a Sinners column."
},
{
"id": "34",
"content": "Clashes occur when two Attack Skills target each other."
},
{
"id": "35",
"content": "Combat Passives and Support Passives require certain Sin Affinities to be chained or their resources owned to activate."
}
]
}