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LimbusStaticData/Localize/en/EN_BattleKeywords-pilgrimage.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "NetherseaBrand",
"name": "Nethersea Brand",
"desc": "Nethersea Brand expands toward the Sinners with each passing turn.\n- Stage 1 : Sea Terror territory\n- Stage 2 : 2 frontmost Sinners\n- Stage 3 : 5 frontmost Sinners\n- Stage 4 : All Sinners",
"summary": "The Nethersea Brand expands with each turn"
},
{
"id": "NetherseaBrandUnit",
"name": "Nethersea Brand",
"desc": "- Sinners on top of Nethersea Brand: at Turn End, take fixed damage equal to 5% HP and gain 3 Nervous Impairment\n- Greatly increases the Nervous Impairment Stack Sea Terrors on top of Nethersea Brand inflict against Sinners\n- Nethersea Brand's influence expands toward Sinner territory with each passing turn\n· Stage 1 : Sea Terror territory\n· Stage 2 : Affects 2 frontmost Sinners\n· Stage 3 : Affects 5 frontmost Sinners\n· Stage 4 : Affects all Sinners",
"summary": "Allies on top of Nethersea Brand takes fixed damage and gain Nervous Impairment.\nGreatly increase the amount of Nervous Impairment inflicted against allies by enemies on top of Nethersea Brand"
},
{
"id": "SeaTerrorCell",
"name": "Sea Terror Assimilation",
"desc": "- Max Stack : 5\n- Gain 1 Stack at Turn Start\n- Gain 1 Offense Level Down and 1 Defense Level Down per Stack\n- Turn End: if an allied Sinner has 5 Stacks of this effect, it Escapes Battlefield.\n- When an allied Sinner has a Defense Skill equipped while it has this effect, they Escape Battlefield at Combat Start",
"summary": "Gains Offense Level Down and Defense Level Down based on the Stack"
},
{
"id": "NervousImpairment",
"name": "Nervous Impairment",
"desc": "- Max Stack : 30\n- At 30 Stack, become Staggered; then, take fixed damage equal to 25% HP, and remove this effect",
"summary": "Become Staggered and take significant HP damage"
},
{
"id": "WaitingforCommandMod",
"name": "Standby State",
"desc": "- When in Standby State, this unit does not use Attack Skills until it takes damage",
"summary": "When in Standby State, this unit does not use Attack Skills until it takes damage"
},
{
"id": "ParticipationMod",
"name": "Combat-Ready State",
"desc": "- After taking damage, this unit has begun to use its Attack Skills.\n- Turn Start while in Combat-Ready State:\n· Inflict 3 Nervous Impairment to all enemies\n· Min & Max Speed +3\n· Gain 1 Offense Level Up for every 10% missing HP (max 8)\n- Turn End while in Combat-Ready State: take fixed damage equal to 10% HP",
"summary": "After taking damage, this unit begins to use its Attack Skills"
},
{
"id": "AbyssalVitality",
"name": "Abyssal Vitality",
"desc": "- Max Stack : 100\n- Consumed when using certain Skills\n- Every time this effect is consumed, Heal SP on self by the amount consumed",
"summary": "Consumed when using certain Skills\n- Every time this effect is consumed, Heal SP"
},
{
"id": "IndelibleGoodwill",
"name": "Indelible Compassion",
"desc": "- This unit does not lose Shield at Turn End (unless removed by damage or certain effects)\n- When the Shield breaks due to getting hit, become Staggered and gain 5 Fragile until next turn\n- When becoming Staggered due to raised Stagger threshold, gain 5 Fragile until next turn\n- Fragile gained due to this buff's effects do not stack\n- Shield HP can stack, however; when this effect is active, the shield HP cannot be more than 50% of the Shielded unit's max HP\n- This effect counts as a 'Shield Management' effect. (replaced when gaining a different Shield Management effect)",
"summary": "Does not lose Shield at Turn End\nWhen the Shield breaks, become very fragile"
},
{
"id": "ColdAirDOQ",
"name": "Cold",
"desc": "- Max Stack: 3\n- Lose 1 Speed for every Cold Stack\n- If this unit has 3 Stacks after Skill End: take 20 Gloom damage and 20 SP damage; then, gain 1 Frozen this turn and next turn.\n- Cold Stack expires after all effects are activated\n- Turn End: if this unit did not attack The Last Knight, expires",
"summary": ""
},
{
"id": "FreezingDOQ",
"name": "Frozen",
"desc": "- Unique Cold\n- Cannot act for this turn\n- Certain Skill activations become nullified at 1 HP",
"summary": ""
},
{
"id": "BloodborneDOQ",
"name": "The Knight's Corpus",
"desc": "Take +80% damage",
"summary": ""
},
{
"id": "WeakenDOQ",
"name": "Misery and Calamity",
"desc": "- Offense Level -??\n- Defense Level -??",
"summary": ""
},
{
"id": "DOQ_LowMorale",
"name": "Hive Mind",
"desc": "All Resistances change to 'Normal'",
"summary": "All Resistances change to 'Normal'"
},
{
"id": "DOQ_Panic",
"name": "Hive Mind",
"desc": "All Resistances change to 'Normal'\nDouble the amount of Burn, Bleed, Tremor, and Rupture Potency gained due to Skill effects",
"summary": "All Resistances change to 'Normal'\nDouble the amount of Burn, Bleed, Tremor, and Rupture Potency gained due to Skill effects"
},
{
"id": "CallOfSea_LowMorale",
"name": "Call of the Bloodkin",
"desc": "Turn End: consume 3% HP to apply 1 Attack Power Up and 1 Fragile to all allies, including this unit, next turn",
"summary": "Consume HP to apply Attack Power Up and Fragile to allies"
},
{
"id": "CallOfSea_Panic",
"name": "Call of the Bloodkin",
"desc": "Turn End: consume 5% HP and gain 1 Fragile to apply 1 Attack Power Up and 1 Fragile to all allies, including this unit, next turn",
"summary": "Consume HP to apply Attack Power Up and Fragile to allies"
},
{
"id": "BitOfEmotion",
"name": "Emotional Connection",
"desc": "- On Hit against enemies: (50 / # of Coins)% chance to gain 1 E.G.O resource corresponding to the used Skill's Affinity\n- When an enemy dies after an allied unit's Skill attack ends, gain 2 least-owned E.G.O Resources\n- In an Encounter, gain 1 E.G.O resource of each Affinity consumed when using the following E.G.O Skills (2 of each when using Overclocked Skills)\n· To Remain Oneself Hong Lu\n· Command : Meltdown Faust\n· Unbrilliant Glory Gregor\n· Tidal Elegy Ishmael",
"summary": "On Hit, or on enemyt death, gain E.G.O Resources\nWhen using certain E.G.O Skills, gain E.G.O Resources"
},
{
"id": "WildernessSurvivalModule",
"name": "Little Handy - Wilderness Survival Module",
"desc": "- Max HP +20%. Heal +40% more from Skills, Passives, and buff effects",
"summary": "Gain max HP and heal more"
},
{
"id": "HousekeepingAssistantModule",
"name": "Little Handy - Housekeeping Assistant Module",
"desc": "- When activating the Hand of the Saint, it activates again once next turn\n- Turn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed by using the Hand of the Saint during this Encounter (max 4 each)",
"summary": "When activating the Hand of the Saint, it activates again once next turn\nTurn Start: gain Offense Level Up and Defense Level Up equal to the number of times Nethersea Brand was removed"
},
{
"id": "IncrementalMotionFirmware",
"name": "Little Handy - Incremental Motion Firmware",
"desc": "- Remove 1 highest Stagger threshold from every allied unit\n- When Staggered, immediately recover from Stagger at the start of the next turn (once)",
"summary": "Remove one Stagger Threshold\nWhen Staggered, immediately recover next turn"
},
{
"id": "MiniDecontaminationKit",
"name": "Little Handy - Mini Decontamination Kit",
"desc": "- Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies",
"summary": "Nethersea Brand no longer inflicts Nervous Impairment or deals damage to allies"
},
{
"id": "ExternalUpgradeModule",
"name": "Little Handy - External Upgrade Module",
"desc": "- For 3 turns after gaining this effect: gain 2 Power Up and 2 Damage Up at the start of each turn (Substituting units earn it in the turn they Substitute in)",
"summary": "For 3 turns after gaining this effect: gain Power Up and Damage Up"
},
{
"id": "DesireToSave_LowMorale",
"name": "Heart of Compassion",
"desc": "- Deal +(Nervous Impairment on target / 2)% damage (max 15%)\n- Turn Start: gain 1 Damage Up and 2 Fragile",
"summary": "Deal more damage based on Nervous Impairment on target"
},
{
"id": "DesireToSave_Panic",
"name": "Heart of Compassion",
"desc": "- Deal +(Nervous Impairment on target)% damage (max 30%)\n- Turn Start: gain 2 Damage Up and 3 Fragile",
"summary": "Deal more damage based on Nervous Impairment on target"
}
]
}