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LimbusStaticData/Localize/en/EN_BattleKeywords-tkt.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "FusionVibration",
"name": "Amplitude Entanglement",
"desc": "- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.\n- Potency and Count values do not change over Entanglement.\n- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.\n- Turn End: converted into base Tremor.",
"summary": ""
},
{
"id": "VibrationNesting",
"name": "Tremor - Superposition",
"desc": "- Gained through Amplitude Entanglement\n- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.",
"summary": "",
"undefined": "-"
},
{
"id": "VibrationDistribution",
"name": "Tremor - Distribution",
"desc": "- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)\n- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n- (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": "",
"undefined": "-"
},
{
"id": "TcorpSpecialInvestigator",
"name": "T Corp. Special Investigator Badge",
"desc": "-When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)\n- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.",
"summary": "",
"undefined": "-"
},
{
"id": "VibrationChain",
"name": "Tremor - Chain",
"desc": "- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)\n- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n- (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": "",
"undefined": "-"
},
{
"id": "TimeRentalTwo",
"name": "T Corp. Borrowed Time",
"desc": "Turn End:\n- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn.\n- At 1 Count, gain (2 x (Borrowed Time Stack - 1) Bind next turn instead.\n- Gain 1 Stack and lose 1 Count\n- If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.",
"summary": "",
"undefined": "-"
},
{
"id": "TimeAccumulation",
"name": "Time Delay",
"desc": "As long as this effect is active, damage dealt against this unit is stored and not taken.\nTurn End: reduce value by 1\nTurn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit\nWhen this effect is active, its value cannot be gained or be refreshed.",
"summary": "",
"undefined": "-"
},
{
"id": "ParryingResultDown",
"name": "Clash Power Down",
"desc": "In a Clash, lose Clash Power equal to the value",
"summary": "",
"undefined": "-"
},
{
"id": "ParryingResultUp",
"name": "Clash Power Up",
"desc": "In a Clash, gain Clash Power equal to the value",
"summary": "In a Clash, gain Clash Power equal to the value",
"undefined": "-"
},
{
"id": "LimitedTime",
"name": "Stolen Time",
"desc": "- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.\n- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.",
"summary": "",
"undefined": "-"
},
{
"id": "OwnTime",
"name": "Shared Time",
"desc": "- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.\n- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.",
"summary": "",
"undefined": "-"
},
{
"id": "EquitableDistribution",
"name": "Joint Time Expenditure",
"desc": "When spending Shared Time, the Brains spend an equal amount of time across the board.",
"summary": "",
"undefined": "-"
},
{
"id": "UnfairDistribution",
"name": "Infighting",
"desc": "When spending Shared Time, the Brains no longer spend an equal amount of time across the board.\nTurn Start: all parts lose Protection equal to the number of Parts with different remaining Time values.",
"summary": "",
"undefined": "-"
},
{
"id": "TimeAcceleration",
"name": "Time Acceleration",
"desc": "- Gain 5 Speed\n- Enhances this unit's Skills.\n- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more.",
"summary": "",
"undefined": "-"
},
{
"id": "Yurodivy_LowMorale",
"name": "Broken Unity",
"desc": "- Low Morale\nGain 1 Fragile. Gain 1 Tremor Count when hit. (3 times max)",
"summary": "",
"undefined": "-"
},
{
"id": "Yurodivy_Panic",
"name": "Broken Unity",
"desc": "- Panic\nGain 2 Fragile. Gain 2 Tremor Count when hit. (3 times max)",
"summary": "",
"undefined": "-"
},
{
"id": "TimeKillerWatch",
"name": "Time Rescue Target",
"desc": "Targeted by the Time Ripper while Time Acceleration is active.",
"summary": "",
"undefined": "-"
},
{
"id": "UltraPrecisionTimeAcceleration",
"name": "Microprecision Time Acceleration",
"desc": "This unit gains base Min and Max Speed by Stack\nSkills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills)\nReduced by 1 at Turn End\nAt 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.",
"summary": "",
"undefined": "-"
}
]
}