39 lines
1.6 KiB
JSON
39 lines
1.6 KiB
JSON
{
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"dataList": [
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{
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"id": "Smoke",
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"name": "Smoke",
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"desc": "- Max Potency: 10\n- Max Count: 5\n- At 9+ Potency, Final Power +1\n- Take +5% damage for every Potency\n- Lose 1 Count at Turn End",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "Church_LowMorale",
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"name": "The Church",
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"desc": "- Low Morale\n- Gain 1 additional Smoke or Smoke Count when gaining them\n- Turn Start: gain 3 Fragility, 2 Damage Up, and 1 Defense Power Up",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "Church_Panic",
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"name": "The Church",
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"desc": "- Panic\n- Gain 2 additional Smoke or Smoke Count when gaining them\n- Turn Start: gain 3 Fragility, 4 Damage Up, and 2 Defense Power Up",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "MeatGearForce",
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"name": "Meat Gear: Coercion",
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"desc": "- HP does not drop below 1 HP during the Combat Phase.\n- This unit dies if it has 1 HP at Turn End.",
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"summary": "",
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"undefined": "-"
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},
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{
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"id": "AllSetForShooting",
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"name": "Ready to Fire",
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"desc": "- Skill Slot +1\n- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1\n- Deal +10% damage for every Ammo the Base Attack Skill spends\n- Attack Skills that gain Ammo deal +10% damage for every Magic Bullet (applies whichever that has the highest damage gain)\n- On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities",
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"summary": "",
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"undefined": "-"
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}
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]
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} |