Files
LimbusStaticData/Localize/en/EN_Bufs.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "Enhancement",
"name": "Attack Power Up",
"desc": "Attack Skill Final Power +{0} for this turn.",
"summary": "ATK Skill Final Power +{0}",
"undefined": "-"
},
{
"id": "Agility",
"name": "Haste",
"desc": "Speed +{0} for this turn.",
"summary": "SPD +{0}",
"undefined": "-"
},
{
"id": "Endurance",
"name": "Defense Power Up",
"desc": "Defense Skill Final Power +{0} for this turn.",
"summary": "DEF Skill Final Power +{0}",
"undefined": "-"
},
{
"id": "Reduction",
"name": "Attack Power Down",
"desc": "Attack Skill Final Power -{0} for this turn.",
"summary": "ATK Skill Final Power -{0}",
"undefined": "-"
},
{
"id": "Binding",
"name": "Bind",
"desc": "Speed -{0} for this turn.",
"summary": "SPD -{0}",
"undefined": "-"
},
{
"id": "Vulnerable",
"name": "Fragile",
"desc": "Take +{0}0% damage this turn. (Max 100%)",
"summary": "+{0}0% Damage Taken",
"undefined": "-"
},
{
"id": "Taunt",
"name": "Taunt",
"desc": "",
"undefined": "-"
},
{
"id": "ElectricShock",
"name": "Shock",
"desc": "Take {0} more damage this turn."
},
{
"id": "Target",
"name": "Marked",
"desc": "Targeted by the character with the Passive [Sharp Edge].",
"undefined": "-"
},
{
"id": "SelfHarm_LowMorale",
"name": "Compulsion",
"desc": "- Low Morale\n- Turn Start: Gain 2 Haste and 2 Fragile",
"undefined": "-"
},
{
"id": "SelfHarm_Panic",
"name": "Compulsion",
"desc": "- Panic\n- Turn Start: Lose 10 HP",
"undefined": "-"
},
{
"id": "Blame_LowMorale",
"name": "Outlash",
"desc": "- Low Morale\n- Turn Start: Gain 2 Attack Power Up and 2 Fragile",
"undefined": "-"
},
{
"id": "Blame_Panic",
"name": "Outlash",
"desc": "- Panic\n- Turn Start: A random ally loses 20 SP",
"undefined": "-"
},
{
"id": "EgoErode",
"name": "E.G.O Corrosion",
"desc": "Wont listen to orders and will only use Corrosion Skills.",
"summary": "Out of control; uses Corrosion Skills",
"undefined": "-"
},
{
"id": "Charge",
"name": "Charge",
"desc": "Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.\n\n<color=#1aece7>Total Count consumed: {2}</color>",
"summary": "Specific Skill Resource",
"undefined": "-"
},
{
"id": "DamageOverTime",
"name": "Ongoing Damage",
"desc": "Turn Start: Take {0} fixed HP damage.",
"summary": "{0} fixed HP damage"
},
{
"id": "ResultEnhancement",
"name": "Power Up",
"desc": "Skill Final Power +{0} for this turn.",
"summary": "Skill Final Power +{0}"
},
{
"id": "Protection",
"name": "Protection",
"desc": "Take -{0}0% damage this turn. (Max 100%)",
"summary": "-{0}0% Damage Taken"
},
{
"id": "AttackDmgUp",
"name": "Damage Up",
"desc": "Deal +{0}0% damage with skills this turn. (Max 100%)",
"summary": "+{0}0% Damage Dealt"
},
{
"id": "DefenseUp",
"name": "Defense Level Up",
"desc": "Defense Level +{0} for this turn.",
"summary": "Defense Level +{0}"
},
{
"id": "PlusCoinValueUp",
"name": "Plus Coin Boost",
"desc": "Plus Coin Power +{0} for this turn.",
"summary": "Plus Coin Power +{0}"
},
{
"id": "MinusCoinValueUp",
"name": "Minus Coin Boost",
"desc": "Minus Coin Power +{0} for this turn.",
"summary": "Minus Coin Power +{0}"
},
{
"id": "TimesCoinValueUp",
"name": "Multiply Coin Boost",
"desc": "Multiply Coin Power +{0} for this turn.",
"summary": "Multiply Coin Power +{0}"
},
{
"id": "Disarming",
"name": "Defense Power Down",
"desc": "Defense Skill Final Power -{0} for this turn.",
"summary": "DEF Skill Final Power -{0}"
},
{
"id": "ResultReduction",
"name": "Power Down",
"desc": "Skill Final Power -{0} for this turn.",
"summary": "Skill Final Power -{0}"
},
{
"id": "AttackDmgDown",
"name": "Damage Down",
"desc": "Deal -{0}0% damage with skills this turn. (Max 100%)",
"summary": "-{0}0% Damage Dealt"
},
{
"id": "DefenseDown",
"name": "Defense Level Down",
"desc": "Defense Level -{0} for this turn.",
"summary": "Defense Level -{0}"
},
{
"id": "Paralysis",
"name": "Paralyze",
"desc": "Fix the Power of {0} Coin(s) to 0 for this turn.",
"summary": "{0} Coin(s) have 0 Power"
},
{
"id": "PlusCoinValueDown",
"name": "Plus Coin Drop",
"desc": "Plus Coin Power -{0} for this turn.",
"summary": "Plus Coin Power -{0}"
},
{
"id": "MinusCoinValueDown",
"name": "Minus Coin Drop",
"desc": "Minus Coin Power -{0} for this turn.",
"summary": "Minus Coin Power -{0}"
},
{
"id": "TimesCoinValueDown",
"name": "Multiply Coin Drop",
"desc": "Multiply Coin Power -{0} for this turn.",
"summary": "Multiply Coin Power -{0}"
},
{
"id": "BeingGolden",
"name": "Golden Sheen",
"desc": "Turn Start: Heal 10 HP per Count.",
"summary": "HP Recovery"
},
{
"id": "MoonLight",
"name": "Moonlight",
"desc": "Resource used by certain skills for additional effects.",
"summary": "For additional effects"
},
{
"id": "Daunted_LowMorale",
"name": "Atrophied (Low Morale)",
"desc": "Turn Start: Gain 2 Attack Power Down.",
"summary": "Gain 2 Attack Power Down",
"undefined": "-"
},
{
"id": "Daunted_Panic",
"name": "Atrophied",
"desc": "- Panic\n- Turn Start: Gain 4 Attack Power Down",
"summary": "Gain 4 Attack Power Down"
},
{
"id": "Overwhelm_LowMorale",
"name": "Overwhelmed (Low Morale)",
"desc": "Turn Start: Gain 2 Attack Power Down.",
"summary": "Gain 2 Attack Power Down",
"undefined": "-"
},
{
"id": "Overwhelm_Panic",
"name": "Overwhelmed",
"desc": "- Panic\n- Does not act for this turn",
"summary": "Inactive",
"undefined": "-"
},
{
"id": "Anger_LowMorale",
"name": "Agitated",
"desc": "- Low Morale\n- Turn Start: Gain 1 Attack Power Up and 2 Fragile",
"summary": "Gain 1 Damage Up and 2 Fragile"
},
{
"id": "Anger_Panic",
"name": "Agitated",
"desc": "- Panic\n- Turn Start: Gain 2 Damage Up and 5 Fragile",
"summary": "Gain 2 Damage Up and 5 Fragile"
},
{
"id": "Run_LowMorale",
"name": "Running",
"desc": "Does not act. When hit, this unit is defeated after the skill ends.",
"summary": "Inactive & Fleeing"
},
{
"id": "Nail",
"name": "N Corps Nails",
"desc": "Turn Start: Gain 1 Bleed and increase the Bleed Count by {0}.\nTurn End: Reduce this effect by 1.",
"summary": "Gain 1 Bleed and add +{0} Bleed Count"
},
{
"id": "Inactible",
"name": "Immobilized",
"desc": "Does not act for this turn.",
"summary": "Inactive"
},
{
"id": "Combustion",
"name": "Burn",
"desc": "Turn End: Take {0} fixed damage. Lasts {1} turn(s).",
"summary": "{0} fixed HP damage"
},
{
"id": "Laceration",
"name": "Bleed",
"desc": "The next {1} time(s) this unit tosses an attack skill Coin, take {0} fixed damage.",
"summary": "{0} fixed HP damage"
},
{
"id": "Vibration",
"name": "Tremor",
"desc": "When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by {0}. Lasts {1} turn(s).",
"summary": "Raise Stagger Threshold by {0}"
},
{
"id": "Burst",
"name": "Rupture",
"desc": "The next {1} time(s) the unit is hit, take {0} fixed damage.",
"summary": "{0} fixed HP damage"
},
{
"id": "Sinking",
"name": "Sinking",
"desc": "The next {1} time(s) the unit is hit, take {0} fixed SP damage. (Non-SP Units take Gloom damage.)",
"summary": "{0} Sinking DMG"
},
{
"id": "Breath",
"name": "Poise",
"desc": "Boost critical hit chance by {0}x5% for the next {1} hit(s).",
"summary": "{0}x5% crit chance"
},
{
"id": "BloodPocket",
"name": "Blood Sac",
"desc": "Use a powerful attack at a certain Count.",
"summary": "Readies a powerful attack"
},
{
"id": "WaterPocket",
"name": "Fluid Sac",
"desc": "Heals {0} x 20 HP.",
"summary": "HP heal boost"
},
{
"id": "DogThunder",
"name": "Lightning",
"desc": "Powers up at a certain Count.",
"summary": "Strengthens self"
},
{
"id": "Run_Panic",
"name": "Oppression",
"desc": "Does not act. When hit, this unit is defeated after the skill ends.",
"summary": "Inactive & Fleeing"
},
{
"id": "Operation",
"name": "Surgery",
"desc": "Die when Count reaches 5.\nReduce Max HP by 20% per Count ({0}).\nDeal +20% damage per Count ({0}).\nTurn Start: Gain {0} Haste.",
"summary": "Dies at 5 Count"
},
{
"id": "Emergency_Operation",
"name": "Makeshift Surgery",
"desc": "Boost Max HP by 25% and skill Power by 1 per this effects Count.\nEach turn, increase this effects Count by 1.\nDie when Count reaches 5.",
"summary": "Dies at 5 Count"
},
{
"id": "BabayagaTimeLimit",
"name": "Baba Yagas Coming!",
"desc": "Baba Yaga is closing in. Clear the way or face certain death.",
"summary": "Baba Yaga approaches!"
},
{
"id": "PinkRibbon_Ishmael",
"name": "Pink Ribbons",
"desc": "Increase Count by 1 whenever the unit tosses an attack skill Coin.\nTurn End: Gain Bind by the Count, then remove this effect.",
"summary": "Gain {0} Bind"
},
{
"id": "Muckworm",
"name": "Maggots",
"desc": "Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.",
"summary": "Gluttony damage; Bleed Count +1"
},
{
"id": "AttackUp",
"name": "Offense Level Up",
"desc": "Offense Level +{0} for this turn.",
"summary": "Offense Level +{0}"
},
{
"id": "AttackDown",
"name": "Offense Level Down",
"desc": "Offense Level -{0} for this turn.",
"summary": "Offense Level -{0}"
},
{
"id": "Liu_Meursault_Guard_Buff",
"name": "Great Mountain",
"desc": "When attacked, inflict +1 Burn Count on the attacker.",
"summary": "Attacker Burn Count +1"
},
{
"id": "SlashResistUp",
"name": "Slash Resist Up",
"desc": "Reduce Slash Resistance by {0:F1}"
},
{
"id": "PenetrateResistUp",
"name": "Pierce Resist Up",
"desc": "Reduce Pierce Resistance by {0:F1}"
},
{
"id": "HitResistUp",
"name": "Blunt Resist Up",
"desc": "Reduce Blunt Resistance by {0:F1}"
},
{
"id": "SlashDamageUp",
"name": "Slash DMG Up",
"desc": "Deal +{0}0% damage with Slash skills this turn. (Max 100%)",
"summary": "Slash damage +{0}0%"
},
{
"id": "PenetrateDamageUp",
"name": "Pierce DMG Up",
"desc": "Deal +{0}0% damage with Pierce skills this turn. (Max 100%)",
"summary": "Pierce damage +{0}0%"
},
{
"id": "HitDamageUp",
"name": "Blunt DMG Up",
"desc": "Deal +{0}0% damage with Blunt skills this turn. (Max 100%)",
"summary": "Blunt damage +{0}0%"
},
{
"id": "SlashResistDown",
"name": "Slash Resist Down",
"desc": "Increase Slash Resistance by {0:F1}"
},
{
"id": "PenetrateResistDown",
"name": "Pierce Resist Down",
"desc": "Increase Pierce Resistance by {0:F1}"
},
{
"id": "HitResistDown",
"name": "Blunt Resist Down",
"desc": "Increase Blunt Resistance by {0:F1}"
},
{
"id": "SlashDamageDown",
"name": "Slash DMG Down",
"desc": "Deal -{0}0% damage with Slash skills this turn. (Max 100%)",
"summary": "Slash damage -{0}0%"
},
{
"id": "PenetrateDamageDown",
"name": "Pierce DMG Down",
"desc": "Deal -{0}0% damage with Pierce skills this turn. (Max 100%)",
"summary": "Pierce damage -{0}0%"
},
{
"id": "HitDamageDown",
"name": "Blunt DMG Down",
"desc": "Deal -{0}0% damage with Blunt skills this turn. (Max 100%)",
"summary": "Blunt damage -{0}0%"
},
{
"id": "CrimsonResistDown",
"name": "Wrath Resist Down",
"desc": "Increase Wrath Resistance by {0:F1}"
},
{
"id": "ScarletResistDown",
"name": "Lust Resist Down",
"desc": "Increase Lust Resistance by {0:F1}"
},
{
"id": "AmberResistDown",
"name": "Sloth Resist Down",
"desc": "Increase Sloth Resistance by {0:F1}"
},
{
"id": "ShamrockResistDown",
"name": "Gluttony Resist Down",
"desc": "Increase Gluttony Resistance by {0:F1}"
},
{
"id": "AzureResistDown",
"name": "Gloom Resist Down",
"desc": "Increase Gloom Resistance by {0:F1}"
},
{
"id": "IndigoResistDown",
"name": "Pride Resist Down",
"desc": "Increase Pride Resistance by {0:F1}"
},
{
"id": "VioletResistDown",
"name": "Envy Resist Down",
"desc": "Increase Envy Resistance by {0:F1}"
},
{
"id": "CrimsonResistUp",
"name": "Wrath Resist Up",
"desc": ""
},
{
"id": "ScarletResistUp",
"name": "Lust Resist Up",
"desc": ""
},
{
"id": "AmberResistUp",
"name": "Sloth Resist Up",
"desc": ""
},
{
"id": "ShamrockResistUp",
"name": "Gluttony Resist Up",
"desc": ""
},
{
"id": "AzureResistUp",
"name": "Gloom Resist Up",
"desc": ""
},
{
"id": "IndigoResistUp",
"name": "Pride Resist Up",
"desc": ""
},
{
"id": "VioletResistUp",
"name": "Envy Resist Up",
"desc": ""
},
{
"id": "CrimsonDamageDown",
"name": "Wrath DMG Down",
"desc": "Deal -{0}0% damage with Wrath skills this turn. (Max 100%)",
"summary": "Wrath damage -{0}0%"
},
{
"id": "ScarletDamageDown",
"name": "Lust DMG Down",
"desc": "Deal -{0}0% damage with Lust skills this turn. (Max 100%)",
"summary": "Lust damage -{0}0%"
},
{
"id": "AmberDamageDown",
"name": "Sloth DMG Down",
"desc": "Deal -{0}0% damage with Sloth skills this turn. (Max 100%)",
"summary": "Sloth damage -{0}0%"
},
{
"id": "ShamrockDamageDown",
"name": "Gluttony DMG Down",
"desc": "Deal -{0}0% damage with Gluttony skills this turn. (Max 100%)",
"summary": "Gluttony damage -{0}0%"
},
{
"id": "AzureDamageDown",
"name": "Gloom DMG Down",
"desc": "Deal -{0}0% damage with Gloom skills this turn. (Max 100%)",
"summary": "Gloom damage -{0}0%"
},
{
"id": "IndigoDamageDown",
"name": "Pride DMG Down",
"desc": "Deal -{0}0% damage with Pride skills this turn. (Max 100%)",
"summary": "Pride damage -{0}0%"
},
{
"id": "VioletDamageDown",
"name": "Envy DMG Down",
"desc": "Deal -{0}0% damage with Envy skills this turn. (Max 100%)",
"summary": "Envy damage -{0}0%"
},
{
"id": "CrimsonDamageUp",
"name": "Wrath DMG Up",
"desc": "Deal +{0}0% damage with Wrath skills this turn. (Max 100%)",
"summary": "Wrath damage +{0}0%"
},
{
"id": "ScarletDamageUp",
"name": "Lust DMG Up",
"desc": "Deal +{0}0% damage with Lust skills this turn. (Max 100%)",
"summary": "Lust damage +{0}0%"
},
{
"id": "AmberDamageUp",
"name": "Sloth DMG Up",
"desc": "Deal +{0}0% damage with Sloth skills this turn. (Max 100%)",
"summary": "Sloth damage +{0}0%"
},
{
"id": "ShamrockDamageUp",
"name": "Gluttony DMG Up",
"desc": "Deal +{0}0% damage with Gluttony skills this turn. (Max 100%)",
"summary": "Gluttony damage +{0}0%"
},
{
"id": "AzureDamageUp",
"name": "Gloom DMG Up",
"desc": "Deal +{0}0% damage with Gloom skills this turn. (Max 100%)",
"summary": "Gloom damage +{0}0%"
},
{
"id": "IndigoDamageUp",
"name": "Pride DMG Up",
"desc": "Deal +{0}0% damage with Pride skills this turn. (Max 100%)",
"summary": "Pride damage +{0}0%"
},
{
"id": "VioletDamageUp",
"name": "Envy DMG Up",
"desc": "Deal +{0}0% damage with Envy skills this turn. (Max 100%)",
"summary": "Envy damage +{0}0%"
},
{
"id": "Curse",
"name": "Curse",
"desc": "Turn End: Next turn, randomly gain one of the following, then reduce this effects Count by 1.\n1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.",
"summary": "Gain a negative status effect, then reduce Count by 1"
},
{
"id": "AttackDmgUp_Weak",
"name": "Weak-resist DMG Boost",
"desc": "Boost the damage of attacks against Weak resistances by {0}%",
"summary": "+{0}% damage to Weak resistances"
},
{
"id": "Bullet",
"name": "Ammo",
"desc": "Spent by certain skills. Some attacks cancel if lacking Ammo.",
"summary": "Resource for certain skills"
},
{
"id": "Meursault_Last_Remodeling",
"name": "Final Augment",
"desc": "Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in {0} turn(s)."
},
{
"id": "Choice_90103301",
"name": "Struggle",
"desc": "Speed +1 for this battle.",
"summary": "SPD +1"
},
{
"id": "Choice_90103402",
"name": "Relief",
"desc": "Speed +2 for this battle.",
"summary": "SPD +2"
},
{
"id": "Choice_901001",
"name": "Spreading Flame",
"desc": "At the start of the next Encounter, allies without Wrath Affinity take 5 Wrath damage"
},
{
"id": "Choice_901007",
"name": "Gentle Sendoff",
"desc": "Turn Start: Heal 10 HP and SP. (Up to 3 turns)",
"summary": "HP & SP +10"
},
{
"id": "Choice_901009",
"name": "Photopia",
"desc": "All Ally Units lose 1 Skill Final Power for the next Encounter",
"summary": "Skill Final Power -1"
},
{
"id": "Choice_901010",
"name": "Emptied",
"desc": "Combat Start: Allies without Lust Affinity Attack Skill are Staggered."
},
{
"id": "Choice_901019",
"name": "Contamination",
"desc": "Combat Start: Speed -2.",
"summary": "SPD -2"
},
{
"id": "Choice_1030301",
"name": "Event Effect",
"desc": "Combat Start: Gain 3 Attack Power Up.",
"summary": "Gain 3 Attack Power Up"
},
{
"id": "Choice_1030501",
"name": "Event Effect",
"desc": "Gain 5 Attack Power Down each turn.",
"summary": "Gain 5 Attack Power Down"
},
{
"id": "Choice_1031001",
"name": "Event Effect",
"desc": "Gain 3 Damage Down each turn.",
"summary": "Gain 3 Damage Down"
},
{
"id": "Assemble",
"name": "Fanatic",
"desc": "Skill Final Power +{0} against units that have Nails for this turn. (Applies to clashes as well)",
"summary": "Final Power +{0}"
},
{
"id": "ReinforcedAssemble",
"name": "Kromers Whistles",
"desc": "We shall fear not, for the One Who Grips is with us."
},
{
"id": "Greedy",
"name": "Desirous",
"desc": "Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior.",
"summary": "Gain 2 Fragile and 10 Bind"
},
{
"id": "Desire",
"name": "Urge",
"desc": "Turn End: At 5+ Stack, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.",
"summary": "Take 30 SP damage & gain 2 Fragile and 10 Bind"
},
{
"id": "GreedyReady",
"name": "Constricting Desires",
"desc": "Use a skill that applies Desirous in {0} turn(s)."
},
{
"id": "Decay",
"name": "Rotting Skin",
"desc": "When attacked, inflict 3 Poison on the attacker.",
"summary": "Inflict 3 Poison on attacker"
},
{
"id": "Poison",
"name": "Poison",
"desc": "Turn End: Take {0} fixed damage, then halve the Count.",
"summary": "{0} HP damage"
},
{
"id": "Cromer_Target",
"name": "Gaze of the One Who Grips",
"desc": "Staggered for this turn. Take +100% damage from Kromer."
},
{
"id": "Cromer_Boredom",
"name": "Accept the Pain!",
"desc": "Deal and take 100% more damage.\nDefense Skill Final Power -5."
},
{
"id": "Cromer_Ecstasy",
"name": "Ecstatic",
"desc": "All the Maws physical resistances change to Fatal.",
"summary": "Weaken parts phys. resist"
},
{
"id": "Cromer_Madness",
"name": "Purity",
"desc": "All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to Fatal."
},
{
"id": "Hardening",
"name": "Hardening",
"desc": "Turn Start: At 3+ Count, the Arms change into a “perfect” state."
},
{
"id": "Perfected",
"name": "Perfect Shell",
"desc": "Turn Start: The Arms gain 2 Attack Power Up. Removed when the Arms HP falls below 50%",
"summary": "Gain 2 Attack Power Up"
},
{
"id": "Enrage",
"name": "Frenzy",
"desc": "Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked.",
"summary": "Gain 3 Attack Power Up & 3 Fragile"
},
{
"id": "Aggressive",
"name": "Instincts",
"desc": "Turn End: At 4+ Stack, change to an “aggressive” state."
},
{
"id": "Whistle_Courage",
"name": "Courage to Triumph Fear",
"desc": "Turn Start: Gain 1 Attack Power Up and 2 Protection.",
"summary": "Gain 1 Attack Power Up & 2 Protection"
},
{
"id": "Whistle_Fear",
"name": "Fearsome Whistles",
"desc": "Turn Start: Gain 1 Bind and 1 Paralyze.",
"summary": "Gain 1 Bind & 1 Paralyze"
},
{
"id": "SlashTakeDamageDown",
"name": "Slash Protection",
"desc": "Take -{0}0% damage from Slash skills this turn. (Max 100%)",
"summary": "Slash damage taken -{0}0%"
},
{
"id": "PenetrateTakeDamageDown",
"name": "Pierce Protection",
"desc": "Take -{0}0% damage from Pierce skills this turn. (Max 100%)",
"summary": "Pierce damage taken -{0}0%"
},
{
"id": "HitTakeDamageDown",
"name": "Blunt Protection",
"desc": "Take -{0}0% damage from Blunt skills this turn. (Max 100%)",
"summary": "Blunt damage taken -{0}0%"
},
{
"id": "CrimsonTakeDamageDown",
"name": "Wrath Protection",
"desc": "Take -{0}0% damage from Wrath skills this turn. (Max 100%)",
"summary": "Wrath damage taken -{0}0%"
},
{
"id": "ScarletTakeDamageDown",
"name": "Lust Protection",
"desc": "Take -{0}0% damage from Lust skills this turn. (Max 100%)",
"summary": "Lust damage taken -{0}0%"
},
{
"id": "AmberTakeDamageDown",
"name": "Sloth Protection",
"desc": "Take -{0}0% damage from Sloth skills this turn. (Max 100%)",
"summary": "Sloth damage taken -{0}0%"
},
{
"id": "ShamrockTakeDamageDown",
"name": "Gluttony Protection",
"desc": "Take -{0}0% damage from Gluttony skills this turn. (Max 100%)",
"summary": "Gluttony damage taken -{0}0%"
},
{
"id": "AzureTakeDamageDown",
"name": "Gloom Protection",
"desc": "Take -{0}0% damage from Gloom skills this turn. (Max 100%)",
"summary": "Gloom damage taken -{0}0%"
},
{
"id": "IndigoTakeDamageDown",
"name": "Pride Protection",
"desc": "Take -{0}0% damage from Pride skills this turn. (Max 100%)",
"summary": "Pride damage taken -{0}0%"
},
{
"id": "VioletTakeDamageDown",
"name": "Envy Protection",
"desc": "Take -{0}0% damage from Envy skills this turn. (Max 100%)",
"summary": "Envy damage taken -{0}0%"
},
{
"id": "SlashTakeDamageUp",
"name": "Slash Fragility",
"desc": "Take +{0}0% damage from Slash skills this turn. (Max 100%)",
"summary": "Slash damage taken +{0}0%"
},
{
"id": "PenetrateTakeDamageUp",
"name": "Pierce Fragility",
"desc": "Take +{0}0% damage from Pierce skills this turn. (Max 100%)",
"summary": "Pierce damage taken +{0}0%"
},
{
"id": "HitTakeDamageUp",
"name": "Blunt Fragility",
"desc": "Take +{0}0% damage from Blunt skills this turn. (Max 100%)",
"summary": "Blunt damage taken +{0}0%"
},
{
"id": "CrimsonTakeDamageUp",
"name": "Wrath Fragility",
"desc": "Take +{0}0% damage from Wrath skills this turn. (Max 100%)",
"summary": "Wrath damage taken +{0}0%"
},
{
"id": "ScarletTakeDamageUp",
"name": "Lust Fragility",
"desc": "Take +{0}0% damage from Lust skills this turn. (Max 100%)",
"summary": "Lust damage taken +{0}0%"
},
{
"id": "AmberTakeDamageUp",
"name": "Sloth Fragility",
"desc": "Take +{0}0% damage from Sloth skills this turn. (Max 100%)",
"summary": "Sloth damage taken +{0}0%"
},
{
"id": "ShamrockTakeDamageUp",
"name": "Gluttony Fragility",
"desc": "Take +{0}0% damage from Gluttony skills this turn. (Max 100%)",
"summary": "Gluttony damage taken +{0}0%"
},
{
"id": "AzureTakeDamageUp",
"name": "Gloom Fragility",
"desc": "Take +{0}0% damage from Gloom skills this turn. (Max 100%)",
"summary": "Gloom damage taken +{0}0%"
},
{
"id": "IndigoTakeDamageUp",
"name": "Pride Fragility",
"desc": "Take +{0}0% damage from Pride skills this turn. (Max 100%)",
"summary": "Pride damage taken +{0}0%"
},
{
"id": "VioletTakeDamageUp",
"name": "Envy Fragility",
"desc": "Take +{0}0% damage from Envy skills this turn. (Max 100%)",
"summary": "Envy damage taken +{0}0%"
},
{
"id": "LittleCourage",
"name": "A Sign",
"desc": "Sinclairs determination to stand up to Kromer. Once three strokes have been drawn…",
"summary": "Sinclairs Will"
},
{
"id": "NailPersonality",
"name": "Nails",
"desc": "Unique Bleed\nTurn Start: Gain 1 Bleed and increase the Bleed Count by {0}.\nTurn End: Halve this effects Count. (Rounded down)",
"summary": "Gain 1 Bleed and add +{0} Bleed Count"
},
{
"id": "AssemblePersonality",
"name": "Fanatic",
"desc": "Skill Final Power +{0} against units that have Nails for this turn. (Applies to clashes as well)",
"summary": "Final Power +{0}"
},
{
"id": "MarkOfHeresy",
"name": "Gaze",
"desc": "Take +20% damage from Pierce and Blunt skills this turn.\nThe ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.",
"summary": "Pierce & Blunt damage taken +20%"
},
{
"id": "HitResultUp",
"name": "Blunt Power Up",
"desc": "Blunt Skill Final Power +{0} for this turn.",
"summary": "Blunt Skill Final Power +{0}"
},
{
"id": "WeaknessAnalysis",
"name": "Weakness Analyzed",
"desc": "A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.",
"summary": "Weaken [+0.2 dmg multi] an “Endured” or “Normal” resistance"
},
{
"id": "Cycle",
"name": "Karma",
"desc": "Take +{0}% damage. Turn End: Die at 108+ Count.",
"summary": "My Form Empties Passive"
},
{
"id": "Duress",
"name": "Captivity",
"desc": "Become Staggered for 3 turns; disable any Retreat-related abilities\nRemove this effect when kqe-1j-23 becomes Staggered",
"summary": "Kqes Passive"
},
{
"id": "VioletResultUp",
"name": "Envy Power Up",
"desc": "Envy Skill Final Power +{0} for this turn.",
"summary": "Envy Skill Final Power +{0}"
},
{
"id": "CyclingKarma",
"name": "Cyclical Karma",
"desc": "All units transfer their Karma to their targets after a successful attack.\nKarma is not transferred to My Form Empties as long as its allies are alive.",
"summary": "Karma transfers on hit"
},
{
"id": "TakeHpHealReduce",
"name": "HP Healing Down",
"desc": "Heal -{0}0% HP from Passives, Skills, and Coin effects this turn. (Max 5)",
"summary": "HP Healing -{0}0%"
},
{
"id": "AttackLevelAdder",
"name": "Offense Level+",
"desc": "Offense Level +{0} for this turn.",
"summary": "Offense Level +{0}"
},
{
"id": "Thirst",
"name": "Appetite",
"desc": "+{0}0% healing from [Rustle Up].\nSpent when the Passive activates.",
"summary": "[Rustle Up] healing +{0}0% HP"
},
{
"id": "GainSinStockAdder",
"name": "E.G.O Resource Amp",
"desc": "Gain +{0} E.G.O resources from using skills this turn.",
"summary": "+{0} E.G.O resource gain"
},
{
"id": "Weak_Chicken",
"name": "Poultry Apocalypse",
"desc": "The reaction wrought by the Sinners cooking. Loses HP by 40% of Max HP.",
"summary": "HP -40%"
},
{
"id": "Strong_Chicken",
"name": "Unvented Anger",
"desc": "Gain 1 Attack Power Up every turn.",
"summary": "Gain 1 Attack Power Up"
},
{
"id": "DimensionRift",
"name": "Dimensional Rift",
"desc": "Turn End: Gain +{0} Rupture Count",
"summary": "Increase Rupture Count"
},
{
"id": "Scared",
"name": "Fear",
"desc": "Turn End: At -20 SP or lower, gain 1 Protection next turn.",
"summary": "Turn End: At -20 SP or lower, gain 1 Protection next turn."
},
{
"id": "Stressed",
"name": "Stressed",
"desc": "Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn",
"summary": "Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn"
},
{
"id": "Nervous",
"name": "Nervous",
"desc": "Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn",
"summary": "Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn"
},
{
"id": "ShardOfUmbrella",
"name": "Umbrella Splinters",
"desc": "Turn End: Gain {0} x 5 Rupture",
"summary": "Turn End: Gain {0} x 5 Rupture"
},
{
"id": "WrappedCurseTag",
"name": "Entangled Curse Talisman",
"desc": "Deal +{0}% damage\nAt 9+ Count, gain 2 Attack Power Down at turn start",
"summary": "Deal +{0}% damage; at 9+ Count, gain 2 Attack Power Down at turn start"
},
{
"id": "ReattachedCurseTag",
"name": "Reattached Curse Talisman",
"desc": "At 9+, gain 5 Bind at the start of the turn.\nAt 12+, gain 5 Attack Power Down at the start of the turn.",
"summary": "At 9+, gain 5 Bind at the start of the turn.\nAt 12+, gain 5 Attack Power Down at the start of the turn."
},
{
"id": "ElectricStorage",
"name": "Capacitor",
"desc": "It seems to be storing electricity in its body.",
"summary": "표시용"
},
{
"id": "SelfCharge",
"name": "Self-charge",
"desc": "Electric currents seem to flow around its body.\nAfter the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)",
"summary": "표시용"
},
{
"id": "Exalted",
"name": "Morale Boost",
"desc": "Gain {0} Damage Up every turn (Max 5)\nCannot gain the status while Tipsy",
"summary": "Gain Damage Up by the effect's Count every turn; Cannot gain the status while Tipsy"
},
{
"id": "Tipsiness",
"name": "Tipsy",
"desc": "Clash Power -{0} (Max 5)",
"summary": "Lose Clash Power by the effect's Count"
},
{
"id": "Predation",
"name": "Predation",
"desc": "It seems to be preparing a powerful move.",
"summary": "표시용"
},
{
"id": "ATL_Agility",
"name": "Faster!",
"desc": "Gain 2 Haste",
"summary": "표시용"
},
{
"id": "ATL_Breath",
"name": "Aim True!",
"desc": "Gain 3 Poise",
"summary": "표시용"
},
{
"id": "ATL_Target",
"name": "Get 'Em!",
"desc": "Simultaneously attacks one unit",
"summary": "표시용"
},
{
"id": "ATL_EndureCombustion",
"name": "Burn Resistance",
"desc": "When taking damage from Burn, reduce the damage by {0}0% (Max 10)",
"summary": "When taking damage from Burn, take {0}0% less damage"
},
{
"id": "Resonate",
"name": "Resonant",
"desc": "When triggering Tremor Burst or raising Stagger Threshold, deal ({0} * 3) fixed damage and raise Stagger Threshold by ({0} * 3)%",
"summary": "When triggering Tremor Burst or raising Stagger Thresholds, deal damage and raise Stagger Threshold further"
},
{
"id": "VibrationAssimilation",
"name": "Tremor Sync",
"desc": "In a clash, the opponent has -1 Clash Power for every 5 Tremor they have",
"summary": "In a clash, the opponent has -1 Clash Power for every 5 Tremor they have"
},
{
"id": "CollapseAmpoule",
"name": "Decay Ampule",
"desc": "Take damage by {0} * 2% of Max HP",
"summary": "Take damage by {0} * 2% of Max HP"
},
{
"id": "InterlockingTime",
"name": "Interlocking Time",
"desc": "Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.",
"summary": "Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn."
},
{
"id": "TimeRental",
"name": "Borrowed Time of the Fathoms",
"desc": "Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down",
"summary": "Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down"
},
{
"id": "Bull_FadedHeat",
"name": "Momentary Cool",
"desc": "Core and body lose 50% Max HP"
},
{
"id": "Bull_Fever",
"name": "Fever",
"desc": "Deal +{0}0% damage\nTurn End: Reduce Count by 1",
"summary": ""
},
{
"id": "Bull_Sadness",
"name": "Unresolved Sorrow",
"desc": "Gain Attack Power Down by the Count next turn.\nTurn End: At 3+ Count, changes to Expanding Sorrow.",
"summary": ""
},
{
"id": "Bull_ReinforcedSadness",
"name": "Expanding Sorrow",
"desc": "Changes behavior.",
"summary": "Changes behavior."
},
{
"id": "Bull_BuzzingEmotion",
"name": "Wavering Emotions",
"desc": "Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect",
"summary": "Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect"
},
{
"id": "Crazy_LowMorale",
"name": "Maddened",
"desc": "- Low Morale\n- When at low morale for the first time, targets units indiscriminately",
"undefined": "-"
},
{
"id": "Crazy_Panic",
"name": "Maddened",
"desc": "- Panic\n- Targets indiscriminately; Clash Power +1, and gain 2 Damage Up",
"undefined": "-"
},
{
"id": "Suicide_LowMorale",
"name": "Suicidal",
"desc": "- Low Morale\n- When at low morale for the first time, become unable to act",
"undefined": "-"
},
{
"id": "Suicide_Panic",
"name": "Suicidal",
"desc": "- Panic\n- Cannot act for 3 turns. Unit dies at turn start; all its allies lose 10 SP",
"undefined": "-"
},
{
"id": "Prowl_LowMorale",
"name": "Wandering",
"desc": "- Low Morale\n- Turn End: Deal 2 SP damage to allies",
"undefined": "-"
},
{
"id": "Prowl_Panic",
"name": "Wandering",
"desc": "- Panic\n- Turn End: Deal 5 SP damage to allies. Flees from battle after 3 turns have passed",
"undefined": "-"
},
{
"id": "Thorn",
"name": "Thorns",
"desc": "When hit, return 50% of the damage taken to the attacker",
"summary": "Deal 50% of damage taken to attacker"
},
{
"id": "Fragile_Mind_LowMorale",
"name": "Perilous Heart",
"desc": "Turn Start: Gain 2 Attack Power Up and 3 Bind",
"summary": "Turn Start: Gain 2 Attack Power Up and 3 Bind"
},
{
"id": "Fragile_Mind_Panic",
"name": "Faltering Heart",
"desc": "In panic, become staggered.",
"summary": "In panic, become staggered."
},
{
"id": "ErodingMind",
"name": "Corroding Heart",
"desc": "Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind",
"summary": "Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind"
},
{
"id": "Blue_LowMorale",
"name": "Dejection",
"desc": "- Low Morale\n- In a clash, if any Coin lands tails, Clash Power -1 for the clash",
"undefined": "-"
},
{
"id": "Blue_Panic",
"name": "Dejection",
"desc": "- Panic\n- In a clash, if any Coin lands tails, Clash Power -3 for the clash",
"undefined": "-"
},
{
"id": "ATL_EndureLaceration",
"name": "Bleed Resistance",
"desc": "When taking damage from Bleed, reduce the damage by {0}0% (Max 10)",
"summary": "When taking damage from Bleed, take {0}0% less damage"
},
{
"id": "DongbaekGrow",
"name": "Growing",
"desc": "Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)",
"summary": "Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)"
},
{
"id": "DongbaekFlorescence",
"name": "Blooming",
"desc": "Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed\nAt less than 5 Count, lose (Count * 5) SP, then reduce Count by 1",
"summary": ""
},
{
"id": "DongbaekFullBloom",
"name": "Fully Bloomed",
"desc": "Cannot act\nAt the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.\nIf this effect isn't removed for 2 turns, remove it at the end of the turn.",
"summary": ""
},
{
"id": "DongbaekFascination",
"name": "Dazzled Mind",
"desc": "Targets allies for attacks\nWhen staggered, remove this effect next turn\nIf this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn",
"summary": ""
},
{
"id": "DongbaekShowdown",
"name": "Dueling",
"desc": "Turn Start: Units without this status go into a 'Fully Bloomed' status\nIf Yi Sang has this effect, Dongbaek gains 1 Attack Power Up",
"summary": ""
},
{
"id": "DongbaekScatterPetal",
"name": "Scattering Petals",
"desc": "Turn End: At 6+ Count, become staggered",
"summary": ""
},
{
"id": "CrimsonResultUp",
"name": "Wrath Power Up",
"desc": "Wrath Skill Final Power +{0} for this turn",
"summary": "Wrath Skill Final Power +{0}"
},
{
"id": "EmittedCurrent",
"name": "Spark Discharge",
"desc": "When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1"
},
{
"id": "DistortedDongrangRadiantVanity",
"name": "Radiant Vanity",
"desc": "Turn Start: Dongrang gains 1 Protection and 1 Attack Power Up"
},
{
"id": "DistortedDongrangEmptyMark",
"name": "Empty Mark",
"desc": "Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang."
},
{
"id": "DistortedDongrangEarnestAchievement",
"name": "Earnest Accomplishment",
"desc": "If this unit is defeated or its HP is brought to 1, the attacker gains buffs"
},
{
"id": "DistortedDongrangEmptyHonor",
"name": "Empty Honor",
"desc": "If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn"
},
{
"id": "DistortedDongrangMomentaryGlory",
"name": "Momentary Glory",
"desc": "At 3+ Count, Dongrang becomes more powerful"
},
{
"id": "DistortedDongrangEmptiness",
"name": "Emptiness",
"desc": "At 4+ Count, Dongrang becomes staggered."
},
{
"id": "DistortedDongrangFruition",
"name": "Borne Fruition",
"desc": "The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn"
},
{
"id": "EgoAwakenDongrangRadiantDesire",
"name": "Radiant Desire",
"desc": "Turn Start: Dongrang gains 1 Damage Up and 1 Protection"
},
{
"id": "EgoAwakenDongrangSeed",
"name": "Seeds",
"desc": "Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1"
},
{
"id": "EgoAwakenDongrangTree",
"name": "Nutrient Drain",
"desc": "Turn End: Dongrang heals 10 HP"
},
{
"id": "EgoAwakenDongrangOverHeal",
"name": "Overheal",
"desc": "Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect."
},
{
"id": "SinkingSurge",
"name": "Sinking Deluge",
"desc": "Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking\nIf target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage\n(Non-SP Units take all of it as Gloom HP damage)"
},
{
"id": "Blue",
"name": "Tears",
"desc": "Turn End: Lose 5 SP\nTails Coins inflict 2 Sinking"
},
{
"id": "AmberResultUp",
"name": "Sloth Power Up",
"desc": "Sloth Skill Final Power +{0} for this turn",
"summary": "Sloth Skill Final Power +{0}"
},
{
"id": "EgoAwakenDongrangTreeDisplay",
"name": "Nutrient Drain",
"desc": "Turn End: Dongrang heals 10 HP"
},
{
"id": "DongbaekFullBloomDisplay",
"name": "Fully Bloomed",
"desc": "Cannot act\nAt the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.\nIf this effect isn't removed for 2 turns, remove it at the end of the turn.",
"summary": ""
},
{
"id": "EgoAwakenDongrangShardOfBrokenConnection",
"name": "Piece of a Broken Bond",
"desc": "Yi Sang's skills gain +2 Final Power\nWhen an ally dies, remaining allies gain 1 Haste and 1 Attack Power Up next turn (Once per turn)\nAs long as at least one other ally is alive in this battle, Yi Sang does not die",
"summary": ""
},
{
"id": "Choice_1040301",
"name": "Unknown Wound",
"desc": "Gain 10 Rupture for this turn.",
"summary": "Gain 10 Rupture for the turn"
},
{
"id": "TakeHpHealIncrease",
"name": "HP Healing Boost",
"desc": "Heal +{0}0% HP from Passives, Skills, and Coin effects this turn. (Max 5)",
"summary": "HP Healing +{0}0%"
},
{
"id": "Choice_90104001",
"name": "Understanding",
"desc": "At the start of the battle, gain 2 E.G.O resources for every Affinity",
"summary": "Gain +2 E.G.O resource for all Affinities"
},
{
"id": "Choice_9010400101",
"name": "Determined",
"desc": "All Ally Units gain +2 Skill Final Power for this battle",
"summary": "Skill Final Power +2"
},
{
"id": "Choice_90104002",
"name": "Longing",
"desc": "All Ally Units gain +1 Skill Power for this battle",
"summary": "Skill Power +1"
},
{
"id": "S2Mirror2ndFloor",
"name": "Mirror of Mirrors - F2",
"desc": "Skill Final Power +1",
"summary": "Skill Final Power +1"
},
{
"id": "S2Mirror3rdFloor",
"name": "Mirror of Mirrors - F3",
"desc": "Skill Final Power +1\nSkill Offense Level +3",
"summary": "Skill Final Power +1; Skill Offense Level +3"
},
{
"id": "S2Mirror4thFloor",
"name": "Mirror of Mirrors - F4",
"desc": "Skill Final Power +1\nSkill Offense Level +3\nSkill Base Power +1",
"summary": "Skill Final Power +1; Skill Offense Level +3; Skill Base Power +1"
},
{
"id": "S2Mirror5thFloor",
"name": "Mirror of Mirrors - F5",
"desc": "Skill Final Power +1\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +1; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "SkillPowerUp",
"name": "Base Power Up",
"desc": "Skill Base Power +{0} for this turn.",
"summary": "Skill Base Power +{0}"
},
{
"id": "MaxHpMultiplier",
"name": "Max HP Up",
"desc": "Increase Max HP by {0}0",
"summary": "Max HP +{0}0"
},
{
"id": "StickCoinHeadAndTailToMaxPer",
"name": "Meshed Possibilities",
"desc": "Every three turns, all Coins on each skill used by allies land on the same side depending on the Coin's type",
"summary": "Every 3 turns, all Coins land on the same side based on the type"
},
{
"id": "RemoveBreakSection",
"name": "Stalwart Spirit",
"desc": "The 1st stagger thresholds of allies are nullified",
"summary": "Nullify 1st stagger threshold"
},
{
"id": "KCorpSerum",
"name": "K Corp Ampule",
"desc": "Turn Start: At less than 4 Count, heal by ({0} * 5)% of Max HP\nAt 4+ Count, the unit dies",
"summary": ""
},
{
"id": "Talisman",
"name": "Talisman",
"desc": "Max Stack: 6\nOn Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)\nWhen hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1 Rupture; rounded down)\nTurn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack",
"summary": "On Hit, consume Rupture Count on target to inflict Rupture; when hit, gain Rupture and lose 1 Stack"
},
{
"id": "S2Mirror2ndFloor_Hard",
"name": "Mirror of Mirrors Hard - F2",
"desc": "Skill Final Power +1\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +1; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "S2Mirror3rdFloor_Hard",
"name": "Mirror of Mirrors Hard - F3",
"desc": "Skill Final Power +2\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +2; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "S2Mirror4thFloor_Hard",
"name": "Mirror of Mirrors Hard - F4",
"desc": "Skill Final Power +3\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +3; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "S2Mirror5thFloor_Hard",
"name": "Mirror of Mirrors Hard - F5",
"desc": "Skill Final Power +5\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +5; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "S2Mirror1stFloor_Hard",
"name": "Mirror of Mirrors Hard - F1",
"desc": "Skill Final Power +1\nSkill Offense Level +3\nSkill Base Power +1\nSkill Plus Coin Power +2\nSkill Minus Coin Power -2",
"summary": "Skill Final Power +1; Skill Offense Level +3; Skill Base Power +1; Skill Plus Coin Power +2; Skill Minus Coin Power -2"
},
{
"id": "MentalSystemResultIncrease_Typo",
"name": "SP Heal Efficiency",
"desc": "Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'"
},
{
"id": "MentalSystemResultDecrease_Typo",
"name": "SP Loss Efficiency",
"desc": "Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'"
},
{
"id": "DuelDeclaration",
"name": "Declared Duel",
"desc": "In a clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power, and gains 1 Haste next turn after a successful attack. (4 times per turn) Effect lifted when the unit that declared duel declares it on a different target. Replaced when another unit declares a duel. "
},
{
"id": "Aggro",
"name": "Aggro",
"desc": "In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies."
},
{
"id": "BurstVulnerable",
"name": "Rupture Fragility",
"desc": "Take +{0} damage from Rupture effects this turn."
},
{
"id": "EmergencyFeed",
"name": "Emergency Nutrient Supply",
"desc": "At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn."
},
{
"id": "Bullet_Crab",
"name": "Molted Shell Shot",
"desc": "Resource used by certain skills for additional effects."
},
{
"id": "SinkingVulnerable",
"name": "Sinking Fragility",
"desc": "Take +{0} damage from Sinking effects this turn."
},
{
"id": "BurstProtection",
"name": "Rupture Protection",
"desc": "Take -{0} damage from Rupture effects this turn."
},
{
"id": "PseudoLastBoss_KingCrap",
"name": "Crab Rage",
"desc": "At the start of the turn, apply Attack Power Up to all other allied crabs, and gain 2 Protection if its Shell isn't broken.\n-5 SP to target when using a skill.\nAt 50%- HP, every part gains 2 Attack Power Up and 2 Fragile."
},
{
"id": "ChargeForceField",
"name": "Charge Barrier",
"desc": "- Gain ({0} x 3) Shield.\n- Lose 1 Charge Barrier # after losing ({0} x 3) Shield.\n- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at ({0} x 5) instead of at ({0} x 3))\n- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn"
},
{
"id": "SlashResultUp",
"name": "Slash Power Up",
"desc": "Slash Skill Final Power +{0} for this turn.",
"summary": "Slash Skill Final Power +{0}"
},
{
"id": "RailBuffForLine2_A_ENEMY",
"name": "Cycle"
},
{
"id": "RailBuffForLine2_B_ENEMY",
"name": "Opportunistic"
},
{
"id": "RailBuffForLine2_C_ENEMY",
"name": "Hardening"
},
{
"id": "RailBuffForLine2_D_ENEMY",
"name": "Accelerating"
},
{
"id": "RailBuffForLine2_E_ENEMY",
"name": "Inhaling"
},
{
"id": "RailBuffForLine2_F_ENEMY",
"name": "Thirsting"
},
{
"id": "RailBuffForLine2_A_ALLY",
"name": "Slash Boost"
},
{
"id": "RailBuffForLine2_B_ALLY",
"name": "Pierce Boost"
},
{
"id": "RailBuffForLine2_C_ALLY",
"name": "Blunt Boost"
},
{
"id": "RailBuffForLine2_D_ALLY",
"name": "Wrath Boost"
},
{
"id": "RailBuffForLine2_E_ALLY",
"name": "Lust Boost"
},
{
"id": "RailBuffForLine2_F_ALLY",
"name": "Sloth Boost"
},
{
"id": "RailBuffForLine2_G_ALLY",
"name": "Gluttony Boost"
},
{
"id": "RailBuffForLine2_H_ALLY",
"name": "Gloom Boost"
},
{
"id": "RailBuffForLine2_I_ALLY",
"name": "Pride Boost"
},
{
"id": "RailBuffForLine2_J_ALLY",
"name": "Envy Boost"
},
{
"id": "RailBuffForLine2_K_ALLY",
"name": "Heal All"
},
{
"id": "RailBuffForLine2_L_ALLY",
"name": "Heal Selected"
},
{
"id": "RailBuffForLine2_T_ALLY",
"name": "Resurrect"
},
{
"id": "Discard",
"name": "Discard",
"desc": "- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)\n- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources."
},
{
"id": "RailBuffForLine2_M_ALLY",
"name": "Burn Boost"
},
{
"id": "RailBuffForLine2_N_ALLY",
"name": "Bleed Boost"
},
{
"id": "RailBuffForLine2_O_ALLY",
"name": "Tremor Boost"
},
{
"id": "RailBuffForLine2_P_ALLY",
"name": "Rupture Boost"
},
{
"id": "RailBuffForLine2_Q_ALLY",
"name": "Sinking Boost"
},
{
"id": "RailBuffForLine2_R_ALLY",
"name": "Poise Boost"
},
{
"id": "RailBuffForLine2_S_ALLY",
"name": "Charge Boost"
},
{
"id": "KnowledgeExplored",
"name": "Insight",
"desc": "Last Discarded Skill Rank: {0} (Base Value: 1)"
},
{
"id": "Unjust_Enrichment",
"name": "Unjust Enrichment",
"desc": "- Gained on Heads Hit against targets that have Bleed (Max 4)\n- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment Stack to deal bonus damage"
},
{
"id": "RetaliationBook",
"name": "Vengeance Mark",
"desc": "Applied to the unit that dealt the most damage to an ally (Max 1)",
"undefined": "-"
},
{
"id": "PenetrateResultUp",
"name": "Pierce Power Up",
"desc": "Pierce Skill Final Power +{0} for this turn.",
"summary": "Pierce Skill Final Power +{0}"
},
{
"id": "DuelDeclaration_DonQuixote",
"name": "Declared Duel - Don Quixote",
"desc": "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)\n- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target."
},
{
"id": "DuelDeclaration_Outis",
"name": "Declared Duel - Outis",
"desc": "- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)\n- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target."
},
{
"id": "DuelDeclaration_Sinclair",
"name": "Declared Duel - Sinclair",
"desc": "- In a Clash between the unit that inflicted Declared Duel and the unit that has the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)\n- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target."
},
{
"id": "VibrationExplosion",
"name": "Tremor Burst",
"desc": "Raise target's Stagger Threshold by Tremor Potency on target"
},
{
"id": "OneOnOneDuel",
"name": "Single Combat",
"desc": "Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)"
},
{
"id": "BulletFreischutz",
"name": "사용하지 않음",
"desc": "사용하지 않음"
},
{
"id": "FreischutzShotCount",
"name": "Magic Bullet",
"desc": "- Max Value: 7\n- Value changes depending on certain Skill effects.\n- [Lobotomy E.G.O::Magic Bullet Outis Only]\n· Skill 3 Base Power +{0}\n· Skill 3 Coin Power +{1}"
},
{
"id": "DarkFlame",
"name": "Dark Flame",
"desc": "- Unique Burn\n- Max Value: 7\n- Target Defense Level -{0}\n- Turn End: Deal ({0} x Burn on target) Pride Affinity damage, then expires"
},
{
"id": "CtrlTeamCaptain",
"name": "Control Team Captain",
"desc": "- Skill Slot +1\n- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1\n- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities"
},
{
"id": "HeatedGasHarpoon",
"name": "Heated Gas Harpoon",
"desc": "This Turn: Inflict 1 Burn with Heads Hit"
},
{
"id": "OverHeatedGasHarpoon",
"name": "Overheated Gas Harpoon",
"desc": "This Turn: inflict 1 Burn On Hit"
},
{
"id": "CoverAttack",
"name": "Assist Attack",
"desc": "- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.\n- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list."
},
{
"id": "ReCompulsion",
"name": "Reverse Compulsion",
"desc": "Heal 15 SP at every Turn Start"
},
{
"id": "IndigoResultUp",
"name": "Pride Power Up",
"desc": "Pride Skill Final Power +{0} for this turn.",
"summary": "Pride Skill Final Power +{0}"
},
{
"id": "BladeResultUpTier1",
"name": "Sword of the Homeland - Rending",
"desc": "Skill 1 Final Power +{0} for this turn.",
"summary": "Skill 1 Final Power +{0}"
},
{
"id": "BladeResultUpTier2",
"name": "Sword of the Homeland - Penetrating",
"desc": "Skill 2 Final Power +{0} for this turn.",
"summary": "Skill 2 Final Power +{0}"
},
{
"id": "SwordPlayOfTheHomeland",
"name": "Swordplay of the Homeland",
"desc": "- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit\n- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit",
"summary": "Enhance Skill when over a certain Poise threshold"
},
{
"id": "SwordPlayOfTheMemorial",
"name": "Remembrance",
"desc": "When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit\nWhen at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit",
"summary": "Enhance Skill when over a certain Poise threshold"
},
{
"id": "RedApricotBlossom",
"name": "Red Plum Blossom",
"desc": "- Unique Bleed\n- Max value: 10\n- +10% chance for this unit to be Critically Hit if this unit is the main target\n- When struck by a Critical Hit, gain Bleed equal to the half of the value and take +({0} x 3)% damage on Critical Hit\n- Reduce value by 1 when hit",
"summary": "Higher chance to be Critically Hit; take more damage upon Critical Hit"
},
{
"id": "ShamrockResultUp",
"name": "Gluttony Power Up",
"desc": "Gluttony Skill Final Power +{0} for this turn.",
"summary": "Gluttony Skill Final Power +{0}"
},
{
"id": "ScarletResultUp",
"name": "Lust Power Up",
"desc": "Lust Skill Final Power +{0} for this turn.",
"summary": "Lust Skill Final Power +{0}"
},
{
"id": "AzureResultUp",
"name": "Gloom Power Up",
"desc": "Gloom Skill Final Power +{0} for this turn.",
"summary": "Gloom Skill Final Power +{0}"
},
{
"id": "HitResultDown",
"name": "Blunt Power Down",
"desc": "Blunt Skill Final Power -{0} for this turn.",
"summary": "Blunt Skill Final Power -{0}"
},
{
"id": "PenetrateResultDown",
"name": "Pierce Power Down",
"desc": "Pierce Skill Final Power -{0} for this turn.",
"summary": "Pierce Skill Final Power -{0}"
},
{
"id": "SlashResultDown",
"name": "Slash Power Down",
"desc": "Slash Skill Final Power -{0} for this turn.",
"summary": "Slash Skill Final Power -{0}"
},
{
"id": "CrimsonResultDown",
"name": "Wrath Power Down",
"desc": "Wrath Skill Final Power -{0} for this turn",
"summary": "Wrath Skill Final Power -{0}"
},
{
"id": "ScarletResultDown",
"name": "Lust Power Down",
"desc": "Lust Skill Final Power -{0} for this turn.",
"summary": "Lust Skill Final Power -{0}"
},
{
"id": "ShamrockResultDown",
"name": "Gluttony Power Down",
"desc": "Gluttony Skill Final Power -{0} for this turn.",
"summary": "Gluttony Skill Final Power -{0}"
},
{
"id": "AmberResultDown",
"name": "Sloth Power Down",
"desc": "Sloth Skill Final Power -{0} for this turn",
"summary": "Sloth Skill Final Power -{0}"
},
{
"id": "AzureResultDown",
"name": "Gloom Power Down",
"desc": "Gloom Skill Final Power -{0} for this turn.",
"summary": "Gloom Skill Final Power -{0}"
},
{
"id": "IndigoResultDown",
"name": "Pride Power Down",
"desc": "Pride Skill Final Power -{0} for this turn.",
"summary": "Pride Skill Final Power -{0}"
},
{
"id": "VioletResultDown",
"name": "Envy Power Down",
"desc": "Envy Skill Final Power -{0} for this turn.",
"summary": "Envy Skill Final Power -{0}"
},
{
"id": "VibrationCollapse",
"name": "Tremor - Decay",
"desc": "Lose 1 Defense Level for every 4 Tremor Potency on self\nFor {1} turns: when Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by {0}\n(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)",
"summary": "Lose 1 Defense Level for every 4 Tremor Potency on self\nRaise Stagger Threshold by {0}"
},
{
"id": "EchoOfMansion",
"name": "Echoes of the Manor",
"desc": "- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects\n- SP Units: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn\n- Non-SP Units: -10% chance to flip Heads\n- Reduce by 1 at Turn End",
"summary": ""
},
{
"id": "EchoOfMansion_Main",
"name": "Echoes of the Manor",
"desc": "- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects\n- Change this unit's Panic Type to Echoes of the Manor.\n- When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit\n- Reduced by 1 at Turn End",
"summary": ""
},
{
"id": "EchoOfMansion_Sub",
"name": "Echoes of the Manor",
"desc": "- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects\n- -10% chance to flip Heads\n- Reduce by 1 at Turn End",
"summary": ""
},
{
"id": "VibrationCrack",
"name": "Tremor - Fracture",
"desc": "- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1\n- Cannot exceed maximum Stagger Level with this effect\nWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by {0}. Lasts {1} turns\n(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)",
"summary": "When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1\nRaise Stagger Threshold by {0}"
},
{
"id": "ForwardToTheKing",
"name": "Before the King",
"desc": "On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.",
"summary": ""
},
{
"id": "ForwardToTheBoundKing",
"name": "Before the King in Binds",
"desc": "On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.",
"summary": ""
},
{
"id": "Switch_Vibration",
"name": "Amplitude Conversion",
"desc": "Converts Tremor or already converted Tremor on target to a different type of Tremor.\nPotency and Count values do not change over the conversion."
},
{
"id": "MarkOfButler",
"name": "B.M.",
"desc": "Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.\nReduced by 1 at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "LibrarianOfHistoryNormal",
"name": "Assistant Librarian of History",
"desc": "- Skill Slot +1\n- Heal 15 SP at Turn Start\n- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well)",
"summary": ""
},
{
"id": "PreparedMeat",
"name": "Prepared Meat",
"desc": "If conditions are met, Fairy Queen kills this unit at Turn End"
},
{
"id": "Hunger",
"name": "Hunger",
"desc": "Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.\nAt 75%- HP, gain 2. At 50%- HP, gain 3.\nTurn Start: lose 1 if this unit defeated an ally with Prepared Meat.\nAt 0 value, gain (# of allies defeated x 3)Attack Power Down and Defense Power Down.",
"summary": ""
},
{
"id": "UnstableFeeling",
"name": "Volatile Passion",
"desc": "- On Hit, inflict 1 Burn\n- If the main target has Burn, Final Power +1\n- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn\n- Turn End: lose ({0} x 5) SP. (Max SP loss : 40)",
"summary": " "
},
{
"id": "LibrarianOfHistoryHard",
"name": "Librarian of History",
"desc": "- Skill Slot +1\n- Heal 15 SP at Turn Start\n- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status effects as well)\n- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.\n- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources",
"summary": ""
},
{
"id": "PriceOfCare",
"name": "Bottomless Hunger",
"desc": "Fairy Mass Devoured: {0}",
"summary": ""
},
{
"id": "VibrationEcho",
"name": "Tremor - Reverb",
"desc": "- For {1} Turns: On Tremor Burst, take {0} Sloth damage.\n- For {1} Turns: When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by {0}.\n- Turn End: reduce the Count by 1.\n(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": ""
},
{
"id": "ShieldManagerCryingToad",
"name": "Blubberbubble",
"desc": "- This effect counts as a 'Shield Management' effect.\n- Turn End: Reduce Count by 1\n- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)\n- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)\n- This unit can stack their Shield value by using this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.",
"summary": ""
},
{
"id": "VibrationContinue",
"name": "Tremor - Everlasting",
"desc": "- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)\n- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)\n- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": ""
},
{
"id": "TimeSuspend",
"name": "Time Moratorium",
"desc": "- Does not take any damage as long as this effect is active; store all damage received instead\n- Combat End: If there is only 1 Count left of this effect, the effect triggers {0} Tremor Burst(s) after dealing {3} Sloth damage.\n- Turn End: Gain 1 Stack and lose 1 Count\n- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit that has Time Moratorium.\n- Stored damage: {2}",
"summary": ""
},
{
"id": "TimeRentalTwoPersonality",
"name": "Borrowed Time",
"desc": "Turn End at 2+ Count:\n- Gain {1} Haste, Clash Power Up, and Fragile next turn\n- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered\n\nTurn End: At 1 Count, gain {0} Bind next turn\nTurn End: Gain 1 Stack, lose 1 Count",
"summary": ""
},
{
"id": "VibrationChainPersonality",
"name": "Tremor - Chain",
"desc": "- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)\n- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n- (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": ""
},
{
"id": "GazePersonality",
"name": "Gaze of Contempt",
"desc": "- Max Value: 7\n- Deal +7% damage for every Gaze of Contempt\n- Turn End: this effect expires\n- Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring",
"summary": ""
},
{
"id": "ContemptPersonality",
"name": "Contempt of the Gaze",
"desc": "- Gain 7 Protection\n- Gain 7 Damage Down\n- One of this unit's Skill Slots gains +20 Aggro\n- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active\n- Turn End: this effect expires",
"summary": ""
},
{
"id": "KnowledgeTraining",
"name": "Erudition",
"desc": "- Max Value: 6\n- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)\n- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)\n- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill\n- Expires when Staggered",
"summary": ""
},
{
"id": "BoseProjektil",
"name": "Torn Memory",
"desc": "- Max Value : 7\n- Used for certain Skills",
"summary": ""
},
{
"id": "ChargeLoad",
"name": "Load",
"desc": "- Max Value: 6\n- Attack Skills that consumed Charge Count: deal +({0} x 2.5)% damage (max 15%)\n- If the affected unit is a W Corp. employee, deal +({0} x 5)% damage instead. (max 30%)\n- Turn End: this effect expires",
"summary": ""
},
{
"id": "PhotoElectricity",
"name": "Photoelectricity",
"desc": "Max Value: 3\nWhen this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)\n- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count\nTurn End: this effect expires",
"summary": ""
},
{
"id": "AaCfPaBa_Alt1",
"name": "Unending Bereavement",
"desc": "Every Turn Start: heal 5 SP\nWhen hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 0 SP, gain 3 Attack Power Up",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPaBa_Alt2",
"name": "Behead Heathcliffs",
"desc": "Every Turn Start: heal 10 SP\nWhen hit, gain 2 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 0 SP, gain 3 Attack Power Up",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPcBa_Alt1",
"name": "Pouring Wrath",
"desc": "Turn End: heal 10 SP\nWhen hit, gain 1 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 0 SP, gain 3 Attack Power Up\nTurn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPcBa_Alt2",
"name": "Behead Heathcliffs",
"desc": "Turn End: heal 10 SP\nWhen hit, gain 1 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 10 SP, gain 3 Attack Power Up\nTurn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPcBa_Alt3",
"name": "Affection and Hatred",
"desc": "Turn End: heal 15 SP\nOn Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 10 SP, gain 3 Attack Power Up\nTurn Start: if this unit has Dullahan, gain 3 Damage Up",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPcBa_Alt4",
"name": "Faded Promise",
"desc": "Turn End: heal 15 SP\nOn Hit, gain 1 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 20 SP, gain 3 Attack Power Up\nTurn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up\nAt 1 HP, heal 40% HP and 25 SP (once per Encounter)",
"summary": "",
"undefined": "-"
},
{
"id": "AaCfPcBa_Alt5",
"name": "Faded Promise",
"desc": "Turn End: heal 15 SP\nOn Hit, gain 1 Offense Level Up next turn (3 times per turn)\nTurn Start: at less than 20 SP, gain 3 Attack Power Up\nTurn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up\nAs long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1\nAt 1 HP, heal 40% HP and 25 SP (once per Encounter)",
"summary": "",
"undefined": "-"
},
{
"id": "Coffin",
"name": "Coffin",
"desc": "- Max Value: 10\n- At Turn End:\n - Gain 2 Damage Up next turn for every 3 Value (max 6)\n - Raise minimum Speed by 1 next turn for every 4 Value (max 2)\n - Gain 1 Clash Power Up next turn for every 5 Value (max 2)",
"summary": ""
},
{
"id": "WildHunt",
"name": "Wild Hunt",
"desc": "- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; \"revive\"(heal 50% HP and reset SP to 0) this unit at Turn End.\n- On death, gain 1 E.G.O resource for the least-owned E.G.O resource\n- If this unit is killed by an attack, inflict 3 Sinking against the last attacker\n- Dies at the end of the same turn this unit was revived in",
"summary": ""
},
{
"id": "NightPathfinding",
"name": "Dullahan",
"desc": "- Max Value: 3\n- Gain 3 Offense Level\n- Lose 3 Defense Level\n- Raise Min & Max Speed values by 1\n- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)\n- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)",
"summary": ""
},
{
"id": "WanderingFootsteps",
"name": "Impending Ruin",
"desc": "- SP Units: change their Panic Type to \"Ruin\".\n(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)\n- Non-SP Units: -10% chance to flip Heads\n- Reduced by 1 at Turn End\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.\n※ Apply the \"Non-SP Units\" conditional to certain enemies that have SP but can't change their Panic Types.",
"summary": ""
},
{
"id": "WanderingFootsteps_Main",
"name": "Impending Ruin",
"desc": "- SP Units: Change their Panic Type to 'Ruin'\n- Reduced by 1 at Turn End",
"summary": ""
},
{
"id": "WanderingFootsteps_Sub",
"name": "Impending Ruin",
"desc": "- -10% chance to flip Heads\n- Reduced by 1 at Turn End",
"summary": ""
},
{
"id": "WanderingFootsteps_LowMorale",
"name": "Ruin",
"desc": "- Low Morale\n- Clash Power -1 on self. Gain 3 Sinking at every Turn End",
"summary": "Clash Power -1 on self. Gain 3 Sinking at every Turn End",
"undefined": "-"
},
{
"id": "WanderingFootsteps_Panic",
"name": "Ruin",
"desc": "- Panic\n- Clash Power -2 on self. Gain 5 Sinking and +3 Sinking Count at every Turn End",
"summary": "Clash Power -2 on self. Gain 5 Sinking and +3 Sinking Count at every Turn End",
"undefined": "-"
},
{
"id": "UninvitedGuestPersonality",
"name": "The Uninvited",
"desc": "- Max Value: 2\n- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.\n- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)\n- Turn End: reduced by 1",
"summary": "",
"undefined": "-"
},
{
"id": "DevyatDimensionalSack",
"name": "Courier Trunk - Rodion",
"desc": "- Base Value: 0\n- Turn Start: gain 3 Stack\n- Stack does not expire upon Retreat; it is stored instead\n- At 10+ Stack: raise Min & Max Speed values by 1\n- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up\n- At 30+ Stack:\n· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage\n· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)",
"summary": "",
"undefined": "-"
},
{
"id": "Retreat",
"name": "Strategic R&R Mode",
"desc": "- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)\n· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)\n· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)",
"summary": "",
"undefined": "-"
},
{
"id": "DefensiveStance",
"name": "Defensive Stance",
"desc": "- Max Value: 2\n- This effect does not compound in potency; stacking it only extends its duration.\n- Reduced by 1 at Turn End\n- When a unit gains this effect, gain the following effects next turn:\n · Fix this unit's Speed to its minimum value\n · Gain 5 Defense Level Up\n · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro\n · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)\n · Upon Clash Win, trigger Tremor Burst\n · Cannot be Staggered by damage",
"summary": ""
},
{
"id": "CanDuelGuard",
"name": "Clashable Guard",
"desc": "- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.\n- On Clash Lose: when hit, reduce the attacker's final Skill Power by this unit's Final Power.\n- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill",
"summary": ""
},
{
"id": "SuperCoin",
"name": "Unbreakable Coin",
"desc": "- This coin does not break upon Clash Lose.\n- If an Attack Skill has this Coin, attack with this Coin after getting hit.\n- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1",
"summary": ""
},
{
"id": "BloodScissorPersonalityFirst",
"name": "Blood-tinged Scissorblades",
"desc": "- Max Value: 10\n- Stage 1 Blood-tinged Scissorblades\n- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.\n- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- Blood-tinged Scissorblades does not drop below 1.\n- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack\n- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack",
"summary": "",
"undefined": "-"
},
{
"id": "BloodScissorPersonalitySecond",
"name": "Blood-tinged Scissorblades II",
"desc": "- Max Value: 20\n- Stage 2 Blood-tinged Scissorblades\n- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack\n- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.\n- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- Blood-tinged Scissorblades does not drop below 1.\n- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack\n- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack",
"summary": "",
"undefined": "-"
},
{
"id": "BloodScissorPersonalityThird",
"name": "Blood-tinged Scissorblades III",
"desc": "- Max Value: 30\n- Stage 3 Blood-tinged Scissorblades\n- Turn Start: gain 1 Offense Level Up for every 5 Stack\n- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.\n- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- Blood-tinged Scissorblades does not drop below 1.\n- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack\n- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack",
"summary": "",
"undefined": "-"
},
{
"id": "LineCuttingPersonality",
"name": "Sewing Target",
"desc": "- Max Value: 1\n- Take +0.5% damage for every Bleed (max 10%)\n- Turn End: reduced by 1",
"summary": "",
"undefined": "-"
},
{
"id": "Snare",
"name": "Lasso",
"desc": "- Max Value: 3\n- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn\n- Turn End: reduced by 1",
"summary": "",
"undefined": "-"
},
{
"id": "BloodyHandGregFirst",
"name": "Bloodied Hand",
"desc": "- Max Value: 10\n- Stage 1 Bloodied Hand\n- At 10+ Bloodied Hand, converts to Bloodied Hand II.\n- At 20+ Bloodied Hand, converts to Bloodied Hand III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack\n- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills",
"summary": "",
"undefined": "-"
},
{
"id": "BloodyHandGregSecond",
"name": "Bloodied Hand II",
"desc": "- Max Value: 20\n- Stage 2 Bloodied Hand\n- Turn Start: gain 1 Offense Level Up for every 10 Stack\n- At 10+ Bloodied Hand, converts to Bloodied Hand II.\n- At 20+ Bloodied Hand, converts to Bloodied Hand III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack\n- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills",
"summary": "",
"undefined": "-"
},
{
"id": "BloodyHandGregThird",
"name": "Bloodied Hand III",
"desc": "- Max Value: 30\n- Stage 3 Bloodied Hand\n- Turn Start: gain 1 Offense Level Up for every 10 Stack\n- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed\n- At 10+ Bloodied Hand, converts to Bloodied Hand II.\n- At 20+ Bloodied Hand, converts to Bloodied Hand III.\n- Reverts to previous Stage when the Stack drops below the requirements.\n- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack\n- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills",
"summary": "",
"undefined": "-"
},
{
"id": "WornHeartGreg",
"name": "Ailing Heart",
"desc": "- Max Value: 10\n- Turn End: gain 1 Stack\n- Turn Start: gain 1 Defense Level Up for every 3 Stack\n- At 50%- HP, gain 1 Defense Level for every 3 Stack\n- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)",
"summary": "",
"undefined": "-"
},
{
"id": "BloomingThornsRodionFirst",
"name": "Blooming Thorn",
"desc": "- Max Value: 10\n- Stage 1 Blooming Thorn\n- Gain 1 Defense Level for every 2 Stack (max 5)\n- When hit, inflict 1 Bleed against the attacker and lose 1 Stack\n- [The Princess of La Manchaland Rodion Only]\n· At max Stack, convert to the next Stage of this effect.\n· Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects.\n· Reverts to previous Stage when the Stack drops below the requirements.",
"summary": "",
"undefined": "-"
},
{
"id": "BloomingThornsRodionSecond",
"name": "Blooming Thorn II",
"desc": "- Max Value: 20\n- Stage 2 Blooming Thorn\n- Gain 1 Defense Level for every 2 Stack (max 5)\n- When hit, inflict 1 Bleed against the attacker and lose 1 Stack\n- [The Princess of La Manchaland Rodion Only]\n· At max Stack, convert to the next Stage of this effect.\n· Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects.\n· Reverts to previous Stage when the Stack drops below the requirements.",
"summary": "",
"undefined": "-"
},
{
"id": "BloomingThornsRodionThird",
"name": "Blooming Thorn III",
"desc": "- Max Value: 30\n- Stage 3 Blooming Thorn\n- Gain 1 Defense Level for every 2 Stack (max 5)\n- When hit, inflict 1 Bleed against the attacker and lose 1 Stack\n- [The Princess of La Manchaland Rodion Only]\n· At max Stack, convert to the next Stage of this effect.\n· Inflict +(Stage - 1) more Bleed and Rupture using this unit's Base Attack Skill Coin effects.\n· Reverts to previous Stage when the Stack drops below the requirements.",
"summary": "",
"undefined": "-"
},
{
"id": "FestivalFeverRodion",
"name": "Festive Fever",
"desc": "- Max Value: 10\n- Expires at Turn End\n- Deal +({0} x 1.5)% damage against targets with Bleed\n- Skills that consume or gain Bloodfeast : deal +({0} x 3)% damage instead",
"summary": "",
"undefined": "-"
},
{
"id": "VibrationSpring",
"name": "Tremor - Clockwinding",
"desc": "- Max Speed + 2\n- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects\n- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n- (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": "Max Speed +2\nConsume Tremor Count on self to inflict +1 more Tremor Potency and Count",
"undefined": "-"
},
{
"id": "DevyatDimensionalSackSinclair",
"name": "Courier Trunk - Sinclair",
"desc": "- Base Value: 0\n- Turn Start: gain 3 Stack\n- Stack does not expire upon Retreat; it is stored instead\n- At 10+ Stack: raise Min & Max Speed values by 1\n- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up\n- At 30+ Stack:\n· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage\n· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)",
"summary": "",
"undefined": "-"
},
{
"id": "Zazen",
"name": "Dhyāna",
"desc": "- Max Stack: 108\n- Deal +1% damage for every Stack",
"summary": "Deal more damage"
},
{
"id": "SwirlingBloodPersonality",
"name": "Shimmering【Bloodfiend】",
"desc": "- Max Stack: 50\n- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.\n- Gain Shield HP equal to the Stack at the moment of its application\n- Expires at Turn End",
"summary": ""
},
{
"id": "BloodArmorPersonalityFirst",
"name": "Hardblood",
"desc": "- Max Stack: 10\n- Stage 1 Hardblood\n- At 10+ Hardblood, converts to Hardblood II.\n- At 20+ Hardblood, converts to Hardblood III.\n- Reverts to the previous Stage when the Stack drops below the requirements.\n- Hardblood does not drop below 1.\n- Raise Min & Max Speed values by 1 for every 10 Hardblood\n- At Hardblood II, gain 1 Offense Level Up based on the Stack\n- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack",
"summary": ""
},
{
"id": "BloodArmorPersonalitySecond",
"name": "Hardblood II",
"desc": "- Max Stack: 20\n- Stage 2 Hardblood\n- Turn Start: gain 1 Offense Level Up for every 5 Stack\n- Raise Min & Max Speed values by 1\n- At 10+ Hardblood, converts to Hardblood II.\n- At 20+ Hardblood, converts to Hardblood III.\n- Reverts to the previous Stage when the Stack drops below the requirements.\n- Hardblood does not drop below 1.\n- At Hardblood II, gain 1 Offense Level Up based on the Stack\n- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack",
"summary": ""
},
{
"id": "BloodArmorPersonalityThird",
"name": "Hardblood III",
"desc": "- Max Stack: 30\n- Stage 3 Hardblood\n- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack\n- Raise Min & Max Speed values by 2\n- At 10+ Hardblood, converts to Hardblood II.\n- At 20+ Hardblood, converts to Hardblood III.\n- Reverts to the previous Stage when the Stack drops below the requirements.\n- Hardblood does not drop below 1.\n- At Hardblood II, gain 1 Offense Level Up based on the Stack\n- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack",
"summary": ""
},
{
"id": "SadLamanchaland",
"name": "Responsibility",
"desc": "- Max Value: 1\n- Clash Power +1\n- Deal +20% damage\n- Take +20% damage",
"summary": ""
},
{
"id": "FreishutzOutisEgoBullet_1st",
"name": "The First Magic Bullet",
"desc": "- Deals +20% damage\n- Raise the target's Stagger Threshold by damage dealt (max 30)"
},
{
"id": "FreishutzOutisEgoBullet_2nd",
"name": "The Second Magic Bullet",
"desc": "- Deal +10% damage\n- Deal damage to targets other than the main target (max targets: 4); the main target takes 0 damage\n- On Hit, inflict 3 Paralyze"
},
{
"id": "FreishutzOutisEgoBullet_3rd",
"name": "The Third Magic Bullet",
"desc": "- Deal +20% damage\n- Before Attack: gain +2 Atk Weight\n- On Hit, inflict 2 Attack Power Down and 10 Burn"
},
{
"id": "FreishutzOutisEgoBullet_4th",
"name": "The Fourth Magic Bullet",
"desc": "- Deal +30% damage\n- Before Attack: gain +3 Atk Weight\n- On Hit, raise the target's Stagger Threshold by damage dealt (max 20); then, inflict 3 Fragility next turn"
},
{
"id": "FreishutzOutisEgoBullet_5th",
"name": "The Fifth Magic Bullet",
"desc": "- Deal +30% damage\n- Before Attack: gain +4 Atk Weight\n- On Hit, inflict 10 Burn; then, inflict 4 Offense Level down and 4 Defense Level Down next turn"
},
{
"id": "FreishutzOutisEgoBullet_6th",
"name": "The Sixth Magic Bullet",
"desc": "- Before Attack: gain +6 Atk Weight\n- On Hit, raise the target's Stagger Threshold by damage dealt (max 30)\n- Reuse the Coin for every 7 Burn on the main target (2 times max)\n- Plus Coin Skill Base Power -16\n- Minus Coin Skill Base Power -22\n - Plus Coin Power -8\n - Minus Coin Power -12"
},
{
"id": "FreishutzOutisEgoBullet_7th",
"name": "The Seventh Magic Bullet",
"desc": "- Deal +200% damage\n- Deal +2.5% damage for every 1% missing HP on target (max 200%)\n- Before Attack: for this attack, if the Pierce Damage Res. on target or on self are less than 2.0, change them to Fatal(x2.0)\n- Attack End: kills this unit"
},
{
"id": "FreishutzOutisEgoBulletCnt",
"name": "Marksman's Bullet",
"desc": "Uses a different Ammo depending on Marksman's Bullet"
},
{
"id": "CoveringFire",
"name": "Target Spotted",
"desc": "If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.\n- The Skill used due to this effect does not affect Unit B's upcoming Skills list."
},
{
"id": "FullReload",
"name": "Reload",
"desc": "Lose all currently owned Ammo, and reload it back to full"
},
{
"id": "Bullet_LogicAtelier",
"name": "Ammo - Atelier Logic",
"desc": "Unique Ammo\nAtelier Logic Workshop Special Ammo\n- This Ammo's count cannot be gained or lost due to external effects"
},
{
"id": "Retreat_FullStop",
"name": "Overwatch Assignment",
"desc": "- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)\n· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)\n· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)"
},
{
"id": "LogicAtelierAM",
"name": "Concentration【Sniper】",
"desc": "- Max Stack: 4\n- Turn End: gain 1 Stack"
},
{
"id": "MeleeCover",
"name": "Melee Support",
"desc": "- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End.\n- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list."
},
{
"id": "RequestedTarget",
"name": "Requested Target",
"desc": "+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP"
},
{
"id": "GlowingLantern",
"name": "Fairy Lure",
"desc": "- Max Stack: 5\n- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro\n- Take +50% damage\n- When hit, inflict 1 Rupture against the Attacker (3 times per target's Skill)\n· At less than 50% HP, inflict 1 additional Rupture\n· If the target has 15+ Rupture, this effect does not inflict Rupture\n- Reduced by 1 at Turn End"
},
{
"id": "HoldingBreath",
"name": "Deep Inhale",
"desc": "- Max Stack: 20\n- On Crit, at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack",
"summary": "Deal more Damage on Critical Hit"
},
{
"id": "NebulizerInhale",
"name": "Nebulizer β",
"desc": "- Max Stack: 5\n- This effect persists throughout the Encounter\n- When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)",
"summary": "Gain Poise and Poise Count"
},
{
"id": "Hohenheim_LowMorale",
"name": "Anguish",
"desc": "Turn Start: gain 1 Fragile and 2 SP Heal Efficiency Down"
},
{
"id": "Hohenheim_Panic",
"name": "Anguish",
"desc": "Turn Start: gain 2 Fragile and 3 SP Heal Efficiency Down"
},
{
"id": "BlackCloud",
"name": "Dark Cloud",
"desc": "Max Stack: 1\nConverts all of this unit's Base Attack Skill Coins used this turn to Unbreakable Coins, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects\nOn Clash Lose: gain Final Power +3\nTurn End: this effect expires",
"summary": "Converts Attack Skill to Unbreakable Coin and gains a new effect"
},
{
"id": "BlackCloudBlade",
"name": "Dark Cloud Blade",
"desc": "Max Stack: 1\nGain 1 Slash Power\nInflict 1 Bleed On Hit with Slash Skills",
"summary": "Enhance Slash Skills"
},
{
"id": "EngageToBattle",
"name": "Battle Ready",
"desc": "Max Value: 1\nBleed Potency and Count inflicted using this unit's Skill or Coin effects: +1\nGain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter",
"summary": "Enhance Slash Skills and inflict more Bleed"
},
{
"id": "CloudWall",
"name": "Cumulus Wall",
"desc": "Max Stack: 1\nDefense Skill Final Power +1\nThis effect expires at Turn End or after the following attack ends: 'Rules of the Backstreets'",
"summary": "Enhance Defense Skill"
},
{
"id": "NebulizerExhale",
"name": "Nebulizer α",
"desc": "- Max Stack: 5\n- This effect persists throughout the Encounter\n- Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count"
},
{
"id": "ReleaseBreath",
"name": "Shallow Exhale",
"desc": "- Max Value: 1\n- At 20+ Poise Potency, gain +1 Count as well whenever this unit gains Poise Potency with Skill and Coin effects\n- Expires at Turn End"
},
{
"id": "FirePunchFuel",
"name": "District 12 Fuel",
"desc": "Max Stack: 100\nConsumed by certain Skills.\nAt 50- Stack, become Overheated Fuel\nFuel consumed: {0}",
"summary": "",
"undefined": "-"
},
{
"id": "FirePunchFuelOverheated",
"name": "Overheated Fuel",
"desc": "Max Stack: 100\nConsuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead\nConsuming Overheated Fuel counts as consuming District 12 Fuel\nAt over 50 Stack, become District 12 Fuel\nFuel consumed: {0}",
"summary": "",
"undefined": "-"
},
{
"id": "DianxueDonQuixote",
"name": "Nerve Strike - Don Quixote",
"desc": "- Max Stack: 3\n- The unit that inflicted this Nerve Strike gains the following effects based on target's(or targeted Part's) Nerve Strike Stack\n· 1x Stack: Gain Clash Power +1\n· 2x Stack: Gain Base Power +1\n· 3x Stack: Gain Clash Power +1 and Base Power +1\n- Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part)\n- Replaced when another unit inflicts Nerve Strike",
"summary": "",
"undefined": "-"
},
{
"id": "VengeanceBookSinclair",
"name": "Book of Vengeance [Sinclair]",
"desc": "- Max Stack: 30\n- Deal more damage equal to (Stack)% (max 30%)\n- Gain the following effects next turn based on Stack:\n· At 10+ Stack: gain 1 Blunt DMG Up\n· At 20+ Stack: Max Speed +1, gain 1 Power Up\n· At 30 Stack: gain 2 Blunt DMG Up",
"summary": "",
"undefined": "-"
},
{
"id": "VendettaMark",
"name": "Vendetta Mark",
"desc": "- Max Stack: 10\n- Consumed by certain Skills or Passives\n- Take +2% damage from The Middle enemies for every Stack (max 20%)\n- Turn End: The unit that has the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn\n(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one that has a higher HP percentage)",
"summary": "",
"undefined": "-"
},
{
"id": "RetaliationBookFamily",
"name": "Sibling Vengeance Mark",
"desc": "- Max Stack: 1\n- Expires at Turn End\n- Every Identity treats this unit as having their Vengeance Mark",
"summary": "",
"undefined": "-"
},
{
"id": "BirdCage",
"name": "Searing Birdcage",
"desc": "Max Stack: 5\nIf this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect)\nTurn End: gain Bind equal to Stack next turn\nTurn End: halve Stack (rounded down)\n※ Cannot gain additional Stacks of this effect while it is already active",
"summary": "Wrath Resistance +0.1 for every Stack",
"undefined": "-"
},
{
"id": "WideAreaRampage",
"name": "Unfocused Volley",
"desc": "- When this Skill flips Coins, each Coin flips against a random enemy among its targets\n· The first Coin always targets the main target\n· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected",
"summary": "Attack indiscriminately among targets",
"undefined": "-"
},
{
"id": "ActivatedEgoPassive",
"name": "E.G.O Passives",
"desc": "Active E.G.O Passives",
"summary": "",
"undefined": "-"
},
{
"id": "BurstPoison",
"name": "Deathrite【Venom】",
"desc": "Base Stack: 5\n- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack\n- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)\n- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self\n- ※ Cannot gain additional Stacks of this effect while it is already active",
"summary": "",
"undefined": "-"
},
{
"id": "SnakeStance",
"name": "Serpent Arm",
"desc": "Max Stack: 3\nTurn End: gain 3 Poise and +2 Poise Count next turn\nOn Base Attack Skill use, if target has Rupture, gain 5 Poise\nTurn End: lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "BurstZilu",
"name": "Deathrite 【Fissure】",
"desc": "- Base Stack: 3\n- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn\n· When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind\n- At 0 Stack, take Gluttony damage equal to Rupture Potency on self\n※ Cannot gain additional Stacks of this effect while it is already active.",
"summary": "",
"undefined": "-"
},
{
"id": "SupportProtect",
"name": "Assist Defense",
"desc": "- Max Stack: 3\n- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense\n- When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority\n- Does not activate for allies who equipped Defense Skills\n- Expires at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "EnhanceZilu",
"name": "Tianjiu Star's Blade",
"desc": "- Max Stack: 20\n- At 10+ Stack: at Turn End, gain 1 Haste next turn\n- Used for certain Skills",
"summary": "",
"undefined": "-"
},
{
"id": "BurstVulnerableZilu",
"name": "Mark of Decay",
"desc": "- Max Stack: 1\n- Take +10% damage from Gluttony Skills\n- Take +10% damage from Deathrite\n- Removed at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "SupportProtectTypo",
"name": "Assist Defense",
"desc": "",
"summary": "",
"undefined": "-"
},
{
"id": "EntangledCurseTalisman",
"name": "Twisted Curse Talisman",
"desc": "- Max Stack: 10\n- Expires at Turn End\n- At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn)\n- When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2)\n※ Cannot gain additional Stacks of this effect while it is already active",
"summary": "",
"undefined": "-"
},
{
"id": "CentipedePoison",
"name": "Centipede Venom",
"desc": "- Max Stack: 20\n- Turn End: Gain (Stack / 4) Defense Level Down next turn (rounded down)\n- Turn End: Take Gluttony damage equal to Stack, and halve the Stack (rounded down)\nUpon death, transfers to this unit's ally (for Focused Encounters, a different Part) that has none or the least Centipede Venom Stacks.",
"summary": "",
"undefined": "-"
},
{
"id": "DragonLance",
"name": "Flower-burying Wedge [埋花櫼]",
"desc": "Base Stack: 0\nMax Stack: 3\n- All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins\n- Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack\n- Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter)\n- Turn End: gain 1 Stack\n※ Cannot raise the effect's Stack by any other means than the ones above\n- Expires upon death or Retreat\n\n- When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends.\nWhen this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn",
"summary": "",
"undefined": "-"
},
{
"id": "CondensedBlood",
"name": "Tarnished Blood",
"desc": "Max Stack: 5\n- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect)\n- Gain 1 Stack at Turn End\n- Expires upon death or Retreat",
"summary": "",
"undefined": "-"
},
{
"id": "YesdragonSelf",
"name": "Flower-burying Pin [埋花針]",
"desc": "Max Stack: 20\n- Gain 1 Stack at Turn End or when hit\n- Gain 1 Offense Level per 5 Stack\n- If the unit that has this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture\n- Expires upon death or Retreat",
"summary": "",
"undefined": "-"
},
{
"id": "YesdragonNodie",
"name": "Denial [不許]",
"desc": "When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage.\nIf the above effect activated, dies at Turn End.\nExpires upon death, Retreat, or Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "YesdragonBurst",
"name": "Razor Thorn",
"desc": "",
"summary": "",
"undefined": "-"
},
{
"id": "WaitingXichun",
"name": "Ready [待]",
"desc": "- Max Stack: 3\n- Number of turns this unit spent in Retreat or as a Backup unit",
"summary": "",
"undefined": "-"
},
{
"id": "StartXichun",
"name": "Launcher [始]",
"desc": "- Max Stack: 6\n- Number of turns this unit spent active in the Encounter\n- Expires upon Retreat\n- Gain 1 Stack at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "CheerUpXichun",
"name": "Assist [援]",
"desc": "- Max Stack: 1\n- If target has 5+ types of negative effects, Clash Power +1, deal +10% damage",
"summary": "",
"undefined": "-"
},
{
"id": "RetreatForCommon",
"name": "Battlefield Retreat",
"desc": "- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)\n· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)\n· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)",
"summary": "",
"undefined": "-"
},
{
"id": "FireBulletPropellant",
"name": "Scorch Propellant Ammo",
"desc": "- Unique Ammo\n- Max Stack : 15\n- Consumed when using certain Skills",
"summary": "",
"undefined": "-"
},
{
"id": "SingBulletSupport",
"name": "(엄지 싱클 탄환 보급 받는 대상 이펙트)",
"desc": "",
"summary": "",
"undefined": "-"
},
{
"id": "BulletPropellantAlly",
"name": "Tigermark Round",
"desc": "- Unique Ammo\n- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive\n- Cumulative Rounds spent: {0}\n- Max Capacity: 12",
"summary": "",
"undefined": "-"
},
{
"id": "BulletPropellantSpecialAlly",
"name": "Savage Tigermark Round",
"desc": "- Unique Ammo\n- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Shin (心) - Tiantui Star [天退星] instead of Tiantui Star [天退星] from this unit's Passive\n- Cumulative Rounds spent: {0}\n- Actives the same way as Tigermark Round does\n- Max Capacity: 8",
"summary": "",
"undefined": "-"
},
{
"id": "IrritationAlly",
"name": "Tiantui Star [天退星]",
"desc": "- Min & Max Speed +1\n- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)\n- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills\n- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn\n- Max Stack: 1",
"summary": "",
"undefined": "-"
},
{
"id": "HugeIrritationAlly",
"name": "Shin (心) - Tiantui Star [天退星]",
"desc": "- Min & Max Speed +3\n- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)\n- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills\n- Max Stack: 1",
"summary": "",
"undefined": "-"
},
{
"id": "BeastEyesAlly",
"name": "Overheat",
"desc": "- Loses this effect when this unit gains Savage Tigermark Round\n- Min & Max Speed +2\n- Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative):\n· Cumulative Rounds spent: {0}\n· 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start (max 5)\n· 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%)\n· 20+ Rounds Spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)",
"summary": "",
"undefined": "-"
},
{
"id": "RoseThorn",
"name": "Gluttonous Thorn (貪食棘)",
"desc": "Max Stack: 9\n\nTurn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)\n\nWhile this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)",
"summary": "",
"undefined": "-"
},
{
"id": "FellBulletPersonality",
"name": "Fell Bullet",
"desc": "Max Stack: 1\n+3% damage on Critical Hit for every Torn Memory (max 18%)\nOn Hit, inflict 1 Bleed (3 per turn)\nOn Kill, gain 3 Poise and +2 Poise Count (2 times per turn)\nExpires at Turn End",
"summary": "Deal more Crit damage, inflict more Bleed",
"undefined": "-"
},
{
"id": "ChoSuperCharge",
"name": "Near-light Superbattery",
"desc": "- Max Stack: 100\n- When consuming Charge Count, add the amount consumed to this buff's Stack\n- Max Charge Count Cap +10\n- Gain 1 Charge Count when allies gain Charge Potency or Count\n- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)\n- Deal +10% damage for every 10 Stack\n- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)\n- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.\n- This effect works on 'Unique Charge' as well.",
"summary": "",
"undefined": "-"
},
{
"id": "ShareCharge",
"name": "Self Resonance Circuitry",
"desc": "Total sum of Charge Count currently owned by all allies\n\nCumulative Charge Count consumed by allies: {0}\n\nOn Hit with a Skill: deal +(sum of charge count on all allies / 3)% damage\nAll allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies",
"summary": "",
"undefined": "-"
},
{
"id": "WaveSinking",
"name": "Reflux",
"desc": "- Max Stack: 3\nWhen hit, gain Sinking Potency equal to Stack\n\nTurn End: if this unit has -30 or less SP, activate the following effects (for Non-SP Units, activates at 60+ Sinking Potency)\n- Take (Sinking Potency on self x Stack) Gloom damage\n- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively\nIf the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouDeathCount",
"name": "Life from Death [死中求活]",
"desc": "- Max Stack: 5\n- Turn Start: activate the following\n· Gain 1 Offense Level Up for every 1 Stack (max 5)\n· Gain 1 Damage Up for every 2 Stack (max 2)\n· Gain 1 Attack Power Up at 3+ Stack",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouCombo",
"name": "Exalted Command",
"desc": "- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills)\n- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.\n- Does not activate if affected ally's Skill 3 is not unlocked.",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouComboCount",
"name": "Unrelenting Storm",
"desc": "- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity\n- Max Stack: 2\n- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouAttack",
"name": "Your Will Guides My Blade.",
"desc": "- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End.\n- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouSupportProtect",
"name": "Lordsguard",
"desc": "- Unique Assist Defense\n- Max Stack: 1\n- When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill\n- When there are multiple allies that have Assist Defense Stacks, the ally that has the highest Stack has the highest activation priority\n- This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks\n- Expires at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouSynergy",
"name": "Leash-holder of All Heishou",
"desc": "- Max Stack: 11\n- Gain the following effects based on Stack:\n· For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% damage with Skills\n· For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5)\n· For every 3 Stack, gain 1 Offense Level Up (max 3)\n· At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities",
"summary": "",
"undefined": "-"
},
{
"id": "HeishouComboCountHonglu",
"name": "Heishou Bolus Contamination [黑獣丸染]",
"desc": "- Max Stack: 11\n- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with\n- The Heishou Bolus Contamination effects can stack with each other\n\n· Heishou - Mao Adept Faust: take -5% damage from Skills\n· Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage\n· Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn)\n· Heishou - Si Rodion: Inflict 1 Rupture On Critical Hit (3 times per turn)\n· Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)",
"summary": "",
"undefined": "-"
},
{
"id": "DarkHongluQiuAndHonglu",
"name": "One Who Walks The Way of the Hegemon",
"desc": "- Hong Lu's Skills gain +1 Final Power\n- On Clash Win, 1 ally(including this unit) with the least SP heals 5 SP\n- When an ally dies, next turn, this unit gains 2 Attack Power Up and remaining allies gain 1 Attack Power Up (once per turn)",
"summary": ""
},
{
"id": "DarkHongluTeaching",
"name": "Uncompromising Imposition",
"desc": "Max Stack: 3\n- Turn End: heal 5 SP\n- When HP drops to 0 during the Encounter, heal up to max HP (activates as many times as this unit has Stacks)\n- When healed by this effect, gain 1 Power Up next turn\n- Activated: {0} times",
"summary": ""
},
{
"id": "DarkHongluParryGahwan",
"name": "You're Ridiculous, Big Brother.",
"desc": "In Clashes against Jia Huan, Clash Power +2",
"summary": ""
},
{
"id": "DarkHonglu_EGOResourceup",
"name": "No Matter How Many Must Bleed...",
"desc": "[Hong Lu Exclusive Effect]\n- For this Encounter: after using a Skill Attack, gain 2 additional E.G.O resources of the Skill's Affinity (once per turn)\n- When this unit takes damage, it gains 2 Slash DMG Up next turn (once per turn)",
"summary": ""
},
{
"id": "DarkHonglu_Xi",
"name": "Happiness",
"desc": "- Hong Lu's Clash Power +1\n- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead\n- Nullfies the effect that turns this unit into a Precious Jade once. When clashing against Skills that turns this unit into a Precious Jade, Clash Power +5; if this unit wins that Clash, this unit does not become a Precious Jade, recovers from Stagger, reduces Jia Mu's SP by 10, and inflicts 2 Fragile against Jia Mu\nOn Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources",
"summary": ""
},
{
"id": "DarkHonglu_Le",
"name": "Happiness, Joy",
"desc": "- Hong Lu's Final Power +1\n- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)\n- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead\nOn Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources",
"summary": ""
},
{
"id": "DarkHonglu_Ai",
"name": "Happiness, Joy, Sorrow",
"desc": "- Hong Lu's Final Power +3\n- On Clash Win, heal 5 SP for 1 ally with the least SP (including this unit)\n- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)\n- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead\nOn Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources",
"summary": ""
},
{
"id": "DarkHonglu_Nu",
"name": "Happiness, Joy, Sorrow, Wrath",
"desc": "- Hong Lu's Final Power +5\n- Allies heal 5 SP at every Turn Start (including this unit)\n- When an ally is killed, the remaining allies at Turn End gain 1 Attack Power Up next turn (once per turn)\n- When there are 1 or more surviving allies in this Encounter: upon taking fatal damage, Hong Lu does not die and heals 50% HP instead\n- Increases damage dealt by 30% of the total HP percentage this unit has cumulatively lost during this Encounter (max 100%)\nOn Clash Win against Jia Mu, gain 1 random E.G.O Resource each from 3 of the E.G.O Affinities with the least amount of resources",
"summary": ""
},
{
"id": "ChickenStance",
"name": "Bloodflame [血炎]",
"desc": "- Max Stack: 3\n- This unit inflicts +1 more Burn and Rupture Potency with its Base Skills\n- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)\n· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn\n- Lose 1 Stack at Turn End",
"summary": "Inflict +1 more Burn or Rupture"
},
{
"id": "LegStrengthHorseYisang",
"name": "Strider【Wu】",
"desc": "- Max Stack: 3\n- Turn End: gain 2 Haste and (Stack x 2) Aggro next turn\n- Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn)\n- Lose 1 Stack at Turn End",
"summary": ""
},
{
"id": "ConcussionYisang",
"name": "Concussion",
"desc": "- Max Stack: 2\n- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down)\n- Lose 1 Stack at Turn End",
"summary": ""
},
{
"id": "BreakthroughHorse",
"name": "Linebreaker",
"desc": "- Max Stack: 5\n- Turn Start: gain (Stack x 10) Shield for the turn\n- At max Stack, gain 2 Final Power\n- When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)",
"summary": ""
},
{
"id": "BattlefieldHorse",
"name": "Commanding Cry",
"desc": "- Gain 1 Clash Power and 2 Defense Level\n- Expires at Turn End",
"summary": ""
},
{
"id": "VibrationBleeding",
"name": "Tremor - Hemorrhage",
"desc": "- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count\n- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency\n- Turn End: reduce the Count by 1\n(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)",
"summary": "",
"undefined": "-"
},
{
"id": "GazeRyoshu",
"name": "Gaze",
"desc": "- Max Stack: 7\n- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze\n- On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')\n- Turn End: At 7 Stacks, convert this effect into Contempt next turn",
"summary": "",
"undefined": "-"
},
{
"id": "ContemptRyoshu",
"name": "Contempt",
"desc": "- Max Stack: 1\n- Take and deal -50% damage from and against Ryōshū\n- Targets that have Contempt cannot gain Gaze\n- On death, transfers to this unit's ally (for Focused Encounters, a different Part) that has no Contempt or Gaze, or has the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')\n- Turn End: Expires; then, this unit gains 7 Gaze next turn",
"summary": "",
"undefined": "-"
},
{
"id": "CommonExit",
"name": "Escape Battlefield",
"desc": "- Turn End: recover from Stagger and escape from the Encounter (excluding forced Staggers; does not count as death)",
"summary": ""
},
{
"id": "CuredFilm",
"name": "Hardened Shell-Barrier",
"desc": "- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down)\n- Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn, rounded up)\n- Turn End: lose 3 Stack\n- Max Stack: 10",
"summary": "Gain Defense Level Up\nImmediately before taking damage from Skills, consume Stack to gain Protection"
},
{
"id": "Cianjing",
"name": "Thunderer",
"desc": "- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up\n- Turn End: lose 1 Stack\n- Max Stack: 5",
"summary": "Gain Offense Level Up & Defense Level Up"
},
{
"id": "SeniorCianjing",
"name": "Higher Thunderer",
"desc": "- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up\n- Turn End: lose 1 Stack\n- Max Stack: 5",
"summary": "Gain Offense Level Up & Defense Level Up"
},
{
"id": "MlynarWaiting",
"name": "Man in Scabbard",
"desc": "- Max Stack: 40\n- For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard)\n- For every (Stack / 20), gain 1 Protection (max 2; rounded down)\n- Gain 10 Stacks at Turn End\n※ Can gain up to 20 per turn"
},
{
"id": "ArrowShiFau",
"name": "Arrow - Shi",
"desc": "- Min Capacity: 0\n- Max Capacity: 4\n- Arrows spent by certain Skills",
"undefined": "-"
},
{
"id": "ArrowInTheEyeFau",
"name": "Lodged Arrow",
"desc": "- Max Stack: 4\n- Turn Start: gain Bleed Potency by Stack\n- Lose Defense Level by Stack\n- Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn)\n- Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack",
"undefined": "-"
},
{
"id": "AimForTheGoal",
"name": "Target Aim",
"desc": "- Max Stack: 4\n- Expires if this unit does not have \"Ready to Loose\"",
"undefined": "-"
},
{
"id": "SnipingArrowMode",
"name": "Ready to Loose",
"desc": "- When this unit has this effect, activate the following:\n· Converts the leftmost Base Attack Skill on the Dashboard to \"Bow's Glimmer\", then uses it at Combat Start\n· This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold\n· Does not trigger <noparse>Assist Attack</noparse>\n· Removed if an E.G.O Skill was equipped at Combat Start",
"undefined": "-"
},
{
"id": "AStrokeOfDeath",
"name": "Liferender",
"desc": "- Offense Level +2\n- Final Power +1\n- Expires at Turn End",
"undefined": "-"
},
{
"id": "WOverCharge",
"name": "Overcharge",
"desc": "- Max Value : 1\n- Become Immobilized\n- Take 10 + (Charge Potency on self x 5)% less damage (max 25%)\n- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)\n- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect\n- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)\n- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)\n- If this unit is in Panic or in E.G.O Corrosion at Turn Start, or if this unit is Staggered, lose this effect",
"summary": "Immobilized. Take less damage. Gain Aggro and Charge Barrier. Gain Charge Count next turn. When hit, gain Load and Charge Count",
"undefined": "-"
},
{
"id": "BloodArmorMeursault",
"name": "Hardblood Armor",
"desc": "- Max Stack: 5\n- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)\n- Attack End: If this unit dealt HP damage, lose 1 Stack (once per turn)\n• If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack",
"undefined": "-"
},
{
"id": "FocusOnActing",
"name": "Focused Performance",
"desc": "- Max Stack: 3\n- <La Manchaland> Identities only; includes Empowered Skills\n- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)\n- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)\n- Lose 1 Stack when:\n 1) Skill 3 Attack End\n 2) If this unit does not have Hardblood Armor at Turn Start",
"summary": "On Hit, deal more damage",
"undefined": "-"
},
{
"id": "ParadeConcentration",
"name": "La Mancha Parade",
"desc": "- Max Stack: 4\n- Take +10% damage from Lust Skills\n• If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity\n• At max Stack, deal -20% damage against <La Manchaland> Identities\n- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends",
"summary": "<La Manchaland> Identities take less damage",
"undefined": "-"
},
{
"id": "EmergencyChargeForceField",
"name": "Emergency Barrier Battery",
"desc": "- Max Stack: 7\n- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed",
"summary": "",
"undefined": "-"
},
{
"id": "BloodArmorCasting",
"name": "Hardblood Cast",
"desc": "- Max Stack: 3\n- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1\n- When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1)\n- Reduced by 1 at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "HanafudaOne",
"name": "Hand - Pine Crane Suit",
"desc": "- Skill 1 Base Power +2\n- When this unit equips and uses a <color=#ff0000>Wrath</color> Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the \"forming a Hand\" effects on the \"Koi-Koi\" Passive",
"summary": "Gain Base Power",
"undefined": "-"
},
{
"id": "HanafudaTwo",
"name": "Hand - Susuki Grass Suit",
"desc": "- Skill 2 Base Power +1\n- When this unit equips and uses a <color=#fbc82b>Sloth</color> Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the \"forming a Hand\" effects on the \"Koi-Koi\" Passive",
"summary": "Gain Base Power",
"undefined": "-"
},
{
"id": "HanafudaThree",
"name": "Hand - Blue Sakura Suit",
"desc": "- Skill 3 Base Power +1\n- When this unit equips and uses a <color=#15c3ee>Gloom</color> Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the \"forming a Hand\" effects on the \"Koi-Koi\" Passive",
"summary": "Gain Base Power",
"undefined": "-"
},
{
"id": "HanafudaCombo",
"name": "Bright【光】",
"desc": "- Potency : Base 0, Max 5\n- Count : Base 3, Max 3\n\n- Turn Start: gain 1 Offense Level Up for every Potency\n- Turn Start: lose 1 Stack",
"summary": " ",
"undefined": "-"
},
{
"id": "HurtNightStiletto",
"name": "Open Wound",
"desc": "- Max Stack: 2\n- Turn End: Gain 1 Bind next turn\n- Turn End: At 2 Stack, replace this effect with Deep Wound next turn",
"summary": "Gain Bind next turn",
"undefined": "-"
},
{
"id": "CriHurtNightStiletto",
"name": "Deep Wound",
"desc": "- Base Stack: 3\n- On Tremor Burst, gain +1 Bleed Count (2 times per turn)\n- Cannot gain Open Wound (in Focused Encounters, the Part)\n- Turn End: Gain (Stack - 1) Bind next turn\n- Turn End: Reduce Stack by 1",
"summary": "Gain Bleed Count\nGain Bind next turn",
"undefined": "-"
},
{
"id": "HorrHurtNightStiletto",
"name": "Fatal Wound",
"desc": "- Base Stack: 3\n- On Tremor Burst, gain +3 Bleed Count (2 times per turn)\n- Cannot gain Open Wound (in Focused Encounters, the Part)\n- Turn End: Gain Bind equal to Stack next turn\n- Turn End: Reduce Stack by 1",
"summary": "Gain Bleed Count\nGain Bind next turn",
"undefined": "-"
},
{
"id": "GrownHorns",
"name": "Burgeoning of Horns [發角]",
"desc": "- Max value: 3\n- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency\n- Turn End: Lose 1 Stack",
"summary": "Inflict +1 more of Rupture and Sinking Potency",
"undefined": "-"
},
{
"id": "CrushMarks",
"name": "Shattermark",
"desc": "- Take +10% damage from Gluttony and Gloom Skills\n- SP Units: change their Panic Type to \"Shattermark\"\n- Non-SP Units: Clash Power -1\n- Turn End: Reduce 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value\n- Apply the \"Non-SP Units\" conditional to certain enemies that have SP but can't change their Panic Types\n\n※ Shattermark Panic-type Effects\n- Low Morale: Clash Power -1, Defense Level -2 on self\n- Panic: Clash Power -2, Defense Level -3 on self",
"summary": "Take +10% damage from Gluttony and Gloom Skills\n- SP Units: change their Panic Type to \"Shattermark\"\n- Non-SP Units: -10% chance to flip Heads for Plus Coins",
"undefined": "-"
},
{
"id": "CrushMarks_Main",
"name": "Shattermark",
"desc": "Take +10% damage from Gluttony and Gloom Skills\n- SP Units: change their Panic Type to \"Shattermark\"\n- Turn End: Reduce 1 Stack",
"summary": "Take +10% damage from Gluttony and Gloom Skills\n- Change Panic Type to \"Shattermark\"",
"undefined": "-"
},
{
"id": "CrushMarks_Sub",
"name": "Shattermark",
"desc": "- Take +10% damage from Gluttony and Gloom Skills\n- Non-SP Units: Clash Power -1\n- Turn End: Reduce 1 Stack",
"summary": "Take +10% damage from Gluttony and Gloom Skills\n- Clash Power -1",
"undefined": "-"
},
{
"id": "CrushMarks_LowMorale",
"name": "Shattermark",
"desc": "- Low Morale\n- Clash Power -1, Defense Level -2",
"summary": "Clash Power -1, Defense Level -2",
"undefined": "-"
},
{
"id": "CrushMarks_Panic",
"name": "Shattermark",
"desc": "- Low Morale\n- Clash Power -2, Defense Level -3",
"summary": "Clash Power -2, Defense Level -3",
"undefined": "-"
},
{
"id": "ChickenFightlust",
"name": "Battleblood Instinct",
"desc": "- Max Stack: 20\n- For every Stack, deal +0.75% damage\n- For every 10 Stack, gain 1 Haste next turn",
"summary": "",
"undefined": "-"
},
{
"id": "ProtectStanceRyoshu",
"name": "Protector's Stance",
"desc": "- Max Stack: 2\n- Take (Stack x 10)% less damage\n- Turn Start: Gain Shield by Poise on self (max 20)\n- Turn End: Gain 3 Poise Potency and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn\n- Turn End: Lose 1 Stack",
"summary": "Take less damage",
"undefined": "-"
},
{
"id": "TheUdjatOutis",
"name": "The Udjat [Vanguard]",
"desc": "- Max Stack: 2\n- Min & Max Speed +3\n- Combat Start: gain 1 Protection\n- Gain the following effects during the Combat Phase (once per Skill, 3 times per turn)\n· When this unit is the main target of an Unopposed Attack Skill, halve the chance for the Skill's first Coin to flip Heads\n· Clash Start: In the first Clash, halve the target's chance to flip Heads for all of its Coins\n· For both of the above effects, if the target uses Minus Coins, halve their chance to flip Tails instead\n- Turn End: Reduce 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "BlueSand",
"name": "Blue Sand",
"desc": "- On Clash Lose, gain +1 Sinking Count (3 times per turn)\n- SP Units: change their Panic Type to \"Blue Sand\"\n- Non-SP Units: Min & Max Speed -1\n- Turn End: Reduce 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value\n- Apply the \"Non-SP Units\" conditional to certain enemies that have SP but can't change their Panic Types\n\n※ Blue Sand Panic Effects\n- Low Morale: Clash Power -1, Min & Max Speed -1\n- Panic: Clash Power -2, Min & Max Speed -1",
"summary": "",
"undefined": "-"
},
{
"id": "BlueSand_Main",
"name": "Blue Sand",
"desc": "- On Clash Lose, gain +1 Sinking Count (3 times per turn)\n- SP Units: change their Panic Type to \"Blue Sand\"\n- Turn End: Reduce 1 Stack",
"summary": "On Clash Lose, gain +1 Sinking Count (3 times per turn)\n- SP Units: change their Panic Type to \"Blue Sand\"",
"undefined": "-"
},
{
"id": "BlueSand_Sub",
"name": "Blue Sand",
"desc": "- On Clash Lose, gain +1 Sinking Count (3 times per turn)\n- Non-SP Units: Min & Max Speed -1\n- Turn End: Reduce 1 Stack",
"summary": "On Clash Lose, gain +1 Sinking Count (3 times per turn)\n- Non-SP Units: Min & Max Speed -1",
"undefined": "-"
},
{
"id": "BlueSand_LowMorale",
"name": "Blue Sand",
"desc": "- Low Morale\n- Clash Power -1\n- Min & Max Speed -1",
"summary": "Clash Power -1 on self",
"undefined": "-"
},
{
"id": "BlueSand_Panic",
"name": "Blue Sand",
"desc": "- Panic\n- Clash Power -2\n- Min & Max Speed -1",
"summary": "Clash Power -2 on self",
"undefined": "-"
},
{
"id": "SheutFracture",
"name": "Sheut Fracture",
"desc": "- Unique Sinking\n- Max Stack: 10\n- For every Stack, take +1% more damage from Sloth and Gloom Skills\n- At max Stack, gain 1 Gloom Fragility (once per turn), take Gloom damage equal to Sinking Potency on self (lose 1 Sinking Count), then expires\n- If the unit that has this effect dies, transfer half of its Stack to its ally that has the highest SP (rounded down)\n- Turn Start: If there are no LCA Identities on the field, expires",
"summary": "",
"undefined": "-"
},
{
"id": "LCA_Bullet",
"name": "LCA Fracture Round",
"desc": "- Unique Ammo\n- Max Capacity: 16\n- Spent by certain Skills\n- Some attacks cancel if lacking Ammo",
"summary": "",
"undefined": "-"
},
{
"id": "NiddleEGO",
"name": "Needle",
"desc": "- Unique Bleed\n- When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1\n- Turn End: Gain 1 Bleed and reduce this effect's Stack by 1",
"summary": "Gain Bleed Count",
"undefined": "-"
},
{
"id": "IDMicroChip",
"name": "Resident Reg. Microchip",
"desc": "- Max Stack: 2\n- Take +10% damage from Wrath and Envy Skills\n- On Clash Lose, gain 1 Burn (3 times per turn)\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "ExtractCoin",
"name": "Excision Coin",
"desc": "- This Coin can destroy Unbreakable Coins in a Clash.\n- This coin does not break upon Clash Lose.\n- If an Attack Skill has this Coin, attack with this Coin after getting hit.\n- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1",
"summary": ""
},
{
"id": "ReinforcedTattooIshmael",
"name": "The Middle Styled Augmentation Tattoos",
"desc": "- Max Stack: 10\n- Final Power +1 for Base Skills for every 5 Stack (max 2)\n- Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)",
"summary": "",
"undefined": "-"
},
{
"id": "ResentmentIshmael",
"name": "The Middle - Grudge",
"desc": "- Max Stack: 15\n- If target has Vengeance Mark, deal +20% damage",
"summary": "",
"undefined": "-"
},
{
"id": "HeatingWireIshmael",
"name": "Thermal Blades",
"desc": "- Max Stack: 2\n- If target hit by Base Skills has Burn, heal 3 SP (2 times per turn)\n- Inflict Burn when inflicting Bleed with certain Skill Coins\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "LanternGregBigBird",
"name": "Lamp",
"desc": "- Max Stack: 8\n- Turn End: Gain 1 Bind next turn for every 2 Stack (max 4)\n- Turn End: At max Stack, if there are enemies on the field, consume all Stack to activate the following effects next turn:\n• Gain +10 Aggro to the leftmost Slot\n• Inflict 3 Dazzle to the enemy(Core) with the most current HP",
"summary": "Gain Bind next turn",
"undefined": "-"
},
{
"id": "ObedienceGregBigBird",
"name": "Guardians of the Forest",
"desc": "Before Attack, activate the following effects:\n- Plus Coin Skills heal 4 SP (if already at max SP, gain 2 Offense Level Up next turn)\n- Minus Coin Skills lose 8 SP (this effect cannot reduce the unit's SP below -40)\n- Lose this effect",
"summary": "",
"undefined": "-"
},
{
"id": "DelusionGregBigBird",
"name": "Dazzle",
"desc": "- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\n- SP Units: Change their Panic Type to \"Dazzle\"\n- Non-SP Units: Defense Level -2\n- Turn End: Lose 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value\n- Apply the \"Non-SP Units\" conditional to certain enemies that have SP but can't change their Panic Types\n\n※ Dazzle Panic-type Effects\n- Low Morale: Turn End: Gain 1 Bind and 2 Offense Level Down next turn\n- Panic: Turn End: Gain 1 Bind and 4 Offense Level Down next turn",
"summary": "For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\nSP Units: Change their Panic Type to \"Dazzle\"\nNon-SP Units: Defense Level -2",
"undefined": "-"
},
{
"id": "DelusionGregBigBird_Main",
"name": "Dazzle",
"desc": "- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\n- SP Units: Change their Panic Type to \"Dazzle\"\n- Turn End: Lose 1 Stack",
"summary": "For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\nChange Panic Type to \"Dazzle\"",
"undefined": "-"
},
{
"id": "DelusionGregBigBird_Sub",
"name": "Dazzle",
"desc": "- For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\n- Non-SP Units: Defense Level -2\n- Turn End: Lose 1 Stack",
"summary": "For every 1 (Sinking + Burn), take +0.5% damage from Base Attack Skills (max 10%)\nDefense Level -2",
"undefined": "-"
},
{
"id": "DelusionGregBigBird_LowMorale",
"name": "Dazzle",
"desc": "- Low Morale\n- Turn End: Gain 1 Bind and 2 Offense Level Down next turn",
"summary": "Turn End: Gain 1 Bind and 2 Offense Level Down next turn",
"undefined": "-"
},
{
"id": "DelusionGregBigBird_Panic",
"name": "Dazzle",
"desc": "- Panic\n- Turn End: Gain 1 Bind and 4 Offense Level Down next turn",
"summary": "Turn End: Gain 1 Bind and 4 Offense Level Down next turn",
"undefined": "-"
},
{
"id": "LittleFingerID",
"name": "Moonlit Azure Blade",
"desc": "- Max Stack: 20\n- Turn Start: Gain 2 Shield for every Stack\n- Deal +1% damage on Critical Hit for every Stack",
"summary": "",
"undefined": "-"
},
{
"id": "IndexPrescriptYi_0",
"name": "Prescript: [Device] I",
"desc": "Use a Skill marked with Mark of the Prescript or hit a target with a marked Skill.\n\n- Turn Start: Gain this effect when this unit has no Unlock\n- Maximum stackable Grace of the Prescript with this Prescript is limited to 3",
"summary": "",
"undefined": "-",
"flavor": "The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive."
},
{
"id": "IndexPrescriptYi_1",
"name": "Prescript: [Device] II",
"desc": "Hit a target with a Skill marked with Mark of the Prescript.\n\n- Turn Start: Gain this effect if this unit has Unlock - I\n- Maximum stackable Grace of the Prescript with this Prescript is limited to 6",
"summary": "",
"undefined": "-",
"flavor": "The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive."
},
{
"id": "IndexPrescriptYi_2",
"name": "Prescript: [Device] III",
"desc": "Gain Procuration [Hermes]. Repeat this Prescript until Procuration [Hermes] reaches 9 Stacks.\n\n- Turn Start: Gain this effect if this unit has Unlock - II\n- Maximum stackable Grace of the Prescript with this Prescript is limited to 9",
"summary": "",
"undefined": "-",
"flavor": "The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive."
},
{
"id": "IndexPrescriptYi_3",
"name": "Prescript: [Device] IV",
"desc": "Eliminate all enemies before the next Prescript arrives.\n\n- Turn Start: Gain this effect if this unit has Unlock - III",
"summary": "",
"undefined": "-",
"flavor": "The Prescripts are delivered by many means, their medium determined with finality akin to divine prophecy. Those who receive them hold no power over how they arrive."
},
{
"id": "StackYisangSpecialSkill",
"name": "Procuration [Hermes]",
"desc": "- Turn Start: At 9 Stack, a powerful Skill becomes available\n- Can be gained up to (Unlock stage + 2) Stack per turn\n- Max Stack: 9\n· At below Unlock - II, this effect's maximum Stack is limited to 8",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "Shin_IndexFingerYisang",
"name": "Shin (心) - Fate",
"desc": "- Min & Max Speed +1\n- Gain +1 more Poise Potency and Count from Base Skills\n- If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; Non-SP Units are considered to be at 0 SP)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "BurningWoundYisangMask",
"name": "Wound-casing Mask",
"desc": "- Offense Level +2, Defense Level -2\n- Take -10% damage from Unopposed Attacks",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "BurningWoundYisang",
"name": "Sizzling Wound",
"desc": "- Offense Level +3, Defense Level -3\n- Take -25% damage from Unopposed Attacks\n- Turn Start: Gain 1 Burn and 1 Bleed\n- Deal +15% damage with Base Attack Skill's Unbreakable Coins",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "BlackNightmareYisang",
"name": "Indulgence in Prescripts",
"desc": "- Min & Max Speed +5\n- Apply the following effects to 'Furioso-Replica':\n· On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency\n· On Hit, inflict +3 Sinking Count (once per target)\n· Deal +30% damage\n- Expires at Turn End",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon01Hatchet",
"name": "When hacking through the ribs with a hatchet...",
"desc": "- This Coin deals Blunt damage\n- On Hit without Cracking, gain 2 Poise",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon02Stiletto",
"name": "When penetrating the lungs with a stiletto...",
"desc": "- This Coin deals Pierce damage\n- On Hit without Cracking, inflict 2 Sinking",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon03Greatsword",
"name": "When cleaving through the shoulder and the skull with a bastard sword...",
"desc": "- This Coin deals Slash damage\n- This Coin deals +5% damage\n- On Hit without Cracking, gain 1 Offense Level Up next turn (2 times per turn)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon04Rapier",
"name": "When punching 10 or more holes in the torso with a rapier...",
"desc": "- This Coin deals Pierce damage\n- This Coin deals +5% damage\n- On Hit without Cracking, inflict 1 Defense Level Down next turn (2 times per turn)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon05Sledgehammer",
"name": "When caving in the back of the skull with a hammer...",
"desc": "- This Coin deals Blunt damage\n- This Coin deals +5% damage\n- On Hit without Cracking, raise target's Stagger Threshold by 3",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon06Ultragreatsword",
"name": "When rending the body with a great sword...",
"desc": "- This Coin deals Slash damage\n- This Coin deals +15% damage\n- On Hit without Cracking, inflict 1 Slash Fragility until next turn (2 times per turn)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon07Lance",
"name": "When boring a 20-inch hole with a lance...",
"desc": "- This Coin deals Pierce damage\n- This Coin deals +15% damage\n- On Hit without Cracking, inflict 1 Pierce Fragility until next turn (2 times per turn)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon08Chain",
"name": "When ripping the flesh to ten thousand strips with a whip...",
"desc": "- This Coin deals Blunt damage\n- This Coin deals +15% damage\n- On Hit without Cracking, inflict 1 Blunt Fragility until next turn (2 times per turn)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "YisangWeapon09Scythe",
"name": "When lacerating through space itself with a scythe, like a certain someone...",
"desc": "- This Coin deals Slash damage\n- This Coin deals +30% damage\n- On Hit without Cracking, it hits a guaranteed Crit",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "SatisfyingEsteemNeeds",
"name": "Desire for Acknowledgement Sated",
"desc": "- Deal +7.5% damage with Skills marked with Mark of the Prescript\n- Deal +7.5% damage against The Prescript's Targets",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "ThatIsRhythm",
"name": "Rhythm",
"desc": "- Max Stack: 5\n- Deal +2% damage for every Stack (max 10%)\n- Offense Level +1 for every Stack (max 5)\n- Defense Level -1 for every Stack (max -5)\n- Turn End: This effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultBeeSpore",
"name": "Spore",
"desc": "- Max Stack: 15\n- Turn End: Gain +1 Burn Count for every 5 Stack\n- Gain 1 Bind next turn",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultWorkerBee",
"name": "Loyalty Pheromone",
"desc": "- Max Stack: 3\n- Gain the following effects next turn based on Stack at Turn End:\n1+ Stack: 1 Protection\n2+ Stack: 1 Haste\n3 Stack: 1 Clash Power Up",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultSporeBulletLong",
"name": "Spore Round [Base]",
"desc": "- Unique Ammo\n- Max Stack: 10\n- Spent when using certain Skills\n- Some attacks cancel if lacking Ammo\n- When spent, inflict 2 Spore on target On Hit",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultSporeBulletShort",
"name": "Spore Round [Buckshot]",
"desc": "- Unique Ammo\n- Max Stack: 6\n- Spent when using certain Skills\n- Some attacks cancel if lacking Ammo\n- When spent, inflict 3 Spore on target On Hit",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultSporeBulletReloading",
"name": "Reload [Germination]",
"desc": "- Effect applied to Spore Round (Unique Ammo)\n- Consume ((16 - sum of Spore Round) / 2) SP(rounded down), reset both Spore Round [Base] and Spore Round [Buckshot] to 0 Stacks, and gain them up to max Stacks",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultBeeGunLong",
"name": "Hornet [Rifle]",
"desc": "Current Mode: Hornet [Rifle]",
"summary": "",
"undefined": "-"
},
{
"id": "MeursaultBeeGunShort",
"name": "Hornet [Shotgun]",
"desc": "Current Mode: Hornet [Shotgun]",
"summary": "",
"undefined": "-",
"flavor": "Instead of deferring the definition to its rifle-form, gaze into the core essence of \"Hornet.\"\nepoché"
},
{
"id": "BulletGodok",
"name": "Bullet - Solitude",
"desc": "- Unique Ammo\n- Max Capacity: 6\nSpent when using certain Skills\n\n- This Ammo's count cannot be gained or lost due to external effects",
"summary": "",
"undefined": "-"
},
{
"id": "AlriuneEGOThey",
"name": "Faint Aroma",
"desc": "- Max Stack: 30\n- Gain 1 Stack if this unit takes Sinking damage\n- Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)\n- At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.\n- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)",
"summary": "",
"undefined": "-"
},
{
"id": "AlriuneEGOWe",
"name": "Petals",
"desc": "- Max Stack: 30\n- Offense Level +1 for every 10 Stack\n- Can be gained up to 15 Stacks per turn",
"summary": "",
"undefined": "-"
},
{
"id": "GodokPanicType",
"name": "Solitude",
"desc": "- Take +10% damage from Gloom Skills\n- SP Units: Change their Panic Type to 'Solitude'\n- Non-SP Units: Gain +2 Sinking Count at Turn End\n\n- Turn End: Lose 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value\n- Apply the \"Non-SP Units\" conditional to certain enemies that have SP but cannot change their Panic Types\n\n※ Solitude Panic Effect:\n- Low Morale: Gain +2 Sinking Count at Turn End\n- Panic: Gain +3 Sinking Count at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "Godok_Lowmorale",
"name": "Solitude",
"desc": "- Low Morale\n- Turn End: Gain +2 Sinking Count",
"summary": "",
"undefined": "-"
},
{
"id": "Godok_Panic",
"name": "Solitude",
"desc": "- Panic\n- Turn End: Gain +3 Sinking Count",
"summary": "",
"undefined": "-"
},
{
"id": "GodokPanicType_Sub",
"name": "Solitude",
"desc": "- Take +10% damage from Gloom Skills\n- Turn End: Gain +2 Sinking Count\n\n- Turn End: Lose 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value",
"summary": "",
"undefined": "-"
},
{
"id": "GodokPanicType_Main",
"name": "Solitude",
"desc": "- Take +10% damage from Gloom Skills\n- Change Panic Type to 'Solitude'\n\n- Turn End: Lose 1 Stack\n- This effect is not cumulative; inflicting it will replace the current value with the inflicted value",
"summary": "",
"undefined": "-"
},
{
"id": "SelfChargeAlly",
"name": "Self-charge",
"desc": "- Final Power +2\n- Gain Charge Count equal to Stack lost\n- Lose Stack at:\n· Attack End of Skills that hit this unit (lose 1 Stack)\n· Attack End (lose 3 Stack)\n· Turn End (lose 5 Stack)\n- Max Stack: 20\n- This unit's HP cannot drop below 1 before this effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "HighVoltageExoshell",
"name": "High-voltage Exoskeleton",
"desc": "- Gain (Stack x 5) Shield\n- If this unit loses (Stack x 5) Shield, lose 1 Stack\n- Turn End: Gain Charge Count equal to Stack; both High-voltage Exoskeleton and Shield gained from its effect expire\n- Max Stack: 20",
"summary": "",
"undefined": "-"
},
{
"id": "ChargedSting",
"name": "Charged Sting",
"desc": "- For every Stack, take +4% damage from Skills that gain or consume Charge Count (including 'Unique Charge') (max 20%)\n· For Envy Skills, strengthen this effect and take +8% damage for every Stack instead (max 40%)\n- Max Stack: 5\n- Lose 1 Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)",
"summary": "",
"undefined": "-"
},
{
"id": "FaustFlameMothEmber",
"name": "Embers",
"desc": "- Max Potency: 3\n- Max Count: 6\n- If this unit has Burn, lose 1 Embers Count when hit by a Skill that inflicts Burn Potency, Count, or 'Unique Burn' (including E.G.O Skills)\n\n- If this unit does not have Burn, reset Embers Count to 6 when hit (independent of Skills that inflict Burn)\n\n- At 0 Embers Count, activate the following effects:\n· Activate Burn on self once and lose 1 Burn Count\n· Lose 1 Embers Potency\n· If this unit has 1+ remaining Embers Potency, reset Embers Count to 6",
"summary": "",
"undefined": "-"
},
{
"id": "ChargeBodyArt",
"name": "Corpus Ingredient",
"desc": "- Max Count: 20\n- Unique Charge\n- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count\n- Turn End: Lose 1 Count\n\n<color=#1aece7>Cumulative Count consumed: {2}</color>",
"summary": "Consumed or gained when using certain Skills",
"undefined": "-"
},
{
"id": "TibiaPersonality",
"name": "Artwork: Tibia",
"desc": "Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency:\n- 1+ : Base Power +1\n- 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage\n- 3+ : Inflict +1 more Bleed Potency and Count\n- 4+ : Base Power +1\n- 5+ : Base Power +1",
"summary": "Gain various effects based on Corpus Ingredient Potency",
"undefined": "-"
},
{
"id": "MelodyBodyArt",
"name": "Somatic Frisson-inspiring Melody",
"desc": "- Min & Max Speed +1\n- Base Attack Skills gain Clash Power +1 and deal +10% damage",
"summary": "- Gain Min & Max Speed\n- Base Attack Skills gain Clash Power and deal more damage",
"undefined": "-"
},
{
"id": "MelodyBodyArtChebello",
"name": "Somatic Frisson-inspiring Melody [Empowered]",
"desc": "- Min & Max Speed +2\n- Base Attack Skills gain Clash Power +2 and deal +20% damage",
"summary": "- Gain Min & Max Speed\n- Base Attack Skills gain Clash Power and deal more damage",
"undefined": "-"
},
{
"id": "LivingSpecimenPersonality",
"name": "Corpus Theater",
"desc": "- Base Stack: 3\n- When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill)\n · 3 Bleed Potency\n · 1 Bind\n · 1 Defense Power Down",
"summary": "Randomly gain 1 of the following: Bleed Potency, Bind, or Defense Power Down",
"undefined": "-"
},
{
"id": "GoldenOpportunity",
"name": "Viewing the Tableau",
"desc": "- If The House of Spiders: The Ring Apprentice Faust is on the field, gain 2 Protection at Turn Start\n- Turn End: Lose 2 Stack",
"summary": "Gain Protection when conditions are met",
"undefined": "-"
},
{
"id": "IronMaidenPersonality",
"name": "Iron Maiden",
"desc": "- Gain +4 Aggro to the leftmost Slot\n- Turn Start: Gain 1 Protection, 5 Defense Level Up, and Shield HP equal to 5% of this unit's current HP\n- When hit by the last Coin of an attacker, deal Pierce damage equal to 20% of the said Coin's damage and inflict +2 Bleed Count (max once per Skill, 3 times per turn. Max damage per turn: 60)",
"summary": "- Gain Aggro to the leftmost Slot\n- Gain Protection, Defense Level Up, and Shield\n- When conditions are met, deal Pierce damage and inflict Bleed count on the attacker",
"undefined": "-"
},
{
"id": "SilverOpportunity",
"name": "The Self Unbound - Flow State",
"desc": "- Min & Max Speed +2\n- Gain a new set of Base Skills\n- Deal +20% damage with Base Attack Skills to enemies whose Speed is slower than this unit",
"summary": "Gain Min & Max Speed\nGain a new set of Base Skills\nWhen conditions are met, deal more damage",
"undefined": "-"
},
{
"id": "FasciaPersonality",
"name": "Artwork: Fascia",
"desc": "Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency:\n- 1+ : Base Power +1\n- 2+ : If the enemy has Bleed or 'Unique Bleed', deal +10% damage\n- 3+ : Inflict +1 more Bleed Potency and Count\n- 4+ : Base Power +1",
"summary": "Gain various effects based on Corpus Ingredient Potency",
"undefined": "-"
},
{
"id": "FaubismMaskMeursault",
"name": "Le Fauvisme - Masque de Chien",
"desc": "- Deal +5% damage for every 3 Mauled Color on target (max 15%)\n- Inflict +1 more Bleed and Sinking Potency with Base Skills\n- Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)",
"summary": "",
"undefined": "-"
},
{
"id": "TestWaitingMeursault",
"name": "Imperfections Addressed",
"desc": "- Deal +10% damage\n- On Reuse of a Coin in The Ring Fauvist Docent Rodion's \"Critique\" Skill, heal 3 SP (once per turn)\n- Turn Start: If The Ring Fauvist Docent Rodion does not have Réflexion, this effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "FaubismWolfMaskRodion",
"name": "Le Fauvisme - Masque de Loup",
"desc": "- Min & Max Speed +1\n- Inflict +1 more Bleed and Sinking Potency with Base Skills\n- On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn)\n- On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)",
"summary": "",
"undefined": "-"
},
{
"id": "BoldBrushstrokesRodion",
"name": "Touche Hardie",
"desc": "- Max Stack: 2\n- Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down)\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "IntenseColorsRodion",
"name": "Palette Vibrante",
"desc": "- Max Stack: 4\n- Take +(Stack x 2.5)% damage from The Ring-faction Identities\n· If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead\n- Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times\n- Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)",
"summary": "",
"undefined": "-"
},
{
"id": "ThankyouDocentRodion",
"name": "L'Hommage",
"desc": "- Max Stack: 3\n- Turn Start: Randomly gain 1 Offense Level Up or 1 Defense Level Up for every Stack (max 3 times)\n- Turn End: This effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "TestWaitDocentRodion",
"name": "Réflexion",
"desc": "- Max Stack: 2\n- Cannot use \"Critique\" during the turn this unit has this effect\n- Turn Start: Heal 5 SP\n- Turn End: Lose 1 Stack\n- When this effect expires, gain L'Hommage next turn equal to the number of The Ring Student Identities on the field",
"summary": "",
"undefined": "-"
},
{
"id": "BearClawWoundAlly",
"name": "Mauled Color [Rouge]",
"desc": "- Max Stack: 9\n- When hit, gain 1 Bleed Potency for every 3 Stack (once per turn)\n- Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (max 2)\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "EagleClawWoundAlly",
"name": "Mauled Color [Bleu]",
"desc": "- Max Stack: 9\n- When hit, gain 1 Sinking Potency for every 3 Stack (once per turn)\n- Turn End: At 5+ Stack, lose 5 SP\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "VengeanceBookHeathcliff",
"name": "Book of Vengeance [Heathcliff]",
"desc": "- Max Stack: 30\n- Offense Level +1, Defense Level +1 for every 5 Stack",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFingerTattooID",
"name": "Vengeance Tattoo",
"desc": "- Max Stack: 20\n- Base Skills deal +1% damage for every Stack",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "ScarletMothRodion",
"name": "Scarlet Moth",
"desc": "- Max Stack: 3\n- Turn End: Heal (Stack)% HP (minimum HP healed: 1)\n- Turn End: Heal SP equal to Stack\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "SojiRyoshuEchoPast",
"name": "Entanglement",
"desc": "- Max Stack: {0} ({1} gained)",
"summary": "",
"undefined": "-",
"flavor": "The threads of fate are entwined by encounter, and by the length of time surrendered unto another.\nThe myriad moments wherein one's time and another's overlap, be they fair or foul, will bind their strings in pitiless entanglement.\nThe time that has already been shared cannot be undone."
},
{
"id": "SojiRyoshuEchoFuture",
"name": "Phantom Trace",
"desc": "- Max Stack: 1\n- Take +5% damage from Blade of the House of Spiders Ryōshū's Base Attack Skills",
"summary": "",
"undefined": "-",
"flavor": "A phantom trace (殘影) is not simply a faint shade left in passing. It is the shadow of times past, cruelly drawn across bygone days."
},
{
"id": "SojiRyoshuEntangle",
"name": "String Severance [絕緣]",
"desc": "- Max Stack: 4\n- Gain 1 Stack for every defeated The House of Spiders Nursefather Identity\n- Gain a different unique effect based on which of The House of Spiders ally was defeated\n- Take -7.5% damage for every Stack",
"summary": "",
"undefined": "-",
"flavor": "And so, let it be cut and severed. Even if it strays from what must be."
},
{
"id": "SojiRyoshuShin",
"name": "Shin (心) - Dihui Star [地慧星]",
"desc": "- Min & Max Speed +2\n- Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count\n- This unit's Base Attack Skills deal +10% damage on Critical Hit\n- Take -20% damage from Unopposed Attacks and Unbreakable Coins",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "PhantomIncisionID",
"name": "Bladetrail [Afterimage]",
"desc": "- Max Stack: 100\n- Take +1% damage from Slash Skills for every 10 Stacks",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "PhantomIncisionTotalID",
"name": "Dihui Star's Blade",
"desc": "- Max Stack: 70\n- Total sum of Bladetrail Stacks inflicted by this unit\n- Can gain up to 25 Stacks per turn",
"summary": "",
"undefined": "-",
"flavor": "Etch a mark into the earth. Such is the purpose this blade was made to serve.\nInto this sword was poured the light of a star, so that something may be left behind in this land."
},
{
"id": "RetaliationBookSpiderOutis",
"name": "Book of Vengeance [The House of Spiders]",
"desc": "- Against units that have this effect, The House of Spiders: The Middle Nursefather Outis and The House of Spiders: The Middle Apprentice Ishmael heal 5 SP On Hit using a Skill (once per Skill, 2 times per turn)\n- On Hit using a Skill against The House of Spiders: The Middle Nursefather Outis, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity)\n- On Hit using a Skill against The House of Spiders: The Middle Apprentice Ishmael, gain 1 additional Stack of The Middle - Grudge (once per Skill, 2 times per turn for each Identity)\n- Expires at Turn End",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "ResentmentSpiderOutis",
"name": "The Middle - Grudge",
"desc": "- Max Stack: 15\n- If target has Vengeance Mark, deal +20% damage",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "ReinforcedTattooSpiderOutis",
"name": "The Middle - Vengeance Tattoo [<s>Great Sister</s>]",
"desc": "- Max Stack: 10\n- Final Power +1 for Base Skills for every 5 Stack (max 2)\n- Envy Skills and Blunt Skills deal +5% damage for every Stack (max 50%)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "DaughterEducationSpiderOutis",
"name": "Check This Out, Kiddo!",
"desc": "- Max Stack: 10\n- Reduced by 1 when this unit is hit by 2 Skills\n- At 5+ Stack, Base Skills gain Final Power +1\n- Blunt Skills deal +1% damage for every Stack (max 10%)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "GotAComplimentIshmael",
"name": "I Got Praised!",
"desc": "- Max Stack: 10\n- Reduced by 1 when this unit is hit by 2 Skills\n- At 5+ Stack, Base Skills gain Final Power +1\n- Blunt Skills deal +1% damage for every Stack (max 10%)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFatherGutsOutis",
"name": "Ridiculous Grit",
"desc": "- Max Stack: 3\n- Fix any Attack Type Resistances that exceed Normal (1.0) to Normal (unless Staggered)\n- Take -(30 + (The Middle - Vengeance Tattoo [<s>Great Sister</s>] Stack x 4))% damage from Skills (max 50%; rounded down)\n- On Clash Win, heal an additional (Clash count x 5) SP (max 15)\n- Turn End: If this unit lost SP this turn due to its Skill effects, deal +10% damage next turn using Base Skills (once per turn)\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFatherSwordOneOutis",
"name": "Sealed Sword",
"desc": "- Turn End: Gain 2 Haste next turn\n- Blunt Base Skills deal +2% damage for every 4 Bleed on target (max 10%)\n- On final Coin Hit using Base Skills, if target has 20+ Bleed, deal (10% of the Coin's final damage) Blunt damage (rounded down)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFatherSwordTwoOutis",
"name": "First Seal Removed",
"desc": "- Turn End: Gain 1 Haste next turn\n- Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%)\n- On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Blunt damage (rounded down)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFatherSwordThreeOutis",
"name": "Second Seal Removed",
"desc": "- Turn End: Gain 1 Haste next turn\n- Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%)\n- On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Slash damage (rounded down)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MiddleFatherSwordFourOutis",
"name": "Lævateinn",
"desc": "- Turn Start: Inflict 3 Burn on all units on the field\n- Replace this unit's Base Skills with Lævateinn-exclusive Skills corresponding to each Skill's rank\n- Blunt Base Skills deal +2% damage for every 4 (Burn + Bleed) on target (max 10%)\n- On final Coin Hit using Base Skills, if target has 20+ (Burn + Bleed), deal (10% of the Coin's final damage) Pierce damage (rounded down)",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MidFamilyOutis",
"name": "Avenging My Family",
"desc": "- Envy Base Skills deal +20% damage\n- Base Skills gain Final Power +1",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "CountSkillMidOutis",
"name": "Rising Fever",
"desc": "Lose 1 Stack when meeting one of the following conditions (once per turn):\n- Using the \"Stamp of Vengeance\" Skill (including activation via Counter)\n- At Turn End after activating 6+ Envy A-Reson.\n\nAt 0 Stack, use the \"Time to Unpack!\" Skill",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "MatchesPersonality",
"name": "Blazing",
"desc": "- Min & Max Speed +1\n- This turn's first-used Base Attack Skill gains Final Power +2\n- Take 2% HP damage On Hit with the affected Skill (max 10%; this damage does not Stagger or reduce this unit's HP below 1)\n- Expires at Turn End",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "ScratchesHurtID",
"name": "Avulsion Wound",
"desc": "- Max Stack: 3\n- Turn Start: Gain 2 Bleed\n- Turn End: Gain 1 Bind next turn\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "TiedRopeHonglu",
"name": "Trussed [Hong Lu]",
"desc": "- Base Stack: 3\n- Min & Max Speed -2\n- Take +10% Pride damage\n- Expires when the inflicter Retreats, is killed, or inflicts it on a different target. Replaced when Trussed by another unit\n- Turn End: Lose 1 Stack if the inflicter did not hit this unit this turn",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "TiedWithRopeID",
"name": "Prisoner Transport Arrangements",
"desc": "- Base Stack: 1\n- Currently Trussing {0}\n- In a Clash against enemies that have Trussed [Hong Lu], Clash Power +1\n- On Hit against enemies that have Trussed [Hong Lu], inflict 1 Bleed and gain 1 Poise (2 Skills per turn)\n- If there are no Trussed targets, expires",
"summary": "",
"undefined": "-",
"flavor": ""
},
{
"id": "AengduNewArmIshmael",
"name": "Dokkaebi Arms",
"desc": "- Take -15% damage\n- On Skill Use, gain 1 Haste next turn (2 times per turn)\n- Combat End: This effect expires, and gain +2 Poise Count",
"summary": "",
"undefined": "-"
},
{
"id": "BladelineagePride",
"name": "Bearing of a Salsu",
"desc": "- Max Stack: 3\n- Gain Offense Level for every Stack\n- On Attack Hit using Slash Skills, gain 1 Poise (2 times per turn) \n- Lose 1 Stack when an allied Blade Lineage Identity is defeated",
"summary": "",
"undefined": "-"
},
{
"id": "WindBladeIshmael",
"name": "Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire",
"desc": "- Max Stack: 20\n- Can gain up to 10 Stacks per turn\n- Slash Base Attack Skills deal +1% damage for every Stack (max 10%)\n- Defense Skills lose 1 Clash Power for every 2 Stacks (max 5)\n- Turn End: Gain 1 Haste next turn for every 5 Stacks (max 3)",
"summary": "",
"undefined": "-"
},
{
"id": "AlcoholKimPersonal",
"name": "Drink to the Fallen",
"desc": "- Max Stack: 4\n- Turn Start: Gain 1 Poise for every Stack\n· Blade Lineage Mentor Meursault gains 2 Poise for every Stack instead\n- Base Skills deal +(Poise on self x 1.5)% damage on Critical Hit (max 15%)\n- Base Skills that gain Poise and Poise Count gain Clash Power +1\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-"
},
{
"id": "GrudgePersonal",
"name": "Growing Resentment",
"desc": "- Max Stack: 999\n- \"To Claim Their Bones\" gains (Stack / 100) Final Power (max 6; rounded down)\n- On Hit using the final Coins of either \"Yield My Flesh\" or \"To Claim Their Bones\", deal +(Stack / 10)% damage; then, this effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "GhostKimPersonal",
"name": "Resentment",
"desc": "- Min & Max Speed +2\n- On Hit, heal HP by 10% of damage dealt using the Skill (can heal up to 50% of this unit's max HP per Skill)",
"summary": "",
"undefined": "-"
},
{
"id": "RootSoupKimPersonal",
"name": "Resentful Scabbard",
"desc": "- When an ally, including this unit, takes HP damage, gain Growing Resentment equal to damage taken\n- In Memoriam Passive now ignores conditionals and activates at max potential\n- When activating Pride Reson., apply Swordplay of the Homeland - The True Essence on all Blade Lineage allies other than this unit\n\n- On Using \"Yield My Flesh\", until Skill End:\n· This unit's HP does not drop below 10 (once per turn)\n· Lose (Poise on self / 2) Clash Power (rounded down)\n- On Using \"To Claim Their Bones\", gain 4 Poise\n\n※ Sword of the Homeland - The True Essence effects:\n- Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down)\n- If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage\n- Turn End: Gain 1 Haste next turn and this effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "RootSoupKimSatgat",
"name": "Sword of the Homeland - The True Essence",
"desc": "- Base Attack Skills gain Final Power +(# of Blade Lineage allies on the field / 3) (max 2, rounded down)\n- If this unit is a Blade Lineage Salsu, Base Skills gain Final Power +1 and deal +(120 / # of Coins)% damage\n- Turn End: Gain 1 Haste next turn and this effect expires",
"summary": "",
"undefined": "-"
},
{
"id": "BongukGiftEnhance",
"name": "Sword of the Homeland - Striking",
"desc": "- Max Stack: 1\n- Plus Coin Power +1, deal +15% damage on Critical Hit\n- Expires at Turn End",
"summary": "",
"undefined": "-"
},
{
"id": "DuelEdgeAlly",
"name": "The Duel Escalates",
"desc": "- Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects\n- Can gain up to 3 Stacks per turn\n- Max Stack: 5",
"summary": "Affects The House of Spiders: The Thumb Apprentice Heathcliff's Skills and Passive effects"
},
{
"id": "SeveredTendonAlly",
"name": "Severed Tendon",
"desc": "- Base Power -1\n- Expires at Turn End\n- Max Stack: 1",
"summary": "Base Power -1"
},
{
"id": "EvolvingManual",
"name": "Maturing Textbook",
"desc": "- Base Skills deal +(10 + (Stack x 5))% damage\n- Can gain up to 2 Stacks per turn\n- Max Stack: 3",
"summary": "Base Skills deal more damage"
},
{
"id": "ObsessionAndGreedRodion",
"name": "Shin (心) - Disgrace",
"desc": "- Min & Max Speed +1\n- Base Skills inflict +1 more Tremor and Burn Potency and Count\n- Deal +3% damage for every 3 Poise Potency on self (max 15%)",
"summary": "",
"undefined": "-"
},
{
"id": "FutureEyeOnRodion",
"name": "Eye of Precognition",
"desc": "- Max Stack: 30\n- Can lose up to 10 Stacks per turn",
"summary": "",
"undefined": "-"
},
{
"id": "FutureEyeOffRodion",
"name": "Eye of Precognition - Overheat",
"desc": "- Max Stack: 30\n- Offense Level +3, Defense Level -3\n- Turn Start: Gain 10 Stacks\n- At 30 Stacks, convert into \"Eye of Precognition\"",
"summary": "",
"undefined": "-"
},
{
"id": "LookingFutureRodion",
"name": "Accelerating Future",
"desc": "- Max Stack: 5\n- Base Skills deal +3% damage for every Stack (max 15%)\n- Base Skill Clash Power +1 for every 2 Stacks\n- At 5 Stacks, Base Skill Coin Power +1\n- Expires at Skill End",
"summary": "",
"undefined": "-"
},
{
"id": "TeachersPreyRodion",
"name": "Game Target",
"desc": "- Take +15% damage from Base Skills used by The House of Spiders: The Thumb Nursefather Rodion",
"summary": "",
"undefined": "-"
},
{
"id": "StigmaWorkshopHandStep1",
"name": "Light of Daybreak",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stack per turn\n- Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack\n- On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3)\n- At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies\n- At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies",
"summary": "Gain Stack On Hit\nWhen conditions are met, inflict more Burn Potency and Count",
"undefined": "-",
"flavor": "The first flare of dawn is not a fire that scorches, but one that casts its glow on people."
},
{
"id": "StigmaWorkshopHandStep2",
"name": "Light of Daybreak",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stack per turn\n- Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack\n- On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3)\n- At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies\n- At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies",
"summary": "Gain Stack On Hit\nWhen conditions are met, inflict more Burn Potency and Count",
"undefined": "-",
"flavor": "The first flare of dawn is not a fire that scorches, but one that casts its glow on people."
},
{
"id": "StigmaWorkshopHandStep3",
"name": "Light of Daybreak",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stack per turn\n- Turn Start: Gain 1 Burn for every 5 Stack; then, gain +1 Burn Count for every 10 Stack\n- On Hit using a Base Attack Skill, gain (1 + (Burn on target / 3)) Stack (max 3)\n- At 10+ Stack, Base Skills inflict +1 more Burn Potency on enemies\n- At 20+ Stack, Base Skills inflict +1 more Burn Count on enemies",
"summary": "Gain Stack On Hit\nWhen conditions are met, inflict more Burn Potency and Count",
"undefined": "-",
"flavor": "The first flare of dawn is not a fire that scorches, but one that casts its glow on people."
},
{
"id": "DawnLight",
"name": "Dawnherald",
"desc": "- Max Stack: 3\n- Base Skills that inflict Burn Potency, Count, or 'Unique Burn' deal +10% damage\n· If the said Skill is a Wrath Skill, deal +15% damage instead\n\n- Base Skills that inflict Burn Potency, Count, or 'Unique Burn', gain Clash Power +1\n· If this unit is a Dawn Office Identity, gain Base Power +1 instead\n- Turn End: Lose 1 Stack",
"summary": "",
"undefined": "-",
"flavor": "\"Burn, burn, burn—y'see, Kid, fire's not the be-all, end-all solution to every problem you've got. When it comes to using heat-modulating weapons like these, the deciding factors often come down to <i>when</i> to spark the flame, and <i>how hot</i> you let it burn.\n\"Yeah, that's why I'm always chewing your ear off about how important it is to feel the 'moment' that comes with the territory of using heat-modulating weapons. But on the other hand... when that 'moment' tells you to burn it all down, don't hold back and just let it rip. ... Hm? Oh, you want to know who's the best in the field?\"\n\"Hmm, let's see... Well, the best of the best's got to be the Vermilion Cross, I'd wager.\""
},
{
"id": "RunSinclair",
"name": "Escape Apparatus",
"desc": "- When this unit takes damage that brings its HP down to 10, this unit's HP does not drop below 10 for the turn\n- Turn End: Recover from Stagger and Retreat from the Encounter (excluding forced Staggers; does not count as death)\n · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)\n · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)",
"summary": "",
"undefined": "-",
"flavor": "'... Live.'"
},
{
"id": "FireField",
"name": "Scorchfield",
"desc": "- Max Value: 999\n- Stores all Burn damage dealt in this zone\n- Resets when moving to a different zone\n- This value is shared by all characters",
"summary": "",
"undefined": "-",
"flavor": "Heat turns air into a breeze, a gust, a firestorm, scorching the forest with abandon as men and beasts alike depart."
},
{
"id": "DawnGregor",
"name": "From Dawnbreak to Sunset",
"desc": "- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold\n- Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3\n(excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank)\n\n- Turn Start: Heal 5 SP\n- Passive \"Unstable Shell of Ego\" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 25\n\n- When in Volatile E.G.O::Waxen Pinion state, gain the following effects:\n · Turn Start: Gain Shield equal to 15% of max HP\n · When hit while this unit has Shield, inflict 1 Burn against the attacker (2 times per turn)\n · Activate Scorchfield on this field\n\n※ Scorchfield effects\n- Stores all Burn damage dealt in this zone\n- Resets when moving to a different zone\n- This value is shared by all characters",
"summary": "",
"undefined": "-",
"flavor": "\"Ah... What a pleasant aroma. You're practically a Color Fixer when it comes to brewing ssanghwa-cha, you know that? I hereby anoint you Color Fixer \"The Yellow Ssanghwa...\"\n\"That's settled, then. I'll be tutoring you myself, so you'd better keep up. I see real potential in you, Kid—your ssanghwa-cha brewing skills have this instinctive grasp of the 'moment'... And being able to recognize that 'moment' is the key to just about everything.\""
},
{
"id": "DawnFaust",
"name": "High Noon",
"desc": "- Min Speed +2\n- On Base Attack Skill Use: Gain Base Power +2 and deal +(45 / # of Coins)% damage\n\n- Apply the following effects to \"Sunset Blade\"\n· On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1\n\n- Apply the following effects to \"Blazing Strike\"\n· Deal +100% damage\n· On Use: Convert all Coins into Unbreakable Coins\n· On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1\n· On Use: At 3+ Volatile Passion, consume up to 100 Scorchfield\n· Deal +1% damage for every Scorchfield consumed (max 100%)\n\n* Scorchfield Effects\n- Stores all Burn damage dealt in this zone\n- Resets when moving to a different zone\n- This value is shared by all characters",
"summary": "Strengthen Base Attack Skills",
"undefined": "-",
"flavor": "\"The request has been resolved ahead of schedule, and the weather conditions are optimal today for a team lunch. Shall we all proceed?\""
},
{
"id": "DawnGregorDying",
"name": "Blazing Sunset",
"desc": "- If this unit has 3+ Stagger Thresholds, remove the first Stagger Threshold\n- Turn End: If this unit is Staggered, recover from Stagger; if this unit is at Uptie 3 or higher, replace 1 of its Base Skills with Skill 3\n(excluding forced Staggers; once per Encounter; prioritizes the Skill of lowest rank)\n\n- Turn Start: Heal 8 SP\n- Passive \"Unstable Shell of Ego\" effects, Base Attack Skill effects, and Volatile Passion effects cannot reduce this unit's SP below 45\n\n- Turn Start: enter the Volatile E.G.O::Waxen Pinion State, heal 50% HP, and heal SP to max (once per Encounter)\n- Volatile E.G.O::Waxen Pinion State is maintained even when this unit has 0 or lower SP at Turn Start\n\n- When in Volatile E.G.O::Waxen Pinion state, gain the following effects:\n · Turn Start: Gain Shield equal to 20% of max HP\n · When hit while this unit has Shield, inflict 2 Burn against the attacker (2 times per turn)\n · Activate Scorchfield on this field\n\n※ Scorchfield effects\n- Stores all Burn damage dealt in this zone\n- Resets when moving to a different zone\n- This value is shared by all characters",
"summary": "",
"undefined": "-",
"flavor": "\"Master, please... I still have so much to learn... You said it yourself...\"\nDawn is a fleeting thing; it soon gives way to morning and fades into daylight, with a promise of sunset that will bring about the evening."
},
{
"id": "DawnFaustDying",
"name": "Loneliness at High Noon",
"desc": "- Min Speed +2\n- On Base Attack Skill Use: Gain Base Power +3 and deal +(90 / # of Coins)% damage\n\n- Apply the following effects to \"Sunset Blade\"\n· On final Coin Hit: If target has 15+ Burn, activate Burn on target; then, reduce target's Burn Count by 1\n\n- Apply the following effects to \"Blazing Strike\"\n· Deal +150% damage\n· On Use: Convert all Coins into Unbreakable Coins\n· On Hit against an enemy, activate Burn on target; then, reduce target's Burn Count by 1\n· On Use: Consume up to 100 Scorchfield and deal +1% damage for every Scorchfield consumed (max 150%)\n\n- When this unit takes damage that brings its HP down to 0 this turn, this unit's HP cannot drop below 1 for the turn, and recovers from Stagger when Staggered due to damage (once per Encounter)\n\n* Scorchfield Effects\n- Stores all Burn damage dealt in this zone\n- Resets when moving to a different zone\n- This value is shared by all characters",
"summary": "Strengthen Base Attack Skills",
"undefined": "-",
"flavor": "\"Do you understand what 'loneliness' means, Sinclair? Loneliness is being bathed in the light of the sun at high noon, only to realize that the ones you would have shared a luncheon with have departed you. That is how I would put into words the concept of 'loneliness'—for me, at least. I do hope, Sinclair, that you will never have cause to understand that concept.\""
},
{
"id": "DawnTeam",
"name": "Dawn Office",
"desc": "- Max Stack: 3\n- Gain 1 Offense Level for every Stack\n- Turn Start: At 3 Stack, heal 5 SP\n- Turn Start: If all other allied Identities that have \"Dawn Office\" are defeated, expires",
"summary": "",
"undefined": "-",
"flavor": "The Dawn Office of this Mirror World, unlike that of others, has yet to completely lose its fervor. One can reasonably conjecture that the two leading Fixers of this Office have sufficient competence to find work as Grade 1 of the vocation.\n\nHowever, it must be stated that the Office and its Fixers' grades do not vary from those of other observed Mirror Worlds, as combat capability is hardly the sole criterion by which the Grades are assigned. Failure to meet the conditions stipulated by the contract clauses to the client's satisfaction, eschewal of high-risk contracts that contribute to the advancement of Fixer Grades—these are all conditions that limit one's mobility along the ladder of Fixer Grades."
},
{
"id": "StigmaWorkshopCelloCaseOne",
"name": "Fire Butterfly Coffin",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stacks per turn\n- On Hit using a Base Skill, gain 2 Stacks\n- Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down)\n· At 30 Stacks, gain 5 Burn and +2 Burn Count instead",
"summary": "Gain Stack On Hit, gain Burn next turn based on Stack",
"flavor": "Heated to a smoldering temperature within the coffin are butterflies, the kaleidoscope spilling forth to melt and tear the target apart.\n\n\"This type of weapon is still too premature for you to wield, Sinclair, but it is advisable that you familiarize yourself with its properties.\"\n\n\"The array of blades within the coffin affords considerable convenience in circumstances where time constraints prove solitary handling of requests impossible, or in combat against multiple adversaries.\""
},
{
"id": "StigmaWorkshopCelloCaseTwo",
"name": "Fire Butterfly Coffin",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stacks per turn\n- On Hit using a Base Skill, gain 2 Stacks\n- Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down)\n· At 30 Stacks, gain 5 Burn and +2 Burn Count instead",
"summary": "Gain Stack On Hit, gain Burn next turn based on Stack",
"flavor": "Heated to a smoldering temperature within the coffin are butterflies, the kaleidoscope spilling forth to melt and tear the target apart.\n\n\"This type of weapon is still too premature for you to wield, Sinclair, but it is advisable that you familiarize yourself with its properties.\"\n\n\"The array of blades within the coffin affords considerable convenience in circumstances where time constraints prove solitary handling of requests impossible, or in combat against multiple adversaries.\""
},
{
"id": "StigmaWorkshopCelloCaseThree",
"name": "Fire Butterfly Coffin",
"desc": "- Max Stack: 30\n- Can gain up to 20 Stacks per turn\n- On Hit using a Base Skill, gain 2 Stacks\n- Turn End: At 20+ Stacks, gain Burn next turn equal to half of surplus Stacks past 20 (rounded down)\n· At 30 Stacks, gain 5 Burn and +2 Burn Count instead",
"summary": "Gain Stack On Hit, gain Burn next turn based on Stack",
"flavor": "Heated to a smoldering temperature within the coffin are butterflies, the kaleidoscope spilling forth to melt and tear the target apart.\n\n\"This type of weapon is still too premature for you to wield, Sinclair, but it is advisable that you familiarize yourself with its properties.\"\n\n\"The array of blades within the coffin affords considerable convenience in circumstances where time constraints prove solitary handling of requests impossible, or in combat against multiple adversaries.\""
},
{
"id": "Firstlight",
"name": "Battle Instinct",
"desc": "- Max Stack: 3\n- Min & Max Speed +2\n- Base Skills inflict +1 more Burn Potency and Burn Count on enemies\n- Skill \"Eject\" deals +(Stack x 5)% damage\n- Skills \"Eject - High Noon\" and \"Dismemberment at High Noon\" deal +(Stack x 10)% damage",
"summary": "Deal more damage using \"Eject\", \"Eject - High Noon\", \"Dismemberment at High Noon\"",
"flavor": "\"To resume the subject at hand: aside from Singularities, there exists a means of overcoming the penalties incurred by using this type of weaponry. Namely, effort.\"\n\n\"This may go without saying, but it is recommended that you focus on honing your body and battle instinct whenever time permits—both during downtime and when handling requests.\"\n\n\"Granted, battle instinct, in most cases, can only be properly demonstrated in the heat of battle. One might refer to this process as a \"warm up,\" although that term is perhaps <i>too</i> simple. In any case, a heightened natural battle instinct will help you offset the gear's structural and technical vulnerabilities. This is how you may raise the baseline of your performance threshold. Are you able to comprehend this explanation, Sinclair?\""
},
{
"id": "CaseOverheating",
"name": "Overheated Coffin",
"desc": "- Max Stack: 1\n- Turn End:\n· Gain 3 Burn next turn\n· This effect expires",
"summary": "",
"flavor": "\"Keep in mind, however, that convenience is always accompanied by a trade-off. A weapon of this structure comes with drawbacks that standard Stigma Workshop weapons would not possess—inevitable penalties that can only be mitigated by Singularities, the pinnacle of the myriad technological innovations of the City.\"\n\n\"It would do justice to properly acknowledge the extraordinary qualities of Singulari—ahem. That was tangential to the subject. Let us return to the subject, Sinclair.\""
}
]
}