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LimbusStaticData/Localize/en/EN_Passives_Enemy-a1c8p1.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9020301,
"name": "Easy Money",
"desc": "Turn End: If this unit hit a target this turn, gain 1 [Enhancement] next turn\nIf the target is Hong Lu, gain 1 [ParryingResultUp] and 1 [AttackDmgUp] next turn as well"
},
{
"id": 9020302,
"name": "oh no",
"desc": "Lose 5 SP on Clash Lose\nWhen Staggered, gain 2 [Vulnerable] next turn (once per turn)"
},
{
"id": 9020101,
"name": "Training Dummy",
"desc": "Can be damaged only with damages equal to or higher than 10\nAll damage under 10 is nullified"
},
{
"id": 9020102,
"name": "Upgradable Training Dummy",
"desc": "Turn End: if this unit failed to hit with a Skill, gain [ParryingResultUp] next turn equal to the number of turns this unit failed to hit\nIf this unit hits an enemy with a Skill, reset the above stack"
},
{
"id": 9020103,
"name": "Remember the Basics",
"desc": "Turn End: if this unit was hit by 4 or more Attack Skills, to all enemies that attacked this unit, apply 1 [AttackDmgUp] next turn for every turn this unit was hit\nIf this unit was hit by 3 or fewer Attack Skills, reset the above stack"
},
{
"id": 9019501,
"name": "Off-mark Curse",
"desc": "When this unit is Staggered, halve the [Burst] Potency and [Burst] Count on the target this unit hit last"
},
{
"id": 9019502,
"name": "Jar-haunting Curse",
"desc": "Turn End: If this unit hit a target this turn, gain 1 [Enhancement] next turn\nIf this unit kills itself, apply 1 [Enhancement] to all allies"
},
{
"id": 9019601,
"name": "Jar-haunting Curse",
"desc": "On Skill hit: if target has 1 remaining [Burst] Count, inflict +1 [Burst] Count (2 times per turn)\nOn Hit: if target has 1 remaining [Burst], inflict 2 [Burst] (2 times per turn)\nIf this unit kills itself, inflict 2 [Burst] and +1 [Burst] Count on all enemies"
},
{
"id": 9019701,
"name": "Jar-haunting Curse",
"desc": "On Skill hit: if target has 4+ [Burst], inflict 1 [DefenseDown] next turn (3 times per turn)\nIf this unit kills itself, inflict 3 [DefenseDown] on all enemies"
},
{
"id": 9102201,
"name": "Off-mark Curse",
"desc": "When this unit is Staggered, eliminate the [Burst] Potency and [Burst] Count on the target this unit hit last"
},
{
"id": 9102202,
"name": "Cursed Spirit Jar",
"desc": "On Hit, if the target has 5+ ([Burst] Potency + [Burst] Count), inflict 1 [DefenseDown] (5 times per turn)"
},
{
"id": 9102203,
"name": "Jar-haunting Curse",
"desc": "Turn End: against all enemies, inflict [Poison] equal to the number of turns that passed since this unit joined the battle (max 5)\nIf this unit kills itself, apply (# of turns x 5) [Poison] and inflict +2 [Burst] Count on all enemies next turn (max 25)"
},
{
"id": 9019801,
"name": "Damage Taken",
"desc": "When hit during the combat phase: +10% damage for the turn\nWhen hit during the combat phase: on Clash Win, +20% damage"
},
{
"id": 9019802,
"name": "Target - Jia Baoyu",
"desc": "Prioritizes Hong Lu"
},
{
"id": 9019803,
"name": "Focusing on Target",
"desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Reduction] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, inflict +1 more [Laceration] and [Laceration] Count next turn"
},
{
"id": 9020001,
"name": "Mission Progress",
"desc": "Deal +0.5% damage for every 1% missing HP on self (max 50%)"
},
{
"id": 9020002,
"name": "Honing in on Target",
"desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Reduction] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 1 [Enhancement] next turn\n- inflict +1 more [Laceration] and [Laceration] Count next turn"
},
{
"id": 9102101,
"name": "Damage Taken",
"desc": "When hit during the combat phase: +20% damage for the turn\nDuring the combat phase: On Clash Lose, take +15% damage from the Skill"
},
{
"id": 9102102,
"name": "Plastered Training",
"desc": "Deal +2% damage for every 1% missing HP on self (max 100%)"
},
{
"id": 9102103,
"name": "Well, well... Hic. This won't do",
"desc": "At 50% HP, recover from Stagger and end this turn.\nFix this unit's Speed to 10 next turn"
},
{
"id": 9102104,
"name": "Clear Target",
"desc": "At 70%+ HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 3 [AttackDown] next turn\nAt less than 70% HP: at Turn End, if this unit failed to hit Hong Lu with a Skill, gain 6 [AttackUp] next turn"
}
]
}