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LimbusStaticData/Localize/en/EN_Skills_Enemy-a1c9p1.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 9103601,
"levelList": [
{
"level": 1,
"name": "Pierce",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 9103602,
"levelList": [
{
"level": 1,
"name": "Flesh Rip",
"desc": "If target has 5+ [Laceration], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown] next turn"
}
]
}
]
}
]
},
{
"id": 9103603,
"levelList": [
{
"level": 1,
"name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm",
"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
},
{
"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 9103605,
"levelList": [
{
"level": 1,
"name": "Muscular Contraction",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 9103701,
"levelList": [
{
"level": 1,
"name": "Jab",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9103702,
"levelList": [
{
"level": 1,
"name": "Vascular Tear",
"desc": "If target has 5+ [Laceration], Base Power +1\nIf target has 3+ types of negative effects, deal +30% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Laceration]"
}
]
}
]
}
]
},
{
"id": 9103703,
"levelList": [
{
"level": 1,
"name": "Artwork: Liberation of Bones Contingent on Cardiac Rhythm",
"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
},
{
"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 9103705,
"levelList": [
{
"level": 1,
"name": "Muscular Contraction",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 9103801,
"levelList": [
{
"level": 1,
"name": "Bound Muscles",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
}
]
}
]
}
]
},
{
"id": 9103802,
"levelList": [
{
"level": 1,
"name": "Tear and Rip",
"desc": "If target has 5+ [Laceration], Base Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Laceration] Count\nIf target has 3+ types of negative effects, inflict +1 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Desire] next turn"
}
]
}
]
}
]
},
{
"id": 9103803,
"levelList": [
{
"level": 1,
"name": "Artwork Adorned by Desire",
"desc": "Base Power +1 for every 20% missing HP percentage on this unit's Core (max 4)\nCoin Power +1 for every 3 [Laceration] on target (max 2)\n[WinDuel] Inflict +2 [Vibration] Count\n[DefeatDuel] Gain 1 [Paralysis] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 5 [Laceration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnStartCoin] Lose 30% of this unit's current Core HP (does not get Staggered due to this effect; rounded down)"
},
{
"desc": "[OnSucceedAttack] Gain 5 [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Desire] next turn"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [Switch_Vibration] into [VibrationBleeding]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 9103805,
"levelList": [
{
"level": 1,
"name": "Tightening Ribbons",
"desc": "[CanDuelGuard]\nWhen hit, inflict 1 [PinkRibbon_Ishmael] against the attacker (once per Skill)\n[StartBattle] Gain 1 [MuscleContraction] next turn. When hit, gain 1 additional [MuscleContraction] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
}
]
}