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LimbusStaticData/Localize/en/EN_Skills_personality-01.json
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{
"dataList": [
{
"id": 1010501,
"levelList": [
{
"level": 1,
"name": "Stay Calm",
"desc": "If this Skill is Discarded, gain +3 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 2,
"name": "Stay Calm",
"desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Gain +2 [Vibration] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Stay Calm",
"desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Gain +2 [Vibration] Count\nAt 5+ [Vibration] Count, gain Coin Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
}
]
}
]
},
{
"id": 1010502,
"levelList": [
{
"level": 1,
"name": "Gamble",
"desc": "If this Skill is Discarded, gain +3 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2"
}
]
}
]
},
{
"level": 2,
"name": "Gamble",
"desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2"
}
]
}
]
},
{
"level": 4,
"name": "Gamble",
"desc": "If this Skill is Discarded, gain +4 [Vibration] Count\n[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Vibration] Count"
},
{
"desc": "[OnSucceedAttack] At 5+ [Vibration] Count, trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 2"
}
]
}
]
}
]
},
{
"id": 1010503,
"levelList": [
{
"level": 3,
"name": "Grinding the Molars",
"desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]"
}
]
}
]
},
{
"level": 4,
"name": "Grinding the Molars",
"desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots\n[WhenUse] Consume 10 [Vibration] Count on self to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]"
}
]
},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [DefenseDown]"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed [Vibration] Count, trigger [VibrationExplosion]"
}
]
}
]
}
]
},
{
"id": 1010504,
"levelList": [
{
"level": 1,
"name": "Guard",
"desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Guard",
"desc": "[WhenUse] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots",
"coinlist": [
{}
]
}
]
},
{
"id": 1010601,
"levelList": [
{
"level": 1,
"name": "Dimensional Slit",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
}
]
}
]
},
{
"level": 2,
"name": "Dimensional Slit",
"desc": "[WhenUse] Gain +2 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Dimensional Slit",
"desc": "[WhenUse] Gain +2 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Charge] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
}
]
}
]
},
{
"id": 1010602,
"levelList": [
{
"level": 1,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +5 [Charge] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +6 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ [Charge] Count, inflict 3 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Energy Cycle",
"desc": "[WhenUse] Gain +7 [Charge] Count\nAt 10+ [Charge] Count, Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] At 10+ [Charge] Count, inflict 3 [Burst] and +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1010603,
"levelList": [
{
"level": 3,
"name": "Dimensional Rift",
"desc": "[WhenUse] At less than 15 [Charge] Count, consume 10 [Charge] Count to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst] for every 5 [Charge] Count consumed by the Skill (max 6)"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed 15 [Charge] Count upon use, inflict 2 [DimensionRift]"
},
{
"desc": "[EnemyKill] Gain 3 [ChargeForceField]"
}
]
}
]
},
{
"level": 4,
"name": "Dimensional Rift",
"desc": "[WhenUse] At less than 15 [Charge] Count, consume 10 [Charge] Count to gain Coin Power +1\n[WhenUse] Consume 15 [Charge] Count to gain Coin Power +2\n[BeforeAttack] If 15 [Charge] Count has been consumed, inflict +3 [Burst] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst] for every 5 [Charge] Count consumed by the Skill (max 9)"
},
{
"desc": "[OnSucceedAttack] If the Skill consumed 15 [Charge] Count upon use, inflict 2 [DimensionRift]"
},
{
"desc": "[EnemyKill] Gain 5 [ChargeForceField]"
}
]
}
]
}
]
},
{
"id": 1010604,
"levelList": [
{
"level": 1,
"name": "Hollow Dimension",
"desc": "Base Power +1 for every 5 [Charge] Count (max 2)",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "Hollow Dimension",
"desc": "Base Power +1 for every 5 [Charge] Count (max 2)\n[OnSucceedEvade] Next turn, when inflicting [Burst] with a Skill for the first time, inflict +1 more [Burst] (max +3 per turn)",
"coinlist": [
{}
]
}
]
},
{
"id": 1010701,
"levelList": [
{
"level": 1,
"name": "Impale",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Impale",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Impale",
"desc": "[WhenUse] Gain +2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1010702,
"levelList": [
{
"level": 1,
"name": "Relentless Stabbing",
"desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Relentless Stabbing",
"desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] Reuse this Coin (1 time max)"
}
]
}
]
},
{
"level": 4,
"name": "Relentless Stabbing",
"desc": "[WhenUse] Gain +2 [Breath] Count\nAt 5+ [Breath], Clash Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] Reuse this Coin (3 times max)"
}
]
}
]
}
]
},
{
"id": 1010703,
"levelList": [
{
"level": 3,
"name": "Ambush",
"desc": "[WhenUse] Gain 5 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +4 [Laceration] Count"
}
]
}
]
},
{
"level": 4,
"name": "Ambush",
"desc": "[WhenUse] Gain 5 [Breath]\nAt 7+ [Breath], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 4 [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict +6 [Laceration] Count"
}
]
}
]
}
]
},
{
"id": 1010704,
"levelList": [
{
"level": 1,
"name": "Evade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Evade",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1010801,
"levelList": [
{
"level": 1,
"name": "Expend Knowledge",
"desc": "Gain ([KnowledgeExplored] x 2% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lower user’s Stagger Threshold by [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Lower user’s Stagger Threshold by [KnowledgeExplored]"
}
]
}
]
},
{
"level": 2,
"name": "Expend Knowledge",
"desc": "Gain ([KnowledgeExplored] x 3% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]"
}
]
}
]
},
{
"level": 4,
"name": "Expend Knowledge",
"desc": "Gain ([KnowledgeExplored] x 3% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] If target has 5+ [Sinking], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Lower user's Stagger Threshold by [KnowledgeExplored]"
}
]
}
]
}
]
},
{
"id": 1010802,
"levelList": [
{
"level": 1,
"name": "Seal Shut",
"desc": "Gain ([KnowledgeExplored] x 4% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
}
]
},
{
"level": 2,
"name": "Seal Shut",
"desc": "Gain ([KnowledgeExplored] x 5% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
}
]
},
{
"level": 4,
"name": "Seal Shut",
"desc": "Gain ([KnowledgeExplored] x 6% of max HP) Shield if this Skill is Discarded\n[WhenUse] Discard 1 Skill of the highest rank in all of this unit's Skill Slots\n[WhenUse] If target has 5+ [Sinking], Coin Power +1\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict [Sinking] equal to [KnowledgeExplored]"
}
]
}
]
}
]
},
{
"id": 1010803,
"levelList": [
{
"level": 3,
"name": "Grace of Knowledge",
"desc": "Gain ([KnowledgeExplored] x 9% of max HP) Shield if this Skill is Discarded\n[WhenUse] Gain +8 [Aggro] to this Skill Slot next turn",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Grace of Knowledge",
"desc": "Gain ([KnowledgeExplored] x 12% of max HP) Shield if this Skill is Discarded\n[WhenUse] Gain +10 [Aggro] to this Skill Slot next turn\n[WhenUse] At less than 50% HP, Coin Power +1",
"coinlist": [
{},
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1010804,
"levelList": [
{
"level": 1,
"name": "Fixated Study",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Gain +3 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Fixated Study",
"desc": "[WhenUse] Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots\n[WhenUse] Gain +5 [Aggro] to this Skill Slot next turn",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1010901,
"levelList": [
{
"level": 1,
"name": "Paint Over",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 2,
"name": "Paint Over",
"desc": "",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
},
{
"level": 4,
"name": "Paint Over",
"desc": "If target has 6+ [Laceration], Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
}
]
}
]
}
]
},
{
"id": 1010902,
"levelList": [
{
"level": 1,
"name": "Sanguine Pointillism",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "Sanguine Pointillism",
"desc": "If target has 6+ [Laceration], Clash Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 20% chance to Reuse Coin once. +20% more chance to Reuse Coin for every type of negative effect on target"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
}
]
},
{
"level": 4,
"name": "Sanguine Pointillism",
"desc": "Clash Power +1 for every 3 [Laceration] on target (max 2)\nCoin Power +1 for every 3 [Laceration] Count on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
}
]
}
]
},
{
"id": 1010903,
"levelList": [
{
"level": 3,
"name": "Hematic Coloring",
"desc": "If target has 6+ [Laceration], Clash Power +1",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count. If target has 4+ types of negative effects, inflict +2 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]. If target has 4+ types of negative effects, inflict 2 additional [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +15% damage for every type of negative effect on target (max 75%)"
},
{
"desc": "[EndSkill] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], on 1 enemy that has the fewest types of negative effects"
}
]
}
]
},
{
"level": 4,
"name": "Hematic Coloring",
"desc": "Clash Power +1 for every 3 [Laceration] on target (max 2)\nCoin Power +1 for every 3 [Laceration] Count on target (max 2)",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Laceration] Count. If target has 3+ types of negative effects, inflict +2 additional [Laceration] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +3 Count of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Laceration]. If target has 3+ types of negative effects, inflict 2 additional [Laceration]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +25% damage for every type of negative effect on target (max 125%)"
},
{
"desc": "[EndSkill] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from [Combustion], [Laceration], [Vibration], [Burst], and [Sinking], on 2 enemies that have the fewest types of negative effects"
}
]
}
]
}
]
},
{
"id": 1010904,
"levelList": [
{
"level": 1,
"name": "Beat the Brush",
"desc": "If target has 6+ [Laceration], Base Power +5",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "Beat the Brush",
"desc": "Base Power +1 for every 1 [Laceration] on target (max 10)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1011001,
"levelList": [
{
"level": 1,
"name": "Celebration for the Departed",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
},
{
"level": 2,
"name": "Celebration for the Departed",
"desc": "If the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
},
{
"level": 4,
"name": "Celebration for the Departed",
"desc": "<style=\"highlight\">At 10+ [BulletLament], Clash Power +1</style>\nIf the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +2 [Sinking] Count",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
}
]
},
{
"id": 1011002,
"levelList": [
{
"level": 1,
"name": "Solemn Lament for the Living",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 5 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
},
{
"level": 2,
"name": "Solemn Lament for the Living",
"desc": "If the sum of the target's [Sinking] and both [SinkingWhite] is 6 or higher, Coin Power +1\n[WinDuel] Inflict +1 [Sinking] Count\n[EndSkill] Gain (highest Reson.) of [BulletLament] (max 6)\n- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of [BulletLament] (max 12)",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 5 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
},
{
"level": 4,
"name": "Solemn Lament for the Living",
"desc": "At 10+ [BulletLament], Clash Power +1\n<style=\"highlight\">Coin Power +1 for every 6 value</style> of the sum of the target's [Sinking] and both [SinkingWhite] <style=\"highlight\">(max 2)</style>\n[WinDuel] Inflict +1 [Sinking] Count\n[EndSkill] Gain (highest Reson.) of [BulletLament] (max 6)\n- If the said Reson. was an A-Reson., gain (highest Reson. x 2) of [BulletLament] (max 12)\n<style=\"highlight\"> - If the said Reson. was at 4+ A-Reson., [ReloadLament] instead</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 5 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
}
]
}
]
},
{
"id": 1011003,
"levelList": [
{
"level": 3,
"name": "Goodbye Now, a Sorrow in You",
"desc": "Base Power +1 for every 10 value of [BulletLament] (max 2)\n[WinDuel] Inflict +3 [Sinking] Count\n[EndSkill] [ReloadLament]",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 6 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend all of [BulletLament] on self"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
},
{
"desc": "[OnSucceedAttack] Deal +2% damage for every value of [BulletLament] spent by this Skill"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom damage equal to \"All\" [SinkingWhite] on target\n- \"All\" = the sum of both The Living and The Departed on target"
}
]
}
]
},
{
"level": 4,
"name": "Goodbye Now, a Sorrow in You",
"desc": "Base Power +1 for every <style=\"highlight\">5</style> value of [BulletLament] <style=\"highlight\">(max 4)</style>\nCoin Power +1 for every 6 value of the sum of the target's [Sinking] and both [SinkingWhite] (max 2)\n[WinDuel] Inflict +3 [Sinking] Count\n[EndSkill] [ReloadLament]",
"coinlist": [
{
"coindescs": [
{
"desc": "Spend 1 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend 6 [BulletLament]"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
}
]
},
{
"coindescs": [
{
"desc": "Spend all of [BulletLament] on self"
},
{
"desc": "[OnSucceedAttack] Inflict [SinkingWhite] equal to [BulletLament] spent"
},
{
"desc": "[OnSucceedAttack] Deal +4% damage for every value of [BulletLament] spent by this Skill"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict Gloom damage equal to \"All\" [SinkingWhite] on target\n- \"All\" = the sum of both The Living and The Departed on target"
}
]
}
]
}
]
},
{
"id": 1011004,
"levelList": [
{
"level": 1,
"name": "FromTheCoffinAButterflyTakesFlight",
"desc": "[StartBattle] [ReloadLament] (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
},
{
"level": 4,
"name": "FromTheCoffinAButterflyTakesFlight",
"desc": "[StartBattle] [ReloadLament] (once per turn)\n[StartBattle] Gain Shield equal to (the sum of both [SinkingWhite] on the selected target)% HP (max 20% per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 1011101,
"levelList": [
{
"level": 1,
"name": "Though it must be prefaced that E.G.O gears are standardized equipment,",
"desc": "[WhenUse] Gain +2 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 2,
"name": "Though it must be prefaced that E.G.O gears are standardized equipment,",
"desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 2)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects\n[DefeatDuel] [Burst] Potency inflicted by this Skill +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "Though it must be prefaced that E.G.O gears are standardized equipment,",
"desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] with its effects\n[DefeatDuel] [Burst] Potency inflicted by this Skill +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1011102,
"levelList": [
{
"level": 1,
"name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,",
"desc": "[WhenUse] Gain +2 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count"
}
]
}
]
},
{
"level": 2,
"name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,",
"desc": "[StartBattle] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)\n[WhenUse] Gain +3 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects\n[DefeatDuel] [Burst] Count inflicted by this Skill +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,",
"desc": "[StartBattle] <style=\"highlight\">On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6)</style>\n[WhenUse] Gain +4 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects\n[DefeatDuel] [Burst] Count inflicted by this Skill +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1011103,
"levelList": [
{
"level": 3,
"name": "the idiosyncrasies of the source may be utilized with greater flexibility",
"desc": "Deal +0.5% damage for every 1% missing HP on self\n[StartBattle] Base Power +1 for every Skill that targets this unit (max 2)\n[WhenUse] Gain 2 [GlowingLantern] (once per turn)\n[WhenUse] Gain +6 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects; instead, gain Base Power +1\n[EndSkill] Heal 30 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
},
{
"level": 4,
"name": "the idiosyncrasies of the source may be utilized with greater flexibility",
"desc": "Deal +0.8% damage for every 1% missing HP on self\n[StartBattle] Base Power +1 for every Skill that targets this unit (max 3)\n[WhenUse] Gain 3 [GlowingLantern] (once per turn)\n[WhenUse] Gain +8 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Potency or Count with its effects; instead, gain Base Power +1\n[EndSkill] Heal 30 SP",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +3 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Binding] next turn"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
}
]
}
]
},
{
"id": 1011104,
"levelList": [
{
"level": 1,
"name": "Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured",
"desc": "[StartBattle] Gain 2 [GlowingLantern] (once per turn)\n[WhenUse] Gain +6 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects; instead, gain Base Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
},
{
"level": 4,
"name": "Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured",
"desc": "[StartBattle] Gain 3 [GlowingLantern] (once per turn)\n[WhenUse] Gain +8 [Aggro] next turn\n[WhenUse] If target has 15+ [Burst] and 3+ [Burst] Count, this Skill does not inflict [Burst] Count with its effects; instead, gain Base Power +3",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
}
]
}
]
}
]
},
{
"id": 1011201,
"levelList": [
{
"level": 1,
"name": "Flame Hew",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 2,
"name": "Flame Hew",
"desc": "If target has <style=\"highlight\">3</style>+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Flame Hew",
"desc": "<style=\"highlight\">Coin Power +1 for every 3 [Combustion] on target (max 2)</style>\n<style=\"highlight\">Deal +10% damage for every 10 [Combustion] on target (max 30%)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
},
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]"
}
]
}
]
}
]
},
{
"id": 1011202,
"levelList": [
{
"level": 1,
"name": "Frontal Assault",
"desc": "If target has 6+ [Combustion], Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target"
}
]
}
]
},
{
"level": 2,
"name": "Frontal Assault",
"desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2.5% damage for every [Combustion] on target (max 30%)"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Frontal Assault",
"desc": "Coin Power +1 for every 6 [Combustion] on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +<style=\"highlight\">5</style>% damage for every [Combustion] on target (max <style=\"highlight\">60</style>%)"
},
{
"desc": "[OnSucceedAttack] If target has 6+ [Combustion], inflict +2 [Combustion] Count on target<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1011203,
"levelList": [
{
"level": 3,
"name": "Flow of the Sword",
"desc": "If target has 6+ [Combustion], Coin Power +1\nDeal +10% damage for every 6 [Combustion] on target (max 30%)\n[EndSkill] Heal 10 SP for 1 other ally that has the lowest SP\n- If this attack killed the target, or if target had 10+ [Combustion], heal 1 more ally",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2% damage for every [Combustion] on target (max 60%)"
},
{
"desc": "[OnSucceedAttack] Deal Wrath damage equal to [Combustion] Potency on target (max 30). Reduce target's [Combustion] Count by 2"
}
]
}
]
},
{
"level": 4,
"name": "Flow of the Sword",
"desc": "<style=\"highlight\">Coin Power +1 for every 6 [Combustion] on target (max 2)</style>\nDeal +10% damage for every 6 [Combustion] on target (max 30%)\n[EndSkill] Heal <style=\"highlight\">15</style> SP for 1 other ally that has the lowest SP\n- If this attack killed the target, or if target had 10+ [Combustion], heal 1 more ally",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +2% damage for every [Combustion] on target (max 60%)"
},
{
"desc": "[OnSucceedAttack] Deal Wrath damage equal to [Combustion] Potency on target (max 30). Reduce target's [Combustion] Count by 2"
}
]
}
]
}
]
},
{
"id": 1011204,
"levelList": [
{
"level": 1,
"name": "Flame Counter",
"desc": "[BeforeHit] Gain Shield equal to [Combustion] on target (max 10, once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]"
}
]
}
]
},
{
"level": 4,
"name": "Flame Counter",
"desc": "[BeforeHit] Gain Shield equal to [Combustion] on target (max 15, once per turn)\n[WhenUse] If target has 10+ [Combustion], deal +10% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] Inflict 1 [Combustion]\n- If this unit has Shield, inflict 1 additional [Combustion]"
}
]
}
]
}
]
},
{
"id": 1011301,
"levelList": [
{
"level": 1,
"name": "See Through Defenses",
"desc": "Deal +7% damage for every [BoseProjektil] on self (max 49%)\n[WhenUse] Gain 1 [BoseProjektil]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
}
]
}
]
},
{
"level": 2,
"name": "See Through Defenses",
"desc": "Deal +<style=\"highlight\">10</style>% damage for every [BoseProjektil] on self (max <style=\"highlight\">70</style>%)\n<style=\"highlight\">[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] At 3+ [Breath] Count, Base Power +1 </style>\n[WhenUse] Gain <style=\"highlight\">+1 [Breath] Count and</style> 1 [BoseProjektil]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttackHead] Inflict +1 [Laceration] Count</style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttackHead] Gain 1 [BoseProjektil]</style>"
}
]
}
]
},
{
"level": 4,
"name": "See Through Defenses",
"desc": "Deal +<style=\"highlight\">15</style>% damage for every [BoseProjektil] on self (max <style=\"highlight\">105</style>%)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Breath] on self (max 2)</style>\n[WhenUse] <style=\"highlight\">Base Power +1 for every 3 [Breath] Count on self (max 2)</style>\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count and 1 [BoseProjektil]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack]</style> Inflict +1 [Laceration] Count"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack]</style> Gain 1 [BoseProjektil]"
}
]
}
]
}
]
},
{
"id": 1011302,
"levelList": [
{
"level": 1,
"name": "Punch Through",
"desc": "[WhenUse] Deal +10% damage for every [BoseProjektil] on self (max 70%)\n[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]"
}
]
}
]
},
{
"level": 2,
"name": "Punch Through",
"desc": "[WhenUse] Deal +10% damage for every [BoseProjektil] on self (max 70%)\n<style=\"highlight\">[WhenUse] At 5+ [Breath], Coin Power +1</style>\n[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttackHead] Inflict 2 [Laceration]</style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] Inflict 1 [Laceration]</style>"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Punch Through",
"desc": "[WhenUse] Deal +<style=\"highlight\">15</style>% damage for every [BoseProjektil] on self (max <style=\"highlight\">105</style>%)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Breath] on self (max 2)</style>\n[WhenUse] Gain 2 [Breath]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack]</style> Inflict 2 [Laceration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Gain 1 [BoseProjektil]<style=\"highlight\"></style>"
},
{
"desc": "[CriticalOnSucceedAttack] Inflict <style=\"highlight\">2</style> [Laceration]"
},
{
"desc": "[CriticalOnSucceedAttack] Gain 2 [BoseProjektil]<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1011303,
"levelList": [
{
"level": 3,
"name": "Target Readjustment Fire",
"desc": "[StartBattle] Targets the unit that has the lowest HP\n- At 7 [BoseProjektil], primarily targets among allies as the main target\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] At 5+ [Breath], Coin Power +1\n[WhenUse] At 3+ [Breath] Count, Base Power +1\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all\n- If this unit lost all [BoseProjektil], and if an ally is killed, heal 20 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin deals damage only against the main target"
},
{
"desc": "If the main target is an ally, activate the following effects:\n- The main target's Pierce Resistance becomes Fatal against this attack"
},
{
"desc": "- Deal +5% damage for every [BoseProjektil] on self (max 35%)"
},
{
"desc": "- +2% Damage on Critical Hit for every [Breath] on self (max 40%)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin deals damage only against the sub-targets"
},
{
"desc": "- However, if the main target was an enemy, deal damage against the main target"
},
{
"desc": "- If the first Coin failed to kill an ally, 1 random sub-target takes damage\n"
},
{
"desc": "Deal +15% damage for every [BoseProjektil] on self (max 105%)"
},
{
"desc": "- If the first Coin killed an ally, deal +30% damage for every [BoseProjektil] on self instead (max 210%)\n"
},
{
"desc": "+2.5% Damage on Critical Hit for every [Breath] Potency (max 25%)"
},
{
"desc": "+7% Damage on Critical Hit for every [BoseProjektil] on self (max 49%)"
},
{
"desc": "Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Laceration]"
},
{
"desc": "- If the first Coin killed an ally, inflict 3 [Laceration] and +1 [Laceration] Count instead"
}
]
}
]
},
{
"level": 4,
"name": "Target Readjustment Fire",
"desc": "[StartBattle] Targets the unit that has the lowest HP\n- At 7 [BoseProjektil], primarily targets among allies as the main target\n[StartBattle] Gain +1 Atk Weight for every 3 [BoseProjektil] on self (max 2)\n[WhenUse] <style=\"highlight\">Coin Power +1 for every 5 [Breath] on self (max 2)</style>\n[WhenUse] <style=\"highlight\">Base Power +1 for every 3 [Breath] Count on self (max 2)</style>\n[WhenUse] Gain 1 [Breath] for every [BoseProjektil] on self (max 7)\n[EndSkill] Lose ([BoseProjektil] on self x 2) SP (max 14)\n[EndSkill] If this unit has 7 [BoseProjektil] at Combat Start, lose them all\n- If this unit lost all [BoseProjektil], and if an ally is killed, heal 20 SP on self",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin deals damage only against the main target"
},
{
"desc": "If the main target is an ally, activate the following effects:\n- The main target's Pierce Resistance becomes Fatal against this attack"
},
{
"desc": "- Deal +7% damage for every [BoseProjektil] on self (max 49%)"
},
{
"desc": "- +3% Damage on Critical Hit for every [Breath] on self (max 60%)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "This Coin deals damage only against the sub-targets"
},
{
"desc": "- However, if the main target was an enemy, deal damage against the main target"
},
{
"desc": "- If the first Coin failed to kill an ally, 1 random sub-target takes damage\n"
},
{
"desc": "Deal +<style=\"highlight\">20</style>% damage for every [BoseProjektil] on self (max <style=\"highlight\">140</style>%)"
},
{
"desc": "- If the first Coin killed an ally, deal +<style=\"highlight\">40</style>% damage for every [BoseProjektil] on self instead (max <style=\"highlight\">280</style>%)\n"
},
{
"desc": "+<style=\"highlight\">5</style>% Damage on Critical Hit for every [Breath] Potency (max <style=\"highlight\">50</style>%)"
},
{
"desc": "+<style=\"highlight\">10</style>% Damage on Critical Hit for every [BoseProjektil] on self (max <style=\"highlight\">70</style>%)"
},
{
"desc": "Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%)"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Laceration]"
},
{
"desc": "- If the first Coin killed an ally, inflict <style=\"highlight\">5</style> [Laceration] and +<style=\"highlight\">2</style> [Laceration] Count instead"
}
]
}
]
}
]
},
{
"id": 1011304,
"levelList": [
{
"level": 1,
"name": "Front Line Support",
"desc": "[DuelCounter]\n[WhenUse] Coin Power +1 for every 2 [Breath] on self (max 2)\n[WhenUse] Gain 2 [BoseProjektil]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
}
]
},
{
"level": 4,
"name": "Front Line Support",
"desc": "[DuelCounter]\n[WhenUse] Coin Power +1 for every 2 [Breath] on self (max 3)\n[WhenUse] Gain 2 [BoseProjektil]",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[OnSucceedAttack] Gain +2 [Breath] Count"
}
]
}
]
}
]
},
{
"id": 1011401,
"levelList": [
{
"level": 1,
"name": "Cut Down and Trample",
"desc": "[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]"
}
]
}
]
},
{
"level": 2,
"name": "Cut Down and Trample",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, Coin Power +1</style>\n[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "<style=\"highlight\">[OnSucceedAttack] Inflict +1 [Burst] Count</style>"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [Vibration]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "Cut Down and Trample",
"desc": "If this unit's Speed is faster than the target's, Coin Power +1\n[WhenUse] If target has 5+ ([Burst] + [Vibration]), Coin Power +1\n<style=\"highlight\">[WinDuel] Inflict 1 [Binding] next turn (2 times per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +1 [Burst] Count<style=\"highlight\"></style>"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">2</style> [Vibration]"
}
]
}
]
}
]
},
{
"id": 1011402,
"levelList": [
{
"level": 1,
"name": "Crescent Blade Strike [月刀擊]",
"desc": "[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain 1 [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 2,
"name": "Crescent Blade Strike [月刀擊]",
"desc": "<style=\"highlight\">If this unit's Speed is faster than the target's, Coin Power +1</style>\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain <style=\"highlight\">2</style> [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target does not have Deathrite, inflict 1 [ConcussionYisang]</style>"
}
]
}
]
},
{
"level": 4,
"name": "Crescent Blade Strike [月刀擊]",
"desc": "If this unit's Speed is faster than the target's:\n- Coin Power +1\n<style=\"highlight\">- If this unit's Speed is faster than the target's by 2 or more, deal +([BreakthroughHorse] on self x 20)% damage (max 100%)</style>\n\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WhenUse] Gain 2 [Agility] next turn (once per turn)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Vibration]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] If target doesn't have Deathrite, inflict 1 [ConcussionYisang]<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">[OnSucceedAttack] If target has Deathrite, inflict 3 [Burst]</style>"
}
]
}
]
}
]
},
{
"id": 1011403,
"levelList": [
{
"level": 3,
"name": "Cavalry's Vanguard Charge",
"desc": "If this unit's Speed is faster than the target's:\n- Final Power +1\n- Deal +([BreakthroughHorse] on self x 10)% damage (max 40%)\n\nDeal +(Shield HP on self x 2)% damage (max 50%)\n\n[BeforeUse] At 5 [BreakthroughHorse], consume all of it to activate \"Obsidian Stormrider's Crescent Decapitator\" instead\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] At 2+ [LegStrengthHorseYisang], inflict 1 [ConcussionYisang]"
}
]
}
]
},
{
"level": 4,
"name": "Cavalry's Vanguard Charge",
"desc": "If this unit's Speed is faster than the target's:\n- Final Power +1\n- Deal +([BreakthroughHorse] on self x <style=\"highlight\">20</style>)% damage (max <style=\"highlight\">80</style>%)\n\nDeal +(Shield HP on self x 2)% damage (max 50%)\n\n[BeforeUse] At 5 [BreakthroughHorse], consume all of it to activate \"Obsidian Stormrider's Crescent Decapitator\" instead\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n<style=\"highlight\">[WhenUse] At 3+ [BreakthroughHorse], convert all Coins to [SuperCoin]s</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 2 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 1 [Binding] next turn"
},
{
"desc": "<style=\"highlight\">- At 3+ [BreakthroughHorse], inflict 1 additional [Binding]</style>"
},
{
"desc": "[OnSucceedAttack] Inflict +1 [Vibration] Count<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] At 2+ [LegStrengthHorseYisang], inflict <style=\"highlight\">2</style> [ConcussionYisang]"
}
]
}
]
}
]
},
{
"id": 1011404,
"levelList": [
{
"level": 1,
"name": "Preparation Afore the Charge.",
"desc": "[CanDuelGuard] \n[StartBattle] Gain 3 [LegStrengthHorseYisang] next turn",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
},
{
"level": 4,
"name": "Preparation Afore the Charge.",
"desc": "[CanDuelGuard]\n[StartBattle] Gain 3 [LegStrengthHorseYisang] next turn\n<style=\"highlight\">[EndBattle] Remove 1 random removable negative effect applied to self (once per turn)</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 1011405,
"levelList": [
{
"level": 3,
"name": "Obsidian Stormrider's Crescent Decapitator [黑風馬脚月斬]",
"desc": "If this unit's Speed is faster than the target's, Final Power +1\n[WhenUse] Apply 1 [BattlefieldHorse] on all other allies next turn (once per turn)\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WinDuel] If this unit's Speed is faster than the target's, deal +50% damage",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ConcussionYisang]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
},
{
"level": 4,
"name": "Obsidian Stormrider's Crescent Decapitator [黑風馬脚月斬]",
"desc": "If this unit's Speed is faster than the target's, Final Power +1\n[WhenUse] Apply 1 [BattlefieldHorse] on all other allies next turn (once per turn)\n[WhenUse] Gain 3 [LegStrengthHorseYisang]\n[WhenUse] Coin Power +1 for every 5 ([Burst] + [Vibration]) on target (max 2)\n[WinDuel] If this unit's Speed is faster than the target's, deal +50% damage\n<style=\"highlight\">[WinDuel] Inflict 1 [ConcussionYisang] against the main target</style>",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 3 [Burst]"
},
{
"desc": "[OnSucceedAttack] Inflict 4 [Vibration]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Burst] Count"
},
{
"desc": "[OnSucceedAttack] Inflict +2 [Vibration] Count"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Inflict 1 [ConcussionYisang]"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
},
{
"desc": "[OnSucceedAttack] Trigger [VibrationExplosion]; then, reduce target's [Vibration] Count by 1"
}
]
}
]
}
]
},
{
"id": 1011501,
"levelList": [
{
"level": 1,
"name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +15% damage\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +1 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Sinking]"
}
]
}
]
},
{
"level": 2,
"name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +15% damage\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +<style=\"highlight\">2</style> [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict 1 [Sinking]<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "\"Enwrap 330 Times in Long Swaths of Frozen Blood\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Blunt weapon\n- Coins using Blunt weapons deal <style=\"highlight\">+15%</style> damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Clash Power +1</style> and deal <style=\"highlight\">+20%</style> damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage - 1) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain + 2 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict <style=\"highlight\">2</style> [Sinking]"
}
]
}
]
}
]
},
{
"id": 1011502,
"levelList": [
{
"level": 1,
"name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count"
}
]
}
]
},
{
"level": 2,
"name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal +10% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], Clash Power +1\n<style=\"highlight\">At 6+ ([Breath] on self + [Sinking] on target), Coin Power +1</style>\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]<style=\"highlight\"></style>"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
}
]
},
{
"level": 4,
"name": "\"Revel with Soundless Applause, Impale in Voiceless Sorrow\"",
"desc": "(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Pierce weapon\n- Coins using Pierce weapons deal <style=\"highlight\">+15%</style> damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], <style=\"highlight\">Final Power +1</style>\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain 3 [Breath]",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain +<style=\"highlight\">2</style> [Breath] Count"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +1 [Sinking] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
},
{
"id": 1011503,
"levelList": [
{
"level": 3,
"name": "\"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves\"",
"desc": "Turn Start: At 9 [StackYisangSpecialSkill], replace this Skill with \"Furioso-Replica\" (once per turn)\n- Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard\n- [BeforeUse] At less than 9 [StackYisangSpecialSkill], use as Skill 3\n(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Slash weapon\n- Coins using Slash weapons deal +12.5% damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nAt 6+ ([Breath] on self + [Sinking] on target), Coin Power +1\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +3 [Breath] Count",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain 2 [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict 2 [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "Deal +10% damage for every [UnlockBuff_Base] stage (max 30%)"
},
{
"desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +2 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "\"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves\"",
"desc": "Turn Start: At 9 [StackYisangSpecialSkill], replace this Skill with \"Furioso-Replica\" (once per turn)\n- Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard\n- [BeforeUse] At less than 9 [StackYisangSpecialSkill], use as Skill 3\n(75 - ([KarmaOfIndexAlly] / 2))% chance to produce a Slash weapon\n- Coins using Slash weapons deal <style=\"highlight\">+25%</style> damage\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal <style=\"highlight\">+20%</style> damage\n<style=\"highlight\">Coin Power +1 for every 6 ([Breath] on self + [Sinking] on target) (max 2)</style>\n[WhenUse] Convert Coins equal to ([UnlockBuff_Base] stage <style=\"highlight\">+ 1</style>) into [SuperCoin]s, beginning with the final Coin\n[WhenUse] Gain +3 [Breath] Count\n<style=\"highlight\">- Gain additional [Breath] equal to ([UnlockBuff_Base] stage)</style>",
"coinlist": [
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Gain <style=\"highlight\">3</style> [Breath]"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] Inflict <style=\"highlight\">3</style> [Sinking]"
}
]
},
{
"coindescs": [
{
"desc": "Deal <style=\"highlight\">+20%</style> damage for every [UnlockBuff_Base] stage (max <style=\"highlight\">60%</style>)"
},
{
"desc": "[CriticalOnSucceedAttack] Gain +1 [Breath] Count<style=\"highlight\"></style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict <style=\"highlight\">+3</style> [Sinking] Count"
}
]
}
]
}
]
},
{
"id": 1011504,
"levelList": [
{
"level": 1,
"name": "By Unpredictable Whim",
"desc": "[StartBattle] Gain +2 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain 1 [Breath] (2 times per turn)\n[EndBattle] At below [UnlockBuffAlly_2], activate the following effects (once per Encounter):\n- Gain [UnlockBuffAlly_2]\n- If [BlessingOfIndexPrescriptAlly] Stack is less than 6, raise the Stack to 6\n- Gain 5 [KarmaOfIndexAlly] at the start of the next turn for every [BlessingOfIndexPrescriptAlly] gained via the effect above",
"coinlist": [
{}
]
},
{
"level": 4,
"name": "By Unpredictable Whim",
"desc": "<style=\"highlight\">At [UnlockBuffAlly_3], Coin Power +2</style>\n[StartBattle] Gain +2 [Breath] Count (once per turn)\n[OnSucceedEvade] Gain <style=\"highlight\">2</style> [Breath] (2 times per turn)\n[EndBattle] At below [UnlockBuffAlly_2], activate the following effects (once per Encounter):\n- Gain [UnlockBuffAlly_2]\n- If [BlessingOfIndexPrescriptAlly] Stack is less than 6, raise the Stack to 6\n- Gain 5 [KarmaOfIndexAlly] at the start of the next turn for every [BlessingOfIndexPrescriptAlly] gained via the effect above",
"coinlist": [
{}
]
}
]
},
{
"id": 1011505,
"levelList": [
{
"level": 3,
"name": "Furioso-Replica",
"desc": "[WideAreaRampage]\nOnly 1 copy of this Skill can exist on the Dashboard\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nThis Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 (this Skill is not affected by [Paralysis])\nAt 6+ ([Breath] on self + [Sinking] on main target), Final Power +1\n[StartBattle]\n- Convert all Coins on this Skill to [SuperCoin]s\n- Inflict 1 [Sinking] or gain 1 [Breath] with every hit of this Skill\n- Does not gain [StackYisangSpecialSkill] for this turn\n[WhenUse]\n- Clash Power +3\n- Gain 3 [Breath] and +3 [Breath] Count\n[EndSkill]\n- Inflict 5 [Combustion], 3 [Binding], and 3 [Vulnerable] next turn to all targets this unit hit\n- Consume all [StackYisangSpecialSkill]",
"coinlist": [
{},
{},
{},
{},
{},
{},
{},
{},
{
"coindescs": [
{
"desc": "Weapon assigned to this Coin is fixed as Scythe"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +3 [Sinking] Count"
}
]
}
]
},
{
"level": 4,
"name": "Furioso-Replica",
"desc": "[WideAreaRampage]\nOnly 1 copy of this Skill can exist on the Dashboard\nIf this Skill is marked with [IndexPrescriptTargetMarkToEnemy], deal +10% damage\nThis Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 <style=\"highlight\">and deal +25% damage</style> (this Skill is not affected by [Paralysis])\n<style=\"highlight\">Final Power +1 for every 6 ([Breath] on self + [Sinking] on main target) (max 2)</style>\n[StartBattle]\n- Convert all Coins on this Skill to [SuperCoin]s\n- Inflict 1 [Sinking] or gain 1 [Breath] with every hit of this Skill\n- Does not gain [StackYisangSpecialSkill] for this turn\n[WhenUse]\n- Clash Power +3\n- Gain 3 [Breath] and +3 [Breath] Count\n[EndSkill]\n- Inflict 5 [Combustion], 3 [Binding], and 3 [Vulnerable] next turn to all targets this unit hit\n- Consume all [StackYisangSpecialSkill]",
"coinlist": [
{},
{},
{},
{},
{},
{},
{},
{},
{
"coindescs": [
{
"desc": "Weapon assigned to this Coin is fixed as Scythe<style=\"highlight\"></style>"
},
{
"desc": "<style=\"highlight\">Deal +90% Damage on Critical Hit</style>"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] Inflict +3 [Sinking] Count<style=\"highlight\"></style>"
}
]
}
]
}
]
}
]
}