124 lines
3.7 KiB
JSON
124 lines
3.7 KiB
JSON
{
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"dataList": [
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{
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"id": "get_11204_1",
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"desc": "Identity Acquisition",
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"dlg": "Got some good meat for me…?"
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},
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{
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"id": "lobby_morning_11204_1",
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"desc": "Morning Greeting",
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"dlg": "Shop’s not open in the morn. …It’s when I bag ingredients."
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},
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{
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"id": "lobby_noon_11204_1",
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"desc": "Afternoon Greeting",
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"dlg": "Ryōshū’s in the back of the shop. …Y’don’t wanna poke your head in there. Might be you that’s minced on the board, you dig?"
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},
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{
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"id": "lobby_night_11204_1",
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"desc": "Evening Greeting",
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"dlg": "…Don’t loiter in the front at this hour. Almost thought you to be a potential ingredient…"
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},
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{
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"id": "smalltalk_11204_1",
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"desc": "Chatter #1",
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"dlg": "Fresh ones are hard to find…"
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},
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{
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"id": "smalltalk_11204_2",
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"desc": "Chatter #2",
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"dlg": "Really now, you haven’t tried our pies…? Customers can’t get enough of ‘em… Haha."
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},
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{
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"id": "smalltalk_11204_3",
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"desc": "Chatter #3",
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"dlg": "I should keep the cigs outta my mouth when I’m cooking…? There’s no spice like it to add a zing, so what’re you on about…?"
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},
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{
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"id": "smalltalk_11204_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "Pasty hand pies… I sure miss ‘em. Just doesn’t taste the same if it’s not made from our usual suppliers’ produce…"
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},
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{
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"id": "smalltalk_11204_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "Gotta know when to compromise, too… Girl’s too stubborn about her “art of delicacy”, always blaming the ingredients."
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},
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{
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"id": "neglect_11204_1",
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"desc": "Idle",
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"dlg": "Mmgh… Mechanical arm’s sore again… What happened to my old arm, you ask? Well, whaddya think? Just where could a fresh and juicy limb go around these parts?"
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},
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{
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"id": "gacksung_11204_1",
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"desc": "Uptying",
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"dlg": "Me…? Ha, guess you do know who the real chef is here, huh…?"
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},
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{
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"id": "formation_11204_1",
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"desc": "Deployment",
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"dlg": "Off to search for a new provider, are we?"
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},
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{
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"id": "battleentry_11204_1",
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"desc": "Stage Entry",
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"dlg": "Hope there’s fresh finds."
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},
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{
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"id": "battle_select_11204_1",
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"desc": "Viewed in Battle",
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"dlg": "Yeesh, ya startled me! I almost swung at you."
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},
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{
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"id": "battle_endcommand_11204_1",
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"desc": "Commencing Attack",
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"dlg": "Time to slice ‘n dice!"
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},
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{
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"id": "battle_enemy_break_11204_1",
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"desc": "Enemy Stagger",
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"dlg": "A cut goes here~ A chop goes there~"
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},
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{
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"id": "battle_break_11204_1",
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"desc": "Staggered",
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"dlg": "Uh…"
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},
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{
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"id": "battle_kill_11204_1",
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"desc": "Enemy Killed",
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"dlg": "Whew! All diced up~"
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},
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{
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"id": "battle_dead_11204_1",
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"desc": "Death",
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"dlg": "Ah… Shoot…"
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},
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{
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"id": "choice_success_p_11204_1",
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"desc": "Check Passed",
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"dlg": "This one, right?"
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},
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{
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"id": "choice_fail_n_11204_1",
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"desc": "Check Failed",
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"dlg": "Mmh… Was that part spoiled?"
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},
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{
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"id": "battle_clear_11204_1",
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"desc": "Victory Cry",
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"dlg": "Not a bad haul by any means."
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},
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{
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"id": "battle_clear_ex_11204_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "Phew… Was that a bit too much? This’ll take a while to lug back…"
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},
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{
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"id": "battle_defeat_11204_1",
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"desc": "Defeat Wail",
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"dlg": "Ugh… Bet it was bad meat anyway."
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}
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]
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} |