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LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Gregor_LCB_11201.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_11201_1",
"desc": "Identity Acquisition",
"dlg": "Mm… Its Gregor. Well, feel free to talk to me unless Im asleep."
},
{
"id": "lobby_morning_11201_1",
"desc": "Morning Greeting",
"dlg": "Not a bad morning, is it?"
},
{
"id": "lobby_noon_11201_1",
"desc": "Afternoon Greeting",
"dlg": "Cmon, I know youre busy, but you gotta eat sometime."
},
{
"id": "lobby_night_11201_1",
"desc": "Evening Greeting",
"dlg": "Another busy day, wasnt it. Good work out there."
},
{
"id": "smalltalk_11201_1",
"desc": "Chatter #1",
"dlg": "So, what do you usually do in your free time, Manager Bud? Id lend you a cig… but I guess it wont be useful for you."
},
{
"id": "smalltalk_11201_2",
"desc": "Chatter #2",
"dlg": "My least favorite things? Those dark-shelled critters with a long pair of antennae. I especially hate the tenacity of those bugs, refusing to die even in water."
},
{
"id": "smalltalk_11201_3",
"desc": "Chatter #3",
"dlg": "Hey, Manager Bud, you got some lens cleaner…? Nevermind, forget I asked. Just be glad if you dont have to wear glasses."
},
{
"id": "smalltalk_11201_4",
"desc": "Chatter #4",
"dlg": "I know its not the most flattering thing to say to a pal suffering from amnesia…\nBut, I sometimes think there are a few memories I could do without. You get what Im saying? Its like waiting for the end of a war thatll never come."
},
{
"id": "smalltalk_11201_5",
"desc": "Chatter #5",
"dlg": "This thing would keep on regrowing every time I tried to cut it off. My arm, I mean. Or should I call it a leg…\nIts basically like family now. Well, thats to say I had to accept that Im stuck with it, like it or hate it."
},
{
"id": "neglect_11201_1",
"desc": "Idle",
"dlg": "Hm? Manager Bud? Whered you scuttle off to?"
},
{
"id": "formation_11201_1",
"desc": "Deployment",
"dlg": "Aight, Ill do what I can."
},
{
"id": "battleentry_11201_1",
"desc": "Stage Entry",
"dlg": "Go? You want me to…? Gah… Well, I guess Ill give it my all."
},
{
"id": "battle_select_11201_1",
"desc": "Viewed in Battle",
"dlg": "Whats up? You got something to say?"
},
{
"id": "battle_endcommand_11201_1",
"desc": "Commencing Attack",
"dlg": "Alright, here I go!"
},
{
"id": "battle_enemy_break_11201_1",
"desc": "Enemy Stagger",
"dlg": "Whoa, that was a pretty clean hit."
},
{
"id": "battle_break_11201_1",
"desc": "Staggered",
"dlg": "Ah, shoot…"
},
{
"id": "battle_kill_11201_1",
"desc": "Enemy Killed",
"dlg": "That was a breeze."
},
{
"id": "battle_allydead_11201_1",
"desc": "Ally Death",
"dlg": "Oh boy… Guess youve got work to do, eh, Manager Bud?"
},
{
"id": "choice_success_p_11201_1",
"desc": "Check Passed",
"dlg": "Check this out, Manager Bud! Did a pretty neat job, right?"
},
{
"id": "choice_fail_n_11201_1",
"desc": "Check Failed",
"dlg": "Im pretty sure I did tell you… This was the best I could do."
},
{
"id": "battle_clear_11201_1",
"desc": "Victory Cry",
"dlg": "Phew~ We beat em somehow. Nice work, Manager Bud."
},
{
"id": "battle_clear_ex_11201_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Wont take any medals. Cigarettes, on the other hand, are completely welcome."
},
{
"id": "battle_defeat_11201_1",
"desc": "Defeat Wail",
"dlg": "Sorry bout that. Couldnt really keep my head in the game. Just one of those days, I guess."
}
]
}