124 lines
4.2 KiB
JSON
124 lines
4.2 KiB
JSON
{
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"dataList": [
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{
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"id": "get_11206_1",
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"desc": "Identity Acquisition",
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"dlg": "Ah! Hey, our client buddy, pal... Any chance I could borrow a light?"
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},
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{
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"id": "lobby_morning_11206_1",
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"desc": "Morning Greeting",
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"dlg": "Whew, you're an early riser. Don't stray too far, eh? Make it a little easier for your bodyguard to tag along."
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},
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{
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"id": "lobby_noon_11206_1",
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"desc": "Afternoon Greeting",
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"dlg": "'Scuse me, client fella? Can we at least get something to eat? I can't fight on an empty stomach..."
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},
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{
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"id": "lobby_night_11206_1",
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"desc": "Evening Greeting",
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"dlg": "It gets dark at night, so let's watch our steps... If anything happens, just stick to my side. Got it?"
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},
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{
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"id": "smalltalk_11206_1",
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"desc": "Chatter #1",
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"dlg": "I don't look very vigilant? Come on, you should know that the best bodyguards are the least obvious ones."
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},
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{
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"id": "smalltalk_11206_2",
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"desc": "Chatter #2",
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"dlg": "Oh, the glove? Heh, don't want to show all my cards just yet, wouldn't you agree?"
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},
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{
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"id": "smalltalk_11206_3",
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"desc": "Chatter #3",
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"dlg": "Let's take a smoke break here before moving on. Damn, aren't I lucky to have a client who smokes? Gives me time for a cig."
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},
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{
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"id": "smalltalk_11206_4",
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"desc": "Post-Uptie Chat 1",
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"dlg": "Heh~ Right, right. Stick close!"
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},
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{
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"id": "smalltalk_11206_5",
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"desc": "Post-Uptie Chat 2",
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"dlg": "What'd I say? Thought they'd send some greenhorn to protect you?\nI'm not in Section 4 for nothing, yeah?"
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},
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{
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"id": "neglect_11206_1",
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"desc": "Idle",
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"dlg": "Hmm hmm, time for a smoke break... Oh, right. I'm out of lighter fluid..."
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},
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{
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"id": "gacksung_11206_1",
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"desc": "Uptying",
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"dlg": "My time to shine, huh? Let me be your shield!"
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},
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{
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"id": "formation_11206_1",
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"desc": "Deployment",
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"dlg": "Uh huh. On my way."
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},
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{
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"id": "battleentry_11206_1",
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"desc": "Stage Entry",
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"dlg": "Puff... Slow down, will ya?"
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},
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{
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"id": "battle_select_11206_1",
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"desc": "Viewed in Battle",
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"dlg": "Yeah, what's up?"
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},
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{
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"id": "battle_endcommand_11206_1",
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"desc": "Commencing Attack",
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"dlg": "Get behind me!"
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},
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{
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"id": "battle_enemy_break_11206_1",
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"desc": "Enemy Stagger",
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"dlg": "Oof, did it hurt that much?"
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},
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{
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"id": "battle_break_11206_1",
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"desc": "Staggered",
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"dlg": "Ugh..."
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},
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{
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"id": "battle_kill_11206_1",
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"desc": "Enemy Killed",
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"dlg": "Threat neutralized!"
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},
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{
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"id": "battle_dead_11206_1",
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"desc": "Death",
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"dlg": "Haah... Sorry about that... Client fella..."
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},
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{
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"id": "choice_success_p_11206_2",
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"desc": "Check Passed",
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"dlg": "How do you like that?"
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},
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{
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"id": "choice_fail_n_11206_1",
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"desc": "Check Failed",
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"dlg": "Darn... Well, things don't always work out, I guess."
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},
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{
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"id": "battle_clear_11206_1",
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"desc": "Victory Cry",
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"dlg": "Contract fulfilled. See? It wasn't anything to worry about."
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},
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{
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"id": "battle_clear_ex_11206_1",
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"desc": "Extra Conditions Fulfilled",
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"dlg": "The best defense is always offense... Ha, ever heard of offensive shield-use?"
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},
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{
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"id": "battle_defeat_11206_1",
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"desc": "Defeat Wail",
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"dlg": "Tsk... Mission failed, damn... Looks like I'll be forced to quit smoking for a while."
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}
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]
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} |