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LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Honglu_LCB_10601.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10601_1",
"desc": "Identity Acquisition",
"dlg": "My names Hong Lu. I hope we can get along well."
},
{
"id": "lobby_morning_10601_1",
"desc": "Morning Greeting",
"dlg": "Good morning, Dante! My resident chef once taught me that truffles are wonderful for relieving morning fatigue~"
},
{
"id": "lobby_noon_10601_1",
"desc": "Afternoon Greeting",
"dlg": "An interesting thing I noted here was that I was able to learn how it feels to be hungry. What a curious sensation it is!"
},
{
"id": "lobby_night_10601_1",
"desc": "Evening Greeting",
"dlg": "The evening has its own beauty. Although the view isnt as clear as my rooms window… its still nice that youre here with me."
},
{
"id": "smalltalk_10601_1",
"desc": "Chatter #1",
"dlg": "When I go back home later, Dante, Id love to invite you to a fabulous gala. Ill introduce my new friends to Father, too… Itll be such a fun time."
},
{
"id": "smalltalk_10601_2",
"desc": "Chatter #2",
"dlg": "When youre distraught, simply remember that life goes on even if what youre doing now doesnt work out. Then, youll be free of worries."
},
{
"id": "smalltalk_10601_3",
"desc": "Chatter #3",
"dlg": "Family… I heard that family is like a sanctuary offering each other shelter, right? I thought it was more like a cohort of kin looking to stab each other in the back at every turn all my life~"
},
{
"id": "neglect_10601_1",
"desc": "Idle",
"dlg": "Oh? Has an urgent matter arisen, Dante? Take your time~"
},
{
"id": "formation_10601_1",
"desc": "Deployment",
"dlg": "Golly, I cant wait~"
},
{
"id": "battleentry_10601_1",
"desc": "Stage Entry",
"dlg": "I hope something fun happens~"
},
{
"id": "battle_select_10601_1",
"desc": "Viewed in Battle",
"dlg": "What is it, Dante?"
},
{
"id": "battle_endcommand_10601_1",
"desc": "Commencing Attack",
"dlg": "Ill do what I can~ If it flunks, it flunks~"
},
{
"id": "battle_enemy_break_10601_1",
"desc": "Enemy Stagger",
"dlg": "Haha. What an amusing moment~"
},
{
"id": "battle_break_10601_1",
"desc": "Staggered",
"dlg": "Oh my!"
},
{
"id": "battle_kill_10601_1",
"desc": "Enemy Killed",
"dlg": "I never run out of new sights to see~"
},
{
"id": "battle_allydead_10601_1",
"desc": "Ally Death",
"dlg": "Oh dear, does it hurt a lot? Please tell me later."
},
{
"id": "choice_success_p_10601_1",
"desc": "Check Passed",
"dlg": "Ahaha, theres no need to shower me with praise."
},
{
"id": "choice_fail_n_10601_1",
"desc": "Check Failed",
"dlg": "Oh dear~ Dont blame yourself too much. It just wasnt your day."
},
{
"id": "battle_clear_10601_1",
"desc": "Victory Cry",
"dlg": "Oh… Is this thanks to me, perhaps? Anyway, its nice to hear that weve won~"
},
{
"id": "battle_clear_ex_10601_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "No need to shower me with compliments~ Im sure you had a part in it, too."
},
{
"id": "battle_defeat_10601_1",
"desc": "Defeat Wail",
"dlg": "It is what it is, wouldnt you agree? Dont be so dour~"
}
]
}