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LimbusStaticData/Localize/en/PersonalityVoiceDlg/EN_Voice_Rodion_LCB_10901.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": "get_10901_1",
"desc": "Identity Acquisition",
"dlg": "Hiya~ Im Rodya. I have a longer name, but that makes things look cold, so just stick with Rodya~"
},
{
"id": "lobby_morning_10901_1",
"desc": "Morning Greeting",
"dlg": "Yawn~ Up already? Im gonna get some more sleep. I hope someone makes me breakfast."
},
{
"id": "lobby_noon_10901_1",
"desc": "Afternoon Greeting",
"dlg": "Whatd you have for lunch? As for me, a juicy hunk of meat… was what I wanted, but Faust said no."
},
{
"id": "lobby_night_10901_1",
"desc": "Evening Greeting",
"dlg": "Having trouble sleeping? How about a round of poker with me? Well play heads-up. Fuhu."
},
{
"id": "smalltalk_10901_1",
"desc": "Chatter #1",
"dlg": "People say you should shun money… but thats a load of crap. Sure, worshipping money is a highway to disaster, but when youre a lover of money like me, youre set for success."
},
{
"id": "smalltalk_10901_2",
"desc": "Chatter #2",
"dlg": "You gotta take it easy with the work, Dante. Everyone needs a break from time to time. …Why dont you go out and buy me some sweets, then. Hm?"
},
{
"id": "smalltalk_10901_3",
"desc": "Chatter #3",
"dlg": "My favorite things… Taking a bite of premium meat and playing card games. And Ill be the winner no matter what we play."
},
{
"id": "smalltalk_10901_4",
"desc": "Chatter #4",
"dlg": "My hometown was freezing cold. This is a total greenhouse compared to that. Sometimes feels a little too warm, though. What about yours, Dante? Oh, right… Tell me when you remember, kay?"
},
{
"id": "smalltalk_10901_5",
"desc": "Chatter #5",
"dlg": "You really are an odd one, Dante, darling. How can you stand living such a boring life? Did you forget all about your favorite stuff when you lost your head? If so, thats… Yeah, thats kinda sad…"
},
{
"id": "neglect_10901_1",
"desc": "Idle",
"dlg": "Dante? Are you out shopping? Can I count on you to get me some grub?"
},
{
"id": "formation_10901_1",
"desc": "Deployment",
"dlg": "Need a hand?"
},
{
"id": "battleentry_10901_1",
"desc": "Stage Entry",
"dlg": "Lets get this done quickly and get some snackage~"
},
{
"id": "battle_select_10901_1",
"desc": "Viewed in Battle",
"dlg": "What? Did you miss me?"
},
{
"id": "battle_endcommand_10901_1",
"desc": "Commencing Attack",
"dlg": "Be back in a jiffy~"
},
{
"id": "battle_enemy_break_10901_1",
"desc": "Enemy Stagger",
"dlg": "Is that all?"
},
{
"id": "battle_break_10901_1",
"desc": "Staggered",
"dlg": "Ngh…!"
},
{
"id": "battle_kill_10901_1",
"desc": "Enemy Killed",
"dlg": "Score! You owe me a treat, Dante~"
},
{
"id": "battle_allydead_10901_1",
"desc": "Ally Death",
"dlg": "Oh, gee… Youve got some work cut out for you, Dante~"
},
{
"id": "choice_success_p_10901_1",
"desc": "Check Passed",
"dlg": "I bet the others woulda gone bust."
},
{
"id": "choice_fail_n_10901_1",
"desc": "Check Failed",
"dlg": "Bah~ I warned ya."
},
{
"id": "battle_clear_10901_1",
"desc": "Victory Cry",
"dlg": "Piece of cake~ Yknow Im looking forward to a bigger reward than compliments… Ya dig?"
},
{
"id": "battle_clear_ex_10901_1",
"desc": "Extra Conditions Fulfilled",
"dlg": "Perrrrrfection! Heck, I might even say that was below my level."
},
{
"id": "battle_defeat_10901_1",
"desc": "Defeat Wail",
"dlg": "You coulda done better~ Just saying, not my fault."
}
]
}