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LimbusStaticData/Localize/jp/JP_Skills_Abnormality-pilgrimage.json
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{
"dataList": [
{
"id": 128801,
"levelList": [
{
"level": 1,
"name": "大波を貫く槍",
"desc": "[WhenUse] [ColdAirDOQ]を保有した敵2名につき、マッチ威力 +1 (最大2)\n[WhenUse] 対象の[ColdAirDOQ]1につき、最終威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
}
]
}
]
},
{
"id": 128802,
"levelList": [
{
"level": 1,
"name": "大波を砕く槍",
"desc": "[WhenUse] [ColdAirDOQ]を保有した敵2名につき、基本威力 +1 (最大2)\n[WhenUse] メインターゲットに[ColdAirDOQ]があるなら、加重値 + 1\n[WhenUse] メインターゲットの[ColdAirDOQ]1につき、最終威力 +1 (最大2)\n[DefeatDuel] ダメージ量が50%減少して、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加\n- 対象が[ColdAirDOQ]を保有しているなら、[Sinking]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]3を付与"
}
]
}
]
}
]
},
{
"id": 128803,
"levelList": [
{
"level": 1,
"name": "大波狩り",
"desc": "[FreezingDOQ]を保有した対象を優先して指定\n速度と関係なく、このスキルとマッチできる\n[WhenUse] [FreezingDOQ]を保有した対象を攻撃するとき、攻撃加重値 + 2\n[WhenUse] [ColdAirDOQ]を保有した敵2名につき、コイン威力 +1 (最大2)\n[DefeatDuel] ダメージ量が50%減少して、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttackHead] [AttackUp]3を得る(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[EnemyKill] 対象が[FreezingDOQ]保有した状態なら、精神力を20回復"
}
]
}
]
}
]
},
{
"id": 128804,
"levelList": [
{
"level": 1,
"name": "海ヲ殺せ、海を殺セ!!",
"desc": "[CantDuel] \n[WhenUse] [ColdAirDOQ]を保有する敵1名につき、ダメージ量 +5% (最大30%)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]5を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [AttackUp]3を得る(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] (1 + 対象の[ColdAirDOQ]の数値) × 10だけ追加憂鬱ダメージ"
},
{
"desc": "[EnemyKill] 対象が[FreezingDOQ]保有した状態なら、精神力を20回復"
}
]
}
]
}
]
},
{
"id": 128805,
"levelList": [
{
"level": 1,
"name": "海ヲ殺せ、海を殺セ!!",
"desc": "[FreezingDOQ]を保有した対象を優先して指定\n速度と関係なく、このスキルとマッチできる\n[WhenUse] [ColdAirDOQ]を保有した敵1名につき、ダメージ量 +5% (最大30%)\n[WhenUse] [ColdAirDOQ]を保有した敵2名につき、コイン威力 +1 (最大3)\n[DefeatDuel] ダメージ量が80%減少して、このスキルのダメージで対象が混乱しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]5 を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]回数が1増加"
},
{
"desc": "[OnSucceedAttackHead] [AttackUp]3を得る(1ターンにつき1回)"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] (1 + 対象の[ColdAirDOQ]の数値) × 10だけ追加憂鬱ダメージ"
},
{
"desc": "[EnemyKill] 対象が[FreezingDOQ]保有した状態なら、精神力を20回復"
}
]
}
]
}
]
},
{
"id": 128806,
"levelList": [
{
"level": 1,
"name": "屈服せぬ騎士",
"desc": "[CanDuelGuard]\n[WhenUse] 次のターンに[Agility]2を得る (1ターンにつき1回)\n[WinDuel] 精神力を15回復\n[DefeatDuel] 精神力が10減少",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 128901,
"levelList": [
{
"level": 1,
"name": "細胞注入",
"desc": "[OnDirectAttack] このスキルコイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [NervousImpairment]5 を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [SeaTerrorCell]1を付与"
}
]
}
]
}
]
},
{
"id": 128902,
"levelList": [
{
"level": 1,
"name": "引き裂く",
"desc": "対象の[Sinking]6につき、最終威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 128903,
"levelList": [
{
"level": 1,
"name": "薙ぎ払う",
"desc": "[WhenUse] 対象の[Binding]1につき、コイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 128904,
"levelList": [
{
"level": 1,
"name": "連続突き",
"desc": "対象の[Sinking]6につき、最終威力 +1(最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象の[NervousImpairment]だけ憂鬱ダメージ"
}
]
}
]
}
]
},
{
"id": 129101,
"levelList": [
{
"level": 1,
"name": "一つになった意志",
"desc": "対象の[Sinking]6につき、コイン威力 +1(最大2)\n[StartBattle] 速度が最も低い味方の深海教徒に、次のターンにて[Agility]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [NervousImpairment]1を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
}
]
}
]
}
]
},
{
"id": 129102,
"levelList": [
{
"level": 1,
"name": "広がる歓喜",
"desc": "対象の[Sinking]6につき、コイン威力 +1(最大2)\n[StartBattle] 速度が最も高い味方の深海教徒に、[Enhancement]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 129103,
"levelList": [
{
"level": 1,
"name": "解放の意識",
"desc": "対象の[Sinking]6につき、コイン威力 +1(最大2)\n[WhenUse] 対象に[Binding]があるなら、最終威力 +2\n[WinDuel] [Sinking]6を付与",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Binding]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]3を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [NervousImpairment]2 を付与"
}
]
}
]
}
]
},
{
"id": 129104,
"levelList": [
{
"level": 1,
"name": "環境適応",
"desc": "対象の[Sinking]6につき、最終威力 +1 (最大2)\n[StartBattle] バリアを50得る\n[EndBattle] 自分にバリアが残っているなら、次のターンに[Enhancement]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
},
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 129105,
"levelList": [
{
"level": 1,
"name": "陸地の同胞のため",
"desc": "[WhenUse] 現在のマップに[NetherseaBrandUnit]が発生しているなら、最終威力 +3\n- [NetherseaBrandUnit]の段階1つにつき、追加で最終威力 +1\n\n[WhenUse] メインターゲットの[Sinking]6につき、コイン威力 +1 (最大2)\n[NetherseaBrandUnit]が2段階以上なら、このスキルで付与する[NervousImpairment] +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [SeaTerrorCell]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [SeaTerrorCell]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [SeaTerrorCell]1を付与"
}
]
}
]
}
]
},
{
"id": 129701,
"levelList": [
{
"level": 1,
"name": "焦る自我の脇道",
"desc": "[CantDuel]\nこのスキルは敵にダメージを与えない\n[EndSkill] [AbyssalVitality]を100得る",
"coinlist": [
{}
]
}
]
},
{
"id": 129702,
"levelList": [
{
"level": 1,
"name": "安息のエコー",
"desc": "[CantIdentify]\n味方を優先指定し、その中で現体力が最も低い味方をメインターゲットに指定\n対象が味方ならダメージ量が0に固定\n対象の[Sinking]3につき、マッチ威力 +1 (最大4)\n[StartBattle] 対象が味方なら、対象の最大体力20%だけ体力を回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象召喚時に消耗した[AbyssalVitality]4につき、このターンと次のターンに[DefenseUp]1を付与 (最大5)"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]3, [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 129703,
"levelList": [
{
"level": 1,
"name": "昇天のエコー",
"desc": "[CantIdentify]\n現体力が最も高い味方を優先指定\n対象が味方ならダメージ量が0に固定\n対象の[Sinking]3につき、マッチ威力 +1 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象召喚時に消耗した[AbyssalVitality]4につき、このターンと次のターンに[AttackUp]1を付与 (最大5)"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]3, [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 129704,
"levelList": [
{
"level": 1,
"name": "循環する生態系",
"desc": "[CanDuelGuard]\n[EndBattle] 生存している味方の数だけ[AbyssalVitality]を消耗する代わり、全ての味方へ対象が生存したターン数だけ、次のターンにて[AttackDmgUp]を付与 (最大3)\n- [DefeatDuel] 次のターンに[AttackDmgUp]を付与しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 129705,
"levelList": [
{
"level": 1,
"name": "深青なる温情で。",
"desc": "[CantIdentify]\nメインターゲットの[NervousImpairment]3につき、基本威力 +1 (最大9)\n対象が味方なら、ダメージ量が0に固定\n速度と関係なく、このスキルとマッチできる\n[DefeatDuel]\n- [ResultReduction]3, [Paralysis]3を得る\n- ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない\n- このスキルで付与する[NervousImpairment]付与量が半減して[Sinking]・[Sinking]回数を付与しない\n- このスキルで得る[AbyssalVitality]が半減\n[EndSkill] [AbyssalVitality]を100得る\n[EndBattle] 次のターン開始時、味方の戦場に[NetherseaBrandUnit]を生成",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]4, [Sinking]回数4, [NervousImpairment]4を付与"
}
]
}
]
}
]
},
{
"id": 129706,
"levelList": [
{
"level": 1,
"name": "波の軌跡",
"desc": "[WhenUse] [AbyssalVitality]が50以上なら、数値を5消耗してこのスキルで付与する[NervousImpairment]付与値 +2\n[WhenUse] 対象の[NervousImpairment]5につき、[AbyssalVitality]を1消耗してマッチ威力 +1 (最大5)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]4を付与"
}
]
}
]
}
]
},
{
"id": 129707,
"levelList": [
{
"level": 1,
"name": "激しい乱流",
"desc": "[WhenUse] [AbyssalVitality]が50以上なら、数値を4消耗してコイン威力 +1\n[WhenUse] 対象の[NervousImpairment]10につき、[AbyssalVitality]を3消耗してコイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]4を付与"
}
]
}
]
}
]
},
{
"id": 129708,
"levelList": [
{
"level": 1,
"name": "揺らめく波",
"desc": "[WhenUse] メインターゲットの[NervousImpairment]3につき、コイン威力 +1 (最大9)\n[EndBattle] [AbyssalVitality]を最大10消耗する代わり、消耗した数値の半分だけ次のターンに[AttackUp]を得る (最大5, 小数点切り上げ)\n- [DefeatDuel]次のターンに[AttackUp]を得られない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]3, [Sinking]回数2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]6 を付与"
}
]
}
]
}
]
},
{
"id": 129709,
"levelList": [
{
"level": 1,
"name": "かの者らが信じる善意が価値を失う前に",
"desc": "[NervousImpairment]が最も高い対象を優先指定\nメインターゲットの[NervousImpairment]3につき、基本威力 +1 (最大9)\n速度と関係なく、このスキルとマッチできる\n[DefeatDuel]\n- [ResultReduction]3, [Paralysis]3を得る\n- ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない\n- このスキルで付与する[NervousImpairment]付与量が半減して[Sinking]・[Sinking]回数を付与しない\n- このスキルで得る[AbyssalVitality]、バリアが半減\n[EndSkill] [AbyssalVitality]を100得る\n- 最大体力の20%だけバリアを得る\n- このターンが終了\n[EndBattle] 次のターン開始時、戦場全体に[NetherseaBrandUnit]を生成",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]回数が4増加"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]4を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]4, [Sinking]回数4を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]6 を付与"
}
]
}
]
}
]
},
{
"id": 130301,
"levelList": [
{
"level": 1,
"name": "焦る自我の脇道",
"desc": "[CantDuel]\nこのスキルは敵にダメージを与えない\n[EndSkill] [AbyssalVitality]を100得る",
"coinlist": [
{}
]
}
]
},
{
"id": 130302,
"levelList": [
{
"level": 1,
"name": "安息のエコー",
"desc": "[CantIdentify]\n味方を優先指定し、その中で現体力が最も低い味方をメインターゲットに指定\n対象が味方ならダメージ量が0に固定\n対象の[Sinking]3につき、マッチ威力 +1 (最大4)\n[StartBattle] 対象が味方なら、対象の最大体力20%だけ体力を回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象召喚時に消耗した[AbyssalVitality]4につき、このターンと次のターンに[DefenseUp]1を付与 (最大5)"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]3, [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 130303,
"levelList": [
{
"level": 1,
"name": "昇天のエコー",
"desc": "[CantIdentify]\n現体力が最も高い味方を優先指定\n対象が味方ならダメージ量が0に固定\n対象の[Sinking]3につき、マッチ威力 +1 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象召喚時に消耗した[AbyssalVitality]4につき、このターンと次のターンに[AttackUp]1を付与 (最大5)"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]3, [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 130304,
"levelList": [
{
"level": 1,
"name": "循環する生態系",
"desc": "[CanDuelGuard]\n[EndBattle] 生存している味方の数だけ[AbyssalVitality]を消耗する代わり、全ての味方へ対象が生存したターン数だけ、次のターンにて[AttackDmgUp]を付与 (最大3)\n- [DefeatDuel] 次のターンに[AttackDmgUp]を付与しない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 130305,
"levelList": [
{
"level": 1,
"name": "深青なる温情で。",
"desc": "[CantIdentify]\nメインターゲットの[NervousImpairment]3につき、基本威力 +1 (最大9)\n対象が味方なら、ダメージ量が0に固定\n速度と関係なく、このスキルとマッチできる\n[DefeatDuel]\n- [ResultReduction]3, [Paralysis]3を得る\n- ダメージ量が80%だけ減少し、このスキルのダメージで対象が混乱しない\n- このスキルで付与する[NervousImpairment]付与量が半減して[Sinking]・[Sinking]回数を付与しない\n- このスキルで得る[AbyssalVitality]が半減\n[EndSkill] [AbyssalVitality]を100得る\n[EndBattle] 次のターン開始時、味方の戦場に[NetherseaBrandUnit]を生成",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象が味方なら、対象の体力を最大値の10%だけ回復"
},
{
"desc": "[OnSucceedAttack] 対象が敵なら[Sinking]4, [Sinking]回数4, [NervousImpairment]4を付与"
}
]
}
]
}
]
},
{
"id": 130306,
"levelList": [
{
"level": 1,
"name": "波の軌跡",
"desc": "[WhenUse] [AbyssalVitality]が50以上なら、数値を5消耗してこのスキルで付与する[NervousImpairment]付与値 +2\n[WhenUse] 対象の[NervousImpairment]10につき、[AbyssalVitality]を1消耗してマッチ威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]4を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 130307,
"levelList": [
{
"level": 1,
"name": "激しい乱流",
"desc": "[WhenUse] [AbyssalVitality]が50以上なら、数値を4消耗してコイン威力 +1\n[WhenUse] 対象の[NervousImpairment]10につき、[AbyssalVitality]を3消耗してコイン威力 +1 (最大2)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]回数が3増加"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]2を付与"
}
]
}
]
}
]
},
{
"id": 130308,
"levelList": [
{
"level": 1,
"name": "揺らめく波",
"desc": "[WhenUse] メインターゲットの[NervousImpairment]5につき、コイン威力 +1 (最大5)\n[EndBattle] [AbyssalVitality]を最大10消耗する代わり、消耗した数値の半分だけ次のターンに[AttackUp]を得る (最大5, 小数点切り上げ)\n- [DefeatDuel]次のターンに[AttackUp]を得られない",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[UnBrokenCoinOnSucceedAttack] [Sinking]3, [Sinking]回数2を付与"
},
{
"desc": "[OnSucceedAttack] [NervousImpairment]4を付与"
}
]
}
]
}
]
}
]
}