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LimbusStaticData/Localize/jp/JP_Skills_Abnormality-ycgd.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 815101,
"levelList": [
{
"level": 1,
"name": "刺し進める",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加"
}
]
}
]
}
]
},
{
"id": 815102,
"levelList": [
{
"level": 1,
"name": "尻尾打ち",
"desc": "[WinDuel] 対象に[Combustion]があるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]を5付与、[Combustion]回数が2増加"
}
]
}
]
}
]
},
{
"id": 815103,
"levelList": [
{
"level": 1,
"name": "息を吹き込む",
"desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]回数が2増加"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Combustion]8を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[CrimsonTakeDamageUp]1を付与"
}
]
}
]
}
]
},
{
"id": 815104,
"levelList": [
{
"level": 1,
"name": "反撃",
"desc": "[WhenUse] 対象の[Combustion]が5以上なら、コイン威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp_Weak]1を得る"
}
]
}
]
}
]
},
{
"id": 815201,
"levelList": [
{
"level": 1,
"name": "飛びつく",
"desc": "",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]2を付与, [Sinking]回数が2増加"
}
]
}
]
}
]
},
{
"id": 815202,
"levelList": [
{
"level": 1,
"name": "撃ち込みまくる",
"desc": "[WinDuel] 対象に[Sinking]があるなら、基本威力 +2",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]3を付与, [Sinking]回数が3増加"
}
]
}
]
}
]
},
{
"id": 815203,
"levelList": [
{
"level": 1,
"name": "水爆弾",
"desc": "[WhenUse] 対象の[Sinking]が5以上なら、コイン威力 +1",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Sinking]8を付与"
},
{
"desc": "[OnSucceedAttackHead] 次のターンに[AzureTakeDamageUp]2を付与"
}
]
}
]
}
]
},
{
"id": 815204,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] 対象に[Sinking]2を付与",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815301,
"levelList": [
{
"level": 1,
"name": "抜剣",
"desc": "[WhenUse] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 815302,
"levelList": [
{
"level": 1,
"name": "切動",
"desc": "[WhenUse] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[AttackDmgUp]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]1を付与"
}
]
}
]
}
]
},
{
"id": 815303,
"levelList": [
{
"level": 1,
"name": "処断",
"desc": "[WinDuel] 自分の[Breath]回数が1増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]1を得る、[Breath]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]1を得る"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与"
}
]
}
]
}
]
},
{
"id": 815304,
"levelList": [
{
"level": 1,
"name": "殺主",
"desc": "[WinDuel] 自分の[Breath]回数が3増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る、[Breath]回数が1増加"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 次のターンに[SlashDamageUp]2を得る"
},
{
"desc": "[OnSucceedAttack] [SlashResistDown]2を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
},
{
"desc": "[OnSucceedAttackHead] [Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 815305,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[StartBattle] バリアを50得る\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +5",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [SlashResistDown]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与"
}
]
}
]
}
]
},
{
"id": 815306,
"levelList": [
{
"level": 1,
"name": "回避",
"desc": "[OnSucceedEvade] [Breath]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815307,
"levelList": [
{
"level": 1,
"name": "肉斬",
"desc": "反撃スキルを発動させたスキルで受けたダメージだけ[Grudge]を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815405,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[StartBattle] バリアを200得る\n[WhenUse] 自分の[Breath]回数が3増加\n[WhenUse] バリアが全て消耗されなかったら、マッチ威力 +10",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [SlashResistDown]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +100%"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]5を付与"
},
{
"desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] バリアが全て消耗されなかったら、[Grudge]を攻撃加重値で割った数値をそれぞれ固定ダメージとして付与"
}
]
}
]
}
]
},
{
"id": 815408,
"levelList": [
{
"level": 1,
"name": "剣舞",
"desc": "[EnemyKill] 次のターンに[AttackUp]3, [DefenseUp]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": ""
}
]
}
]
}
]
},
{
"id": 815409,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[CantChangeTarget]\n体力が最も低い対象を優先して攻撃\n[EnemyKill] [Grudge]が2倍になる\n[EnemyKill] [Grudge]だけ体力を回復",
"coinlist": [
{},
{},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Grudge]の数値だけ固定ダメージ"
}
]
}
]
}
]
}
]
}