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LimbusStaticData/Localize/jp/JP_Skills_Assist-exme.json
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2026-07-20 17:19:20 +07:00

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{
"dataList": [
{
"id": 40003801,
"levelList": [
{
"level": 1,
"name": "勢法",
"desc": "[WhenUse] 自分の[Breath]と対象の[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] 自分の[Agility]が3以上なら、基本威力 +2\n[WhenUse] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
}
]
}
]
}
]
},
{
"id": 40003802,
"levelList": [
{
"level": 1,
"name": "刺法",
"desc": "[WhenUse] 自分の[Breath]と対象の[Laceration]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] 自分の[Agility]が3以上なら、基本威力 +2\n[WhenUse] 自分の[Breath]回数が2増加\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
},
{
"desc": "[CriticalOnSucceedAttack] 次のターンに[Agility]2を得る"
}
]
}
]
}
]
},
{
"id": 40003803,
"levelList": [
{
"level": 1,
"name": "清潾火",
"desc": "自分の失った体力1%につき、ダメージ量 +0.5% (最大25%)\n自分の[Agility]1につき、クリティカルダメージ量 +25% (最大150%)\n[WhenUse] 自分の[Breath]と対象の[Laceration]の合計が6以上なら、コイン威力 +1 (最大2)\n[WhenUse] [WindBlade]数値が5以上なら、[SuperCoin]に変更される\n[WinDuel] [Breath]5を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が3増加"
},
{
"desc": "[CriticalOnSucceedAttack] [WindBlade]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]2を得る"
},
{
"desc": "[CriticalOnSucceedAttack] [WindBlade]1を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [WindBlade]1を得る"
}
]
}
]
}
]
},
{
"id": 40003804,
"levelList": [
{
"level": 1,
"name": "相戦清潾火",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の失った体力1%につき、ダメージ量 +0.5% (最大25%)\n自分の[Agility]1につき、クリティカルダメージ量 +20% (最大100%)\n[EndSkill] [WindBlade]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]5を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]1を付与"
},
{
"desc": "[CriticalOnSucceedAttack] 自分の[Agility]が5以上なら、コインを再使用 (スキルごとに1回)"
}
]
}
]
}
]
},
{
"id": 40003805,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n自分の失った体力1%につき、ダメージ量 +0.5% (最大25%)\n自分の[Agility]1につき、クリティカルダメージ量 +10% (最大50%)\n[WhenUse] 自分の[Breath]と対象の[Laceration]の合計4につき、基本威力 +1 (最大4)",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 40003806,
"levelList": [
{
"level": 1,
"name": "行く先を照らさん",
"desc": "[CanDuelGuard]\n[StartBattle] [SupportProtect]1を得る\n[WhenUse] [Breath]5を得る\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 40003807,
"levelList": [
{
"level": 1,
"name": "形勢判断",
"desc": "[CanDuelGuard]\n[SupportProtect] 専用スキル\n[WhenUse] [Breath]5を得る\n[WhenUse] [Breath]が25を超過したなら、[Breath]5を消耗して[WindBlade]3を得る\n[WinDuel] 自分の[Breath]回数が2増加",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
},
{
"id": 40004001,
"levelList": [
{
"level": 1,
"name": "抜剣",
"desc": "[WhenUse] 自分の[Breath]が5以上なら、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が2増加\n[WinDuel] [Breath]3を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]3を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]5を付与"
},
{
"desc": "[CriticalOnSucceedAttack] [Laceration]回数が2増加"
}
]
}
]
}
]
},
{
"id": 40004002,
"levelList": [
{
"level": 1,
"name": "刺法",
"desc": "[WhenUse] 自分の[Breath]が7以上なら、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が3増加\n[WinDuel] [Breath]2を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]4を得る"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +20%"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +40%"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が3増加"
}
]
}
]
}
]
},
{
"id": 40004003,
"levelList": [
{
"level": 1,
"name": "殺主",
"desc": "[DuelCounter]\n[StartBattle] このターンと次のターンに[SlashDamageUp]2を得る\n[WhenUse] 自分の[Breath]が8以上なら、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が3増加\n[WinDuel] [Breath]4を得る",
"coinlist": [
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Breath]5を得る"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +80%"
},
{
"desc": "[OnSucceedAttack] [Laceration]8を付与"
}
]
}
]
}
]
},
{
"id": 40004004,
"levelList": [
{
"level": 1,
"name": "肉斬",
"desc": "最大威力が最も高いスキルスロットを優先指定する\n[WhenUse] このスキルの終了時まで\n- 自分の[Breath]1につき、攻撃による被ダメージ量 -2% (最小 -80%)\n- 自分の[Breath]1につき、マッチ威力 -1 (最小 -30)\n- ダメージによって混乱状態にならない\n[WinDuel] [Breath]5を得る\n[DefeatDuel] 被ダメージ後に「骨断」を使用\n[EndBattle] 次のターンまで「肉斬」が使用不能",
"coinlist": [
{
"coindescs": [
{
"desc": "クリティカルダメージ量 +150%"
},
{
"desc": "[OnSucceedAttack] 次のターンに[SlashResistDown]2を付与"
},
{
"desc": "[OnSucceedAttack] 次のターンに[DefenseDown]4を付与"
}
]
}
]
}
]
},
{
"id": 40004005,
"levelList": [
{
"level": 1,
"name": "骨断",
"desc": "[WhenUse] 自分の[Breath]が10以上なら、コイン威力 +1\n[WhenUse] このスキルの攻撃加重値よりも低い攻撃対象1につき、ダメージ量 +40% (集中戦闘の場合は部位で判定)\n[WhenUse] 自分の[Breath]回数が4増加\n[EndSkill] 自分の[Breath]を全て消耗",
"coinlist": [
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 最終コインの威力 +2 (コインごとに1回)"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 最終コインの威力 +2 (コインごとに1回)"
}
]
},
{
"coindescs": [
{
"desc": "[CriticalOnSucceedAttack] 最終コインの威力 +2 (コインごとに1回)"
}
]
},
{
"coindescs": [
{
"desc": "[OnSucceedAttack] [Laceration]10を付与、[Laceration]回数が2増加"
},
{
"desc": "[OnSucceedAttack] 次のターンに[Paralysis]2を付与"
}
]
}
]
}
]
},
{
"id": 40003901,
"levelList": [
{
"level": 1,
"name": "ユリア工房 - 総攻撃モード、マーク17!",
"desc": "対象のマイナス効果1種につき、ダメージ量 +50% (最大100%)\n[WhenUse] 対象の[Vibration]が6以上なら、基本威力 +3",
"flavor": "特製の手作りゴールデンレトリバー専用斧。",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] [Laceration]3を付与"
},
{
"desc": "[OnSucceedAttack] [Vibration]3を付与"
}
]
},
{
"coindescs": [
{
"desc": "[SuperCoin]"
},
{
"desc": "[OnSucceedAttack] 対象の[Laceration]を1回発動。対象の[Laceration]回数が1減少"
},
{
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
}
]
}
]
}
]
},
{
"id": 40003902,
"levelList": [
{
"level": 1,
"name": "援護したげる!後ろに下がってて!",
"desc": "[CanDuelGuard]\n[SupportProtect]専用スキル\n[WinDuel] 味方の精神力を4回復 (自分を含む)\n- LCD所属なら、代わりに精神力が8回復",
"coinlist": [
{
"coindescs": [
{
"desc": "[SuperCoin]"
}
]
}
]
}
]
}
]
}