3424 lines
120 KiB
JSON
3424 lines
120 KiB
JSON
{
|
||
"dataList": [
|
||
{
|
||
"id": 1040501,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "エ・循",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "エ・循",
|
||
"desc": "充電 回数が10以上なら、ダメージ量 +10%",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "エ・循",
|
||
"desc": "充電 回数が10以上なら、ダメージ量 +10%\n充電 回数が15以上なら、追加でダメージ量 +10%",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の充電 回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040502,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "跳躍",
|
||
"desc": "[WhenUse] 自分の充電 回数が5増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 充電 回数が10以上なら、斬撃脆弱 1を付与"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の体力が30%未満のとき、ダメージ量が15%増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "跳躍",
|
||
"desc": "[WhenUse] 自分の充電 回数が6増加\n充電 回数が10以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 充電 回数が10以上なら、斬撃脆弱 1を付与"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の体力が30%未満のとき、ダメージ量が20%増加"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] 次のターンにクイック 1を得る"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "跳躍",
|
||
"desc": "[WhenUse] 自分の充電 回数が7増加\n充電 回数が10以上なら、コイン威力 +1\n充電 回数が15以上なら、追加でコイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 充電 回数が10以上なら、斬撃脆弱 2を付与"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の体力が30%未満のとき、ダメージ量が30%増加"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] 次のターンにクイック 3を得る"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040503,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "次・魔・空・切",
|
||
"desc": "[WhenUse] 充電 回数7以上、15未満なら\n保有している充電 回数を全て消耗し、\n体力最大値の3 × (15 - 消耗した充電 回数)%だけ体力を消費してコイン威力 +3\n[WhenUse] 充電 回数を15消耗し、コイン威力 +3",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +5%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +5%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +5%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[EnemyKill] スキル使用時に充電 回数を15消耗したなら、自分と自分を除くランダムな味方1名へ<sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">充電力場</color></link></u>を5付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "次・魔・空・切",
|
||
"desc": "[WhenUse] 充電 回数7以上、15未満なら\n保有している充電 回数を全て消耗し、\n体力最大値の3 × (15 - 消耗した充電 回数)%だけ体力を消費してコイン威力 +5\n[WhenUse] 充電 回数を15消耗し、コイン威力 +5",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +10%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +10%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 最終コインのダメージ量 +10%"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[EnemyKill] スキル使用時に充電 回数を15消耗したなら、自分と自分を除くランダムな味方1名へ<sprite name=\"ChargeForceField\"><color=#f8c200><u><link=\"ChargeForceField\">充電力場</color></link></u>を7付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040504,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "充電回避",
|
||
"desc": "充電 回数5につき、基本威力 +1 (最大2)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "充電回避",
|
||
"desc": "充電 回数5につき、基本威力 +1(最大3)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040601,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "押しのける",
|
||
"desc": "[WhenUse] 自分の呼吸 回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の精神力を4減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "押しのける",
|
||
"desc": "[WhenUse] 自分の呼吸 回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の精神力を6減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "押しのける",
|
||
"desc": "[WhenUse] 自分の呼吸 回数2が増加\n<style=\"highlight\">自分の</style><sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">呼吸</color></color></link></u><style=\"highlight\">が7以上なら、コイン威力+1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の精神力を8減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040602,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "タ・む",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 1を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 1を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "タ・む",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 2を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 1を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "タ・む",
|
||
"desc": "自分の<sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">呼吸</color></link></u>が7以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 2を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 呼吸 1を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 攻撃レベル減少 1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040603,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "あ・われ",
|
||
"desc": "[WhenUse] 呼吸 4を得る\n自分の<sprite name=\"Breath\"><color=#f8c200><u><link=\"Breath\">呼吸</color></link></u>が10以上なら、コイン威力+1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "弾丸 1を消耗"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 振動 、破裂 の威力と回数が2倍で付与される"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 振動 3を付与、振動 回数を1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 破裂 3を付与、破裂 回数1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttackHead] 振動爆発"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "あ・われ",
|
||
"desc": "[WhenUse] 呼吸 4を得る\n自分の呼吸 7につき、コイン威力+1 (最大2)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 自分の呼吸 回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 自分の呼吸 回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "弾丸 1を消耗"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 振動 、破裂 の威力と回数が2倍で付与される"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 振動 4を付与、振動 回数を2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 破裂 4を付与、破裂 回数2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 振動爆発"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040604,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "ガード",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ガード",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040701,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "全面戦争",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] [Combustion]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "全面戦争",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "全面戦争",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1\n<style=\"highlight\">対象の[Combustion]が10以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] [Combustion]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040702,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "炎手撃",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]が6以上なら、与ダメージ量 +20%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "炎手撃",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]が6以上なら、与ダメージ量 +30%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "炎手撃",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1\n<style=\"highlight\">対象の[Combustion]が6以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]が6以上なら、与ダメージ量 +50%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040703,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "炎絶",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]が10以上なら、与ダメージ量 +20%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "炎絶",
|
||
"desc": "対象の[Combustion]が6以上なら、マッチ威力 +1\n<style=\"highlight\">対象の[Combustion]が6以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]が10以上なら、与ダメージ量 +40%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040704,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "ガード",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ガード",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040801,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "応接道一式 狩り",
|
||
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "応接道一式 狩り",
|
||
"desc": "<style=\"highlight\">対象の速度が自分より3以上低ければ、マッチ威力 +1</style>\n[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "応接道一式 狩り",
|
||
"desc": "<style=\"highlight\">対象の速度が自分より低ければ、対象との速度差2につきマッチ威力 +1(最大3)</style>\n[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Breath]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040802,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "応接道第七式 捕捉",
|
||
"desc": "[StartBattle] 自分の[Breath]回数6を消耗して、このスキルの加重値 +2",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "応接道第七式 捕捉",
|
||
"desc": "[StartBattle] 自分の[Breath]回数6を消耗して、このスキルの加重値 +2",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]3を得る"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "応接道第七式 捕捉",
|
||
"desc": "<style=\"highlight\">メインターゲットの速度が自分より低ければ、対象の速度差2につきマッチ威力 +1(最大3)</style>\n[StartBattle] 自分の[Breath]回数6を消耗し、このスキルの加重値 +2",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]3を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [MarkOfButler]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040803,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "応接道第二式 く・へ",
|
||
"desc": "対象に[MarkOfButler]があればマッチ威力 +1\n[WhenUse] 自分の[Breath]回数が7増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]5を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ダメージ量の20%混乱区間を前進 "
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱状態なら、クリティカルダメージ量 +20%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "応接道第二式 く・へ",
|
||
"desc": "対象に[MarkOfButler]があればマッチ威力 +1\n<style=\"highlight\">対象の速度が自分より低ければ、対象との速度差2につきコイン威力 +1 (最大2)</style>\n[WhenUse] 自分の[Breath]回数が7増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]5を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[Binding]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] ダメージ量の30%混乱区間を前進 "
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [MarkOfButler]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が混乱状態なら、クリティカルダメージ量 +40% "
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [MarkOfButler]2を付与"
|
||
},
|
||
{
|
||
"desc": "[EnemyKill] [MarkOfButler]があるランダムな対象へ、スキルを1回再使用\n(再使用時は発動しない。[MarkOfButler]がある対象がいない場合は発動しない)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040804,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "呆れた",
|
||
"desc": "[OnSucceedEvade] 精神力を3回復(1ターンにつき3回)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "呆れた",
|
||
"desc": "[OnSucceedEvade] 精神力を3回復(1ターンにつき<style=\"highlight\">5</style>回)\n<style=\"highlight\">[OnSucceedEvade] 自分の[Breath]回数が1増加(1ターンにつき5回)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040901,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "ねじの抜けた奴らめ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Vibration]回数の半分だけ、自分の[Vibration]回数が増加(最大2)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "ねじの抜けた奴らめ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n<style=\"highlight\">[WhenUse] 自分の[Vibration]回数が5以上なら、マッチ威力 +2</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Vibration]回数の半分だけ、自分の[Vibration]回数が増加(最大<style=\"highlight\">3</style>)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ねじの抜けた奴らめ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n[WhenUse] 自分の[Vibration]回数が<style=\"highlight\">4</style>以上なら、マッチ威力 +2",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Vibration]回数だけ、自分の[Vibration]回数が増加(最大<style=\"highlight\">4</style>)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が<style=\"highlight\">2</style>増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040902,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "圧着ぜんまいスパナ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を消耗し、消耗した[Vibration]回数だけ対象の[Vibration]回数が増加(最大5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "圧着ぜんまいスパナ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n<style=\"highlight\">自分の[Vibration]回数が5以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttackHead] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を消耗し、消耗した[Vibration]回数だけ対象の[Vibration]回数が増加(最大5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "圧着ぜんまいスパナ",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n<style=\"highlight\">[WhenUse] 自分の[Vibration]回数が4以上なら、マッチ威力 +1</style>\n自分の[Vibration]回数が<style=\"highlight\">4</style>以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Vibration]回数を消耗し、消耗した[Vibration]回数だけ対象の[Vibration]回数が増加(最大5)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040903,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "叩きゃ直る",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n自分の[Vibration]回数を10消耗してコイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が2減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "叩きゃ直る",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数が2増加\n[WhenUse] 自分の[Vibration]回数を<style=\"highlight\">8</style>消耗してコイン威力 +1\n<style=\"highlight\">対象の[Vibration]が6以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が<style=\"highlight\">1</style>減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1040904,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "ガード",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数の2倍だけバリアを得る(最大5)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ガード",
|
||
"desc": "[WhenUse] 自分の[Vibration]回数の2倍だけバリアを得る(最大<style=\"highlight\">10</style>)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041001,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "どっちも黙れ",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]3を得る"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]2を得る"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "どっちも黙れ",
|
||
"desc": "<style=\"highlight\">[RedEyeFirst]が7以上ならコイン威力 +1\n[PenanceFirst]が7以上ならマッチ威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]3を得る<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] [Laceration]1を付与</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "どっちも黙れ",
|
||
"desc": "[RedEyeFirst]が7以上ならコイン威力 +1\n[PenanceFirst]が7以上ならマッチ威力 <style=\"highlight\">+2</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]3を得る\n<style=\"highlight\">[OnSucceedAttackHead] [PenanceFirst]1を得る</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041002,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "く・ヅ / しゃ・こ",
|
||
"desc": "[RedEyeFirst]と[PenanceFirst]の合計が20以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]4を得る"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]3を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "く・ヅ / しゃ・こ",
|
||
"desc": "[RedEyeFirst]と[PenanceFirst]の合計が20以上なら、コイン威力 +1\n<style=\"highlight\">対象の[Laceration]が6以上なら、コイン威力 +1</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]4を得る<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]3を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] 対象の([Laceration] ÷ 3)だけ[RedEyeFirst]を得る(最大2)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "く・ヅ / しゃ・こ",
|
||
"desc": "[RedEyeFirst]と[PenanceFirst]の合計が<style=\"highlight\">15</style>以上なら、コイン威力 +1\n対象の[Laceration]が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]4を得る<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]3を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の([Laceration] ÷ <style=\"highlight\">2</style>)だけ[RedEyeFirst]を得る(最大<style=\"highlight\">3</style>)"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttackHead] [RedEyeFirst]が7以上なら、次のターンに[Agility]1を得る(1ターンにつき2回)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041003,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "ドタマを割る",
|
||
"desc": "[BeforeUse] [RedEyeFirst]と[PenanceFirst]がそれぞれ15以上なら、「ガチでドタマを割る」として発動\n対象の速度が自分より3以上低ければ、コイン威力 +1\n[WhenUse] 精神力が最大なら、コイン威力 +1\n- [EndSkill] この効果が発動したなら精神力が15減少",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]7を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]7を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現体力の比率が最も低い味方1名が、それぞれの体力最大値の([PenanceFirst] ÷ 3)%だけ回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現在の精神力が最も低い味方1名を([PenanceFirst] - 10)だけ精神力を回復(最低0)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ドタマを割る",
|
||
"desc": "[BeforeUse] [RedEyeFirst]と[PenanceFirst]がそれぞれ15以上なら、「ガチでドタマを割る」として発動\n対象の速度が<style=\"highlight\">自分より低ければ</style>、コイン威力 +1\n[WhenUse] 精神力が最大なら、<style=\"highlight\">マッチ威力 +2</style>, コイン威力 +1\n- [EndSkill] この効果が発動したなら精神力が15減少",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]7を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]7を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]<style=\"highlight\">3</style>を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttackHead] [PenanceFirst]2を得る</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現体力の比率が最も低い味方1名が、それぞれの体力最大値の([PenanceFirst] ÷ <style=\"highlight\">2</style>)%だけ回復"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現在の精神力が最も低い味方1名を([PenanceFirst] - 10)だけ精神力を回復(最低0)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041004,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "喰って寝る時間だ",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]2を得る(1ターンにつき1回)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]2を得る(1ターンにつき1回)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "喰って寝る時間だ",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [RedEyeFirst]2を得る(1ターンにつき1回)\n<style=\"highlight\">- [RedEyeFirst]が7未満なら、[RedEyeFirst]1を追加で得る</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PenanceFirst]2を得る(1ターンにつき1回)\n<style=\"highlight\">- [PenanceFirst]が7未満なら、[PenanceFirst]1を追加で得る</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041005,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "ガチでドタマを割る",
|
||
"desc": "[WhenUse] 保有している[RedEyeFirst]と[PenanceFirst]を全て消耗\n- 消耗した[RedEyeFirst]5につきコイン威力 +1(最大4)\n- 消耗した[PenanceFirst]5につき基本威力 +1(最大4)\n[EndSkill] 精神力が15減少して次のターンに[Emptiness]を得る",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] (消耗した[RedEyeFirst] - 15)だけ[Laceration]を付与(最大5)"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "消耗した[RedEyeFirst]、[PenanceFirst]1につきダメージ量 +2.5%(最大100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現体力の比率が最も低い味方1名が、それぞれの体力最大値の(消耗した[PenanceFirst] ÷ 2)%だけ体力を回復\n- 最大共鳴数2につき、回復対象数が1増加(最大で2名増加)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現在の精神力が最も低い味方1名の精神力を、(消耗した[PenanceFirst] - 10)だけ回復\n- 最大共鳴数2につき、回復対象数が1増加(最大で2名増加)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[Binding]3, [Reduction]2を付与(1ターンにつき1回)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ガチでドタマを割る",
|
||
"desc": "[WhenUse] 保有している[RedEyeFirst]と[PenanceFirst]を全て消耗\n- 消耗した[RedEyeFirst]5につきコイン威力 +1(最大4)\n- 消耗した[PenanceFirst]5につき基本威力 +1(最大4)\n[EndSkill] 精神力が15減少して次のターンに[Emptiness]を得る",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] (消耗した[RedEyeFirst] - 15)だけ[Laceration]を付与(最大5)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "消耗した[RedEyeFirst]、[PenanceFirst]1につきダメージ量 +<style=\"highlight\">4%</style>(最大<style=\"highlight\">160%</style>)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現体力の比率が最も低い味方1名が、それぞれの体力最大値の<style=\"highlight\">(消耗した[PenanceFirst])%</style>だけ体力を回復\n- 最大共鳴数2につき、回復対象数が1増加(最大で2名増加)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分と現在の精神力が最も低い味方1名の精神力を、(消耗した[PenanceFirst] - <style=\"highlight\">5</style>)だけ回復\n- 最大共鳴数2につき、回復対象数が1増加(最大で2名増加)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[Binding]3, [Reduction]2を付与(1ターンにつき1回)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041101,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "瞬歩",
|
||
"desc": "[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "瞬歩",
|
||
"desc": "[WhenUse] 対象の[Burst]が<style=\"highlight\">4</style>以上なら、コイン威力 +1\n<style=\"highlight\">[WinDuel] [Burst]回数が1増加</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "瞬歩",
|
||
"desc": "<style=\"highlight\">自分の速度が対象より3以上高ければコイン威力 +1</style>\n[WhenUse] 対象の[Burst]が4以上なら、コイン威力 +1\n[WinDuel] [Burst]回数が1増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041102,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "刻まれた通り",
|
||
"desc": "自分の速度が対象より高いなら、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n[WhenUse] 対象の[Burst]が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "自分の速度が10以上なら、ダメージ量 +10%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "刻まれた通り",
|
||
"desc": "自分の速度が対象より高いなら、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n[WhenUse] 対象の[Burst]が<style=\"highlight\">4</style>以上なら、コイン威力 +1\n<style=\"highlight\">[WhenUse] 次のターンに[Agility]2を得る(1ターンにつき1回)\n[WinDuel] [Burst]回数が1増加</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] 自分の速度が10以上なら、[Burst]回数が1増加</style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "自分の速度が10以上なら、ダメージ量 +<style=\"highlight\">20</style>%"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "刻まれた通り",
|
||
"desc": "自分の速度が対象より高いなら、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n<style=\"highlight\">自分の速度が対象より3以上高ければコイン威力 +1</style>\n[WhenUse] 対象の[Burst]が4以上なら、コイン威力 +1\n[WhenUse] 次のターンに[Agility]を2得る(1ターンにつき1回)\n[WinDuel] [Burst]回数が1増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、[Burst]回数が1増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "自分の速度が10以上なら、ダメージ量 +<style=\"highlight\">30</style>%"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[OnSucceedAttack] [Burst]1を付与</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041103,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "呪いが刻まれた剣をブッ刺してやろう",
|
||
"desc": "自分の速度が対象より高ければ、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n自分の速度が対象より2以上高ければコイン威力 +1\n[WhenUse] [LegStrength]を3得る\n[WinDuel] [Burst]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [BurstAgility]を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "自分の速度が10以上なら、ダメージ量 +30%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "呪いが刻まれた剣をブッ刺してやろう",
|
||
"desc": "自分の速度が対象より高いなら、(対象との速度差 × 対象の[Burst]威力)%だけダメージ量が増加(最大50%)\n自分の速度が対象より<style=\"highlight\">高いほどコイン威力 +1(速度差2につきコイン威力 +1. 最大2)\n[WhenUse] 対象の[Burst]が15以上なら、コイン威力 +1</style>\n[WhenUse] [LegStrength]を3得る\n[WinDuel] [Burst]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [BurstAgility]を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "自分の速度が10以上なら、ダメージ量 +30%<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]3を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の速度が10以上なら、コインを1回再使用(スキルごとに1回)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[ReUseOnSucceedAttack] [BurstAgility]を付与</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041104,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "脚力。解放。ふっ。",
|
||
"desc": "[DuelCounter]\n[WhenUse] [LegStrength]3を得る",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "脚力。解放。ふっ。",
|
||
"desc": "[DuelCounter]\n[WhenUse] [LegStrength]を3得る\n<style=\"highlight\">[WhenUse] 自分の速度が対象より高いほど、基本威力 +1(速度差2につき基本威力 +1. 最大2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041201,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "軽蔑すべきもの",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1",
|
||
"coinlist": [
|
||
{},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "軽蔑すべきもの",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "軽蔑すべきもの",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041202,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "畏敬せよ",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "畏敬せよ",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]と[Vibration]の合計が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "畏敬せよ",
|
||
"desc": "[WhenUse] 対象に[GazeRyoshu]または[ContemptRyoshu]があるなら、マッチ威力 +1\n[WhenUse] 対象の[Laceration]と[Vibration]の合計6<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]<style=\"highlight\">2</style>を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Vibration]回数が3以上なら、[VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041203,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "畏敬、軽蔑",
|
||
"desc": "対象に[GazeRyoshu]があるなら、このスキルで付与する[Laceration]・[Vibration]威力 +2\n[BeforeUse] 全ての敵に付与された[GazeRyoshu]の合計が7以上または[ContemptRyoshu]の合計が1以上なら、「<noparse>軽蔑</noparse>の下に降り注ぐ畏敬の視線」として発動\n[WhenUse] 対象の[Laceration]と[Vibration]の合計が8以上なら、コイン威力 +1\n[WhenUse] 対象の[Laceration]と[Vibration]の合計1につき、ダメージ量 +1% (最大20%)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "対象の[GazeRyoshu]1につき、ダメージ量 +5%(最大35%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]2を付与"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "畏敬、軽蔑",
|
||
"desc": "対象に[GazeRyoshu]があるなら、このスキルで付与する[Laceration]・[Vibration]威力 +2<style=\"highlight\"></style>\n[BeforeUse] 全ての敵に付与された[GazeRyoshu]の合計が7以上または[ContemptRyoshu]の合計が1以上なら、「<noparse>軽蔑</noparse>の下に降り注ぐ畏敬の視線」として発動\n[WhenUse] 対象の[Laceration]と[Vibration]の合計8<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WhenUse] 対象の[Laceration]と[Vibration]の合計1につき、ダメージ量 +1% (最大<style=\"highlight\">40</style>%)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "対象の[GazeRyoshu]1につき、ダメージ量 +<style=\"highlight\">10</style>%(最大<style=\"highlight\">70</style>%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [GazeRyoshu]3を付与"
|
||
},
|
||
{
|
||
"desc": "[UnBrokenCoinOnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041204,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "握り潰す",
|
||
"desc": "[StartBattle] 自分に[ContemptPersonality]がなく、全ての敵に付与された[GazeRyoshu]の合計が7以上または[ContemptRyoshu]の合計が1以上なら、[ContemptPersonality]を得る (1ターンにつき1回)\n[WhenUse] 自分に[ContemptPersonality]があるなら、最終威力 +5\n[WhenUse] このスキル使用中に被ダメージ時、攻撃者の[Laceration]回数が1増加 (1ターンにつき3回発動)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "握り潰す",
|
||
"desc": "[StartBattle] 自分に[ContemptPersonality]がなく、全ての敵に付与された[GazeRyoshu]の合計が7以上または[ContemptRyoshu]の合計が1以上なら、[ContemptPersonality]を得る (1ターンにつき1回)\n[WhenUse] 自分に[ContemptPersonality]があるなら、最終威力 +10\n[WhenUse] このスキル使用中に被ダメージ時、攻撃者の[Laceration]回数が1増加 (1ターンにつき3回発動)",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041205,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "軽蔑の下に降り注ぐ畏敬の視線",
|
||
"desc": "このスキルは外部効果によって再使用ができない\n[GazeRyoshu]または[ContemptRyoshu]を保有する敵をサブターゲットに優先指定する\n- サブターゲットへの与ダメージ量 -50%\n攻撃対象が1名なら、ダメージ量 +200% (集中戦闘の場合、部位で判定)\n[WhenUse] メインターゲットの[Laceration]と[Vibration]の合計4につき、コイン威力 +1 (最大2)\n[WhenUse] メインターゲットの[Laceration]と[Vibration]の合計1につき、ダメージ量 +2% (最大50%)\n[WhenUse] 全攻撃対象に付与された[GazeRyoshu]の合計1につき、ダメージ量 +7% (最大49%)\n[EndSkill] 的中した全対象の[GazeRyoshu]または[ContemptRyoshu]を全て消耗",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "対象に[ContemptRyoshu]があるなら、ダメージ量 +180%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]3を付与、[Vibration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "軽蔑の下に降り注ぐ畏敬の視線",
|
||
"desc": "このスキルは外部効果によって再使用ができない\n[GazeRyoshu]または[ContemptRyoshu]を保有する敵をサブターゲットに優先指定する<style=\"highlight\"></style>\n- サブターゲットへの与ダメージ量 -50%\n攻撃対象が1名なら、ダメージ量 +200% (集中戦闘の場合、部位で判定)\n[WhenUse] メインターゲットの[Laceration]と[Vibration]の合計4につき、コイン威力 +1 (最大<style=\"highlight\">4</style>)\n[WhenUse] メインターゲットの[Laceration]と[Vibration]の合計1につき、ダメージ量 +2% (最大<style=\"highlight\">100</style>%)\n[WhenUse] 全攻撃対象に付与された[GazeRyoshu]の合計1につき、ダメージ量 +10% (最大70%)\n[EndSkill] 的中した全対象の[GazeRyoshu]または[ContemptRyoshu]を全て消耗",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "対象に[ContemptRyoshu]があるなら、ダメージ量 +<style=\"highlight\">235</style>%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]4を付与、[Vibration]回数が2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]4を付与、[Laceration]回数が2増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationBleeding]へ[Switch_Vibration]"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041206,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "撃ち放たん / いつでも",
|
||
"desc": "[StartBattle] N社E.G.O::<noparse>軽蔑</noparse>、畏敬 良秀を優先して攻撃\n[StartBattle] 自分の[BoseProjektil]3につき、攻撃加重値 +1 (最大2)\n[WhenUse] 自分の[Breath]が5以上なら、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が3以上なら、基本威力 +1\n[WhenUse] 自分の[BoseProjektil]1につき、[Breath]1を得る (最大7)\n[EndSkill] 自分の([BoseProjektil] × 2)だけ精神力が減少 (最大14減少)\n[EndSkill] 戦闘開始時、自分の[BoseProjektil]が7なら全て消耗して、自分の精神力を20回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "このコインはメインターゲットにのみダメージを与える。"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "このコインはサブターゲットにのみダメージを与える。"
|
||
},
|
||
{
|
||
"desc": "- 1枚目のコインダメージがクリティカルでないかつ、N社E.G.O::<noparse>軽蔑</noparse>、畏敬 良秀が生き残ったならサブターゲットのうちランダムな1名がダメージを受ける\n"
|
||
},
|
||
{
|
||
"desc": "自分の[BoseProjektil]1につき、ダメージ量 +30%(最大210%)"
|
||
},
|
||
{
|
||
"desc": "[Breath]威力1につき、クリティカルダメージ量 +2.5%(最大25%)"
|
||
},
|
||
{
|
||
"desc": "自分の[BoseProjektil]1につき、クリティカルダメージ量 +7%(最大49%)"
|
||
},
|
||
{
|
||
"desc": "メインターゲットの失った体力の比率だけ、ダメージ量が増加 (最大100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]3を付与、[Laceration]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "撃ち放たん / いつでも",
|
||
"desc": "[StartBattle] N社E.G.O::<noparse>軽蔑</noparse>、畏敬 良秀を優先して攻撃\n[StartBattle] 自分の[BoseProjektil]3につき、攻撃加重値 +1 (最大2)\n[WhenUse] 自分の[Breath]が5<style=\"highlight\">につき</style>、コイン威力 +1 <style=\"highlight\">(最大2)</style>\n[WhenUse] 自分の[Breath]回数が3<style=\"highlight\">につき</style>、基本威力 +1 <style=\"highlight\">(最大2)</style>\n[WhenUse] 自分の[BoseProjektil]1につき、[Breath]1を得る (最大7)\n[EndSkill] 自分の([BoseProjektil] × 2)だけ精神力が減少 (最大14減少)\n[EndSkill] 戦闘開始時、自分の[BoseProjektil]が7なら全て消耗して、自分の精神力を20回復",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "このコインはメインターゲットにのみダメージを与える。"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
},
|
||
{
|
||
"desc": "このコインはサブターゲットにのみダメージを与える。"
|
||
},
|
||
{
|
||
"desc": "- 1枚目のコインダメージがクリティカルでないかつ、N社E.G.O::<noparse>軽蔑</noparse>、畏敬 良秀が生き残ったならサブターゲットのうちランダムな1名がダメージを受ける\n"
|
||
},
|
||
{
|
||
"desc": "自分の[BoseProjektil]1につき、ダメージ量 +<style=\"highlight\">40</style>%(最大<style=\"highlight\">280</style>%)"
|
||
},
|
||
{
|
||
"desc": "[Breath]威力1につき、クリティカルダメージ量 +<style=\"highlight\">5</style>%(最大<style=\"highlight\">50</style>%)"
|
||
},
|
||
{
|
||
"desc": "自分の[BoseProjektil]1につき、クリティカルダメージ量 +<style=\"highlight\">10</style>%(最大<style=\"highlight\">70</style>%)"
|
||
},
|
||
{
|
||
"desc": "メインターゲットの失った体力の比率だけ、ダメージ量が増加 (最大100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]5を付与、[Laceration]回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041301,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "おい、下がれ",
|
||
"desc": "[WhenUse] 自分の[Breath]回数が1増加\n[OnDirectAttack] [Burst]回数が1増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "おい、下がれ",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計が6以上なら、コイン威力 +1</style>\n[WhenUse] 自分の[Breath]回数が1増加\n[OnDirectAttack] [Burst]回数が1増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]<style=\"highlight\">2</style>を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "おい、下がれ",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] 自分の[Breath]回数が1増加\n[OnDirectAttack] [Burst]回数が1増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">クリティカルダメージ量 +20%</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "<style=\"highlight\">[CriticalOnSucceedAttack] [Burst]1を付与</style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041302,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "銘肌鏤骨",
|
||
"desc": "[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] (対象の[Burst] ÷ 5) + 1だけ[Breath]を得る (最大6, 小数点切り捨て)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "銘肌鏤骨",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計が6以上なら、コイン威力 +1</style>\n[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が<style=\"highlight\">2</style>増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] (対象の[Burst] ÷ 5) + 1だけ[Breath]を得る (最大6, 小数点切り捨て)<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "銘肌鏤骨",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] 自分の[Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が2増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] (対象の[Burst] ÷ 5) + <style=\"highlight\">2</style>だけ[Breath]を得る (最大6, 小数点切り捨て)"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "<style=\"highlight\">クリティカルダメージ量 +20%</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041303,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "加斥我援",
|
||
"desc": "[WhenUse] [ProtectStanceRyoshu]2を得る\n[WhenUse] 対象のマイナス効果が3種以上なら、最終威力 +1\n[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計が6以上なら、コイン威力 +1\n[WhenUse] 自分の[Breath]回数が3増加\n[WhenUse] [Breath]3を得る",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnStartCoin] (自分の[Breath]威力 + 対象の[Burst]威力)1につき、クリティカルダメージ量 +2% (最大100%)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "加斥我援",
|
||
"desc": "[WhenUse] [ProtectStanceRyoshu]2を得る\n[WhenUse] 対象のマイナス効果が3種以上なら、最終威力 +1\n<style=\"highlight\">[WhenUse] 自分の[Breath]威力と対象の[Burst]威力の合計6につき、コイン威力 +1 (最大2)</style>\n[WhenUse] 自分の[Breath]回数が3増加\n[WhenUse] [Breath]3を得る",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]回数が2増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Burst]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnStartCoin] (自分の[Breath]威力 + 対象の[Burst]威力)1につき、クリティカルダメージ量 +2% <style=\"highlight\">(最大120%)</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Burst]2を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041304,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "護衛",
|
||
"desc": "[CanDuelGuard]\n[StartBattle] [ProtectStanceRyoshu]2を得る\n[WhenUse] 自分がこの戦闘にて失った累計体力10%につき、このスキルの防御レベル +1 (最大6, 発動時点の体力最大値を基準とする)\n[WinDuel] 対象の[Burst]だけ[Breath]を得る (最大5, 1ターンにつき1回)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "護衛",
|
||
"desc": "[CanDuelGuard]\n[StartBattle] [ProtectStanceRyoshu]2を得る\n[WhenUse] 自分がこの戦闘にて失った累計体力10%につき、このスキルの防御レベル +1 (最大6, 発動時点の体力最大値を基準とする)\n[WinDuel] 対象の[Burst]だけ[Breath]を得る (最大5, 1ターンにつき1回)<style=\"highlight\"></style>",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[SuperCoin]<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041401,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "ばぁん。ばぁん。",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "ばぁん。ばぁん。",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "ばぁん。ばぁん。",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計6につき、コイン威力 +1 (最大2)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]3を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041402,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "空虚より咲き出す香り",
|
||
"desc": "",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が1増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "空虚より咲き出す香り",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "空虚より咲き出す香り",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] 対象の[AlriuneEGOThey]1につき、ダメージ量 +1%",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[BulletGodok]を1消耗"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]回数が2増加"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041403,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "満開",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計が6以上なら、コイン威力 +1",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]4を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "満開",
|
||
"desc": "[WhenUse] 対象の[Vibration]と[Sinking]の合計6につき、コイン威力 +1 (最大2)\n[WhenUse] 対象の[AlriuneEGOThey]1につき、ダメージ量 +1%",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が3増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]4を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Sinking]だけ憂鬱ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041404,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "芸・観・時",
|
||
"desc": "[EndBattle] [AlriuneEGOWe]10を得る (1ターンにつき1回)\n[EndBattle] 次のターンに[Vulnerable]2, [Enhancement]2を得る (1ターンにつき1回)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "芸・観・時",
|
||
"desc": "[EndBattle] [AlriuneEGOWe]10を得る (1ターンにつき1回)\n[EndBattle] 次のターンに[Vulnerable]2, [Enhancement]2を得る (1ターンにつき1回)",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": ""
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041405,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "止まらない物語",
|
||
"desc": "[CantDuel]\n[WideAreaRampage]\nこのスキルで[GodokPanicType]を付与するとき、対象がこのターンに、あるいは次のターンに付与される[GodokPanicType]があるなら、代わりに[VibrationExplosion]。対象の[Vibration]回数が1減少",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[GodokPanicType]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[GodokPanicType]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 次のターンに[GodokPanicType]2を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041406,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "恍惚とした終末",
|
||
"desc": "[CantDuel]\nこのスキルは外部効果で再使用できない\nこのスキルの攻撃加重値よりも少ない攻撃対象1につき、ダメージ量 +30% (集中戦闘の場合は部位で判定)\n[WhenUse] 全対象の[AlriuneEGOThey]の合計5につき、最終威力 +1 (最大6)\n\n[EndSkill] 自分の[AlriuneEGOWe]消滅",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [AlriuneEGOThey]5を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Sinking]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Vibration]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [VibrationExplosion]。対象の[Vibration]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Sinking]だけ憂鬱ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041501,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "三連",
|
||
"desc": "[WhenUse] [Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]1を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]回数が2増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Combustion]回数が1増加"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PhantomIncisionID]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[SojiRyoshuEchoPast]だけ[PhantomIncisionID]を付与(最大4)"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 2)%だけ斬撃ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "三連",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +1</style>\n[WhenUse] [Breath]回数が<style=\"highlight\">3</style>増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]1を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]回数が2増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Combustion]回数が1増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PhantomIncisionID]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[SojiRyoshuEchoPast]だけ[PhantomIncisionID]を付与(最大4)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 2)%だけ斬撃ダメージ<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "三連",
|
||
"desc": "[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +1\n<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Laceration]の合計6につき、最終威力 +1 (最大2)</style>\n[WhenUse] [Breath]回数が3増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]1を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]回数が2増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Combustion]回数が1増加<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PhantomIncisionID]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[SojiRyoshuEchoPast]だけ[PhantomIncisionID]を付与(最大4)<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 2)%だけ斬撃ダメージ<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041502,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "三連 - 残",
|
||
"desc": "[WhenUse] [Breath]回数が2増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 3)%だけ斬撃ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 2,
|
||
"name": "三連 - 残",
|
||
"desc": "<style=\"highlight\">[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +1</style>\n[WhenUse] [Breath]回数が<style=\"highlight\">3</style>増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 3)%だけ斬撃ダメージ<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "三連 - 残",
|
||
"desc": "[WhenUse] 自分の[Breath]が6以上なら、コイン威力 +1\n<style=\"highlight\">[WhenUse] 対象の[Combustion]と[Laceration]の合計6につき、最終威力 +1 (最大2)</style>\n[WhenUse] [Breath]回数が3増加",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Breath]2を得る<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]1を付与<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [Laceration]2を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 3)%だけ斬撃ダメージ<style=\"highlight\"></style>"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041503,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "空間斬",
|
||
"desc": "[WhenUse] 自分の[Breath]4につき、最終威力 +1 (最大5)\n[WhenUse] 自分の[SojiRyoshuEchoPast]1につき、ダメージ量 +5%\n[WhenUse] [Breath]5を得る\n[WhenUse] 自分の[SojiRyoshuEchoPast]2につき、加重値 +1 (最大2)\n[WhenUse] このスキルの攻撃加重値よりも低い攻撃対象1につき、ダメージ量 +15% (集中戦闘の場合は部位で判定)\n[EndSkill] このスキルの的中対象へ[PhantomIncisionID]を(自分の[SojiRyoshuEchoPast] + 10)だけランダムに分けて付与",
|
||
"flavor": "「剣の道?まぁ、愚鈍にやってれば空間くらいは斬れるようになるでしょ。あぁ。もちろん陽炎みたいにちょっと割れて揺らめいて終わりだから。ちょっと時間過ぎれば元に戻るんだよね。」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "クリティカルダメージ量 +30%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]3を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]3を付与"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Combustion]を発動。対象の[Combustion]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Laceration]を発動。対象の[Laceration]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 3)%だけ斬撃ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "空間斬",
|
||
"desc": "[WhenUse] 自分の[Breath]4につき、最終威力 +1 (最大5)\n<style=\"highlight\">[WhenUse] メインターゲットの[Combustion]と[Laceration]の合計6につき、基本威力 +1 (最大5)</style>\n[WhenUse] 自分の[SojiRyoshuEchoPast]1につき、ダメージ量 +5%\n[WhenUse] [Breath]5を得る\n[WhenUse] 自分の[SojiRyoshuEchoPast]2につき、加重値 +1 (最大2)\n[WhenUse] このスキルの攻撃加重値よりも低い攻撃対象1につき、ダメージ量 <style=\"highlight\">+30%</style> (集中戦闘の場合は部位で判定)\n[EndSkill] このスキルの的中対象へ[PhantomIncisionID]を(自分の[SojiRyoshuEchoPast] + 10)だけランダムに分けて付与",
|
||
"flavor": "「剣の道?まぁ、愚鈍にやってれば空間くらいは斬れるようになるでしょ。あぁ。もちろん陽炎みたいにちょっと割れて揺らめいて終わりだから。ちょっと時間過ぎれば元に戻るんだよね。」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "クリティカルダメージ量 <style=\"highlight\">+50%</style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]3を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]3を付与<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Combustion]を発動。対象の[Combustion]回数が1減少<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Laceration]を発動。対象の[Laceration]回数が1減少<style=\"highlight\"></style>"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × <style=\"highlight\">4</style>)%だけ斬撃ダメージ"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041504,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "残像歩",
|
||
"desc": "[StartBattle] 出場人員のうち、編成順が最も遅い味方の蜘蛛の巣所属人格1名を指定 (1ターンにつき2回)\n- 自分の[SojiRyoshuEntangle]が1以上なら、1名追加で指定\n- 対象がこのターンに装着した全スキルが終了したか、混乱したか、使用するスキルが無いなら、対象を「天殺」で一方攻撃 (人格ごとに1回)\n- 蜘蛛の巣 小指の子方シンクレアは、最も低い指定優先順位を持つ\n[StartBattle] 自分の[Breath]回数が3増加 (1ターンにつき1回)",
|
||
"flavor": "「それは俺の残像だが。」",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
},
|
||
{
|
||
"level": 4,
|
||
"name": "残像歩",
|
||
"desc": "[StartBattle] 出場人員のうち、編成順が最も遅い味方の蜘蛛の巣所属人格1名を指定 (1ターンにつき2回)\n- 自分の[SojiRyoshuEntangle]が1以上なら、1名追加で指定\n- 対象がこのターンに装着した全スキルが終了したか、混乱したか、使用するスキルが無いなら、対象を「天殺」で一方攻撃 (人格ごとに1回)\n- 蜘蛛の巣 小指の子方シンクレアは、最も低い指定優先順位を持つ\n[StartBattle] 自分の[Breath]回数が3増加 (1ターンにつき1回)</style>\n<style=\"highlight\">[OnSucceedEvade] [Breath]1を得る (1ターンにつき3回)",
|
||
"flavor": "「それは俺の残像だが。」",
|
||
"coinlist": [
|
||
{}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041505,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "天殺",
|
||
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、外部効果で再使用できない\nこのスキルを使用する間、味方の基本精神力減少条件を非活性化\n[WhenUse] この戦闘の間、攻撃レベルが1減少、攻撃基本威力が1増加 (戦闘ごとに4回)\n[TargetKill] 精神力を20回復\n[TargetKill] このスキルで与えたダメージ量だけ[RyoshuEGOPF]を得る",
|
||
"flavor": "「ぺっ。父母は天の如し、だったか?」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [PhantomIncisionID]20を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象が蜘蛛の巣所属の味方人格なら、対象の体力最大値の120%分の固定ダメージを与える"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041506,
|
||
"levelList": [
|
||
{
|
||
"level": 1,
|
||
"name": "必然殺",
|
||
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させず、外部効果で再使用できない\n[WhenUse] 自分の[Breath]回数が1増加\n[BeforeAttack] このスキルを呼び出したスキルがスキル3なら、\n- 加重値が[SojiRyoshuEchoFuture]を保有した全ての敵の数に変更される (最小1)\n- [SojiRyoshuEchoFuture]を保有した敵を対象に優先指定\n[EndSkill] 対象の[SojiRyoshuEchoFuture]が消滅",
|
||
"flavor": "「ほぉ…。何かを残してしまう地慧星刀を、そんな方法で使うこともできたのか。ちょっとズルくはあるが、必ず命中する攻撃とは…はっ! その剣、気に入ったぞ!」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "クリティカルダメージ量 +30%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [PhantomIncisionID]2を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[SojiRyoshuEchoPast]だけ[PhantomIncisionID]を付与(最大4)"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]を発動。対象の[Combustion]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] [SlashTakeDamageUp]1を付与"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041507,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "空間斬 - 残",
|
||
"desc": "[WhenUse] 自分の([SojiRyoshuEntangle])数値だけ、このスキルの基本威力が1減少し、スキルの2番目のコイン使用前に1番目のコインが追加される\n[WhenUse] 自分の[SojiRyoshuEchoPast]数値1につき、最後のコインの威力 +1\n[WhenUse] このスキルの攻撃加重値よりも低い攻撃対象1につき、ダメージ量 +50% (集中戦闘の場合は部位で判定)\n[EndSkill] 自分の[SojiRyoshuEchoPast]最小・最大値が1増加して、[SojiRyoshuEchoPast]を最小値に初期化 (戦闘ごとに最大2回増加)\n[EndSkill] [PhantomIncisionTotalID]を50消耗",
|
||
"flavor": "「初めて見るレンド・スペース。新たな形状で空間を斬り裂く斬撃ですね。」\n「空間を斬ったあとも、ずっと剣の修練をしていればそれぞれの方法で空間を斬れるようになるという話、聞いたことありますか?自分だけのポイントが軌跡に滲み出始めたら、空間をより永く裂いておくことも、逆に、より刹那の如く斬り裂くこともできるんですよ。」\n「空間を斬る方法は、剣を使う者たちにとっては一種のプライド。その方法をめぐって口論が起こることもありますね。ふふっ。他のマエストロたちと芸術で争ってた頃を思い出しますね。」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 自分の[Breath]回数が1増加"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]1を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]1を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "クリティカルダメージ量 +30%"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[PhantomIncisionID]を全て消耗し、このコインの最終ダメージ量の(消耗値 ÷ 10)%だけ斬撃ダメージ"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] このコインの最終ダメージ量の([SojiRyoshuEchoPast] × 4)%だけ斬撃ダメージ"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Combustion]を発動。対象の[Combustion]回数が1減少"
|
||
},
|
||
{
|
||
"desc": "[CriticalOnSucceedAttack] 対象の[Laceration]を発動。対象の[Laceration]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"id": 1041508,
|
||
"levelList": [
|
||
{
|
||
"level": 3,
|
||
"name": "空間斬 - 縁",
|
||
"desc": "[CantDuel]\nこのスキルは守備スキルを発動させない\n[WhenUse] [Breath]5を得る\n[WhenUse] [SojiRyoshuShin]を得る\n[EndSkill] 自分の最も高い混乱区間を1つ除去 (戦闘ごとに1回)",
|
||
"flavor": "「空間に沿い、既に斬られし軌跡のうちに、暫しなりとも相手を空間もろとも剥製のごとく固定せしめたるか。」\n「本来、かかる斬撃を受けし者は、あまりに鋭く斬らるるゆえ、斬られたる事実すら覚(さと)らざるべし。あるいは空間を占めし剣痕のため四肢を動かすこと能(あた)わず、遅れて血を吐き出だしたるならん。」\n「されど…あの剣撃は異なれり。」\n「剣にて斬りしは一つの軌跡なれど、納刀すると同時に、その軌跡を過ぎし数多の斬断を思惟(しい)し、具現せしめたる技芸…。」\n「うぅむ、あの日より後、しばしば目につきけり。あの斬撃のごとく、因果を転覆せしめたるかのような技芸どもが。」",
|
||
"coinlist": [
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] [Combustion]5を付与"
|
||
},
|
||
{
|
||
"desc": "[OnSucceedAttack] [Laceration]2を付与"
|
||
}
|
||
]
|
||
},
|
||
{
|
||
"coindescs": [
|
||
{
|
||
"desc": "[OnSucceedAttack] 対象の[Combustion]を発動。対象の[Combustion]回数が1減少"
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|
||
]
|
||
}
|