Files
LimbusStaticData/Localize/jp/PersonalityVoiceDlg/JP_Voice_Yisang_LCB_10101.json
T
2026-07-20 17:19:20 +07:00

109 lines
3.0 KiB
JSON

{
"dataList": [
{
"id": "get_10101_1",
"desc": "人格獲得",
"dlg": "イサンなり。紹介は以上なり。"
},
{
"id": "lobby_morning_10101_1",
"desc": "朝の挨拶",
"dlg": "朝はつつがなきや?夜の間に忘れたるもの一切無く、戻りて来しや?"
},
{
"id": "lobby_noon_10101_1",
"desc": "昼の挨拶",
"dlg": "太陽が私の顔を打ち眺めたり。目を閉じれど同じなり。"
},
{
"id": "lobby_night_10101_1",
"desc": "夕方の挨拶",
"dlg": "一日が暮れゆく中、私はただ立ちたりしのみ。"
},
{
"id": "smalltalk_10101_1",
"desc": "対話1",
"dlg": "そなたは過去へ向かう方法を見出しけるや、はたまた未来を押し遣る方法を見出しけるや?"
},
{
"id": "smalltalk_10101_2",
"desc": "対話2",
"dlg": "いつしか私はただ走るを止み、自らをこのバスに幽閉せり。"
},
{
"id": "smalltalk_10101_3",
"desc": "対話3",
"dlg": "そなたの時計は止まること知らず。思ひ絶ゆこと知らず私を帰郷しわたる。"
},
{
"id": "neglect_10101_1",
"desc": "放置",
"dlg": "そなた、遂に目的地をや見付けしや?"
},
{
"id": "formation_10101_1",
"desc": "人格編成",
"dlg": "前へと出でよ。"
},
{
"id": "battleentry_10101_1",
"desc": "入場",
"dlg": "目的地はたぎたぎし。"
},
{
"id": "battle_select_10101_1",
"desc": "戦闘中の人格選択",
"dlg": "望みしものは見つかりしや?"
},
{
"id": "battle_endcommand_10101_1",
"desc": "攻撃開始",
"dlg": "瘤(こぶ)どもを除かん。"
},
{
"id": "battle_enemy_break_10101_1",
"desc": "敵混乱時",
"dlg": "彼の者は絡繹なり。"
},
{
"id": "battle_break_10101_1",
"desc": "混乱時",
"dlg": "うっ…。"
},
{
"id": "battle_kill_10101_1",
"desc": "敵討伐",
"dlg": "瘤(こぶ)の鏡は砕けたり。"
},
{
"id": "battle_allydead_10101_1",
"desc": "味方死亡",
"dlg": "そなたの時計が動かねばならぬ。"
},
{
"id": "choice_success_p_10101_1",
"desc": "選択肢成功",
"dlg": "愉快を迎えけり。"
},
{
"id": "choice_fail_n_10101_1",
"desc": "選択肢失敗",
"dlg": "人は絶望せり。"
},
{
"id": "battle_clear_10101_1",
"desc": "戦闘勝利",
"dlg": "これもまた永遠にはあらじ。それゆえ私は淡々とせり。"
},
{
"id": "battle_clear_ex_10101_1",
"desc": "EX CLEAR戦闘勝利",
"dlg": "酷使に対する対価にあんめり。しおる心地せり。"
},
{
"id": "battle_defeat_10101_1",
"desc": "戦闘敗北",
"dlg": "おろおろと、潰れけり…。"
}
]
}