Files
LimbusStaticData/Story/Effect/P10514.json
T
2026-07-20 17:19:20 +07:00

301 lines
5.1 KiB
JSON

{
"dataList": [
{
"id": 0,
"cg": "10514_normal_2",
"bgm": "Corporation_NoFilter",
"soundeffect": "SFX_Tape_Start, SFX_Tape_Loop:loop"
},
{
"id": 1,
"soundeffect": "SFX_Rope_Hard"
},
{
"id": 2,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 3
},
{
"id": 4,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 5,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 6
},
{
"id": 7
},
{
"id": 8,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 9,
"soundeffect": "SFX_Cloth_Fear"
},
{
"id": 10,
"soundeffect": "SFX_Walk_Wood_2StepOnly"
},
{
"id": 11
},
{
"id": 12,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 13
},
{
"id": 14,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 15
},
{
"id": 16,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 17
},
{
"id": 18,
"soundeffect": "SFX_Rope_Hard"
},
{
"id": 19
},
{
"id": 20,
"soundeffect": "SFX_T_Ready"
},
{
"id": 21
},
{
"id": 22
},
{
"id": 23,
"soundeffect": "SFX_Holo_Hover"
},
{
"id": 24,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 25
},
{
"id": 26,
"soundeffect": "SFX_Cloth_Fear"
},
{
"id": 27,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 28
},
{
"id": 29,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 30,
"soundeffect": "SFX_Leather_Crumble_Light"
},
{
"id": 31,
"soundeffect": "SFX_Paper_Multi_2, SFX_Pencil_Write:delay=0.32"
},
{
"id": 32
},
{
"id": 33,
"soundeffect": "SFX_Pencil_Write_3"
},
{
"id": 34,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 35,
"soundeffect": "SFX_Handgun_Ready"
},
{
"id": 36
},
{
"id": 37
},
{
"id": 38,
"bgm": "Corporation_NoFilter:0",
"soundeffect": "SFX_Muscle_Over_1"
},
{
"id": 39
},
{
"id": 40,
"cg": "red:FadeIn",
"bgm": "First_Warning_NoFilter",
"soundeffect": "siren, SFX_Bug_Destroy:delay=0.5, SFX_Blood_Splash:delay=0.5"
},
{
"id": 41,
"cg": "red:off,white:FadeIn_Continue:[0~0.1],white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2],black:FadeIn_Continue:[0.2~0.3]",
"soundeffect": "SFX_Hornet_Shot, SFX_Bullet_Hit:delay=0.1, SFX_Shotgun_Recharge:delay=1.2"
},
{
"id": 42
},
{
"id": 43,
"soundeffect": "SFX_Handgun_Ready"
},
{
"id": 44,
"cg": "white:FadeIn_Continue:[0~0.1],white:FadeOut_Continue:[0.1~0.2],white2:FadeIn_Continue:[0.4~0.5],white2:FadeOut_Continue:[0.5~0.6]",
"soundeffect": "SFX_Hornet_Shot, SFX_Bullet_Hit:delay=0.1, SFX_Hornet_Shot:delay=0.6, SFX_Bullet_Hit:delay=0.7, "
},
{
"id": 45,
"cg": "10514_gacksung:FadeIn_Long",
"soundeffect": "SFX_Cloth_Crumble,SFX_Shotgun_Recharge:delay=0.3"
},
{
"id": 46,
"soundeffect": "SFX_Handgun_Ready"
},
{
"id": 47,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 48
},
{
"id": 49,
"soundeffect": "SFX_Walk_Stone"
},
{
"id": 50
},
{
"id": 51,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 52,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 53,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 54
},
{
"id": 55,
"soundeffect": "SFX_ClothNCoin_Crumble"
},
{
"id": 56
},
{
"id": 57,
"soundeffect": "SFX_Stretch_HardGrab"
},
{
"id": 58
},
{
"id": 59,
"soundeffect": "SFX_Walk_Iron_Once"
},
{
"id": 60
},
{
"id": 61,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 62
},
{
"id": 63,
"cg": "black:FadeIn",
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 64,
"cg": "10514_normal_2:FadeIn"
},
{
"id": 65,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 66
},
{
"id": 67,
"soundeffect": "SFX_Jean_Crumble_Light"
},
{
"id": 68
},
{
"id": 69,
"cg": "10514_normal:FadeIn_Long",
"soundeffect": "SFX_Bug_Lot"
},
{
"id": 70
},
{
"id": 71
},
{
"id": 72,
"soundeffect": "SFX_Cloth_Crumble"
},
{
"id": 73
},
{
"id": 74
},
{
"id": 75,
"soundeffect": "SFX_Cotton_Crumble_SoftNew"
},
{
"id": 76,
"cg": "black:FadeIn",
"soundeffect": "SFX_Walk_Iron_Once,SFX_Handgun_Ready"
},
{
"id": 77,
"soundeffect": "SFX_Walk_Iron"
},
{
"id": 78,
"soundeffect": "SFX_Tape_Loop:end, SFX_Tape_Stop"
}
]
}